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wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

To the developers

blizz -> wysłany:
I was told by a GM to post on the forums of my discrepancies i have with the looting system in heroic dungeons. I think should be some kind of MS>OS system put into effect, if i go into a dungeon as a specific role should another player of a different role win the gear that is best for my role?
Also these Zandalari dungeons there are way to many player that are geting in due to pvp gear and using overall ilvl instead of equipped ilvl the repair bills from these kind of groups are overwhelming just to have someone need on gear that doesn't necessarily need it, just wanting to bring ilvl up.Well hope you read this and reply.



Sincerely,
A faithfu lpaying customer.
blizz -> wysłany:
There are restrictions that keep classes from rolling on gear they can't use at all (which was not always the case) and that's more or less the extent of how much we want to step in and control loot rolls.

There's just no clean solution to force people to only roll on specific items. An item may have a non-optimal stat on it where you may consider it good for a specific role, but it could still be a valid upgrade for someone. Those types of judgment calls are best left to the individuals in the group to talk out. We reserve that type of role labeling to class roles. If someone is acting in a way that the the other group members find objectionable, they're within their right to initiate a vote kick or leave the group themselves.

We're only willing to go to a certain point to control people, because at some point we're negatively affecting the majority just to control the behavior of a few. We have to draw the line somewhere. It sucks to have those experiences I agree, but ideally they're few, and there are options available to you to completely avoid or overcome them if you choose.