We’re testing some adjustments to underperforming classes that we intend to make with weekly resets (on 13 January in this region).
Classes
- Death Knight
- Blood
- Bone Shield grants armor equal to 70% of Strength (was 50%).
- Frost
- All damage is increased by an additional 2% while a two-handed weapon is equipped.
- Mage
- Frost
- All damage abilities increased by 9%.
- Monk
- Windwalker
- All damage is increased by an additional 2% while a two-handed weapon is equipped.
- Brewmaster
- All damage is increased by an additional 2% while a two-handed weapon is equipped.
- Rogue
- Assassination
- All damage abilities increased by 8%.
- Warrior
- Fury
- All damage abilities increased by 8%, except for Bladestorm and Dragon Roar.
- Meat Cleaver talent now increases Whirlwind’s damage by 25% (was 30%).
PVP
- Players will now drop PvP flags if they activate Podtender (including Temple of Kotmogu orbs).
- Note: this fix will be applied to the live game as soon as possible, before the weekly reset.
As always, the changes above (with the exception of the Podtender fix) are a work in progress, and may differ before they go live. We’ll have the final tuning noted in our Hotfixes Update post next week.