Last week I created a constructive thread on these forums, and this turned out to be quite successful. As an effort towards making these forums more constructive and getting some much needed changes through in PvP, I have decided to make this a weekly thread.
Therefore, I will create a constructive thread with the same format each week, hoping to get some useful comments and suggestions so that the CMs can gather the info, and the devs can hopefully make some useful changes.
After all, bashing the devs will not get changes through. We will have to convince the CMs that changes are needed in a constructive way, otherwise they will just seem like baseless complaints.
Therefore, I hope that you could all share some constructive comments about the subject, hopefully including possible solutions or measures. I will start with my own opinion in post #2, but the goal is to make this into a constructive thread where you can voice your opinion. You aren't even forced to read anyone else's comments, as long as you keep it constructive, subjective and on topic, although discussion is of course preferred ^^
This week's topic is:
The amount of damage/healing done compared to our hp-pools
So, the relevant questions are:
-Do you think there is a problem at all (with burst or maybe even with sustained damage/healing)?
-If so, how would you fix it?
-What do you think of the current value/scaling of Resilience?
-Do you have any other comments on this subject?
Please keep in mind that the best solutions are the ones which have the least influence on the rest of the game, and only fix the actual issue.
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Additionally, since this will be a weekly thread, I will need a new subject every day. I am not the most imaginative person, so if you have any suggestions for a subject for another week, please send them to me (not in this thread!), either through in-game mail, on the email-address [email protected], or even on Twitter if you want.
Thanks ^^
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