We have the final PvP adjustments for this week, going into effect with weekly maintenance in each region:
Player versus Player
- Demon Hunter
- (Conduit) Unnatural Malice’s effect is reduced by 50% in PvP.
- Mage
- Arcane
- (Legendary) Arcane Harmony may only reach a maximum of 10 stacks in PvP (was 15).
- Rogue
- (Conduit) Reverberation effectiveness reduced by 50% when engaged in combat with enemy players (was a 30% reduction).
- (Kyrian Covenant) Echoing Reprimand initial damage reduced by 50% when engaged in combat with enemy players.
- Assassination
- Nightstalker increases damage dealt while Stealth is active by 25% (was 50%).
- Subtlety
- Cold Blood (PvP Talent) damage is now properly reduced by effects such as Versatility.
- Shadow Blades now deals an additional 30% damage against enemy players, (was an additional 40% damage).
- Nightstalker increases damage dealt while Stealth or Shadow Dance is active by 8% when engaged in combat with enemy players (was 12%).
- Pelagos Soulbind
- Combat Meditation Mastery value reduced by 50% in PvP, and duration increased by 50% in PvP.
We’re internally testing the following slate of adjustments, with the goal of implementing these changes during scheduled weekly maintenance (December 16 in this region).
Classes
Tank Specializations
- Threat generation for all Tanks increased by 10%.
Death Knight
- Unholy
- Mastery: Dreadblade effectiveness reduced by 20%.
- Blood
- Blood Boil damage increased by 10%.
- Heart Strike damage increased by 15%.
- Marrowrend damage increased by 10%.
- Death Strike damage increased by 5%.
Demon Hunter
- Havoc
- All damage abilities increased by 5%.
Druid
- Balance
- Starfall damage reduced 6%.
- Balance of all Things [Legendary] now causes Eclipse to increase your critical strike chance with Arcane or Nature spells by 40%, decreasing by 8% every 1 second (was 50% crit, decreasing by 10% per second).
Hunter
- Marksmanship
- Aimed Shot damage reduced by 5%.
- Arcane Shot damage reduced by 5%.
Rogue
- Assassination
- All damage abilities increased by 5%.
Shaman
- Restoration
- All healing abilities reduced by 4%.
- Healing Rain reduced by an additional 10%.
Warlock
- Destruction
- Chaos Bolt damage increased by 22%.
Warrior
- Arms
- Mortal Strike damage increased by 20%. Damage reduced by an equivalent amount in PvP.
- Slam (Rank 3) now increases Slam’s damage by 50% (was 25%).
- Fury
- All damage abilities increased by 5%.
As we test, the above are subject to change before Wednesday. If we do have further changes, we’ll update here as soon as possible.
As always, this is not a comprehensive list of all adjustments we might make to the game. In particular, we’re considering tweaks to several classes’ Torghast powers. You’ll find our updated hotfixes post here, including all changes made to the game soon after they’re implemented.
Thank you for your feedback!