We’re working on a series of hotfixes to adjust class balance. We currently plan to implement the following changes with weekly maintenance (the morning of February 26 in this region):
Classes
- Druid Restoration
- Rejuvenation now costs 10% base mana (from 10.5%).
- Efflorescence now costs 17% base mana (from 21.6%).
- Tranquility direct healing increased 11%.
- Developers’ notes: These changes should improve Restoration Druid’s raid healing output, without much impact to their already strong capabilities in dungeons and Arenas.
- Hunter Marksmanship
- Damage of all abilities increased by 5%.
- Monk Windwalker
- Damage of all abilities increased by 5%. Damage unchanged in PvP.
- Mage Frost
- Damage of all abilities increased by 5%.
- Shaman Enhancement
- Damage of all abilities increased by 3%.
- Warlock Demonology
- Damage of all abilities increased by 5%.
Player vs. Player
- Tank Specializations
- Tank specialization player characters now take an additional 50% damage from enemy players (was 40%).
- Death Knight
- Unholy, Frost
- Death Strike now heals for 30% of damage taken when engaged in combat with enemy players (was 40%).
- Death Strike now heals for a minimum of 5% of maximum health when engaged in combat with enemy players (was 10%).
- Blood
- Death Strike now heals for 19% of damage taken when engaged in combat with enemy players (was 25%).
- Death Strike now heals for a minimum of 3.5% of maximum health when engaged in combat with enemy players (was 7%).
- Mage
- Frost
- Ice Barrier now absorbs 40% less damage when engaged in combat with enemy players.
- Fire
- Blazing Barrier now absorbs 40% less damage when engaged in combat with enemy players.
- Arcane
- Prismatic Barrier now absorbs 40% less damage when engaged in combat with enemy players.
- Warlock
- Affliction, Destruction
- Demon Armor now increases Stamina by 5% (was 10%).
- Demon Armor now increases Armor by 90% (was 150%).