Rogues are so ridiculous on the PTR that it's not even worth testing anymore. I was talking to a gladiator mage last night on the PTR that I did some 3s game with this weekend. It's impossible to peel them off a caster. They have more uptime then warriors or ferals do on live, and their openers are beyond ridiculous.
The problem is even during the 3-4 seconds you have to get them off you they seem to be doing incredible amounts of range damage.
Double cloak from prep, on top of a lowered vanish cooldown from the previous patch, on top of shadowstep, and retardo opening burst has push them back to season 11 status. They don't have the same survival but it doesn't matter when they can pretty much keep a caster from being able to do anything, and can kill anyone lacking a flat out immunity cooldown in the opener.
This season is going to be terrible.
Worth mentioning: Shuriken Toss shouldn't be proccing poisons. It is intended to be an ability that allows Rogues to continue to apply some pressure even after being peeled, though. That's part of the reason it was re-designed this way.
We’ll continue to keep an eye on balance, but (post-fix) we feel it’s a good option compared with other Rogue level 90 talents |
|
Roots and snares, yes. There are plenty of other effects that stop a threat cold, though. |
|
The active ability and its auto-attack component will behave the same way. |
|
Nothing is set in stone, per se, but Shuriken Toss hasn't proven to be very popular in its current live incarnation. |
|
The removal of non-lethal poisons from Shuriken Toss is an intentional nerf. Indications suggest that with all the other changes coming in 5.2, that Rogues are still going to be in a pretty good place. Nonetheless, at the moment we think that applying Paralytic and Crippling from range is probably a little too good. |
|
In 5.2, Marked for Death will be the easiest way to do that. |