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wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

Thanatosia

Please don't make me Stand in the Fire” wysłany:
As a member of a progression oriented Heroic Guild, I'm pretty much expected to do anything I Can do to boost my dps. Right now that looks like it means deliberately taking damage to get massive spellpower boosts from Archimonde's Vengence.

Please Bliz, the idea of a talent that rewards you with increased damage for taking damage, while ok in theory for PVP, has no place whatsoever in PVE. And since PVP-Only talents are kind of a bad idea IMO, Archimondes Vengence is a bad idea. Just scrap it entirely and come up with something completely different please.

If you're in love with the concept, bake it into Glyph of Demonhunting, if any form of warlock should have a Vengeance type mechanic, make it Tank Warlocks (PS: And make it a viable tank we can queue with while you're at it ^_^)
First off, I don't have any problem with the concept of the new Talent trees where we only have 6 meaningful choices. I agree with Blizard that the 'choices' offered by the old talent trees were virtually non-existant at best, traps for uninformed players at worst. I think distilling the choices down to a few meaningful ones is a good direction, and Bliz should stick with it.

What I don't like the more I look at the Talent Trees however, is only having one tree per class, rather then a talent tree for each spec. This is creating a host of problems:

Example: Priest Tree - The Healer vs DPS talents.
Look at the End tier of the Priest tree, Vow of Unity. It creates a link with a target that causes all healing you do to that target to also heal you for 20%. How in the hell is a Shadowpriest supposed to look at this talent as any sort of Viable option?

Example: Rogue Tree - what happened to Subtlety?
Subtelty is the 'stealth focused' Rogue Tree. It's supposed to be it's difining trait. yet look at everything that make subtle rogues subtle, and almost all of them have been moved to talent choices. Nightstalker, Shadowstep, and Shadowdance are what defines a rogue as stealth focused now, not anything the subtlety tree. The only remnant of subtletly left to sub spec is a 10% damage bonus for a couple sec when you break stealth. The Mastery - Executioner - certainly screams assassination to me far more then subtlety.

Example: Mage Tree - LOL Bombs
There is no choice here. Even if you strip out all the passive damage bonuses from being a spec, you still have too much synergy between each spec and it's given bomb. Ignite Mechanics are still going to make all fire mages want living bomb. The Arcane Torrents buff from casting Arcane Blast is still going to force Arcane Mages into Arcane Bomb. Shatter mechanics are going to make Frost Mages go Frost Bomb. And even if you strip all this out, you'll still run into theme consistancy. Most of the people who pick Frost spec are going to want to cast frost spells, ergo, even if you balance all bombs to be equal - all things being equal, the people who want to play frost mages will probably want frost bombs - it just goes with the theme.

Example: Warlock Tree - Spec Scaling dictating talent choice
Lets look at the Tier 1 talent Soul Leach: Your core nuke spells (Shadowbolt, Incinerate, Malefic Grasp) heals you for 15% of the damage you deal. Well lets see, Destro Locks are all about big nukes, while Affliction probably has a stronger pet contribution and much much stronger dots.... Malefic Grasp, if balanced right, should be downright anemic compared the Incinerate. And yet both are getting the same % of health returns. This means Soul Leach is a *much* stronger talent for a Destro Lock then an Affliction Lock - again, your choice is being made by your Spec.

Example: Druid Tree - OMG WORDS and missed Opportunities
Look at the description of each Druid Talent, JEEBUS it's like a mini encyclopedia! In trying to make every talent do something for every druids spec and all the different roles they play and all the different ways of doing those roles, you are making freaking nightmarish abominations of talent descriptors. And you are missing out on such opportunities. What if there was a talent to let Tree Druids choose between a permenant Tree of Life form and a cooldown based Tree of Life form? Well - can't do that, because how do you adapt that talent choice to a Bear Druid? Obviously you're not going to offer Cooldown bear vs passive Bear, if you tank, you need to be a bear, some old guy in leather robes doing most of his tanking except when he's blowing cooldowns will look silly.

I think the new talent system could be greatly improved if each spec had its own talent grid to pick from. And this is imporant, NOT EVERY TALENT NEEDS TO BE UNIQUE. It's ok if the same talent appears in the trees of multiple specs. Dark Regeneration is a great universal talent that any warlock could appreciate - so go ahead and put it in all 3 warlock spec trees. You can even copy entire Tiers. The lv75 Tier of the DK tree is a perfect example (Blood Tap vs Runic empowerment vs Runic Corruption) - that is a choice that does make sense to every DK spec and could be presented across all 3 specs. You can even mix it up a bit. For example, what if you offered Grimoire of Service and Grimoire of Supremacy to all 3 warlock specs, but only Aff and Destro got offered Grimoire of Sacrifice while Demo got a different 3rd talent (Demo should NOT be playing petless)?

I think by unchaining yourself from only having one tree for each class, you could really improve this system.
Why is Deathwing such a coward?” wysłany:
It's well known that since Cataclysm has come out, Deathwing has proven quite willing to sweep by leveling zones and harass low level pver's by killing everyone in the zone.

Yet.... I have yet to hear of a single solitary incident where he has made an appearance at Wintergrasp, Tol Barad, any outdoor arena, or Battleground. Why is he so afraid of pvpers? He doesn't feel manly enough to pick on anyone other then solitary low levels players?