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We want more interaction with CMs.

blizz -> wysłany:
09/23/2016 11:48 AMPosted by Inferis
This post is long. If you don't like reading long posts, don't read this. Once I got started I really couldn't stop; This is something that I have increasingly become aware of over the last few months with the prepatch and Legion release, and I believe it's the largest cause of problems with WoW right now.

These forums can be a pretty nasty place. You've got groups of people angry about pretty much everything here. Camera settings. Class Order "garrisons". Flying. Alts. PVP in the Dalaran sewers. Time gates on rep. Class balance. Important things. Petty things. Everything else.

It's really not surprising that Blizzard employees keep their official forum presence to a minimum, even most of the Community Managers; Making any kind of blue post, especially in direct response to a player on a controversial issue, is an invitation for personal abuse on a pretty large scale. It's hard to even take the potential for positive player/CM interaction seriously because of the sheer volume of negativity and vitriol that we players spew in every direction. Why poke the bear, right?

On the other hand, I think that the current state of developer/player communication is making this problem much worse than it needs to be. While some people here are "shouting" because the anonymity of the internet affords them a consequence-free way to be awful to others for sport, many others are shouting because they believe that's the only way their voices will be heard. Every day we can see posts on multiple forums begging for a blue to pay attention to their issue (like, uh, this one).

To some extent, there's just nothing to be done about it. There are always going to be squeaky wheels begging for grease. We have an insatiable appetite for attention here on the forums, like a hundred thousand baby birds all stretching our necks out, beaks wide open, desperately pleading for sustenance (whether we actually need it or not). There's no way that everyone's getting fed. This problem will always exist, but there is a lot more that can be done to mitigate the damage it causes to our community.

Let's look at a recent example of that damage: This whole debacle with Lore's twitter post yesterday.
https://twitter.com/devolore/status/779018301246550016
This guy takes off his CM hat for one second and posts something innocent and funny to his personal social media account. Everyone immediately loses their minds. Lore - I was listening to your Twitch stream last night and you seemed to be confused about where all of this hate was coming from, like you really didn't understand why people were reacting so negatively. My own knee-jerk negativity may help to explain: http://us.battle.net/forums/en/wow/topic/20749415359?page=2#post-26

It's because we're totally in the dark here, pretty much all of the time. As stupid as it may seem, that playful post on social media is the closest thing the folks on the class forums (ALL of the class forums - not just warlocks ffs) have gotten to an update on the upcoming class balance changes. There's always going to be somebody pitching a fit about whatever Blizzard employees post unofficially, but the fact that those threads gain any traction at all ( http://us.battle.net/forums/en/wow/topic/20749205438 ) instead of being downvoted into oblivion should tell us something is actually wrong here. Sure, this is the internet and everybody sucks, but I swear it doesn't have to be this bad.

Okay... So everyone overreacted. So what? This is where that damage that I mentioned comes in. What we all walked away with from this is pretty exclusively negative on both sides. Lore sees that players will absolutely freak out and say horrible things about him over pretty much nothing at all, and learns to trust and entertain community reactions a little bit less. Players see that Lore thinks class balance is a joke, doesn't care about the various groups of players that feel disenfranchised, and they learn that their own extensive constructive feedback is only going to be met with mocking and sarcasm. These are terrible misconceptions that are being perpetuated here, and they affect everyone in the community.

So what can be done about it? I'm not a community manager for a big gaming company. I'm not even in customer service, or marketing, or the gaming industry, or any even remotely relevant field, so it's entirely possible that my thinking is flawed here, but I'm going to give this a shot anyway: Blizzard can communicate more with players. If there were other meaningful conversations going on in the forums, then a post to social media would be far less likely to be thrust into the spotlight and inflated to such ridiculous proportions. There's more on that below, but first I want to acknowledge a write-up that Lore made yesterday that seemed to be at least partially in response to the community's comments:
https://twitter.com/devolore/status/779174150090797056
From my own experience, I can understand having a position that isn't easily defined. I am completely okay with not really understanding what it is that the currently existing CMs do at Blizzard; I have a feeling that a thorough explanation would be profoundly boring to me. And so, by extension, I can accept that it may really be in the community's best interests that Lore and so many other CMs don't really interact with players on the forums because they're doing something else that is important. That's fine. ...But really, there's a catch to that.

Someone should be doing that. Community interaction is an important aspect of community management (it... it is, right?), even if it is so hard to quantify and to put a dollar value on. On his livestream last night Lore made a comment that interacting with people on the forums is kind of a "junior" responsibility for a CM (I am really not trying to twist words or set up a strawman here, someone correct me if I've misunderstood what he was saying) and that of the ten people on his team, only one really engages with the forums regularly. Hi Ornyx!

We want more CMs like Ornyx. Now, wait a minute, I'm not getting weird here and I'm not in love (sorry bb), but the role that Ornyx is filling here on the forums is not a one goat job. I realize that part of (maybe most of, I have no idea) what he does is gather community feedback, try to make some kind of sense of that jumbled up emotional mess of ideas, and relay some useful form of that to the developers. That's fantastic, and I'm glad that happens. That is not what we actually need more of, however. He posts. He acknowledges the reoccurring topics and successful threads. His (still very limited) presence here does so much to lower the overall temperature of any conversation he pops up in (let's forget about that one time on the warlock forums - we were having a bad day), and I really think that the positive impact he has on the Warcraft community overall by just talking with us is greatly underestimated.

It seems to be that a lot of players (myself included) tend to walk in to the whole guess-about-who-does-what-at-Blizzard situation with the assumption that every class has a dedicated dev or team of devs that focus on it exclusively and understand all of its ins and outs. While I think sure, that would be great (right? or maybe it would be horrible, who knows), I really believe that challenges faced by the dev team and their actual effect on the game itself is secondary to how Blizzard chooses to handle communication with players. Currently the most common response to player issues is to remain completely silent on them until the moment that they are resolved. This has got to be costing subscriptions. I know that it has nearly cost mine, at the very least.

Hire like two people to engage with us. They don't even have to have any real information to give us in return; we just want to feel like we're being heard. If I could post in blue, I promise that I could vastly improve player attitudes on the forums toward the game, the company, and the developers without ever saying anything at all. When I say "I could do this", what I really mean is that anyone could do this with a little bit of effort and a little bit of love for this game and its community of players.
Posted by Hypotheticalblue:

Hey guys. I've seen a lot of the same feedback about [insert class and spec here], and some of you have come up with unique and interesting ideas (as well as some that are way out there!). I just want to let you know that we're listening, and I've had a lot of fun reading some of the more creative suggestions. I'll keep you posted about anything I hear back from the dev team. Keep up the discussion!
There's zero substance there, but posts like this always cool people down and give them hope - hope that keeps them subscribed. People get invested in your game. You can use that to an actual monetary advantage by fostering a better relationship with your players and keeping them around. By and large we love the lore, we love the gameplay, and we love giving you $15/month for it - But we don't feel loved in return, and that leads to feelings of hopelessness and cynicism and eventually rage, which you can see everywhere right now despite all of the good that has been introduced with this major expansion.

I think it's fair to say that most of us who come here to the forums are either looking for an answer or looking to vent their frustrations. Imagine if we could actually come here and get an answer, or have our frustrations acknowledged by someone other than just other frustrated players. I obviously can't speak for the entirety of the internet, but I for one will promise to be as constructive and useful to the community as I possibly can if Blizzard will just meet us halfway by bringing in CMs that will focus on community interaction.

TL;DR: Blizz, please talk to your players more.

I think this is valid and understandable, at least for me. I would like to respond to couple of things here, though - just to share some understanding of my personal goals on the team and the broaden the perspective you may have of what I do on a daily basis.

I think it's important to note that it's not my goal to keep my presence to a minimum, and, in fact, the opposite is my ultimate goal. I would love to see a world where I could muster responses to 50-75% of threads across the entirety of the World of Warcraft forums. I am not one to tread the fire and come back when things are already burnt down and in a state where they can't be repaired - I see myself more as one to run directly into the fire and hose it down from the inside out. I don't mind getting caught up in "controversy" and "drama" here (that's my job, after all), and I don't mind if forum goers hate responses I give or come to hate me even, but I do my best to try to share what I know, when I can, where I can.

Of course that doesn't mean that people will always get the answers they want when they want it - which is the case of a lot of class balancing feedback at the moment. I did listen and read tons of posts and threads after poking my head into a few of the class forums. I didn't get a chance to follow up on any of the feedback, as I'm not personally aware of what changes are being made yet - but I did take the time to read the feedback and discuss it with members of my team and the development team here.

----- Skip this part if you don't want to read about restaurants -----

A bit of an aside/ramble for a bit, but it's interesting to think of game development and the customer-feedback loop as a restaurant. The Community team, as well as other teams like Customer Support, are in a more "front of the house" position. We are bringing you the menu, making sure everything is fine with your meal, and having conversations, both good and bad. It's also our job to move your feedback and concerns back to the kitchen and chefs (the development team and individual designers), and our hope there is that those conversations will ultimately lead to a better meal being served to you guys in the days following, once we are able to adjust to the feedback and find a way to better serve and present your meal.

Game design isn't as simple as many may thing, though. You can't just add another ingredient to the dish without changing the entire dishes composition, and, sometimes, changing entirely what the dish is.

While it is my goal to always come by your table and let you know some updates on your food, some changes do take a while to cook in the kitchen before they are delivered to the front of the house, and the bell rings for the dish to be taken to the table. We could always do things faster, and rush to implement more and more fixes and tuning, but sometimes we do need to slow down, observe, listen, respond, listen some more, and figure out exactly what needs to be done to improve the quality of our meals.

That's where we are at right now. We are on the cusp of improving our meals, we've put out a lot of new choices onto the menu, and we about to push a new order out onto the window, but we are making sure it's delicious before we do.

I'll stop talking about restaurants now, because it's making me hungry and I haven't really had a chance to eat today, but I hope visualizing this helps someone on these forums understand our roles here, and why it takes a bit longer than the customer may want to get something they want to eat.

----- Okay I'm done rambling now -----

Like OP said, in a sense there's nothing to be done about these things - sometimes you just have to wait. We will be here when we get more information on upcoming changes, you guys will know as soon as we do about what is being implemented.

Aside from this, and using Lore's case as an example, we do like to drop in and have fun here. It's nice to be able to chat about things that aren't along the lines of "balancing Destruction Warlocks who want to fly in the Broken Isles with 3 legendaries during Vanilla". I understand that these are huge topics, and there are a lot of players who feel strongly about them, but a personal conversation that doesn't touch these topics does not detract from them at all. I understand the frustration that comes when topics about "coffee and tea" gets a response over one about "the state of retribution paladins", but, again, we do need to give our brains a break sometimes. ((As a note, it comes much, much easier to respond to threads about coffee and tea than it does to sit down and write out a long post like this, if that's not obvious))

While this may be seen as a more "junior" responsibility, like you said, it is one of the more important roles in developing our community. Someone has to be down in the trenches, and someone has to wade into the bullet storm that can come from there. When I get home from the office, the first thing I do is open the forums. I try not to respond much after hours to avoid the wrath of my manager/HR, but even then I am still reading threads, following along, day-in and day-out.

Now, I get what you're saying here is that you'd like me to come by and check in on you more often - and I can do that. But it is a double-edged sword. I know many of you would love for us to drop in and say "Hey, thanks for the feedback, we're listening!" over and over again. You may have seen my dropping on occasionally with those kind of responses already, but there is a method to the madness here and a reason every feedback thread doesn't get a response. Since I can't control the time it takes to get changes implemented, I do worry, though, that many of you will tire of a constant "thanks, we're listening" and we will end up in a place worse than when we started.

I'll see what I can do with doing that bit more for now though, and I'll definitely be around a lot more going forward. I've only been handling this forum thing solely for a bit over a month now, so I'm still getting my feet wet and growing a bit into my own here. I hope you guys can come to learn to help me in the same way that I hope I can help you.

It's going to be a crazy ride around here, but, as always, I'm happy to be on board. :)

-----

TL;DR: Development is hard and takes time. Communication is hard and takes tact, a thick skin, and lots of alcohol. I am always here, and always listening. I'm looking forward to learning and growing more as I engage with you guys.
blizz -> wysłany:
09/23/2016 02:46 PMPosted by Pigorhen
I'm glad you used the kitchen example.

I used the exact analogy in warlock forums days ago exactly equating developers to restaurant owners and chefs.

If you have watched any episode of Kitchen Nightmare, nearly every episode the chefs and owners are arrogant, in denial and cannot take criticism in their work. They all believe they make the best food in the world, but in fact, Gordon Ramsey, one of the best chefs in the world thinks the opposite, and most importantly, the restaurant's customers think the opposite.

One of the many re-occurring lines Gordon teaches these arrogant chefs is that the customers are the king; customers are always right; if they do not like your food, it is the chef being terrible than the customers being wrong.

Furthermore, I like this analogy a lot because taste can be said to be subjective, same goes for "fun". A lot of the show's chefs defend themselves with:
1, taste is subjective, some people love my food. 2, I've been a chef, I cook, these customers do not, they do not know how to appreciate the food.
These are the exact same defenses, and same behavior, the development team is responding us with:

Fun is subjective, some people love the way warlocks are at the moment; players do not make games, they just dont appreciate our design, delay the changes give them more time to change their mind.

Needless to say, both arguments are unavailing and debunked by Ramsey. While taste is subjective, there is great food and !@#$ty food, and customers know it best, not the chefs.

Using exactly the same analogy you are using here Orynx, I do not see any distinction between the class team right now versus the chefs in Ramsey's show. Their behavior, argument, and results are the same. Both say the same things, defend with the same arguments, and customers are extremely unsatisfied (lock being the primary example, but not limited to locks).

What influence do you, the employee the feedback loop team have to fix it? Does it really take the thing to fall apart for them to realize that there are things to fix and urgently?

No, but I would say that Ramsey is already in our kitchen and that a new batch of meals is in the process of cooking.

As I mentioned yesterday, we have a batch of balance changes coming next week.
blizz -> wysłany:
09/23/2016 02:55 PMPosted by Alidir
09/23/2016 02:19 PMPosted by Ornyx
Now, I get what you're saying here is that you'd like me to come by and check in on you more often - and I can do that.


My question is are you like the only Cm with posting rights? We used to have multiple CM's constantly involved throughout any given week. Now all I ever see is you. Which isn't a bad thing but where is the rest of them?

Did all but you quit when Bash,Ryg and Zar did? Why does it seem like you are the only one? If not where are they and where the hell is Neth?

No, we are all here still - we are just more specialized than generalized these days. It was in the past that everyone was doing a little bit of everything, whereas now each of us is more specialized in one particular thing (ie. me on the forums).

Neth handles a lot of blog writing and helps with decision making in regards to our scheduling of what comes out when, communication wise.

She's still here, and is still one of my biggest inspirations. ;)
blizz -> wysłany:
My question is are you like the only Cm with posting rights? We used to have multiple CM's constantly involved throughout any given week. Now all I ever see is you. Which isn't a bad thing but where is the rest of them?

I can't speak for the others, but hello hi! I'm a recent addition to the community team, so you'll be seeing another face -- er, blue square avatar -- around the forums. My primary duties are focused on social media, but I'll be making an effort to pop in on the forums when I am able. :)