WoWCenter.pl
wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

Omegal

MoP Buff Questions” wysłany:
Reference
http://us.battle.net/wow/en/blog/4574894

This blog goes over current designs in MoP in terms of buff.

But this leaves a few questions myself and probably many others have.

So i'll start.

8% spell damage debuff:
It looks like druids lost earth and moon. I think reducing the classes that can do 8% spell damage is going to hurt 10 mans. Is this just a missed mistake or is it actually gone?

+5 Mastery:
This seems OP. For certain classes, missing this one could be quite significant no? Will this not also force the base mastery to be lowered for a few if class design is designed around this buff existing?

melee and spell haste:
These being separate is still one i'm always conflicted with. Can't these be combined yet? Seems redundant at this point. The crits were combined in Cata.
When is 4.3.2 live?” wysłany:
01/09/2012 04:35 PMPosted by Kaivax
Yes. I can confirm that we are fixing that issue in 4.3.2.

As well as many other good fixes and improvements :) A lot of mac specific goodies.

Mac latency indicator fixed
http://us.battle.net/wow/en/forum/topic/3657275821?page=8#152

Mac input device fixes.
http://us.battle.net/wow/en/forum/topic/3657435794?page=6#102

Mac crashing on Dragonsoul Cinematics possibly fixed (PTR feedback needed)
http://us.battle.net/wow/en/forum/topic/3657431971?page=8#156

Smaller data sizes (Both mac and PC)
http://us.battle.net/wow/en/forum/topic/3870837682

64 bit (PC and maybe mac?)
http://us.battle.net/wow/en/forum/topic/3881708285

Wish 4.3.2 was already live ;)
I will pipe in to say that back when WRATH was in the pipeline, Blizzard had listed WinXP as the earliest supported Operating System. I know. I was running Windows 2000 until less than 2 years ago on my home system. I literally emailed Tech Support before it launched to ask if that meant it didn't work - or just that they wouldn't help with issues. (With Wrath it was the latter.) That it still worked until now has been excellent, but eventually there does come a time when software cannot be kept retroactively compatible.


This is same for mac OS X 10.4.11 actually. It was dropped as minimum in cataclysm but despite that, the devs still went out of their way to make sure it worked through cataclysm, if the fixes were within reason. MoP will probably actually kill it for real though as the same boat as win 2000.
01/09/2012 10:05 AMPosted by Ain
Is it really wise to alienate any of your consumers when you're already losing subscriptions at an alarming rate? This seems like a poor course of action.


Microsoft has a pretty generous support on their OSes when it comes to making them supportable for long term. They literally only really force you to update once every 5 years. So it's not too unreasonable

Apple kills support for an outdated OS almost immediately following release a new OS. Despite this, blizz still goes out of their way to support OSes as far back as they can even though not only are the they not getting bugfixes, they aren't even allowed the luxury of a driver update. Apple users are forced to upgrade more often if they want any level of support from Apple's end.

Blizz developers can only do so much to support legacy code. When an OS has ended it's lifespan, it stops receiving updates/bugfixes. Blizz games cannot continue to be developed when the OS it's running on lacks critical apis or critical bugfixes and can no longer expect MS/Apple to address them.

Blizz is a company that goes above and beyond in supporting as many users as they can, even if it literally costs dev time to do it or really ridiculous hacks they have to put in their own software to make it run on old OSes. Only when it's beyond fixable do they drop it, which is such the case for windows 2000 going forward, or how PPC macs had to be dropped in 4.0 after devs spent months doing best they could during cataclysm beta to make them work. ultimately the legacy code in the no longer supported OS had issues that become beyond fixable at application level and a stable client for those users can be delivered no longer.
01/09/2012 09:08 AMPosted by Sivryal
Crap... no playing at work now :(


Lol, tell them it's time to upgrade, for security reasons obviously ;)
So basically that just means XP, Vista, and 7 now.

http://windows.microsoft.com/en-us/windows/products/lifecycle
False Reporting” wysłany:
Crithto scares me. Anything that happy and chipper looking is hiding great evil.
Darkmoon Faire - Known Issues” wysłany:
01/06/2012 01:27 PMPosted by Aeolyn
Congratz. How on earth did you get your ticket answered so quickly, though? I've had an active one for, like, over a day now.


I did not use the ingame ticket system, it's slower and less elaborate. I used the one he linked, the online ticket system through website. It's more efficent most of the time as it gets filtered and directed faster.

@Ganomex, yeah that math seems to make more sense and uses a very large samplesize from wowhead client users, i was being very generous when i used a 7.5% droprate indicated by 3/40 from other poster.
Darkmoon Faire - Known Issues” wysłany:
01/06/2012 01:01 PMPosted by Dymlos
Meh, I did over 40 boss kills probably, saw 3 of them, one I asked if the person would trade a Chaos Orb. Didn't work. Second, I was in a SFK run and whoever ran it I was like hey I really need that for my achievement do you want? "I rolled greed", was their response, so they traded it to me for nuthin. And I rolled a 97 on a treatise I saw off Slabhide.


you've been lucky, but assuming your luck. That's a 1.5% chance to get it assuming your drop rate, with a 1/5 chance to actually win it. That means that to, within reason, ensure you get one every month, it will take 66 dungeons. this is also just one item now. You may have to mix alternate dungeons into rotation for different items now that all 5 have to be gathered in level 85 instances. Since certain ones are off certain bosses. So 66 is just the minimum for 1 item, not the combination of farming all of them. If the design is to be gatherable within a weeks time, then that'd mean 9-10 dungeons a day. If it's within a month, then it'd be 2-3 dungeons a day every day. Only as the bare minimum. You have to assume even more for all 5.

01/06/2012 10:46 AMPosted by Kaivax
If you are having difficulty turning in these items, please contact our customer service department

A GM just gave me 10 tickets for the two items i could not turn in when referencing your post. Thank you :)
Darkmoon Faire - Known Issues” wysłany:
2. & 3. We previously had an issue where Grisly Trophy was only going to the player who recorded the killing blow. They are now distributed randomly. Furthermore, there were previously cases where all of the artifacts listed above could be rolled Need. That has been hotfixed and they are all now flagged Greed-only.

But does rolling greed apply to people without the guide still? Someone without guide should not be able to see or be eligible to roll on said item, and take changes away from someone who is participating in the fair in acquiring that item.

01/06/2012 12:02 PMPosted by Kaivax
4. Regarding drop rates, these items are dropping as-intended. They are rare, and the quests and achievements that depend on them are intended to take some time to complete. They're comparable to the Darkmoon decks and cards. We made them tradeable, so that players who experience a run of bad luck can still acquire what they're after by trading with friends or buying them on the auction house.


That doesn't align with a post from a while back from Bashiok which indicated the reason the daily quests ticket numbers were lowered was that it was intention the main source of darkmoon tickets should be from item turn-ins and profession weeklies.
Ref:
http://us.battle.net/wow/en/forum/topic/3657441916?page=25#485
12/06/2011 02:18 PMPosted by Bashiok
The design intent of the Darkmoon Faire is that it’s available for one week out of the month, and in that one week we expect you to be able to obtain a significant amount of tickets.


If they are intended to be rare and not easily collectable within a preceding months time, then is it intended the ticket acquisition rate is meant to be extremely low? We were lead to believe last fair that the intent was the rarity of first fair should not carry over to 2nd once the acquisition of these items was still allowed in the 3 weeks preceding the next fair, that it should level out to be within reasonable acquisition to get them all every fair. This did not happen, in fact, with the hotfix to low level dungeon farming, it only got even harder to collect all the items within reason without a huge gold sink or many hours put in almost every day for entirety of the month.
Darkmoon Faire - Known Issues” wysłany:
Good to know. thanks for follow ups. Can you clarify some additional common concerns that have shown up in thread?

1. Anything on the drop changes that affect getting dungeon items from low level dungeons for 4/5 of the dungeon artifacts. (Confirmed by myself)

2. Or a bug where the item would cease to exist or not spawn if someone without a guide was first to loot the bosses? (not confirmed by me but mentioned quite a few times)

3. Or people without a guide able to roll on it if someone with a guide does loot first? (Confirmed by myself)

4. As well as the ridiculously low drop rates of said items where even myself who tries to do at least 4 treatise runs a day sees 0 drops. I will end this fair without one despite putting forth literally hours into looking for one. (Confirmed by myself)
4.3.2 PTR and New File Optimization Tech” wysłany:
Most of the technical complaints on here come from people that have no idea how systems work. This addresses nothing more than physical storage.

I don't know what makes you think that. I've actually done physical tests on the PTR, using a SSD drive even, and noted lower load times entering game world using same exact config as live, even same addons (literally a clone of addons and wtf folder with exactly same char, unpopulated location, and UI). If a SSD can even notice improvement, i'm sure a plated disk will notice some.


01/05/2012 12:55 PMPosted by Yamoto
On a side note, i think there should be an option to "Enable enhanced combat log" with teh alternative (and default selected option) being the original.

I still don't get where people think the combat log itself is the source of the lower fps. Vs the amount of information being thrown around being several dozen time greater. You know how big say a 5 min malygos fight log was compared to a 5 min zon'ozz fight?
The combat log hasn't had a redesign since Burning Crusade. The only thing it's had is a few minor args added to it, not anything that adversely affect overhead in the way you think.

I say 4.3.2 is a nice improvement for optimising data. It's one step toward a more efficent client. I hope they do find ways to address other issues in the future though. Maybe better multithreading and less time spent on cpu wait while many cores or even entire secondary CPUs are sitting idle. We shall see what MoP brings.

01/05/2012 02:17 PMPosted by Øtaku
GET BACK TO WORK ON MAKING DBM SKINNABLE!! *shakesfist*

Ha, :P
4.3.2 PTR and New File Optimization Tech” wysłany:
01/05/2012 11:56 AMPosted by Blodøks
before the combat log update, it didn't hurt computers that much.

I don't think the combat log has much to do with it at all compared to amount of information in it.
That same updated combat log if you log a fight in say BT or another older raid, just has FAR FAR less data then something like ultraxion, which literally has an aoe ability that's hitting entire raid every 1 second, splitting damage between them, all while healers are doing ridiculous heal spam using buffs that increase their haste, double their heals with secondary heal procs etc. Drop a spirit link totem on top of it and oh man. The combat log data amount is astronomical, that is the real factor, not adding a few extra args to combat log which count for very little. The fights just have that much more going on.
4.3.2 PTR and New File Optimization Tech” wysłany:
01/05/2012 11:05 AMPosted by Sorchia
you need to reprint your system requirements on the box of world of warcraft to say requirements for 10 man raids and requirements for 25 man raids, because these are clearly different.


25 raids are particularlly brutal on fps, as wow gets bogged down real fast in large crowds of players with a lot of player events firing similtaniously. Zon'ozz and ultraxion particularly are mad killers of performance. Especially 5-6min mark ultraxion on 25 man, even high end desktop computers as much as only 1-2 years old can be brought to a crawl.

But as ressy said, these changes should have no affect on how gameplay runs for assets that are already loaded. It'll just reduce load times for loading assets for the first time, and space requirements.
4.3.2 PTR and New File Optimization Tech” wysłany:
My own comparisons can be seen here
http://us.battle.net/wow/en/forum/topic/3863056739#2
Based on what i found in mac client, i gained about 4.2 gigs.

Part of this optimisation process did involve redownloading 3.7gigs of data though as the optimisation process had to delete obsolete data and download newer versions of it in 4.3.2, so it by no means is going to be a light patching process for slower internet connections.
Darkmoon Faire - Known Issues” wysłany:
01/04/2012 02:42 PMPosted by Killabity
Looted chest in Deathmatch and Received 2 mythical healing then 96 gold 24 silver xx copper then 3 more mythical healing potions but no trinket. What gives no one else could have looted trinket as match went on for another 10 min. I want my trinket!


This happens when someone loots trinket but not other items from chest. They are still the winner but the chest remains behind. Far as i know though there should still be an event yell for the winner though indicating the chest is a waste of time after that.
01/04/2012 01:42 PMPosted by Haul
The specific bug was that paladins running Seal of Truth had two chances with every swing to trigger the proc with Gurthalak or Souldrinker. They now have one chance.

Why is Rend able to proc Gurthalak when Censure is not?
Additionally, weren't Seal of Truth procs necessary to keep Ret's proc uptime up there with dual wielding Arms/Fury/Frost? Dual wielding Fury already swings twice as much as Ret, and dual wielding 1 handed Arms/Frost swing even faster than that.


Frost and arms can dual wield 2 handers?

Fury sacrifices a lot of stats to use two 2handers that have no secondary stats. Fury damage is balanced around us getting those inflated stats from having two 2handers vs 1hander stat budgets, so when we actually give those stats up x2, it's noticable. I think it balances out in that regard. Our proc rate is higher but not our damage.
Darkmoon Faire - Known Issues” wysłany:
01/04/2012 12:55 PMPosted by Aeolyn
Plus it seems the artifact ONLY has a chance of dropping if the first person to loot the boss has the guide.


I've suspected this for some time but I still hope it isn't true. It would explain my massive lack of seeing Treatise drop, though.

Hmm, that is an interesting theory, which could have some merit. I know i kill 4 bosses a day that drop treatise and never see it, i bring one other person who also has a guide. But i cannot account for the 3 that are pugs. I also haven't been very diligent of being the first to loot it. I'll do some runs in a few and make sure both me and the other guide are spam clicking body and see if we produce better drop rate then like 0.1%
01/04/2012 11:11 AMPosted by Kaivax
This is true, and has been fixed. Gurthalak should not proc off of Censure.


Does this also apply to Souldrinker's heal proc that was also showing an unusually higher proc rate for prot paladins then prot warriors, most likely do to Seal of Truth as well?
Darkmoon Faire - Known Issues” wysłany:
So I'm expected to grind lowbie mobs as a healer to do this quest in 7 days each month? Just playing a normal play style for some, I'm sure they get it done fairly fast. I don't know if being a healer throws it off, but man, it took me a whole month of just doing dungeons to get the 250.


@Meia. You don't actually have to do the kills yourself far as i could tell any party member killing a mob near you works. I did this grouped up and any time a mob was killed by a party member it had a chance to generate a throphie for me. This didn't seem to apply to raid members who weren't in the same party though but i maybe i didn't do enough testing on that. But as a healer you can just grab a friend or two and if anything your healing will make it go that much faster because then they can pull hordes and hordes of mobs while you heal them and collect trophies doing it that way :)