WoWCenter.pl
wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

Kaivax

Realm Connections -- August 20” wysłany:

During a scheduled maintenance period planned for 7:00 a.m. to 3:00 p.m. PDT on Thursday, August 20, the following realm connections will be made:

  • The Eldre’Thalas and Korialstrasz realms will join the Akama, Dragonmaw, and Mug’thol realms.
  • The Korgath realm will join the Cenarius, Perenolde, and Cairne realms.
  • The Blood Furnace, Mannoroth, and Nazjatar realms will join the Azgalor, Azshara, and Destromath realms.
  • The Ursin, Andorhal, Scilla, and Zuluhed realms will join the Eonar and Velen realms.
  • The Madoran, and Dawnbringer realms will join the Azuremyst and Staghelm realms.
  • The Garona realm will join the Icecrown and Malygos realms.
  • Hyjal will join Proudmoore.

We are planning more realm connections for low-population realms, and we will post further notifications like this one in the coming weeks.

Thank you!

Realm Connections -- August 13” wysłany:

Due to a previously unforseen issue, we have decided to hold off on connecting Garona to Icecrown+Malygos until a later date, to be determined. The other listed realm connections will go ahead as planned tomorrow.

Realm Connections -- August 13” wysłany:

Updated 8:25 p.m. PDT August 12

Due to a previously unforseen issue, we have decided to hold off on connecting Garona to Icecrown+Malygos until a later date, to be determined. The other listed realm connections will go ahead as planned tomorrow.


During a special maintenance period (currently planned for 7:00 a.m. to 3:00 p.m. PDT (10:00 a.m. to 6:00 p.m. EDT) on Thursday, August 13), the following realm connections will be made:

  • The Frostwolf and Vashj realms will join Drak’Tharon, Firetree, Malorne, Rivendare, Spirestone, and Stormscale .
  • The Blackrock realm will join the Azjol-Nerub and Khaz Modan realms.
  • The Garona realm will join the Icecrown and Malygos realms.
  • The Bloodscalp, Boulderfist, Dunemaul, Maiev, and Stonemaul realms will join the Quel’dorei and Sen’jin realms.
  • Garrosh will join Aegwynn, Bonechewer, Daggerspine, Gurubashi, and Hakkar.

We are planning more realm connections for low-population realms, and we will post further notifications like this one in the coming weeks.

Thank you!

WoW Source Code Turns One Million” wysłany:

Hello!

The WoW Engineering Team would like to celebrate a special milestone with you.

First, here’s some quick background. Whenever we want to make a change, implement a feature, or fix a bug in the World of Warcraft code, we author the change on our local computer, have it reviewed by our peers, then commit the change to the World of Warcraft code repository. Each commit is given a sequential and unique ID, which allows it to be referenced and tracked as it works its way into an expansion, patch, or hotfix. These IDs have been increasing, from the number 1, since the moment the very first lines of code were committed to the fledgling game project that would eventually become World of Warcraft.

We are excited to share that we recently committed the 1,000,000th change to the WoW codebase! In addition to being an awesome decimal landmark, this puts us within striking distance (only 48,576 commits away) of being able to report WoW’s total code changes in mega-commits *.

(* This is almost certainly a made-up measurement that no one uses for source code repositories.)

As we celebrate our millionth commit, we can’t help but reflect a bit. For all of us, being an engineer on World of Warcraft is the best job on Earth. It combines the challenges of a massive, highly complex, and ever evolving software project with the creativity, whimsy, and magic that is bringing a world to life.

It’s because of you that we’ve had the privilege of calling Azeroth home for over 473 billion milliseconds. We are honored and humbled by your support, your stories, and your feedback, and we can’t wait to see what the next million commits have in store for us.

For Azeroth!

The World of Warcraft Engineering Team

WoW Source Code Turns One Million” wysłany:

Hello!

The WoW Engineering Team would like to celebrate a special milestone with you.

First, here’s some quick background. Whenever we want to make a change, implement a feature, or fix a bug in the World of Warcraft code, we author the change on our local computer, have it reviewed by our peers, then commit the change to the World of Warcraft code repository. Each commit is given a sequential and unique ID, which allows it to be referenced and tracked as it works its way into an expansion, patch, or hotfix. These IDs have been increasing, from the number 1, since the moment the very first lines of code were committed to the fledgling game project that would eventually become World of Warcraft.

We are excited to share that we recently committed the 1,000,000th change to the WoW codebase! In addition to being an awesome decimal landmark, this puts us within striking distance (only 48,576 commits away) of being able to report WoW’s total code changes in mega-commits *.

(* This is almost certainly a made-up measurement that no one uses for source code repositories.)

As we celebrate our millionth commit, we can’t help but reflect a bit. For all of us, being an engineer on World of Warcraft is the best job on Earth. It combines the challenges of a massive, highly complex, and ever evolving software project with the creativity, whimsy, and magic that is bringing a world to life.

It’s because of you that we’ve had the privilege of calling Azeroth home for over 473 billion milliseconds. We are honored and humbled by your support, your stories, and your feedback, and we can’t wait to see what the next million commits have in store for us.

For Azeroth!

The World of Warcraft Engineering Team

Realm Connections -- August 4” wysłany:

I can confirm that the planned connections were completed about an hour ago:

  • The Drak’thul and Skywall realms have joined the Silvermoon and Mok’Nathal realms.
  • The Cairne and Perenolde realms have joined the Cenarius realm.
  • The Grizzly Hills and Lothar realms have joined the Malfurion and Trollbane realms.
  • The Ravenholdt and Twisting Nether realms have joined Lightninghoof, Maelstrom, and The Venture Company.
Realm Connections -- August 4” wysłany:

During a scheduled maintenance period (currently planned for 8:00 a.m. to 4:00 p.m. PDT on Tuesday, August 4), the following realm connections will be made:

  • The Drak’thul and Skywall realms will join the Silvermoon and Mok’Nathal realms.
  • The Cairne and Perenolde realms will join the Cenarius realm.
  • The Grizzly Hills and Lothar realms will join the Malfurion and Trollbane realms.
  • The Ravenholdt and Twisting Nether realms will join Lightninghoof, Maelstrom, and The Venture Company.

We are planning more realm connections for low-population realms, and we will post further notifications like this one in the coming weeks.

Thank you!

Realm Connections -- July 23” wysłany:

Due to unforseen technical issues, we have to reschedule today’s connections. We will do that as soon as possible.

Version 8.3.7 Update Notes” wysłany:

Today, we’re applying a small update to World of Warcraft.

World of Warcraft Version 8.3.7
Update Notes

  • This update contains non-player-facing changes that are required for Shadowlands.
  • The WoW Companion App has been updated with bug fixes and stability improvements.
Realm Connections -- July 23” wysłany:

Neither can we.

Sorry for the confusion.

Realm Connections -- July 23” wysłany:

I’ve amended the original post. These connections will take place during a special maintenance on Thursday, July 23.

Realm Connections -- July 23” wysłany:

UPDATED
Due to unforseen technical issues, we have to reschedule today’s connections. We will do that as soon as possible.

During a scheduled maintenance period (currently planned for 6:00 a.m. to 12:00 p.m. PDT on Thursday, July 23), the following realm connections will be made:

  • The Drak’thul and Skywall realms will join the Silvermoon and Mok’Nathal realms.
  • The Cairne and Perenolde realms will join the Cenarius realm.

We are planning more realm connections for low-population realms, and we will post further notifications like this one in the coming weeks.

Thank you!

Hotfix July 15 -- Horrific Visions” wysłany:

With the weekly reset in each region, we’re going to do some difficulty tuning in Horrific Visions. We agree with player feedback that a couple of the challenging effects can be a bit too punishing. Going forward:

  • The Leaden Foot slow effect is now capped at 50% of movement speed (was 90%).
  • Split Personality clones are now spawned for 5 seconds (was 6 seconds), and its disorient effect now lasts 2 seconds (was 4 seconds).

We’ll have these listed in our next hotfixes update.

Hotfix July 14 -- Horrific Visions” wysłany:

With the weekly reset in each region, we’re going to do some difficulty tuning in Horrific Visions. We agree with player feedback that a couple of the challenging effects can be a bit too punishing. Going forward:

  • The Leaden Foot slow effect is now capped at 50% of movement speed (was 90%).
  • Split Personality clones are now spawned for 5 seconds (was 6 seconds), and its disorient effect now lasts 2 seconds (was 4 seconds).

We’ll have these listed in our next hotfixes update.

Artifact transmog-no longer spec specific” wysłany:

That is not the case here. This update will make spec-restricted transmog looks class-wide.

Happy birthday!!

Faster Legendary Cloak Upgrades” wysłany:

This was unintended, and we’re deploying a hotfix for it as soon as possible today.

Faster Legendary Cloak Upgrades” wysłany:

I’ve edited the original post for clarity.

This will be repeatable, up to the current maximum Resistance that the cloak allows.

Faster Legendary Cloak Upgrades” wysłany:

I’ve edited the original post for clarity.

This will be repeatable, up to the current maximum Resistance that the cloak allows.

Faster Legendary Cloak Upgrades” wysłany:

Later today, we will apply a hotfix to the game that will allow players who have upgraded the legendary cloak Ashjra’kamas to Rank 15 to purchase Malefic Cores from MOTHER for 2,000 Echoes of Ny’alotha. This will be repeatable, up to the current maximum Resistance that the cloak allows (currently 92 Corruption Resistance, and next week this will increase to 95).

The intent of Malefic Cores was to provide ongoing incremental weekly power gains, to help overcome remaining challenges in this final tier of Battle for Azeroth. This has been similar to past systems in Warlords of Draenor (upgrading the legendary rings via Archimonde drops) and Legion (upgrading trinkets from Argus the Unmaker). While each extra bit of Corruption Resistance only represents a small increase in potential power, we understand the frustration of feeling weeks behind, especially without any controlled way of closing the gap faster. With this hotfix, players can further supplement their progress through the wide variety of endgame content that rewards Echoes of Ny’alotha.

It will still be possible to earn up to two Malefic Cores per week by fully clearing a Horrific Vision and/or defeating N’Zoth the Corruptor on Normal difficulty or higher.

Thank you!