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"I already have a job."

blizz -> wysłany:
Dailies and grinding. You want X, you have to perform Y dailies for Z period of time. You grind rep and gold and then you get what you want. This is what I explained.

"But that's just like a job. I already have a job. When can we do something fun?"

Uh huh...

Brilliant game design.
blizz -> wysłany:
If you don't find it fun... what would be fun?

It's one thing to say you're not interested in doing something in particular, but it really doesn't give anyone any clear direction as to what you'd like to be doing.
blizz -> wysłany:
"But that's just like a job. I already have a job. When can we do something fun?"

Uh huh...

Brilliant game design.


I don't understand this notion - and perhaps someone can explain it to me;

Why is something that is there for you to do on a daily basis, which is optional, parallel to having a job?

And furthermore, what would be a better design for this type of structure?
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blizz -> wysłany:
12/21/2011 03:20 PMPosted by Quisto
This is a game, not life. The two may have similarities, but confusing the two is not smart.


If you're not going to compare the similarities between the two, then I think it's important to relinquish the initial comparison of Jobs and Dailies to begin with, and look at dailies for what they are worth rather than a 'job.'
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blizz -> wysłany:
12/21/2011 03:17 PMPosted by Practical
And furthermore, what would be a better design for this type of structure?


Infinite content.

It's easy to design a better system than dailies, pump out infinite amounts of content, it's just not feasible to pull off. Some people want to spend more time in the game than others, maybe even every day, and we want to make sure they have something to do. While we'd love for that to be fresh and unique content every time, it's simply not feasible. Thus, dailies. Give people something to do each time they log in (if they choose to do so every day).

Not to toot the Mists of Pandaria horn too hard, but I think our general zone design, daily, and scenario approach is pretty solid. Part of what makes dailies a bit tedious, aside from being tedious, is the rewards are desired but may not always quite fit the time investment. I see quite a bit of that being solved and making sure if you're logging in to do some dailies or scenarios, you feel like you made a good chunk of progress toward advancing your character.
blizz -> wysłany:
12/21/2011 03:34 PMPosted by Berelythia
People who do it, aren't doing it for fun and holly jolly glee. They are doing it because it is a means to an end.


While I can agree that people are doing dailies for gold, tokens for a trinket, or whatever the reason - how do you know this is the end reason? Who says people can't enjoy dailies?

12/21/2011 03:34 PMPosted by Berelythia
They either need the gold, or they need the reputation, or they need guild reputation, or they need the tokens... all so that they can move on and do the fun stuff.


They want the gold, they want the reputation, they want the tokens to achieve XYZ. It's not a need and hardly is because the developers have made it very easy to replace one thing with another, by other paths of acquiring it.

It is exactly like a job.


You can't live without a job, providing you're living by yourself. You can tank, however, just fine in WoW without that Mirror of Broken Images.

12/21/2011 03:37 PMPosted by Bashiok
Not to toot the Mists of Pandaria horn too hard, but I think our general zone design, daily, and scenario approach is pretty solid. Part of what makes dailies a bit tedious, aside from being tedious, is the rewards are desired but may not always quite fit the time investment. I see quite a bit of that being solved and making sure if you're logging in to do some dailies or scenarios, you feel like you made a good chunk of progress toward advancing your character.


I can appreciate this, and hope that it provides a solution to those who feel that dailies are a 'job.' Thanks for the insight Bashiok.
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blizz -> wysłany:
And furthermore, what would be a better design for this type of structure?


Infinite content.

It's easy to design a better system than dailies, pump out infinite amounts of content, it's just not feasible to pull off. Some people want to spend more time in the game than others, maybe even every day, and we want to make sure they have something to do. While we'd love for that to be fresh and unique content every time, it's simply not feasible. Thus, dailies. Give people something to do each time they log in (if they choose to do so every day).

Not to toot the Mists of Pandaria horn too hard, but I think our general zone design, daily, and scenario approach is pretty solid. Part of what makes dailies a bit tedious, aside from being tedious, is the rewards are desired but may not always quite fit the time investment. I see quite a bit of that being solved and making sure if you're logging in to do some dailies or scenarios, you feel like you made a good chunk of progress toward advancing your character.


Now see here Bash, stop getting me all pumped up for MoP. Although I don't mind the current design, the changes that are incoming and that you allude to only make me chomp at the bit all that more....think of the bit for Pete's sake, man!
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blizz -> wysłany:
12/21/2011 03:56 PMPosted by Jessifer
Given that Blizzard posters have made exceedingly similar statements about every major daily hub from IQD onwards, and that these have all turned out to have the same basic failings, you'll forgive me if I take that note with a pinch of salt.


It's not going to be a revolution or anything, don't get me wrong, but I think it'll at least feel better. No one likes being the guy on the assembly line putting the left index finger on the doll 250 times a day, 5 days a week. They might not mind it as much though if they're paid $100k a year. Right?
blizz -> wysłany:
12/21/2011 04:06 PMPosted by Karat
So, the dailies themselves are going to be just as good/bad, but we'll get shinier loot?


I think what he's saying is that loot will be the same, you'll just different ways of getting it so that doing dailies isn't as monotonous as it is now. So instead of just dailies, you can do dailies and different scenarios.

Speaking of scenarios, does anyone know if there will be low-level scenarios for leveling up?
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