Dailies and grinding. You want X, you have to perform Y dailies for Z period of time. You grind rep and gold and then you get what you want. This is what I explained.
"But that's just like a job. I already have a job. When can we do something fun?"
Uh huh...
Brilliant game design.
"But that's just like a job. I already have a job. When can we do something fun?" I don't understand this notion - and perhaps someone can explain it to me; Why is something that is there for you to do on a daily basis, which is optional, parallel to having a job? And furthermore, what would be a better design for this type of structure? ________________________________________________ Healing Forum MVP |
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If you're not going to compare the similarities between the two, then I think it's important to relinquish the initial comparison of Jobs and Dailies to begin with, and look at dailies for what they are worth rather than a 'job.' ________________________________________________ Healing Forum MVP |
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Infinite content. It's easy to design a better system than dailies, pump out infinite amounts of content, it's just not feasible to pull off. Some people want to spend more time in the game than others, maybe even every day, and we want to make sure they have something to do. While we'd love for that to be fresh and unique content every time, it's simply not feasible. Thus, dailies. Give people something to do each time they log in (if they choose to do so every day). Not to toot the Mists of Pandaria horn too hard, but I think our general zone design, daily, and scenario approach is pretty solid. Part of what makes dailies a bit tedious, aside from being tedious, is the rewards are desired but may not always quite fit the time investment. I see quite a bit of that being solved and making sure if you're logging in to do some dailies or scenarios, you feel like you made a good chunk of progress toward advancing your character. |
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While I can agree that people are doing dailies for gold, tokens for a trinket, or whatever the reason - how do you know this is the end reason? Who says people can't enjoy dailies?
They want the gold, they want the reputation, they want the tokens to achieve XYZ. It's not a need and hardly is because the developers have made it very easy to replace one thing with another, by other paths of acquiring it. It is exactly like a job. You can't live without a job, providing you're living by yourself. You can tank, however, just fine in WoW without that Mirror of Broken Images.
I can appreciate this, and hope that it provides a solution to those who feel that dailies are a 'job.' Thanks for the insight Bashiok. ________________________________________________ Healing Forum MVP |
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And furthermore, what would be a better design for this type of structure? Now see here Bash, stop getting me all pumped up for MoP. Although I don't mind the current design, the changes that are incoming and that you allude to only make me chomp at the bit all that more....think of the bit for Pete's sake, man! ________________________________________________ Huggywuggles, Azeroth's most fearsome and terrifying Gnome Arms Forum MVP Building a better community one toon at a time www.youtube.com/huggywugglespvp ,Official home of the /Gnomefist |
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It's not going to be a revolution or anything, don't get me wrong, but I think it'll at least feel better. No one likes being the guy on the assembly line putting the left index finger on the doll 250 times a day, 5 days a week. They might not mind it as much though if they're paid $100k a year. Right? |
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I think what he's saying is that loot will be the same, you'll just different ways of getting it so that doing dailies isn't as monotonous as it is now. So instead of just dailies, you can do dailies and different scenarios. Speaking of scenarios, does anyone know if there will be low-level scenarios for leveling up? ________________________________________________ Healing Forum MVP |