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Blizzard

Hotfixes: February 16” wysłany:

Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Legion. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Additional information about the expansion can be found below.

February 16


Hotfixes

Class

  • Druid
    • Ferocious Bite works correctly if cast with less than 50 energy while Omen of Clarity is active.
  • Paladin
    • Fervent Martyr's spell highlight correctly displays at 2 stacks of the mana cost buff.
  • Shaman
    • Primal Elementals despawn if you change talents.

Dungeons and Raids

  • The Nighthold
    • Grand Magistrix Elisande
      • Elisande’s health has been reduced by 10% on all difficulties.
      • Cascadent Star is now cast approximately 40% more often than before on all difficulties.
      • Cascadent Star’s damage has been increased by 20% on all difficulties.

Player versus Player

  • Monk
    • Double Barrel's stun effect now gains benefit from the Smashed artifact trait.

Professions

  • Alchemy
    • (Hotfix in testing) Crafting an additional Infernal Alchemist Stone at rank 3 will no longer consume double reagents.

Quests

  • Players who have begun the Nightborne Insurrection storyline without having previously completed "Building an Army" will now have the quest available to them from Thalyssra.
  • (Hotfix in testing) Players should no longer get into a bugged state if they logout or accept a queue during the final event of the Archaeology quest "Laying to Rest".

February 14


Hotfixes

Class

  • Monk
    • Life Cocoon now correctly starts Soothing Mist when cast during the global cooldown.
    • Sheilun's Gift now correctly starts Soothing Mist if the previous cast was Renewing Mist.

Dungeons and Raids

  • The Nighthold
    • Nighthold bosses should always drop Artifact Power.

Player versus Player

  • Dalaran Underbelly
    • The number of players who can be targeted by Screek’s Focused Gust has been reduced.
    • The number of players who can be targeted by Crazed Mage's Playing With Fire has been reduced.
  • Priest
    • Ray of Hope should now continue to affect the target even if the Priest becomes crowd-controlled or is killed during its duration.

February 13


Hotfixes

Class

  • Druid
    • (Guardian) Rage of the Sleeper should no longer be able to damage friendly targets.
  • Hunter
    • Beastial Ferocity can now critically strike.
    • On the Trail can now critically strike.
  • Priest
    • Reaper of Souls no longer incorrectly increases the damage of Shadow Word: Death.
  • Shaman
    • Greater Earth Elemental now correctly pulses Earth Elemental threat to a 15-yard radius.

Player versus Player

  • Shaman
    • The healing of Swelling Waves should no longer be negatively double-penalized by negative healing modifiers such as Mortal Wounds or Dampening.

Quests

  • Corrupted Essence drop rates have been increased for "Essence of Power".

February 9


Hotfixes

Dungeons and Raids

  • The Nighthold
    • Star Augur Etraeus
    • The following abilities’ damage have been lowered by 33%, and scale up to 1.5x their new values for Raid Finder, Normal, and Heroic difficulties:
      • Coronal Ejection
      • Shatter
      • Fel Impact
      • Comet Impact
      • Iceburst
      • Felburst
    • Developers’ notes: These changes are aimed at reducing the difficulty of the Star Augur Etraeus encounter for smaller raid groups, which may have fewer tools to deal with the damage output of these mechanics, without significantly changing anything for large groups.

Holiday

  • All versions of "Crushing the Crown" should now grant the achievement "Dangerous Love."

Player versus Player

  • Monk
    • (Hotfix in testing) Incendiary Brew will no longer be removed after a Breath of Fire cast.
    • (Hotfix in testing) Dragonfire Brew's area of effect now matches Breath of Fire.
    • (Hotfix in testing) Double Barrel now gains the benefit of the Smashed artifact trait.

February 7


Hotfixes

Dungeons and Raids

  • The Nighthold
    • Spellblade Aluriel
      • (Mythic difficulty) Lowered the damage done by Mark of Frost by 20%.
      • (Mythic difficulty) Lowered the damage done by Detonate: Arcane Orb by 10%.
    • Star Augur Etraeus
      • (Mythic difficulty) Increased the initial damage inflicted by Icy and Fel Ejection by roughly 40%, and their periodic damage by 100%.
      • (Mythic difficulty) Reduced the health of Star Augur Etraeus by 5%, and the health of Things That Should Not Be by 45%.
        • Developers’ Note: These changes are aimed at shifting some of the role-specific requirements of the encounter away from damage output in favor of healing, while slightly reducing the overall difficulty of the encounter on Mythic difficulty.

Holiday

  • Players should be able to place Love Fools in battlegrounds, as intended.

Items

  • Legion Legendary items can no longer be destroyed.
    • Developers’ notes: There was a rumor that deleting a Legendary item would increase your chances of receiving a different one. It’s completely false.
  • Priest
    • Unequipping the Blessed Dawnlight Medallion now resets your Insanity to 0.
    • Binding Heal will now properly reduce the cooldown of Holy Word: Serenity while Al’maiesh, the Cord of Hope is equipped.

Player versus Player

  • Warlock
    • Entrenched in Flame will now properly function with Shadowburn.

February 6


Hotfixes

Classes

  • Hunter
    • With the Dire Frenzy talent, the Eagletalon Battlegear Beast Mastery 2-piece bonus should now grant your pet 10% increased damage for 15 seconds. This will not be reflected in the tooltip until Patch 7.2.

Items

  • Artifact Power won from bonus rolls will no longer display for other members of your group.

Player versus Player

  • Shaman
    • Earthbind Totem will no longer take unintended additional damage from player attacks.
    • Spirit Link's mana has been increased to 35% base mana (was 15%).
    • Spirit Link's damage can no longer be mitigated by Absorption effects.
    • Spirit Link's duration has been reduced to 20 seconds.

February 3


Hotfixes

Classes

  • Demon Hunter
    • (Vengeance) Fixed an issue where Sever did not consume the buff from the Blade Turning talent.
  • Rogue
    • A 4% damage increase has been applied to the following Assassination abilities: Deadly Poison, Death from Above, Envenom, Fan of Knives, Garrote, Hemorrhage, Kingsbane, Mutilate, Poisoned Knife, and Rupture.

Chat

  • After a server restart, players will able to use General and Local Defense chat channels in outdoor Broken Shore.

Dungeons and Raids

  • The Nighthold
    • Elisande
      • Brewmaster Monks no longer take damage from Stagger while under the effect of Time Stop.

Player versus Player

  • Assassination Rogue Agility reduced by 5% in PvP situations.

January 31


Hotfixes

Classes

  • Druid
    • Infected Wounds now reduces the movement of targets by 50% (was 30%). The reduction remains at 30% in PvP situations.
  • Mage
    • Frost
    • Brain Freeze procs gained while you already have a Brain Freeze active and unused will now be delayed slightly.
      • Developers’ notes: The delay on the second Brain Freeze will give the Mage time to use the first Brain Freeze proc. For example, the Mage might cast Frostbolt (proc Brain Freeze), then Frostbolt (proc Brain Freeze again), then instant Flurry, then Ice Lance, then Instant Flurry again, then Ice Lance.
    • Ebonbolt now travels slightly slower.
      • Developers’ notes: This allows the guaranteed Brain Freeze proc/instant Flurry cast immediately following it to land first, providing the Winter's Chill buff to that Ebonbolt. For example, the Mage might cast Frostbolt (proc Brain Freeze), then Ebonbolt, and fully use both Brain Freeze procs.
    • The first missile from a Flurry cast should now hit sooner.
      • Developers’ notes: This allows a Frostbolt or Ebonbolt cast immediately before a Brain Freeze Flurry to more consistently benefit from that Flurry's Winter's Chill effect, even if the mage isn’t standing at long range. This allows the Frost Mage who has an active Brain Freeze to cast Frostbolt/Ebonbolt, then an Instant Flurry, then Ice Lance while standing 15+ yards from the target. Previously, the Mage had to be about twice as far away.
  • Priest
    • Atonement will now heal players who are out of line of sight of the Priest.
  • Rogue
    • Agonizing Poison application no longer increases Kingsbane damage by twice the listed amount.
    • Crippling Poison, Pistol Shot, and Nightblade/Night Terrors now reduce the movement of targets by 50% (was 30%). The reduction remains at 30% in PvP situations.

Dungeons and Raids

  • The Nighthold
    • Gul’dan
      • Resolved an issue that could cause Empowered Bonds of Fel to instantly detonate.

Events

  • The mages of the Kirin Tor made some arcane miscalculations when planning their Tavern Crawl.  The Tavern Crawl is cancelled.  Khadgar sends his apologies!

Items

  • Cache of Nightborne Treasures now correctly displays the difficulty it is associated with for non-Normal difficulties.
  • Kil'jaeden's Burning Wish should no longer be castable while Mounted or under the effect of crowd control.

Player versus Player

  • Demon Hunter
    • Rain from Above now provides a brief immunity to stun effects upon activation, rather than removing them.
  • Hunter
    • Mending Bandage will now remove bleed effects on targets other than the Hunter.
  • Monk
    • Xuen summoned by Invoke Xuen, the White Tiger now deals 40% less damage in PvP situations.
    • Hit Combo now grants 1% damage per stack in PvP situations (was 2% per stack).
    • Heavy-Handed Strikes now stuns the target for 3 seconds (was 4 seconds).
  • Priest
    • Holy Ward no longer triggers its cooldown when a crowd control effect is prevented, and instead triggers a cooldown when Holy Ward is cast.

January 30


Hotfixes

Classes

  • Paladin
    • The healing bonus Tyr's Deliverance now shows up on the caster's raid frames.
  • Warlock
    • Fel Imp's Felbolt now correctly does the same damage as Imp's Firebolt.

Companions

  • Lagan is no longer tradeable, and is unique.

Dungeons and Raids

The Nighthold

Krosus

  • The damaging effects of Claw of the Crystalline Scorpid and Arcanogolem Digit should now hit very large creatures like Krosus.

Gul’dan

  • Resolved an issue where players afflicted by Empowered Bonds of Fel would fail to recieve warning text.

Player versus Player

  • Alterac Valley
    • Alterac Ram Collar and Frostwolf Muzzle can be properly used to complete "Empty Stables".
  • Demon Hunter
    • Eye of Leotheras will no longer scale with increased damage, and instead will always deal a maximum of 6% of the targets health in damage each time it procs.
  • Paladin
    • Ultimate Sacrifice will now properly no longer cancel when the Paladin is under 20% health.
    • Ultimate Sacrifice will now be removed from the target if the Paladin dies while active.
  • Priest
    • Vim and Vigor now increases the value of absorption effects.
    • Holy Ward should now properly prevent Cyclone and Imprisonment modified by Detainment.

January 26


Hotfixes

Classes

  • Druid
    • Fixed a bug that caused Ironfur’s duration to be inaccurate when modified by time effects.
  • Monk
    • Dampen Harm will now calculate its damage reduction % based on the size of the hit before Stagger (was after).

Dungeons and Raids

  • The Nighthold
    • High Botanist Tel’arn
      • High Botanist Tel'arn should now correctly obey loot settings on Mythic difficulty.

Items

  • Artifact Power items now have a sell price.
  • Might of Krosus: Fixed a bug that caused Might of Krosus to deal less damage to its targets than intended

January 25


Hotfixes

Achievements

  • "Pillars of Creation" now properly requires the completion of the quest "The Eye of Aman'thul" to satisfy the appropriate criteria.

Classes

  • Druid
    • Soul of the Forest will maintain its damage increase at 1, 2, and 3 stacks of Lunar and Solar Empowerments.
  • Monk
    • Fixed a bug where Storm, Earth, and Fire clones would stop using abilities after their target died.

Dungeons and Raids

  • Maw of Souls
    • Resolved an issue that caused the visual for Six Pound Barrel cast by Waterlogged Soul Guards to be smaller than intended.
  • The Nighthold
    • Spellblade Aluriel
      • Spellblade Aluriel's Fiery Enchantments should no longer gain Bound in Flame on Raid Finder and Normal difficulties.

Items

  • Might of Krosus: Fixed an issue where Might of Krosus would not split its damage among affected targets.

Player versus Player

  • Druid
    • Sharpened Claws does not cause Thrash to cost 15 Rage.

Quests

  • Fixed an issue where the Eye of Gul'dan would sometimes not be able to be looted after killing Gul'dan in Nighthold for players on the quest “Nighthold: Darkness Calls”.

January 24


 Hotfixes

Classes

  • Monk
    • Essence Font's periodic effect can now correctly critical heal.
  • Rogue
    • Shadow Dance should no longer sometimes consume a charge but fail to trigger.

Dungeons and Raids

  • Mythic Keystone Dungeons
    • Players who complete a Mythic Keystone dungeon at level 13, 14, or 15 will receive items of the following item levels from the chest at the end of the dungeon:
      • Mythic 13 – 875
      • Mythic 14 – 880
      • Mythic 15 – 885
    • Items from the weekly Grand Challenger's Bounty will be of the following item levels:
      • Mythic 13 – 890
      • Mythic 14 – 895
      • Mythic 15 – 900

Items

  • Aluriel's Mirror: Healing-over-time effectiveness increased by 140%. Area of effect healing detonation effectiveness reduced by 35%.
    • Developers’ Notes: Aluriel’s Mirror’s detonation effect is strong when it activates, but hard to rely on. We’re increasing the heal-over-time effect significantly to improve the up-front value of this trinket, and reducing the detonation effect slightly to compensate.
  • Animated Exoskeleton: Absorb amount increased by 33%.
  • Arcanogolem Digit: Damage increased by 30%.
  • Claw of the Crystalline Scorpid: Damage increased by 30%.
  • Convergence of Fates:
    • (Frost Death Knight) Proc rate increased by 10% with Empower Rune Weapon, decreased by 23% with Hungering Rune Weapon.
    • (Unholy Death Knight) Proc rate increased by 68% with Summon Gargoyle, and no change with Dark Arbiter.
    • (Feral Druid) Fixed a bug that prevented Incarnation from working properly with Convergence, and no change with Berserk.
    • (Windwalker Monk) Proc rate decreased by 62% with Storm, Earth, and Fire, and decreased by 75% with Serenity.
    • (Retribution Paladin) Proc rate increased by 250% with Avenging Wrath, and increased by 25% with Crusade.
  • Draught of Souls: The Use effect of this trinket now respects the global cooldown. The damage of this trinket is now reduced by 30% for Unholy Death Knights (was reduced by 40%).
    • Developers’ Notes: Since Draught of Souls deals Shadow Damage, it’s increased by Unholy’s Mastery, which means we needed to reduce its base damage to keep its overall value similar to other classes. It’s currently a little too low, however, so we’re increasing the damage it deals for Unholy.
  • Entwined Elemental Foci: The amount of Critical Strike, Mastery, and Haste granted by this item has been increased by 5%.
  • Etraeus' Celestial Map: The amount of Critical Strike, Mastery, and Haste granted by this item has been increased by 5%.
  • Fury of the Burning Sky: Damage increased by 40%.
  • Icon of Rot: Damage increased by 40%.
  • Might of Krosus: Damage reduced by 25%, but is now always a critical strike. Also, fixed a bug where the cooldown was incorrectly being reduced if Might of Krosus damaged at least 3 targets. The tooltip for Might of Krosus will display the amount of damage that will result from the critical hit, not the base damage.
  • Perfectly Preserved Cake: Absorb amount increased by 140%.
  • Pharamere's Forbidden Grimoire: Damage increased by 85%.
  • Star Gate: Damage increased by 30%.

Player versus Player

  • Druid
    • Guardian Druids now have 5% less Agility in PvP.
  • Hunter
    • Survival Hunters now have 7.5% less Agility in PvP.
  • Paladin
    • Protection Paladins now have 5% less Strength in PvP.
    • Hand of the Protector and Light of the Protector now heal for 35% less in PvP situations (was 15% less).
  • Priest
    • Vampiric Touch now deals 10% less damage in PvP situations (was 25% less).
  • Shaman
    • Elemental
      • Icefury and Icefury Overload's damage is reduced by 35% in PvP situations.
      • Icefury now increases the damage of Frost Shock by 300% in PvP situations.
      • Elemental Blast and Elemental Blast Overload's damage is reduced by 15% in PvP situations.
      • Damage to pets and guardians will no longer contribute to Lightning Rod damage in Arenas and Battlegrounds.
    • Enhancement
      • Windfury can no longer be activated by Windfury Totem’s Windfury.

January 23


Hotfixes

Classes

[All class changes below will take effect with weekly realm restarts in each region.]

  • Druid
    • Feral
      • Increased the damage of most Feral spells and abilities by 8% (Ashamane's Frenzy, Brutal Slash, Ferocious Bite, Maim, Moonfire, Rake, Shred, Swipe, Thrash, Rip).
        • Developers’ Notes: Feral's playstyle feels good, but isn't putting up the numbers that it should be, so we're giving them an across-the-board damage buff.
  • Hunter
    • Combat Experience (Pet Passive) now increases the damage of primary pets by 60% (was 50%).
      • Developers’ Notes: This is primarily a damage buff to Beast Mastery, but will have a tiny benefit to Survival and occasionally Marksmanship as well.
    • Marksmanship
      • Arcane Shot now generates 8 Focus (was 5).
      • Multi-Shot now generates 3 Focus per target hit (was 2).
      • Sidewinders damage increased by 33%.
        • Developers’ Notes: Marksmanship has given a lot of feedback that the rotation often winds up casting too many consecutive Focus generators.  We are making two changes: first, helping avoid that problem by increasing the Focus generation of Arcane Shot and Multi-Shot. Second, making it more attractive to use Sidewinders in more situations, for players who prefer the pacing of the rotation with that talent.
  • Mage
    • Arcane
      • Increased the damage of most Arcane spells and abilities by 8% (Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Nether Tempest, Supernova).
      • Overpowered now increases the damage and mana cost bonuses of Arcane Power to 60% (was 70%).
      • Amplification now increases Arcane Missiles damage by 12% (was 15%).
        • Developers’ Notes: Arcane has been doing well in Patch 7.1.5, but its numbers are lacking a bit. We're giving them an across-the-board damage buff, but tempering that with small reductions to a couple of new talents that are proving to be too strong.
    • Fire
      • Increased the damage of most Fire spells and abilities by 3% (Blast Wave, Cinderstorm, Dragon's Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Living Bomb, Meteor, Phoenix Flames, Pyroblast, Scorch).
      • Pyroblast mana cost reduced by 20%.
      • Flamestrike mana cost reduced by 17%.
        • Developers’ Notes: Under certain circumstances, it was possible for Fire to run out of mana. It's only intended that mana is a constraint on Fire's utility, not its damage.
    • Frost
      • Increased the damage of most Frost spells and abilities by 4% (Ebonbolt, Blizzard, Cone of Cold, Flurry, Frost Bomb, Frostbolt, Frozen Orb, Ice Lance, Ice Nova, Waterbolt, Ray of Frost, Water Jet).
      • Comet Storm damage increased by 30%.
      • Flurry now fires its missiles faster.
        • Developers’ Notes: Comet Storm is failing to live up to expectations, so we're buffing its damage. The Flurry change will help Flurry feel more responsive, while simultaneously solving a potential issue where Winter's Chill could apply to two Ice Lances (instead of just one, as intended) at extremely high Haste levels.
  • Monk
    • Brewmaster
      • Keg Smash damage increased by 10%, and it no longer deals reduced damage to 6+ targets.
      • Breath of Fire damage increased 11%.
        • Developers’ Notes: Brewmasters could use a bit of help on damage, especially in AoE.
  • Paladin
    • Retribution
      • Crusade now increases damage and Haste by 3% per stack (was 3.5%).
      • Blade of Justice damage increased by 20%, unchanged in PvP.
        • Developers’ Notes: Retribution's total damage is looking quite strong in 7.1.5, which is fine on its own. However, how that damage is delivered matters quite a bit as well. We've been seeing more and more than Paladins find that the optimal way to maximize their performance is to focus everything they can on boosting their damage during Crusade. This creates a number of problems, including: Crusade feels mandatory, your damage feels very unrewarding outside of Crusade, trinkets and artifact traits are viewed as either amazing or terrible based on whether they synergize with Crusade, and others.
        • As such, we're going to tone down Crusade, and compensate with a buff to Blade of Justice. For those that had maximized Crusade to an extreme degree, this may result in a small overall nerf – this is intended. This change also helps prevent Divine Hammer from being too dominant in single-target situations.
  • Warlock
    • Destruction
      • Chaos Bolt damage increased by 9%.
      • Rain of Fire damage increased by 30%.
      • Cataclysm damage increased by 29%.
        • Developers’ Notes: Destruction's damage isn't as high as it should be. In particular, some of its spells that should feel the most rewarding aren't hitting hard enough, especially in AoE situations. We're buffing the damage of those spells.

Dungeons and Raids

  • Fixed a bug where some Warlords dungeon bosses were not always dropping loot.
  • The Windwalker Monk Vestments of Enveloped Dissonance 2-piece bonus and the Restoration Druid Garb of the Astral Warden 4-piece bonus should now scale down correctly in Timewalking dungeons.
  • Siege of Orgrimmar
    • Fixed a bug where Garrosh Hellscream would not drop loot on Raid Finder difficulty.
  • The Nighthold
    • High Botanist Tel’arn
      • High Botanist Tel’arn now takes more time between using abilities on Normal difficulty.
    • Gul’dan
      • Resolved an issue where Resonant Barrier would fail to apply its effects if the player was under the effects of immunities.
      • Resolved an issue where the Essence of Aman'thul abilities would disappear from players when using an immunity effect.

Items

  • Windwalker Monks who unequip the Vestments of Enveloped Dissonance should no longer gain the 4-piece bonus.
  • Feretory of Souls should no longer be activated by a spell that did not complete casting.

Player versus Player

  • [After realm maintenance in each region.] All Artifact Power rewards from Rated PvP have been substantially increased.
    • Note: The PvP UI will not properly reflect the amount of Artifact Power that will be rewarded until a future patch.
  • [After realm maintenance in each region.] Season 19 Achievements that should not have been granted have been correctly removed.
  • You can no longer target a flag carrier with Guardian of the Forgotten Queen.
  • Demon Hunter
    • Eye of Leotheras will no longer scale with increased damage, and instead will always deal a maximum of 6% of the target’s health in damage each time it activates.
  • Mage
    • Ray of Frost cannot be channeled if the Mage is interrupted and locked out of the Frost School, as intended.
  • Warlock
    • Cremation now correctly only applies the damage-over-time effect of Immolate. Cremation no longer allows Havoc to spread Immolate to a target who is out of line of sight of the Warlock when Incinerate or Immolate are cast.

Professions

  • Archaeology
    • The Nor'danil Wellspring digsite is no longer displayed in the middle of the ocean.

Quests

  • Players on the quest "Fate of the Nightborne" will no longer be sent into a separate phase of the Nighthold until they have spoken to Oculeth to begin the quest.
  • Felsworn Defilers now spawn in more locations during “The Felsworn Must Fall”.

January 18


Hotfixes

Brawler’s Guild

  • Players that queue with a challenge card should reliably fight the creature on their challenge card after losing a rumble.
  • Carl's lava waves should no longer damage players outside of the Brawler's Guild arena.
  • During the G.G. Engineering challenge, the Shielded damage reduction buff is now immediately removed from Max Megablast or Bo Bobble when the active Shield Generator they are standing near is destroyed.
  • The Brawler's Potion of Prolonged Power should now share a cooldown with other potions that increase damage.
  • Strange Thing's uninterruptible casts should not be interruptible by any means.
  • Strange Thing’s debuffs can no longer be dispelled by players.

Classes

  • Hunter
    • Flanking Strike can correctly be used at level 12 when it is learned.

Class Halls

  • Fixed a bug that prevented some players from queueing Artifact Knowledge Research Work Orders.

Dungeons and Raids

  • Fixed a bug where Mists of Pandaria dungeon items were dropping with an incorrect level requirement.

Items

  • (Frost Mage) Zann'esu Journey: should no longer sometimes increase the damage of Blizzard after the item is unequipped.
  • Convergence of Fates: now activates 70% less often for Retribution Paladins (other specs unaffected).
  • (Demonology Warlock) Feretory of Souls: can now generate a Soul Shard when the Warlock casts Demonbolt, Hand of Gul’dan, Implosion, or Shadowflame.
  • Whispers in the Dark: casting speed increase has been reduced by 15%.
  • Spontaneous Appendages: the damage done by the spontaneous appendages generated by Spontaneous Appendages has been increased by 65%.

Legion Companion App

  • Added notifications for Android.

Player versus Player

  • Stamina increased by 10% for all specs.
  • Primary stat (Strength/Agility/Intellect) decreased by 5% for all non-healing specs.
  • Damage reduced by 5% for all healing specs (Restoration Druid, Mistweaver Monk, Holy Paladin, Discipline Priest, Holy Priest, and Restoration Shaman).
  • Players can no longer interact with flags in Arathi Basin when Greater Fade is active.
  • Druid
    • Balance
      • Echoing Stars now deals 25% less damage to players.
      • Starfall now deals 25% less damage to players.

Professions

  • Archaeology
    • The "Headmaster/Headmistress" title should now be correctly rewarded when Elya Azuremoon is defeated during the Nar'thalas event.

Quests

  • Margaux will now reliably reappear where players pick up the quest "Where It's Made: Arcwine", if she despawns at any point during the quest.

January 17


Hotfixes

Brawler’s Guild

  • Last season's Brawler's Guild passes have been removed from the Black Market Auction House.
  • Players who reach rank 8 in Brawler's Guild should now reliably receive the "Brawler" title.

Dungeons and Raids

  • Emerald Nightmare
    • Mythic Emerald Nightmare now allows cross-realm raid groups.
    • The Premade Group Finder now supports forming and searching for Mythic Emerald Nightmare groups.
  • Karazhan
    • Druids can now ride a Rodent of Unusual Size while shapeshifted.

Professions

  • Inscription
    • The crafting costs for Tome of the Tranquil Mind and Codex of the Tranquil Mind have been significantly reduced.
    • The Glyph of the Inquisitor's Eye will no longer disappear after the player logs out and back in.

Classes

  • Death Knight
  • Blood
    • Blooddrinker damage reduced by 40% (unchanged in PvP).
  • Demon Hunter
    • Havoc
      • Annihilation, Blade Dance, Chaos Nova, Chaos Strike, Death Sweep, Demon Blades, Demon’s Bite, Eye Beam, Fel Barrage, Fel Eruption, Fel Rush, Fury of the Illidari, Metamorphosis, and Throw Glaive damage reduced by 2%.
      • Chaos Blades now increases autoattack damage by 150% (was 200%).
      • Eye Beam now only extends the duration of Metamorphosis once, with the Demonic talent.
      • Fel Mastery now grants 30 Fury (was 25).
  • Druid
    • Fixed a bug where Lunar Beam was still partially on the global cooldown. It is now fully off the global cooldown.
  • Hunter
    • Beast Mastery
      • Cobra Shot damage increased by 46%.
      • Chimaera Shot damage increased by 10%.
      • Barrage damage increased by 10%.
      • Kill Command damage increased by 10%.
    • Marksmanship
      • Aimed Shot, Arcane Shot, Barrage, Black Arrow, Bursting Shot, Marked Shot, Multi-shot, Murder of Crows, Piercing Shot, Sidewinders, Volley, and Windburst damage increased by 8%.
    • Survival
      • Carve, Flanking Strike, Explosive Trap direct damage, Flanking Strike, Mongoose Bite, Raptor Strike damage increased by 7%.
      • Explosive Trap damage over time, Lacerate, and Serpent Sting damage increased by 12%.
      • Caltrops damage reduced by 10%.
      • On the Trail damage increased by 36%.
  • Mage
    • Fire
      • Flame Patch damage reduced by 17%.
    • Frost
      • Ray of Frost damage increased by 12%.
  • Monk
    • Windwalker
      • Rushing Jade Wind now applies Mark of the Crane to 4 targets (was 5).
  • Paladin
    • Retribution
      • Execution Sentence damage reduced by 15%.
  • Priest
    • Discipline
      • Trinkets that deal single-target damage now deal 45% of normal damage (was 40%).
      • Trinkets that deal multi-target damage now deal 35% of normal damage (was 25%).
    • Shadow
      • Mind Blast, Mind Flay, Shadow Crash, Shadow Word: Death, Shadow Word: Void, Shadowy Apparition, Void Bolt, Void Torrent, and Void Eruption damage reduced by 4%.
      • Shadow Word: Pain damage reduced by 11%.
      • Vampiric Touch damage reduced by 14%.
  • Rogue
    • Assassination
      • Agonizing Poison increases damage by 3.5% per stack (was 4%).
  • Shaman
    • Elemental
      • Lightning Bolt damage increased by 9%.
    • Enhancement
      • Crash Lightning, Flametongue, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Windfury, and Windsong damage increased by 4%.
      • Hailstorm damage increased by 29%.
      • Boulderfist damage increased by 15%.
      • Fury of Air damage reduced by 12%.
      • Doom Vortex damage increased by 33%.
  • Warlock
    • Affliction
      • Agony now has its full chance to generate a Soul Shard on Soul Effigy (was 55% of normal chance).
      • Malefic Grasp now increases the damage of damage over time effects by 70% (was 80%).
    • Demonology
      • Shadowbolt damage increased by 42%.
      • Demonbolt damage increased by 42%, but its damage is now increased by 10% per active demon (was 18%).
  • Warrior
    • Protection
      • Charge, Devastate, Devastator, Heroic Throw, Ravager, Shield Slam, Victory Rush, and Deep Wounds damage reduced by 5%.
      • Revenge and Thunder Clap damage reduced by 14%.

Items

  • Kiljaeden’s Burning Wish: Damage increased by 55%.
  • Paladin
    • Chain of Thrayn: Damage bonus reduced from 20% to 10%.
  • Priest
    • Anund’s Seared Shackles’ stacks now clear on successful Void Bolt cast (was when Void Bolt deals damage).
    • Mother Shahraz’s Seduction: Stacks of Voidform gained when entering Voidform reduced to 3 (was 5).
    • Zeks Exterminatus: Damage bonus increased to 100% (was 25%).
  • Rogue
    • Duskwalker Footpads: Energy needed per 1 second of cooldown reduction for Vendetta increased to 65 (was 50).

Player versus Player

  • Many of the PvP changes below are still in-testing and will be applied to the live game as soon as they are ready.
  • Death Knight
    • Frost
      • Frost Death Knight PvP template Strength reduced to 75% (was 80%).
      • Frost Death Knight PvP template Mastery reduced to 25% (was 100%), Haste has been increased to 150% (was 100%), and Critical Strike increased to 125% (was 100%)
      • Breath of Sindragosa's damage is reduced by 40% in PvP.
      • Chill Streak's damage and timing has changed to allow more counterplay from the enemy team:
        • Chill Streak now deals 3% of the target's health in damage (was 8%).
        • Chill Streak now bounces 9 times (was 5).
        • Chill Streak will now bounce to a target within 8 yards (was 15 yards).
        • Chill Streak now has a slightly longer delay before bouncing.
      • Frozen Center's root now breaks on damage caused by effects other than Frost Fever and Remorseless Winter.
      • Tundra Stalker's bonus Frost Strike damage on snared targets is now 15% (was 25%).
  • Demon Hunter
    • Havoc Demon Hunters’ PvP template Agility has been reduced to 80% (was 85%).
  • Druid
    • You can no longer stack Ferocious Wound on targets.
    • Balance Druids’ PvP template Mastery has been reduced to 25% (was 100%), Haste increased to 125% (was 100%), Versatility increased to 125% (was 100%), and Critical Strike increased to 125% (was 100%).
    • Feral Druids’ PvP template Agility has been reduced to 90% (was 100%).
    • Guardian
      • Intimidating Roar now has diminishing returns in the Disorient category (was the Incapacitate category).
      • Overrun now has diminishing returns in the Stun category.
      • Overrun's cooldown has been increased to 25 seconds.
      • Sharpened Claws now increases the damage of Swipe and Thrash by 50% (was 100%).
  • Mage
    • Arcane
      • Arcane Mages’ PvP template Master has been reduced to 25% (was 100%), Versatility increased to 100% (was 50%), and Critical Strike increased to 125% (was 100%).
      • Arcane Blast now deals normal damage in PvP situations (was an additional 5%).
      • Overpowered increases the damage of Arcane Power to 45% in PvP (was 70%).
      • Unstable Magic deals 30% additional Arcane Blast damage in PvP (was 50%). Unchanged for Fire and Frost Mages.
    • Fire
      • World in Flames now reduces the cast time of Flamestrike by 1.25 seconds (was 2 seconds).
      • World in Flames now increases the damage of Flamestrike by 20% (was 30%).
      • Flamestrike now deals 90% damage in PvP situations (was 100%).
      • Meteor now deals 70% damage in PvP (was 100%).
    • Frost
      • Damage caused by Chilled to the Bone no longer breaks crowd control effects.
      • Chilled to the Bone's damage has been increased by 250%.
      • Concentrated Coolness now increases the damage of Frozen Orb by 250%.
      • Burst of Cold now increases the damage of Cone of Cold by 800%.
  • Priest
    • Shadow
      • The damage of Vampiric Touch is reduced by 25% in PvP situations.
  • Warlock
    • Affliction
      • Curse of Shadows increases magical damage over time effects by 20% (was 30%).
      • Death's Embrace increases Corruption, Unstable Affliction, and Agony damage by 50% (was 100%).
      • Endless Affliction increases the duration of Unstable Affliction by 3 seconds (was 4).
      • Rot and Decay now only increases the duration of the Unstable Affliction with the shortest remaining duration.
    • Destruction
      • Chaos Bolt deals normal damage in PvP situations (was an additional 10% damage).
      • Focused Chaos now increases Chaos Bolt damage by 75% (was 100%).
      • Firestone now grants an additional 75% Critical Strike (was 100%).
  • Warrior
    • Disarm's duration has been reduced to 6 seconds, down from 8.
    • Arms
      • Sharpen Blade reduces healing taken by 50%, down from 70%.
      • Fixed an issue where the damage reduction of Duel was not applying to targets correctly.
    • Fury
      • Death Wish now stacks up to 10 times, down from 15
    • Protection
      • Protection Warriors' PvP template Strength has been reduced to 95% (was 100%).

January 13


Hotfixes

Brawler’s Guild

  • Strange Thing is now immune to knockback.
  • Fixed a bug preventing the Thwack U encounter from ending properly.

Classes

  • Demon Hunter
    • Metamorphosis (Vengeance) will properly reset its cooldown after a raid encounter ends
  • Hunter
    • Ranger’s Net will no longer proc Sephuz's Secret on a target that is immune to Roots.
  • Mage
    • Fixed the animation for Cold Snap.
    • Fixed a bug where Flurry's missiles were all launching at the same time, making it difficult to take advantage of Winter's Chill with a follow-up Ice Lance.
  • Shaman
    • Lava Lash will no longer incorrectly activate Windfury
  • Warlock
    • Impending Doom will now cause Doom to tick more often in addition to reducing its duration

Dungeons and Raids

  • The Sunwell
    • Burn cannot be taken outside of the instance.

Items

  • Using the reusable shoulder enchant, Boon of the Nether, should cause the item it is used on to become Soulbound.
  • The Ensemble: Tyrannical Gladiator's Ringmail Armor should now grant Horde Shaman the correct appearances.

Player versus Player

  • Demon Hunter
    • Mana Break now deals 5% of the target's health in damage base, up to 25% if they have 0% remaining mana.
    • First Blood's additional damage in PvP situations has been reduced to 100% additional damage (was 200%).
    • Fury of the Illidari deals 30% less damage in PvP situations.  This also reduces the amount of damage that Rage of the Illidari will deal to targets.
    • The additional auto-attack damage of Chaos Blades in PvP situations has been reduced to 150% additional damage (was 200%).

Professions

  • Enchanting
    • All three ranks of Mark of the Trained Soldier should now be categorized together.

January 11


Hotfixes

Classes

  • Demon Hunter
    • Vengeance Demon Hunter's Metamorphosis bonus to Armor no longer affects temporary Armor such as Unbending Potion.
  • Druid
    • Fixed a bug where Travel Form was not granting its full intended movement speed.
  • Hunter
    • Fixed a bug where sometimes Stomp would not hit the target.
  • Mage
    • Ray of Frost is now correctly modified by the Frigid Winds talent.
    • Splitting Ice will now cause Ice Lance to damage a secondary target even if the target is more than 40 yards away from the Mage.
    • Winter's Chill will apply to targets of Flurry even if the caster is facing away from the target at the time.
  • Monk
    • Fixed a bug where Chi Orbit and Crosswinds were doing incorrect damage while Storm, Earth, and Fire was active.
  • Priest
    • Flash Heal will no longer consume 2 charges of Surge of Light if you have Trail of Light talented.

Dungeons and Raids

  • Trial of Valor
    • Helya
      • Resolved an issue that was causing too many Decaying Minions to spawn in phase 3 on Mythic difficulty.

Player versus Player

  • Priest
    • Grace now properly increases the absorption of Power Word: Shield and Clarity of Will while the Priest has Trinity.
  • Rogue
    • Shroud of Concealment cannot be used during Arenas or Rated Battlegrounds.
      • Developers' Note: We generally do not allow abilities with cooldowns over 5 minutes to be used in rated PvP. As Shroud of Concealment has a 6 minute cooldown, it should not have been usable in Arenas and Rated Battlegrounds.

Professions

  • Enchanting
    • Mark of the Trained Soldier now correctly adds 600 Mastery, as its tooltip indicates.

January 10


Hotfixes

Brawler’s Guild

  • Financial Support buffs should now be cleared between matches.
  • The Prediction Incentives NPCs should no longer state that they are accepting guesses when the guessing game is not enabled.
  • The Prediction Incentives NPCs can now be clicked through players.
  • Johnny Awesome should no longer yell across servers.

Classes

  • Death Knight
    • Reduced the damage dealt by pet abilities Sweeping Claws and Vile Gas by 40% to offset the fact that they now ignore the target’s armor.
    • The damage dealt by Sweeping Claws and Vile Gas is now increased by Dreadblade (Unholy Death Knight Mastery).
  • Priest
  • Call of the Void (Shadow Artifact Trait) will now stop channeling Mind Flay if the target moves out of line of sight of the tentacle.
  • Warlock
  • Affliction Warlocks will no longer enter combat when using Banish on creatures who are not in combat.

Class Halls

  • Players are no longer able to use Artifact Power items while an Artifact that has all 54 points completed is equipped.

Items

  • Wilfred's Sigil of Superior Summoning should now correctly reduce the cooldown of Infernal/Doomguard when a Wild Imp is spawned with the Impending Toom talent. Cooldowns that are over 10 minutes will be reduced to 3 minutes with Impending Doom active.

Player versus Player

  • Fixed an issue where some Paladin Fearless Gladiator’s armor was assigned the wrong faction. If your armor faction is incorrect, log out and then back into of World of Warcraft.
  • All Artifact traits after 34 are now disabled in PvP instances.
  • Ashran
    • Several Wand and Scroll items should once again be usable within Ashran.
  • Priest
  • Psychic Link will now deal 30% of Mind Blast and Void Bolt damage (was 100%).

Quests

  • Resolved an issue where Shar'thos would sometimes not grant credit for his World Quest.
  • During "Test at Sea", the North Fleet Reservists will once again spawn so that you can drop plague vials on them.

For more details on World of Warcraft: Legion, head over to the Legion website.

Hotfixes: February 16” wysłany:

Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Legion. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Additional information about the expansion can be found below.

February 16


Hotfixes

Class

  • Druid
    • Ferocious Bite works correctly if cast with less than 50 energy while Omen of Clarity is active.
  • Paladin
    • Fervent Martyr's spell highlight correctly displays at 2 stacks of the mana cost buff.
  • Shaman
    • Primal Elementals despawn if you change talents.

Dungeons and Raids

  • The Nighthold
    • Grand Magistrix Elisande
      • Elisande’s health has been reduced by 10% on all difficulties.
      • Cascadent Star is now cast approximately 40% more often than before on all difficulties.
      • Cascadent Star’s damage has been increased by 20% on all difficulties.

Player versus Player

  • Monk
    • Double Barrel's stun effect now gains benefit from the Smashed artifact trait.

Professions

  • Alchemy
    • (Hotfix in testing) Crafting an additional Infernal Alchemist Stone at rank 3 will no longer consume double reagents.

Quests

  • Players who have begun the Nightborne Insurrection storyline without having previously completed "Building an Army" will now have the quest available to them from Thalyssra.
  • (Hotfix in testing) Players should no longer get into a bugged state if they logout or accept a queue during the final event of the Archaeology quest "Laying to Rest".

February 14


Hotfixes

Class

  • Monk
    • Life Cocoon now correctly starts Soothing Mist when cast during the global cooldown.
    • Sheilun's Gift now correctly starts Soothing Mist if the previous cast was Renewing Mist.

Dungeons and Raids

  • The Nighthold
    • Nighthold bosses should always drop Artifact Power.

Player versus Player

  • Dalaran Underbelly
    • The number of players who can be targeted by Screek’s Focused Gust has been reduced.
    • The number of players who can be targeted by Crazed Mage's Playing With Fire has been reduced.
  • Priest
    • Ray of Hope should now continue to affect the target even if the Priest becomes crowd-controlled or is killed during its duration.

February 13


Hotfixes

Class

  • Druid
    • (Guardian) Rage of the Sleeper should no longer be able to damage friendly targets.
  • Hunter
    • Beastial Ferocity can now critically strike.
    • On the Trail can now critically strike.
  • Priest
    • Reaper of Souls no longer incorrectly increases the damage of Shadow Word: Death.
  • Shaman
    • Greater Earth Elemental now correctly pulses Earth Elemental threat to a 15-yard radius.

Player versus Player

  • Shaman
    • The healing of Swelling Waves should no longer be negatively double-penalized by negative healing modifiers such as Mortal Wounds or Dampening.

Quests

  • Corrupted Essence drop rates have been increased for "Essence of Power".

February 9


Hotfixes

Dungeons and Raids

  • The Nighthold
    • Star Augur Etraeus
    • The following abilities’ damage have been lowered by 33%, and scale up to 1.5x their new values for Raid Finder, Normal, and Heroic difficulties:
      • Coronal Ejection
      • Shatter
      • Fel Impact
      • Comet Impact
      • Iceburst
      • Felburst
    • Developers’ notes: These changes are aimed at reducing the difficulty of the Star Augur Etraeus encounter for smaller raid groups, which may have fewer tools to deal with the damage output of these mechanics, without significantly changing anything for large groups.

Holiday

  • All versions of "Crushing the Crown" should now grant the achievement "Dangerous Love."

Player versus Player

  • Monk
    • (Hotfix in testing) Incendiary Brew will no longer be removed after a Breath of Fire cast.
    • (Hotfix in testing) Dragonfire Brew's area of effect now matches Breath of Fire.
    • (Hotfix in testing) Double Barrel now gains the benefit of the Smashed artifact trait.

February 7


Hotfixes

Dungeons and Raids

  • The Nighthold
    • Spellblade Aluriel
      • (Mythic difficulty) Lowered the damage done by Mark of Frost by 20%.
      • (Mythic difficulty) Lowered the damage done by Detonate: Arcane Orb by 10%.
    • Star Augur Etraeus
      • (Mythic difficulty) Increased the initial damage inflicted by Icy and Fel Ejection by roughly 40%, and their periodic damage by 100%.
      • (Mythic difficulty) Reduced the health of Star Augur Etraeus by 5%, and the health of Things That Should Not Be by 45%.
        • Developers’ Note: These changes are aimed at shifting some of the role-specific requirements of the encounter away from damage output in favor of healing, while slightly reducing the overall difficulty of the encounter on Mythic difficulty.

Holiday

  • Players should be able to place Love Fools in battlegrounds, as intended.

Items

  • Legion Legendary items can no longer be destroyed.
    • Developers’ notes: There was a rumor that deleting a Legendary item would increase your chances of receiving a different one. It’s completely false.
  • Priest
    • Unequipping the Blessed Dawnlight Medallion now resets your Insanity to 0.
    • Binding Heal will now properly reduce the cooldown of Holy Word: Serenity while Al’maiesh, the Cord of Hope is equipped.

Player versus Player

  • Warlock
    • Entrenched in Flame will now properly function with Shadowburn.

February 6


Hotfixes

Classes

  • Hunter
    • With the Dire Frenzy talent, the Eagletalon Battlegear Beast Mastery 2-piece bonus should now grant your pet 10% increased damage for 15 seconds. This will not be reflected in the tooltip until Patch 7.2.

Items

  • Artifact Power won from bonus rolls will no longer display for other members of your group.

Player versus Player

  • Shaman
    • Earthbind Totem will no longer take unintended additional damage from player attacks.
    • Spirit Link's mana has been increased to 35% base mana (was 15%).
    • Spirit Link's damage can no longer be mitigated by Absorption effects.
    • Spirit Link's duration has been reduced to 20 seconds.

February 3


Hotfixes

Classes

  • Demon Hunter
    • (Vengeance) Fixed an issue where Sever did not consume the buff from the Blade Turning talent.
  • Rogue
    • A 4% damage increase has been applied to the following Assassination abilities: Deadly Poison, Death from Above, Envenom, Fan of Knives, Garrote, Hemorrhage, Kingsbane, Mutilate, Poisoned Knife, and Rupture.

Chat

  • After a server restart, players will able to use General and Local Defense chat channels in outdoor Broken Shore.

Dungeons and Raids

  • The Nighthold
    • Elisande
      • Brewmaster Monks no longer take damage from Stagger while under the effect of Time Stop.

Player versus Player

  • Assassination Rogue Agility reduced by 5% in PvP situations.

January 31


Hotfixes

Classes

  • Druid
    • Infected Wounds now reduces the movement of targets by 50% (was 30%). The reduction remains at 30% in PvP situations.
  • Mage
    • Frost
    • Brain Freeze procs gained while you already have a Brain Freeze active and unused will now be delayed slightly.
      • Developers’ notes: The delay on the second Brain Freeze will give the Mage time to use the first Brain Freeze proc. For example, the Mage might cast Frostbolt (proc Brain Freeze), then Frostbolt (proc Brain Freeze again), then instant Flurry, then Ice Lance, then Instant Flurry again, then Ice Lance.
    • Ebonbolt now travels slightly slower.
      • Developers’ notes: This allows the guaranteed Brain Freeze proc/instant Flurry cast immediately following it to land first, providing the Winter's Chill buff to that Ebonbolt. For example, the Mage might cast Frostbolt (proc Brain Freeze), then Ebonbolt, and fully use both Brain Freeze procs.
    • The first missile from a Flurry cast should now hit sooner.
      • Developers’ notes: This allows a Frostbolt or Ebonbolt cast immediately before a Brain Freeze Flurry to more consistently benefit from that Flurry's Winter's Chill effect, even if the mage isn’t standing at long range. This allows the Frost Mage who has an active Brain Freeze to cast Frostbolt/Ebonbolt, then an Instant Flurry, then Ice Lance while standing 15+ yards from the target. Previously, the Mage had to be about twice as far away.
  • Priest
    • Atonement will now heal players who are out of line of sight of the Priest.
  • Rogue
    • Agonizing Poison application no longer increases Kingsbane damage by twice the listed amount.
    • Crippling Poison, Pistol Shot, and Nightblade/Night Terrors now reduce the movement of targets by 50% (was 30%). The reduction remains at 30% in PvP situations.

Dungeons and Raids

  • The Nighthold
    • Gul’dan
      • Resolved an issue that could cause Empowered Bonds of Fel to instantly detonate.

Events

  • The mages of the Kirin Tor made some arcane miscalculations when planning their Tavern Crawl.  The Tavern Crawl is cancelled.  Khadgar sends his apologies!

Items

  • Cache of Nightborne Treasures now correctly displays the difficulty it is associated with for non-Normal difficulties.
  • Kil'jaeden's Burning Wish should no longer be castable while Mounted or under the effect of crowd control.

Player versus Player

  • Demon Hunter
    • Rain from Above now provides a brief immunity to stun effects upon activation, rather than removing them.
  • Hunter
    • Mending Bandage will now remove bleed effects on targets other than the Hunter.
  • Monk
    • Xuen summoned by Invoke Xuen, the White Tiger now deals 40% less damage in PvP situations.
    • Hit Combo now grants 1% damage per stack in PvP situations (was 2% per stack).
    • Heavy-Handed Strikes now stuns the target for 3 seconds (was 4 seconds).
  • Priest
    • Holy Ward no longer triggers its cooldown when a crowd control effect is prevented, and instead triggers a cooldown when Holy Ward is cast.

January 30


Hotfixes

Classes

  • Paladin
    • The healing bonus Tyr's Deliverance now shows up on the caster's raid frames.
  • Warlock
    • Fel Imp's Felbolt now correctly does the same damage as Imp's Firebolt.

Companions

  • Lagan is no longer tradeable, and is unique.

Dungeons and Raids

The Nighthold

Krosus

  • The damaging effects of Claw of the Crystalline Scorpid and Arcanogolem Digit should now hit very large creatures like Krosus.

Gul’dan

  • Resolved an issue where players afflicted by Empowered Bonds of Fel would fail to recieve warning text.

Player versus Player

  • Alterac Valley
    • Alterac Ram Collar and Frostwolf Muzzle can be properly used to complete "Empty Stables".
  • Demon Hunter
    • Eye of Leotheras will no longer scale with increased damage, and instead will always deal a maximum of 6% of the targets health in damage each time it procs.
  • Paladin
    • Ultimate Sacrifice will now properly no longer cancel when the Paladin is under 20% health.
    • Ultimate Sacrifice will now be removed from the target if the Paladin dies while active.
  • Priest
    • Vim and Vigor now increases the value of absorption effects.
    • Holy Ward should now properly prevent Cyclone and Imprisonment modified by Detainment.

January 26


Hotfixes

Classes

  • Druid
    • Fixed a bug that caused Ironfur’s duration to be inaccurate when modified by time effects.
  • Monk
    • Dampen Harm will now calculate its damage reduction % based on the size of the hit before Stagger (was after).

Dungeons and Raids

  • The Nighthold
    • High Botanist Tel’arn
      • High Botanist Tel'arn should now correctly obey loot settings on Mythic difficulty.

Items

  • Artifact Power items now have a sell price.
  • Might of Krosus: Fixed a bug that caused Might of Krosus to deal less damage to its targets than intended

January 25


Hotfixes

Achievements

  • "Pillars of Creation" now properly requires the completion of the quest "The Eye of Aman'thul" to satisfy the appropriate criteria.

Classes

  • Druid
    • Soul of the Forest will maintain its damage increase at 1, 2, and 3 stacks of Lunar and Solar Empowerments.
  • Monk
    • Fixed a bug where Storm, Earth, and Fire clones would stop using abilities after their target died.

Dungeons and Raids

  • Maw of Souls
    • Resolved an issue that caused the visual for Six Pound Barrel cast by Waterlogged Soul Guards to be smaller than intended.
  • The Nighthold
    • Spellblade Aluriel
      • Spellblade Aluriel's Fiery Enchantments should no longer gain Bound in Flame on Raid Finder and Normal difficulties.

Items

  • Might of Krosus: Fixed an issue where Might of Krosus would not split its damage among affected targets.

Player versus Player

  • Druid
    • Sharpened Claws does not cause Thrash to cost 15 Rage.

Quests

  • Fixed an issue where the Eye of Gul'dan would sometimes not be able to be looted after killing Gul'dan in Nighthold for players on the quest “Nighthold: Darkness Calls”.

January 24


 Hotfixes

Classes

  • Monk
    • Essence Font's periodic effect can now correctly critical heal.
  • Rogue
    • Shadow Dance should no longer sometimes consume a charge but fail to trigger.

Dungeons and Raids

  • Mythic Keystone Dungeons
    • Players who complete a Mythic Keystone dungeon at level 13, 14, or 15 will receive items of the following item levels from the chest at the end of the dungeon:
      • Mythic 13 – 875
      • Mythic 14 – 880
      • Mythic 15 – 885
    • Items from the weekly Grand Challenger's Bounty will be of the following item levels:
      • Mythic 13 – 890
      • Mythic 14 – 895
      • Mythic 15 – 900

Items

  • Aluriel's Mirror: Healing-over-time effectiveness increased by 140%. Area of effect healing detonation effectiveness reduced by 35%.
    • Developers’ Notes: Aluriel’s Mirror’s detonation effect is strong when it activates, but hard to rely on. We’re increasing the heal-over-time effect significantly to improve the up-front value of this trinket, and reducing the detonation effect slightly to compensate.
  • Animated Exoskeleton: Absorb amount increased by 33%.
  • Arcanogolem Digit: Damage increased by 30%.
  • Claw of the Crystalline Scorpid: Damage increased by 30%.
  • Convergence of Fates:
    • (Frost Death Knight) Proc rate increased by 10% with Empower Rune Weapon, decreased by 23% with Hungering Rune Weapon.
    • (Unholy Death Knight) Proc rate increased by 68% with Summon Gargoyle, and no change with Dark Arbiter.
    • (Feral Druid) Fixed a bug that prevented Incarnation from working properly with Convergence, and no change with Berserk.
    • (Windwalker Monk) Proc rate decreased by 62% with Storm, Earth, and Fire, and decreased by 75% with Serenity.
    • (Retribution Paladin) Proc rate increased by 250% with Avenging Wrath, and increased by 25% with Crusade.
  • Draught of Souls: The Use effect of this trinket now respects the global cooldown. The damage of this trinket is now reduced by 30% for Unholy Death Knights (was reduced by 40%).
    • Developers’ Notes: Since Draught of Souls deals Shadow Damage, it’s increased by Unholy’s Mastery, which means we needed to reduce its base damage to keep its overall value similar to other classes. It’s currently a little too low, however, so we’re increasing the damage it deals for Unholy.
  • Entwined Elemental Foci: The amount of Critical Strike, Mastery, and Haste granted by this item has been increased by 5%.
  • Etraeus' Celestial Map: The amount of Critical Strike, Mastery, and Haste granted by this item has been increased by 5%.
  • Fury of the Burning Sky: Damage increased by 40%.
  • Icon of Rot: Damage increased by 40%.
  • Might of Krosus: Damage reduced by 25%, but is now always a critical strike. Also, fixed a bug where the cooldown was incorrectly being reduced if Might of Krosus damaged at least 3 targets. The tooltip for Might of Krosus will display the amount of damage that will result from the critical hit, not the base damage.
  • Perfectly Preserved Cake: Absorb amount increased by 140%.
  • Pharamere's Forbidden Grimoire: Damage increased by 85%.
  • Star Gate: Damage increased by 30%.

Player versus Player

  • Druid
    • Guardian Druids now have 5% less Agility in PvP.
  • Hunter
    • Survival Hunters now have 7.5% less Agility in PvP.
  • Paladin
    • Protection Paladins now have 5% less Strength in PvP.
    • Hand of the Protector and Light of the Protector now heal for 35% less in PvP situations (was 15% less).
  • Priest
    • Vampiric Touch now deals 10% less damage in PvP situations (was 25% less).
  • Shaman
    • Elemental
      • Icefury and Icefury Overload's damage is reduced by 35% in PvP situations.
      • Icefury now increases the damage of Frost Shock by 300% in PvP situations.
      • Elemental Blast and Elemental Blast Overload's damage is reduced by 15% in PvP situations.
      • Damage to pets and guardians will no longer contribute to Lightning Rod damage in Arenas and Battlegrounds.
    • Enhancement
      • Windfury can no longer be activated by Windfury Totem’s Windfury.

January 23


Hotfixes

Classes

[All class changes below will take effect with weekly realm restarts in each region.]

  • Druid
    • Feral
      • Increased the damage of most Feral spells and abilities by 8% (Ashamane's Frenzy, Brutal Slash, Ferocious Bite, Maim, Moonfire, Rake, Shred, Swipe, Thrash, Rip).
        • Developers’ Notes: Feral's playstyle feels good, but isn't putting up the numbers that it should be, so we're giving them an across-the-board damage buff.
  • Hunter
    • Combat Experience (Pet Passive) now increases the damage of primary pets by 60% (was 50%).
      • Developers’ Notes: This is primarily a damage buff to Beast Mastery, but will have a tiny benefit to Survival and occasionally Marksmanship as well.
    • Marksmanship
      • Arcane Shot now generates 8 Focus (was 5).
      • Multi-Shot now generates 3 Focus per target hit (was 2).
      • Sidewinders damage increased by 33%.
        • Developers’ Notes: Marksmanship has given a lot of feedback that the rotation often winds up casting too many consecutive Focus generators.  We are making two changes: first, helping avoid that problem by increasing the Focus generation of Arcane Shot and Multi-Shot. Second, making it more attractive to use Sidewinders in more situations, for players who prefer the pacing of the rotation with that talent.
  • Mage
    • Arcane
      • Increased the damage of most Arcane spells and abilities by 8% (Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Nether Tempest, Supernova).
      • Overpowered now increases the damage and mana cost bonuses of Arcane Power to 60% (was 70%).
      • Amplification now increases Arcane Missiles damage by 12% (was 15%).
        • Developers’ Notes: Arcane has been doing well in Patch 7.1.5, but its numbers are lacking a bit. We're giving them an across-the-board damage buff, but tempering that with small reductions to a couple of new talents that are proving to be too strong.
    • Fire
      • Increased the damage of most Fire spells and abilities by 3% (Blast Wave, Cinderstorm, Dragon's Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Living Bomb, Meteor, Phoenix Flames, Pyroblast, Scorch).
      • Pyroblast mana cost reduced by 20%.
      • Flamestrike mana cost reduced by 17%.
        • Developers’ Notes: Under certain circumstances, it was possible for Fire to run out of mana. It's only intended that mana is a constraint on Fire's utility, not its damage.
    • Frost
      • Increased the damage of most Frost spells and abilities by 4% (Ebonbolt, Blizzard, Cone of Cold, Flurry, Frost Bomb, Frostbolt, Frozen Orb, Ice Lance, Ice Nova, Waterbolt, Ray of Frost, Water Jet).
      • Comet Storm damage increased by 30%.
      • Flurry now fires its missiles faster.
        • Developers’ Notes: Comet Storm is failing to live up to expectations, so we're buffing its damage. The Flurry change will help Flurry feel more responsive, while simultaneously solving a potential issue where Winter's Chill could apply to two Ice Lances (instead of just one, as intended) at extremely high Haste levels.
  • Monk
    • Brewmaster
      • Keg Smash damage increased by 10%, and it no longer deals reduced damage to 6+ targets.
      • Breath of Fire damage increased 11%.
        • Developers’ Notes: Brewmasters could use a bit of help on damage, especially in AoE.
  • Paladin
    • Retribution
      • Crusade now increases damage and Haste by 3% per stack (was 3.5%).
      • Blade of Justice damage increased by 20%, unchanged in PvP.
        • Developers’ Notes: Retribution's total damage is looking quite strong in 7.1.5, which is fine on its own. However, how that damage is delivered matters quite a bit as well. We've been seeing more and more than Paladins find that the optimal way to maximize their performance is to focus everything they can on boosting their damage during Crusade. This creates a number of problems, including: Crusade feels mandatory, your damage feels very unrewarding outside of Crusade, trinkets and artifact traits are viewed as either amazing or terrible based on whether they synergize with Crusade, and others.
        • As such, we're going to tone down Crusade, and compensate with a buff to Blade of Justice. For those that had maximized Crusade to an extreme degree, this may result in a small overall nerf – this is intended. This change also helps prevent Divine Hammer from being too dominant in single-target situations.
  • Warlock
    • Destruction
      • Chaos Bolt damage increased by 9%.
      • Rain of Fire damage increased by 30%.
      • Cataclysm damage increased by 29%.
        • Developers’ Notes: Destruction's damage isn't as high as it should be. In particular, some of its spells that should feel the most rewarding aren't hitting hard enough, especially in AoE situations. We're buffing the damage of those spells.

Dungeons and Raids

  • Fixed a bug where some Warlords dungeon bosses were not always dropping loot.
  • The Windwalker Monk Vestments of Enveloped Dissonance 2-piece bonus and the Restoration Druid Garb of the Astral Warden 4-piece bonus should now scale down correctly in Timewalking dungeons.
  • Siege of Orgrimmar
    • Fixed a bug where Garrosh Hellscream would not drop loot on Raid Finder difficulty.
  • The Nighthold
    • High Botanist Tel’arn
      • High Botanist Tel’arn now takes more time between using abilities on Normal difficulty.
    • Gul’dan
      • Resolved an issue where Resonant Barrier would fail to apply its effects if the player was under the effects of immunities.
      • Resolved an issue where the Essence of Aman'thul abilities would disappear from players when using an immunity effect.

Items

  • Windwalker Monks who unequip the Vestments of Enveloped Dissonance should no longer gain the 4-piece bonus.
  • Feretory of Souls should no longer be activated by a spell that did not complete casting.

Player versus Player

  • [After realm maintenance in each region.] All Artifact Power rewards from Rated PvP have been substantially increased.
    • Note: The PvP UI will not properly reflect the amount of Artifact Power that will be rewarded until a future patch.
  • [After realm maintenance in each region.] Season 19 Achievements that should not have been granted have been correctly removed.
  • You can no longer target a flag carrier with Guardian of the Forgotten Queen.
  • Demon Hunter
    • Eye of Leotheras will no longer scale with increased damage, and instead will always deal a maximum of 6% of the target’s health in damage each time it activates.
  • Mage
    • Ray of Frost cannot be channeled if the Mage is interrupted and locked out of the Frost School, as intended.
  • Warlock
    • Cremation now correctly only applies the damage-over-time effect of Immolate. Cremation no longer allows Havoc to spread Immolate to a target who is out of line of sight of the Warlock when Incinerate or Immolate are cast.

Professions

  • Archaeology
    • The Nor'danil Wellspring digsite is no longer displayed in the middle of the ocean.

Quests

  • Players on the quest "Fate of the Nightborne" will no longer be sent into a separate phase of the Nighthold until they have spoken to Oculeth to begin the quest.
  • Felsworn Defilers now spawn in more locations during “The Felsworn Must Fall”.

January 18


Hotfixes

Brawler’s Guild

  • Players that queue with a challenge card should reliably fight the creature on their challenge card after losing a rumble.
  • Carl's lava waves should no longer damage players outside of the Brawler's Guild arena.
  • During the G.G. Engineering challenge, the Shielded damage reduction buff is now immediately removed from Max Megablast or Bo Bobble when the active Shield Generator they are standing near is destroyed.
  • The Brawler's Potion of Prolonged Power should now share a cooldown with other potions that increase damage.
  • Strange Thing's uninterruptible casts should not be interruptible by any means.
  • Strange Thing’s debuffs can no longer be dispelled by players.

Classes

  • Hunter
    • Flanking Strike can correctly be used at level 12 when it is learned.

Class Halls

  • Fixed a bug that prevented some players from queueing Artifact Knowledge Research Work Orders.

Dungeons and Raids

  • Fixed a bug where Mists of Pandaria dungeon items were dropping with an incorrect level requirement.

Items

  • (Frost Mage) Zann'esu Journey: should no longer sometimes increase the damage of Blizzard after the item is unequipped.
  • Convergence of Fates: now activates 70% less often for Retribution Paladins (other specs unaffected).
  • (Demonology Warlock) Feretory of Souls: can now generate a Soul Shard when the Warlock casts Demonbolt, Hand of Gul’dan, Implosion, or Shadowflame.
  • Whispers in the Dark: casting speed increase has been reduced by 15%.
  • Spontaneous Appendages: the damage done by the spontaneous appendages generated by Spontaneous Appendages has been increased by 65%.

Legion Companion App

  • Added notifications for Android.

Player versus Player

  • Stamina increased by 10% for all specs.
  • Primary stat (Strength/Agility/Intellect) decreased by 5% for all non-healing specs.
  • Damage reduced by 5% for all healing specs (Restoration Druid, Mistweaver Monk, Holy Paladin, Discipline Priest, Holy Priest, and Restoration Shaman).
  • Players can no longer interact with flags in Arathi Basin when Greater Fade is active.
  • Druid
    • Balance
      • Echoing Stars now deals 25% less damage to players.
      • Starfall now deals 25% less damage to players.

Professions

  • Archaeology
    • The "Headmaster/Headmistress" title should now be correctly rewarded when Elya Azuremoon is defeated during the Nar'thalas event.

Quests

  • Margaux will now reliably reappear where players pick up the quest "Where It's Made: Arcwine", if she despawns at any point during the quest.

January 17


Hotfixes

Brawler’s Guild

  • Last season's Brawler's Guild passes have been removed from the Black Market Auction House.
  • Players who reach rank 8 in Brawler's Guild should now reliably receive the "Brawler" title.

Dungeons and Raids

  • Emerald Nightmare
    • Mythic Emerald Nightmare now allows cross-realm raid groups.
    • The Premade Group Finder now supports forming and searching for Mythic Emerald Nightmare groups.
  • Karazhan
    • Druids can now ride a Rodent of Unusual Size while shapeshifted.

Professions

  • Inscription
    • The crafting costs for Tome of the Tranquil Mind and Codex of the Tranquil Mind have been significantly reduced.
    • The Glyph of the Inquisitor's Eye will no longer disappear after the player logs out and back in.

Classes

  • Death Knight
  • Blood
    • Blooddrinker damage reduced by 40% (unchanged in PvP).
  • Demon Hunter
    • Havoc
      • Annihilation, Blade Dance, Chaos Nova, Chaos Strike, Death Sweep, Demon Blades, Demon’s Bite, Eye Beam, Fel Barrage, Fel Eruption, Fel Rush, Fury of the Illidari, Metamorphosis, and Throw Glaive damage reduced by 2%.
      • Chaos Blades now increases autoattack damage by 150% (was 200%).
      • Eye Beam now only extends the duration of Metamorphosis once, with the Demonic talent.
      • Fel Mastery now grants 30 Fury (was 25).
  • Druid
    • Fixed a bug where Lunar Beam was still partially on the global cooldown. It is now fully off the global cooldown.
  • Hunter
    • Beast Mastery
      • Cobra Shot damage increased by 46%.
      • Chimaera Shot damage increased by 10%.
      • Barrage damage increased by 10%.
      • Kill Command damage increased by 10%.
    • Marksmanship
      • Aimed Shot, Arcane Shot, Barrage, Black Arrow, Bursting Shot, Marked Shot, Multi-shot, Murder of Crows, Piercing Shot, Sidewinders, Volley, and Windburst damage increased by 8%.
    • Survival
      • Carve, Flanking Strike, Explosive Trap direct damage, Flanking Strike, Mongoose Bite, Raptor Strike damage increased by 7%.
      • Explosive Trap damage over time, Lacerate, and Serpent Sting damage increased by 12%.
      • Caltrops damage reduced by 10%.
      • On the Trail damage increased by 36%.
  • Mage
    • Fire
      • Flame Patch damage reduced by 17%.
    • Frost
      • Ray of Frost damage increased by 12%.
  • Monk
    • Windwalker
      • Rushing Jade Wind now applies Mark of the Crane to 4 targets (was 5).
  • Paladin
    • Retribution
      • Execution Sentence damage reduced by 15%.
  • Priest
    • Discipline
      • Trinkets that deal single-target damage now deal 45% of normal damage (was 40%).
      • Trinkets that deal multi-target damage now deal 35% of normal damage (was 25%).
    • Shadow
      • Mind Blast, Mind Flay, Shadow Crash, Shadow Word: Death, Shadow Word: Void, Shadowy Apparition, Void Bolt, Void Torrent, and Void Eruption damage reduced by 4%.
      • Shadow Word: Pain damage reduced by 11%.
      • Vampiric Touch damage reduced by 14%.
  • Rogue
    • Assassination
      • Agonizing Poison increases damage by 3.5% per stack (was 4%).
  • Shaman
    • Elemental
      • Lightning Bolt damage increased by 9%.
    • Enhancement
      • Crash Lightning, Flametongue, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Windfury, and Windsong damage increased by 4%.
      • Hailstorm damage increased by 29%.
      • Boulderfist damage increased by 15%.
      • Fury of Air damage reduced by 12%.
      • Doom Vortex damage increased by 33%.
  • Warlock
    • Affliction
      • Agony now has its full chance to generate a Soul Shard on Soul Effigy (was 55% of normal chance).
      • Malefic Grasp now increases the damage of damage over time effects by 70% (was 80%).
    • Demonology
      • Shadowbolt damage increased by 42%.
      • Demonbolt damage increased by 42%, but its damage is now increased by 10% per active demon (was 18%).
  • Warrior
    • Protection
      • Charge, Devastate, Devastator, Heroic Throw, Ravager, Shield Slam, Victory Rush, and Deep Wounds damage reduced by 5%.
      • Revenge and Thunder Clap damage reduced by 14%.

Items

  • Kiljaeden’s Burning Wish: Damage increased by 55%.
  • Paladin
    • Chain of Thrayn: Damage bonus reduced from 20% to 10%.
  • Priest
    • Anund’s Seared Shackles’ stacks now clear on successful Void Bolt cast (was when Void Bolt deals damage).
    • Mother Shahraz’s Seduction: Stacks of Voidform gained when entering Voidform reduced to 3 (was 5).
    • Zeks Exterminatus: Damage bonus increased to 100% (was 25%).
  • Rogue
    • Duskwalker Footpads: Energy needed per 1 second of cooldown reduction for Vendetta increased to 65 (was 50).

Player versus Player

  • Many of the PvP changes below are still in-testing and will be applied to the live game as soon as they are ready.
  • Death Knight
    • Frost
      • Frost Death Knight PvP template Strength reduced to 75% (was 80%).
      • Frost Death Knight PvP template Mastery reduced to 25% (was 100%), Haste has been increased to 150% (was 100%), and Critical Strike increased to 125% (was 100%)
      • Breath of Sindragosa's damage is reduced by 40% in PvP.
      • Chill Streak's damage and timing has changed to allow more counterplay from the enemy team:
        • Chill Streak now deals 3% of the target's health in damage (was 8%).
        • Chill Streak now bounces 9 times (was 5).
        • Chill Streak will now bounce to a target within 8 yards (was 15 yards).
        • Chill Streak now has a slightly longer delay before bouncing.
      • Frozen Center's root now breaks on damage caused by effects other than Frost Fever and Remorseless Winter.
      • Tundra Stalker's bonus Frost Strike damage on snared targets is now 15% (was 25%).
  • Demon Hunter
    • Havoc Demon Hunters’ PvP template Agility has been reduced to 80% (was 85%).
  • Druid
    • You can no longer stack Ferocious Wound on targets.
    • Balance Druids’ PvP template Mastery has been reduced to 25% (was 100%), Haste increased to 125% (was 100%), Versatility increased to 125% (was 100%), and Critical Strike increased to 125% (was 100%).
    • Feral Druids’ PvP template Agility has been reduced to 90% (was 100%).
    • Guardian
      • Intimidating Roar now has diminishing returns in the Disorient category (was the Incapacitate category).
      • Overrun now has diminishing returns in the Stun category.
      • Overrun's cooldown has been increased to 25 seconds.
      • Sharpened Claws now increases the damage of Swipe and Thrash by 50% (was 100%).
  • Mage
    • Arcane
      • Arcane Mages’ PvP template Master has been reduced to 25% (was 100%), Versatility increased to 100% (was 50%), and Critical Strike increased to 125% (was 100%).
      • Arcane Blast now deals normal damage in PvP situations (was an additional 5%).
      • Overpowered increases the damage of Arcane Power to 45% in PvP (was 70%).
      • Unstable Magic deals 30% additional Arcane Blast damage in PvP (was 50%). Unchanged for Fire and Frost Mages.
    • Fire
      • World in Flames now reduces the cast time of Flamestrike by 1.25 seconds (was 2 seconds).
      • World in Flames now increases the damage of Flamestrike by 20% (was 30%).
      • Flamestrike now deals 90% damage in PvP situations (was 100%).
      • Meteor now deals 70% damage in PvP (was 100%).
    • Frost
      • Damage caused by Chilled to the Bone no longer breaks crowd control effects.
      • Chilled to the Bone's damage has been increased by 250%.
      • Concentrated Coolness now increases the damage of Frozen Orb by 250%.
      • Burst of Cold now increases the damage of Cone of Cold by 800%.
  • Priest
    • Shadow
      • The damage of Vampiric Touch is reduced by 25% in PvP situations.
  • Warlock
    • Affliction
      • Curse of Shadows increases magical damage over time effects by 20% (was 30%).
      • Death's Embrace increases Corruption, Unstable Affliction, and Agony damage by 50% (was 100%).
      • Endless Affliction increases the duration of Unstable Affliction by 3 seconds (was 4).
      • Rot and Decay now only increases the duration of the Unstable Affliction with the shortest remaining duration.
    • Destruction
      • Chaos Bolt deals normal damage in PvP situations (was an additional 10% damage).
      • Focused Chaos now increases Chaos Bolt damage by 75% (was 100%).
      • Firestone now grants an additional 75% Critical Strike (was 100%).
  • Warrior
    • Disarm's duration has been reduced to 6 seconds, down from 8.
    • Arms
      • Sharpen Blade reduces healing taken by 50%, down from 70%.
      • Fixed an issue where the damage reduction of Duel was not applying to targets correctly.
    • Fury
      • Death Wish now stacks up to 10 times, down from 15
    • Protection
      • Protection Warriors' PvP template Strength has been reduced to 95% (was 100%).

January 13


Hotfixes

Brawler’s Guild

  • Strange Thing is now immune to knockback.
  • Fixed a bug preventing the Thwack U encounter from ending properly.

Classes

  • Demon Hunter
    • Metamorphosis (Vengeance) will properly reset its cooldown after a raid encounter ends
  • Hunter
    • Ranger’s Net will no longer proc Sephuz's Secret on a target that is immune to Roots.
  • Mage
    • Fixed the animation for Cold Snap.
    • Fixed a bug where Flurry's missiles were all launching at the same time, making it difficult to take advantage of Winter's Chill with a follow-up Ice Lance.
  • Shaman
    • Lava Lash will no longer incorrectly activate Windfury
  • Warlock
    • Impending Doom will now cause Doom to tick more often in addition to reducing its duration

Dungeons and Raids

  • The Sunwell
    • Burn cannot be taken outside of the instance.

Items

  • Using the reusable shoulder enchant, Boon of the Nether, should cause the item it is used on to become Soulbound.
  • The Ensemble: Tyrannical Gladiator's Ringmail Armor should now grant Horde Shaman the correct appearances.

Player versus Player

  • Demon Hunter
    • Mana Break now deals 5% of the target's health in damage base, up to 25% if they have 0% remaining mana.
    • First Blood's additional damage in PvP situations has been reduced to 100% additional damage (was 200%).
    • Fury of the Illidari deals 30% less damage in PvP situations.  This also reduces the amount of damage that Rage of the Illidari will deal to targets.
    • The additional auto-attack damage of Chaos Blades in PvP situations has been reduced to 150% additional damage (was 200%).

Professions

  • Enchanting
    • All three ranks of Mark of the Trained Soldier should now be categorized together.

January 11


Hotfixes

Classes

  • Demon Hunter
    • Vengeance Demon Hunter's Metamorphosis bonus to Armor no longer affects temporary Armor such as Unbending Potion.
  • Druid
    • Fixed a bug where Travel Form was not granting its full intended movement speed.
  • Hunter
    • Fixed a bug where sometimes Stomp would not hit the target.
  • Mage
    • Ray of Frost is now correctly modified by the Frigid Winds talent.
    • Splitting Ice will now cause Ice Lance to damage a secondary target even if the target is more than 40 yards away from the Mage.
    • Winter's Chill will apply to targets of Flurry even if the caster is facing away from the target at the time.
  • Monk
    • Fixed a bug where Chi Orbit and Crosswinds were doing incorrect damage while Storm, Earth, and Fire was active.
  • Priest
    • Flash Heal will no longer consume 2 charges of Surge of Light if you have Trail of Light talented.

Dungeons and Raids

  • Trial of Valor
    • Helya
      • Resolved an issue that was causing too many Decaying Minions to spawn in phase 3 on Mythic difficulty.

Player versus Player

  • Priest
    • Grace now properly increases the absorption of Power Word: Shield and Clarity of Will while the Priest has Trinity.
  • Rogue
    • Shroud of Concealment cannot be used during Arenas or Rated Battlegrounds.
      • Developers' Note: We generally do not allow abilities with cooldowns over 5 minutes to be used in rated PvP. As Shroud of Concealment has a 6 minute cooldown, it should not have been usable in Arenas and Rated Battlegrounds.

Professions

  • Enchanting
    • Mark of the Trained Soldier now correctly adds 600 Mastery, as its tooltip indicates.

January 10


Hotfixes

Brawler’s Guild

  • Financial Support buffs should now be cleared between matches.
  • The Prediction Incentives NPCs should no longer state that they are accepting guesses when the guessing game is not enabled.
  • The Prediction Incentives NPCs can now be clicked through players.
  • Johnny Awesome should no longer yell across servers.

Classes

  • Death Knight
    • Reduced the damage dealt by pet abilities Sweeping Claws and Vile Gas by 40% to offset the fact that they now ignore the target’s armor.
    • The damage dealt by Sweeping Claws and Vile Gas is now increased by Dreadblade (Unholy Death Knight Mastery).
  • Priest
  • Call of the Void (Shadow Artifact Trait) will now stop channeling Mind Flay if the target moves out of line of sight of the tentacle.
  • Warlock
  • Affliction Warlocks will no longer enter combat when using Banish on creatures who are not in combat.

Class Halls

  • Players are no longer able to use Artifact Power items while an Artifact that has all 54 points completed is equipped.

Items

  • Wilfred's Sigil of Superior Summoning should now correctly reduce the cooldown of Infernal/Doomguard when a Wild Imp is spawned with the Impending Toom talent. Cooldowns that are over 10 minutes will be reduced to 3 minutes with Impending Doom active.

Player versus Player

  • Fixed an issue where some Paladin Fearless Gladiator’s armor was assigned the wrong faction. If your armor faction is incorrect, log out and then back into of World of Warcraft.
  • All Artifact traits after 34 are now disabled in PvP instances.
  • Ashran
    • Several Wand and Scroll items should once again be usable within Ashran.
  • Priest
  • Psychic Link will now deal 30% of Mind Blast and Void Bolt damage (was 100%).

Quests

  • Resolved an issue where Shar'thos would sometimes not grant credit for his World Quest.
  • During "Test at Sea", the North Fleet Reservists will once again spawn so that you can drop plague vials on them.

For more details on World of Warcraft: Legion, head over to the Legion website.

Hotfixes: February 14” wysłany:

Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Legion. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Additional information about the expansion can be found below.

February 14


Hotfixes

Class

  • Monk
    • Life Cocoon now correctly starts Soothing Mist when cast during the global cooldown.
    • Sheilun's Gift now correctly starts Soothing Mist if the previous cast was Renewing Mist.

Dungeons and Raids

  • The Nighthold
    • Nighthold bosses should always drop Artifact Power.

Player versus Player

  • Dalaran Underbelly
    • The number of players who can be targeted by Screek’s Focused Gust has been reduced.
    • The number of players who can be targeted by Crazed Mage's Playing With Fire has been reduced.
  • Priest
    • Ray of Hope should now continue to affect the target even if the Priest becomes crowd-controlled or is killed during its duration.

February 13


Hotfixes

Class

  • Druid
    • (Guardian) Rage of the Sleeper should no longer be able to damage friendly targets.
  • Hunter
    • Beastial Ferocity can now critically strike.
    • On the Trail can now critically strike.
  • Priest
    • Reaper of Souls no longer incorrectly increases the damage of Shadow Word: Death.
  • Shaman
    • Greater Earth Elemental now correctly pulses Earth Elemental threat to a 15-yard radius.

Player versus Player

  • Shaman
    • The healing of Swelling Waves should no longer be negatively double-penalized by negative healing modifiers such as Mortal Wounds or Dampening.

Quests

  • Corrupted Essence drop rates have been increased for "Essence of Power".

February 9


Hotfixes

Dungeons and Raids

  • The Nighthold
    • Star Augur Etraeus
    • The following abilities’ damage have been lowered by 33%, and scale up to 1.5x their new values for Raid Finder, Normal, and Heroic difficulties:
      • Coronal Ejection
      • Shatter
      • Fel Impact
      • Comet Impact
      • Iceburst
      • Felburst
    • Developers’ notes: These changes are aimed at reducing the difficulty of the Star Augur Etraeus encounter for smaller raid groups, which may have fewer tools to deal with the damage output of these mechanics, without significantly changing anything for large groups.

Holiday

  • All versions of "Crushing the Crown" should now grant the achievement "Dangerous Love."

Player versus Player

  • Monk
    • (Hotfix in testing) Incendiary Brew will no longer be removed after a Breath of Fire cast.
    • (Hotfix in testing) Dragonfire Brew's area of effect now matches Breath of Fire.
    • (Hotfix in testing) Double Barrel now gains the benefit of the Smashed artifact trait.

February 7


Hotfixes

Dungeons and Raids

  • The Nighthold
    • Spellblade Aluriel
      • (Mythic difficulty) Lowered the damage done by Mark of Frost by 20%.
      • (Mythic difficulty) Lowered the damage done by Detonate: Arcane Orb by 10%.
    • Star Augur Etraeus
      • (Mythic difficulty) Increased the initial damage inflicted by Icy and Fel Ejection by roughly 40%, and their periodic damage by 100%.
      • (Mythic difficulty) Reduced the health of Star Augur Etraeus by 5%, and the health of Things That Should Not Be by 45%.
        • Developers’ Note: These changes are aimed at shifting some of the role-specific requirements of the encounter away from damage output in favor of healing, while slightly reducing the overall difficulty of the encounter on Mythic difficulty.

Holiday

  • Players should be able to place Love Fools in battlegrounds, as intended.

Items

  • Legion Legendary items can no longer be destroyed.
    • Developers’ notes: There was a rumor that deleting a Legendary item would increase your chances of receiving a different one. It’s completely false.
  • Priest
    • Unequipping the Blessed Dawnlight Medallion now resets your Insanity to 0.
    • Binding Heal will now properly reduce the cooldown of Holy Word: Serenity while Al’maiesh, the Cord of Hope is equipped.

Player versus Player

  • Warlock
    • Entrenched in Flame will now properly function with Shadowburn.

February 6


Hotfixes

Classes

  • Hunter
    • With the Dire Frenzy talent, the Eagletalon Battlegear Beast Mastery 2-piece bonus should now grant your pet 10% increased damage for 15 seconds. This will not be reflected in the tooltip until Patch 7.2.

Items

  • Artifact Power won from bonus rolls will no longer display for other members of your group.

Player versus Player

  • Shaman
    • Earthbind Totem will no longer take unintended additional damage from player attacks.
    • Spirit Link's mana has been increased to 35% base mana (was 15%).
    • Spirit Link's damage can no longer be mitigated by Absorption effects.
    • Spirit Link's duration has been reduced to 20 seconds.

February 3


Hotfixes

Classes

  • Demon Hunter
    • (Vengeance) Fixed an issue where Sever did not consume the buff from the Blade Turning talent.
  • Rogue
    • A 4% damage increase has been applied to the following Assassination abilities: Deadly Poison, Death from Above, Envenom, Fan of Knives, Garrote, Hemorrhage, Kingsbane, Mutilate, Poisoned Knife, and Rupture.

Chat

  • After a server restart, players will able to use General and Local Defense chat channels in outdoor Broken Shore.

Dungeons and Raids

  • The Nighthold
    • Elisande
      • Brewmaster Monks no longer take damage from Stagger while under the effect of Time Stop.

Player versus Player

  • Assassination Rogue Agility reduced by 5% in PvP situations.

January 31


Hotfixes

Classes

  • Druid
    • Infected Wounds now reduces the movement of targets by 50% (was 30%). The reduction remains at 30% in PvP situations.
  • Mage
    • Frost
    • Brain Freeze procs gained while you already have a Brain Freeze active and unused will now be delayed slightly.
      • Developers’ notes: The delay on the second Brain Freeze will give the Mage time to use the first Brain Freeze proc. For example, the Mage might cast Frostbolt (proc Brain Freeze), then Frostbolt (proc Brain Freeze again), then instant Flurry, then Ice Lance, then Instant Flurry again, then Ice Lance.
    • Ebonbolt now travels slightly slower.
      • Developers’ notes: This allows the guaranteed Brain Freeze proc/instant Flurry cast immediately following it to land first, providing the Winter's Chill buff to that Ebonbolt. For example, the Mage might cast Frostbolt (proc Brain Freeze), then Ebonbolt, and fully use both Brain Freeze procs.
    • The first missile from a Flurry cast should now hit sooner.
      • Developers’ notes: This allows a Frostbolt or Ebonbolt cast immediately before a Brain Freeze Flurry to more consistently benefit from that Flurry's Winter's Chill effect, even if the mage isn’t standing at long range. This allows the Frost Mage who has an active Brain Freeze to cast Frostbolt/Ebonbolt, then an Instant Flurry, then Ice Lance while standing 15+ yards from the target. Previously, the Mage had to be about twice as far away.
  • Priest
    • Atonement will now heal players who are out of line of sight of the Priest.
  • Rogue
    • Agonizing Poison application no longer increases Kingsbane damage by twice the listed amount.
    • Crippling Poison, Pistol Shot, and Nightblade/Night Terrors now reduce the movement of targets by 50% (was 30%). The reduction remains at 30% in PvP situations.

Dungeons and Raids

  • The Nighthold
    • Gul’dan
      • Resolved an issue that could cause Empowered Bonds of Fel to instantly detonate.

Events

  • The mages of the Kirin Tor made some arcane miscalculations when planning their Tavern Crawl.  The Tavern Crawl is cancelled.  Khadgar sends his apologies!

Items

  • Cache of Nightborne Treasures now correctly displays the difficulty it is associated with for non-Normal difficulties.
  • Kil'jaeden's Burning Wish should no longer be castable while Mounted or under the effect of crowd control.

Player versus Player

  • Demon Hunter
    • Rain from Above now provides a brief immunity to stun effects upon activation, rather than removing them.
  • Hunter
    • Mending Bandage will now remove bleed effects on targets other than the Hunter.
  • Monk
    • Xuen summoned by Invoke Xuen, the White Tiger now deals 40% less damage in PvP situations.
    • Hit Combo now grants 1% damage per stack in PvP situations (was 2% per stack).
    • Heavy-Handed Strikes now stuns the target for 3 seconds (was 4 seconds).
  • Priest
    • Holy Ward no longer triggers its cooldown when a crowd control effect is prevented, and instead triggers a cooldown when Holy Ward is cast.

January 30


Hotfixes

Classes

  • Paladin
    • The healing bonus Tyr's Deliverance now shows up on the caster's raid frames.
  • Warlock
    • Fel Imp's Felbolt now correctly does the same damage as Imp's Firebolt.

Companions

  • Lagan is no longer tradeable, and is unique.

Dungeons and Raids

The Nighthold

Krosus

  • The damaging effects of Claw of the Crystalline Scorpid and Arcanogolem Digit should now hit very large creatures like Krosus.

Gul’dan

  • Resolved an issue where players afflicted by Empowered Bonds of Fel would fail to recieve warning text.

Player versus Player

  • Alterac Valley
    • Alterac Ram Collar and Frostwolf Muzzle can be properly used to complete "Empty Stables".
  • Demon Hunter
    • Eye of Leotheras will no longer scale with increased damage, and instead will always deal a maximum of 6% of the targets health in damage each time it procs.
  • Paladin
    • Ultimate Sacrifice will now properly no longer cancel when the Paladin is under 20% health.
    • Ultimate Sacrifice will now be removed from the target if the Paladin dies while active.
  • Priest
    • Vim and Vigor now increases the value of absorption effects.
    • Holy Ward should now properly prevent Cyclone and Imprisonment modified by Detainment.

January 26


Hotfixes

Classes

  • Druid
    • Fixed a bug that caused Ironfur’s duration to be inaccurate when modified by time effects.
  • Monk
    • Dampen Harm will now calculate its damage reduction % based on the size of the hit before Stagger (was after).

Dungeons and Raids

  • The Nighthold
    • High Botanist Tel’arn
      • High Botanist Tel'arn should now correctly obey loot settings on Mythic difficulty.

Items

  • Artifact Power items now have a sell price.
  • Might of Krosus: Fixed a bug that caused Might of Krosus to deal less damage to its targets than intended

January 25


Hotfixes

Achievements

  • "Pillars of Creation" now properly requires the completion of the quest "The Eye of Aman'thul" to satisfy the appropriate criteria.

Classes

  • Druid
    • Soul of the Forest will maintain its damage increase at 1, 2, and 3 stacks of Lunar and Solar Empowerments.
  • Monk
    • Fixed a bug where Storm, Earth, and Fire clones would stop using abilities after their target died.

Dungeons and Raids

  • Maw of Souls
    • Resolved an issue that caused the visual for Six Pound Barrel cast by Waterlogged Soul Guards to be smaller than intended.
  • The Nighthold
    • Spellblade Aluriel
      • Spellblade Aluriel's Fiery Enchantments should no longer gain Bound in Flame on Raid Finder and Normal difficulties.

Items

  • Might of Krosus: Fixed an issue where Might of Krosus would not split its damage among affected targets.

Player versus Player

  • Druid
    • Sharpened Claws does not cause Thrash to cost 15 Rage.

Quests

  • Fixed an issue where the Eye of Gul'dan would sometimes not be able to be looted after killing Gul'dan in Nighthold for players on the quest “Nighthold: Darkness Calls”.

January 24


 Hotfixes

Classes

  • Monk
    • Essence Font's periodic effect can now correctly critical heal.
  • Rogue
    • Shadow Dance should no longer sometimes consume a charge but fail to trigger.

Dungeons and Raids

  • Mythic Keystone Dungeons
    • Players who complete a Mythic Keystone dungeon at level 13, 14, or 15 will receive items of the following item levels from the chest at the end of the dungeon:
      • Mythic 13 – 875
      • Mythic 14 – 880
      • Mythic 15 – 885
    • Items from the weekly Grand Challenger's Bounty will be of the following item levels:
      • Mythic 13 – 890
      • Mythic 14 – 895
      • Mythic 15 – 900

Items

  • Aluriel's Mirror: Healing-over-time effectiveness increased by 140%. Area of effect healing detonation effectiveness reduced by 35%.
    • Developers’ Notes: Aluriel’s Mirror’s detonation effect is strong when it activates, but hard to rely on. We’re increasing the heal-over-time effect significantly to improve the up-front value of this trinket, and reducing the detonation effect slightly to compensate.
  • Animated Exoskeleton: Absorb amount increased by 33%.
  • Arcanogolem Digit: Damage increased by 30%.
  • Claw of the Crystalline Scorpid: Damage increased by 30%.
  • Convergence of Fates:
    • (Frost Death Knight) Proc rate increased by 10% with Empower Rune Weapon, decreased by 23% with Hungering Rune Weapon.
    • (Unholy Death Knight) Proc rate increased by 68% with Summon Gargoyle, and no change with Dark Arbiter.
    • (Feral Druid) Fixed a bug that prevented Incarnation from working properly with Convergence, and no change with Berserk.
    • (Windwalker Monk) Proc rate decreased by 62% with Storm, Earth, and Fire, and decreased by 75% with Serenity.
    • (Retribution Paladin) Proc rate increased by 250% with Avenging Wrath, and increased by 25% with Crusade.
  • Draught of Souls: The Use effect of this trinket now respects the global cooldown. The damage of this trinket is now reduced by 30% for Unholy Death Knights (was reduced by 40%).
    • Developers’ Notes: Since Draught of Souls deals Shadow Damage, it’s increased by Unholy’s Mastery, which means we needed to reduce its base damage to keep its overall value similar to other classes. It’s currently a little too low, however, so we’re increasing the damage it deals for Unholy.
  • Entwined Elemental Foci: The amount of Critical Strike, Mastery, and Haste granted by this item has been increased by 5%.
  • Etraeus' Celestial Map: The amount of Critical Strike, Mastery, and Haste granted by this item has been increased by 5%.
  • Fury of the Burning Sky: Damage increased by 40%.
  • Icon of Rot: Damage increased by 40%.
  • Might of Krosus: Damage reduced by 25%, but is now always a critical strike. Also, fixed a bug where the cooldown was incorrectly being reduced if Might of Krosus damaged at least 3 targets. The tooltip for Might of Krosus will display the amount of damage that will result from the critical hit, not the base damage.
  • Perfectly Preserved Cake: Absorb amount increased by 140%.
  • Pharamere's Forbidden Grimoire: Damage increased by 85%.
  • Star Gate: Damage increased by 30%.

Player versus Player

  • Druid
    • Guardian Druids now have 5% less Agility in PvP.
  • Hunter
    • Survival Hunters now have 7.5% less Agility in PvP.
  • Paladin
    • Protection Paladins now have 5% less Strength in PvP.
    • Hand of the Protector and Light of the Protector now heal for 35% less in PvP situations (was 15% less).
  • Priest
    • Vampiric Touch now deals 10% less damage in PvP situations (was 25% less).
  • Shaman
    • Elemental
      • Icefury and Icefury Overload's damage is reduced by 35% in PvP situations.
      • Icefury now increases the damage of Frost Shock by 300% in PvP situations.
      • Elemental Blast and Elemental Blast Overload's damage is reduced by 15% in PvP situations.
      • Damage to pets and guardians will no longer contribute to Lightning Rod damage in Arenas and Battlegrounds.
    • Enhancement
      • Windfury can no longer be activated by Windfury Totem’s Windfury.

January 23


Hotfixes

Classes

[All class changes below will take effect with weekly realm restarts in each region.]

  • Druid
    • Feral
      • Increased the damage of most Feral spells and abilities by 8% (Ashamane's Frenzy, Brutal Slash, Ferocious Bite, Maim, Moonfire, Rake, Shred, Swipe, Thrash, Rip).
        • Developers’ Notes: Feral's playstyle feels good, but isn't putting up the numbers that it should be, so we're giving them an across-the-board damage buff.
  • Hunter
    • Combat Experience (Pet Passive) now increases the damage of primary pets by 60% (was 50%).
      • Developers’ Notes: This is primarily a damage buff to Beast Mastery, but will have a tiny benefit to Survival and occasionally Marksmanship as well.
    • Marksmanship
      • Arcane Shot now generates 8 Focus (was 5).
      • Multi-Shot now generates 3 Focus per target hit (was 2).
      • Sidewinders damage increased by 33%.
        • Developers’ Notes: Marksmanship has given a lot of feedback that the rotation often winds up casting too many consecutive Focus generators.  We are making two changes: first, helping avoid that problem by increasing the Focus generation of Arcane Shot and Multi-Shot. Second, making it more attractive to use Sidewinders in more situations, for players who prefer the pacing of the rotation with that talent.
  • Mage
    • Arcane
      • Increased the damage of most Arcane spells and abilities by 8% (Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Nether Tempest, Supernova).
      • Overpowered now increases the damage and mana cost bonuses of Arcane Power to 60% (was 70%).
      • Amplification now increases Arcane Missiles damage by 12% (was 15%).
        • Developers’ Notes: Arcane has been doing well in Patch 7.1.5, but its numbers are lacking a bit. We're giving them an across-the-board damage buff, but tempering that with small reductions to a couple of new talents that are proving to be too strong.
    • Fire
      • Increased the damage of most Fire spells and abilities by 3% (Blast Wave, Cinderstorm, Dragon's Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Living Bomb, Meteor, Phoenix Flames, Pyroblast, Scorch).
      • Pyroblast mana cost reduced by 20%.
      • Flamestrike mana cost reduced by 17%.
        • Developers’ Notes: Under certain circumstances, it was possible for Fire to run out of mana. It's only intended that mana is a constraint on Fire's utility, not its damage.
    • Frost
      • Increased the damage of most Frost spells and abilities by 4% (Ebonbolt, Blizzard, Cone of Cold, Flurry, Frost Bomb, Frostbolt, Frozen Orb, Ice Lance, Ice Nova, Waterbolt, Ray of Frost, Water Jet).
      • Comet Storm damage increased by 30%.
      • Flurry now fires its missiles faster.
        • Developers’ Notes: Comet Storm is failing to live up to expectations, so we're buffing its damage. The Flurry change will help Flurry feel more responsive, while simultaneously solving a potential issue where Winter's Chill could apply to two Ice Lances (instead of just one, as intended) at extremely high Haste levels.
  • Monk
    • Brewmaster
      • Keg Smash damage increased by 10%, and it no longer deals reduced damage to 6+ targets.
      • Breath of Fire damage increased 11%.
        • Developers’ Notes: Brewmasters could use a bit of help on damage, especially in AoE.
  • Paladin
    • Retribution
      • Crusade now increases damage and Haste by 3% per stack (was 3.5%).
      • Blade of Justice damage increased by 20%, unchanged in PvP.
        • Developers’ Notes: Retribution's total damage is looking quite strong in 7.1.5, which is fine on its own. However, how that damage is delivered matters quite a bit as well. We've been seeing more and more than Paladins find that the optimal way to maximize their performance is to focus everything they can on boosting their damage during Crusade. This creates a number of problems, including: Crusade feels mandatory, your damage feels very unrewarding outside of Crusade, trinkets and artifact traits are viewed as either amazing or terrible based on whether they synergize with Crusade, and others.
        • As such, we're going to tone down Crusade, and compensate with a buff to Blade of Justice. For those that had maximized Crusade to an extreme degree, this may result in a small overall nerf – this is intended. This change also helps prevent Divine Hammer from being too dominant in single-target situations.
  • Warlock
    • Destruction
      • Chaos Bolt damage increased by 9%.
      • Rain of Fire damage increased by 30%.
      • Cataclysm damage increased by 29%.
        • Developers’ Notes: Destruction's damage isn't as high as it should be. In particular, some of its spells that should feel the most rewarding aren't hitting hard enough, especially in AoE situations. We're buffing the damage of those spells.

Dungeons and Raids

  • Fixed a bug where some Warlords dungeon bosses were not always dropping loot.
  • The Windwalker Monk Vestments of Enveloped Dissonance 2-piece bonus and the Restoration Druid Garb of the Astral Warden 4-piece bonus should now scale down correctly in Timewalking dungeons.
  • Siege of Orgrimmar
    • Fixed a bug where Garrosh Hellscream would not drop loot on Raid Finder difficulty.
  • The Nighthold
    • High Botanist Tel’arn
      • High Botanist Tel’arn now takes more time between using abilities on Normal difficulty.
    • Gul’dan
      • Resolved an issue where Resonant Barrier would fail to apply its effects if the player was under the effects of immunities.
      • Resolved an issue where the Essence of Aman'thul abilities would disappear from players when using an immunity effect.

Items

  • Windwalker Monks who unequip the Vestments of Enveloped Dissonance should no longer gain the 4-piece bonus.
  • Feretory of Souls should no longer be activated by a spell that did not complete casting.

Player versus Player

  • [After realm maintenance in each region.] All Artifact Power rewards from Rated PvP have been substantially increased.
    • Note: The PvP UI will not properly reflect the amount of Artifact Power that will be rewarded until a future patch.
  • [After realm maintenance in each region.] Season 19 Achievements that should not have been granted have been correctly removed.
  • You can no longer target a flag carrier with Guardian of the Forgotten Queen.
  • Demon Hunter
    • Eye of Leotheras will no longer scale with increased damage, and instead will always deal a maximum of 6% of the target’s health in damage each time it activates.
  • Mage
    • Ray of Frost cannot be channeled if the Mage is interrupted and locked out of the Frost School, as intended.
  • Warlock
    • Cremation now correctly only applies the damage-over-time effect of Immolate. Cremation no longer allows Havoc to spread Immolate to a target who is out of line of sight of the Warlock when Incinerate or Immolate are cast.

Professions

  • Archaeology
    • The Nor'danil Wellspring digsite is no longer displayed in the middle of the ocean.

Quests

  • Players on the quest "Fate of the Nightborne" will no longer be sent into a separate phase of the Nighthold until they have spoken to Oculeth to begin the quest.
  • Felsworn Defilers now spawn in more locations during “The Felsworn Must Fall”.

January 18


Hotfixes

Brawler’s Guild

  • Players that queue with a challenge card should reliably fight the creature on their challenge card after losing a rumble.
  • Carl's lava waves should no longer damage players outside of the Brawler's Guild arena.
  • During the G.G. Engineering challenge, the Shielded damage reduction buff is now immediately removed from Max Megablast or Bo Bobble when the active Shield Generator they are standing near is destroyed.
  • The Brawler's Potion of Prolonged Power should now share a cooldown with other potions that increase damage.
  • Strange Thing's uninterruptible casts should not be interruptible by any means.
  • Strange Thing’s debuffs can no longer be dispelled by players.

Classes

  • Hunter
    • Flanking Strike can correctly be used at level 12 when it is learned.

Class Halls

  • Fixed a bug that prevented some players from queueing Artifact Knowledge Research Work Orders.

Dungeons and Raids

  • Fixed a bug where Mists of Pandaria dungeon items were dropping with an incorrect level requirement.

Items

  • (Frost Mage) Zann'esu Journey: should no longer sometimes increase the damage of Blizzard after the item is unequipped.
  • Convergence of Fates: now activates 70% less often for Retribution Paladins (other specs unaffected).
  • (Demonology Warlock) Feretory of Souls: can now generate a Soul Shard when the Warlock casts Demonbolt, Hand of Gul’dan, Implosion, or Shadowflame.
  • Whispers in the Dark: casting speed increase has been reduced by 15%.
  • Spontaneous Appendages: the damage done by the spontaneous appendages generated by Spontaneous Appendages has been increased by 65%.

Legion Companion App

  • Added notifications for Android.

Player versus Player

  • Stamina increased by 10% for all specs.
  • Primary stat (Strength/Agility/Intellect) decreased by 5% for all non-healing specs.
  • Damage reduced by 5% for all healing specs (Restoration Druid, Mistweaver Monk, Holy Paladin, Discipline Priest, Holy Priest, and Restoration Shaman).
  • Players can no longer interact with flags in Arathi Basin when Greater Fade is active.
  • Druid
    • Balance
      • Echoing Stars now deals 25% less damage to players.
      • Starfall now deals 25% less damage to players.

Professions

  • Archaeology
    • The "Headmaster/Headmistress" title should now be correctly rewarded when Elya Azuremoon is defeated during the Nar'thalas event.

Quests

  • Margaux will now reliably reappear where players pick up the quest "Where It's Made: Arcwine", if she despawns at any point during the quest.

January 17


Hotfixes

Brawler’s Guild

  • Last season's Brawler's Guild passes have been removed from the Black Market Auction House.
  • Players who reach rank 8 in Brawler's Guild should now reliably receive the "Brawler" title.

Dungeons and Raids

  • Emerald Nightmare
    • Mythic Emerald Nightmare now allows cross-realm raid groups.
    • The Premade Group Finder now supports forming and searching for Mythic Emerald Nightmare groups.
  • Karazhan
    • Druids can now ride a Rodent of Unusual Size while shapeshifted.

Professions

  • Inscription
    • The crafting costs for Tome of the Tranquil Mind and Codex of the Tranquil Mind have been significantly reduced.
    • The Glyph of the Inquisitor's Eye will no longer disappear after the player logs out and back in.

Classes

  • Death Knight
  • Blood
    • Blooddrinker damage reduced by 40% (unchanged in PvP).
  • Demon Hunter
    • Havoc
      • Annihilation, Blade Dance, Chaos Nova, Chaos Strike, Death Sweep, Demon Blades, Demon’s Bite, Eye Beam, Fel Barrage, Fel Eruption, Fel Rush, Fury of the Illidari, Metamorphosis, and Throw Glaive damage reduced by 2%.
      • Chaos Blades now increases autoattack damage by 150% (was 200%).
      • Eye Beam now only extends the duration of Metamorphosis once, with the Demonic talent.
      • Fel Mastery now grants 30 Fury (was 25).
  • Druid
    • Fixed a bug where Lunar Beam was still partially on the global cooldown. It is now fully off the global cooldown.
  • Hunter
    • Beast Mastery
      • Cobra Shot damage increased by 46%.
      • Chimaera Shot damage increased by 10%.
      • Barrage damage increased by 10%.
      • Kill Command damage increased by 10%.
    • Marksmanship
      • Aimed Shot, Arcane Shot, Barrage, Black Arrow, Bursting Shot, Marked Shot, Multi-shot, Murder of Crows, Piercing Shot, Sidewinders, Volley, and Windburst damage increased by 8%.
    • Survival
      • Carve, Flanking Strike, Explosive Trap direct damage, Flanking Strike, Mongoose Bite, Raptor Strike damage increased by 7%.
      • Explosive Trap damage over time, Lacerate, and Serpent Sting damage increased by 12%.
      • Caltrops damage reduced by 10%.
      • On the Trail damage increased by 36%.
  • Mage
    • Fire
      • Flame Patch damage reduced by 17%.
    • Frost
      • Ray of Frost damage increased by 12%.
  • Monk
    • Windwalker
      • Rushing Jade Wind now applies Mark of the Crane to 4 targets (was 5).
  • Paladin
    • Retribution
      • Execution Sentence damage reduced by 15%.
  • Priest
    • Discipline
      • Trinkets that deal single-target damage now deal 45% of normal damage (was 40%).
      • Trinkets that deal multi-target damage now deal 35% of normal damage (was 25%).
    • Shadow
      • Mind Blast, Mind Flay, Shadow Crash, Shadow Word: Death, Shadow Word: Void, Shadowy Apparition, Void Bolt, Void Torrent, and Void Eruption damage reduced by 4%.
      • Shadow Word: Pain damage reduced by 11%.
      • Vampiric Touch damage reduced by 14%.
  • Rogue
    • Assassination
      • Agonizing Poison increases damage by 3.5% per stack (was 4%).
  • Shaman
    • Elemental
      • Lightning Bolt damage increased by 9%.
    • Enhancement
      • Crash Lightning, Flametongue, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Windfury, and Windsong damage increased by 4%.
      • Hailstorm damage increased by 29%.
      • Boulderfist damage increased by 15%.
      • Fury of Air damage reduced by 12%.
      • Doom Vortex damage increased by 33%.
  • Warlock
    • Affliction
      • Agony now has its full chance to generate a Soul Shard on Soul Effigy (was 55% of normal chance).
      • Malefic Grasp now increases the damage of damage over time effects by 70% (was 80%).
    • Demonology
      • Shadowbolt damage increased by 42%.
      • Demonbolt damage increased by 42%, but its damage is now increased by 10% per active demon (was 18%).
  • Warrior
    • Protection
      • Charge, Devastate, Devastator, Heroic Throw, Ravager, Shield Slam, Victory Rush, and Deep Wounds damage reduced by 5%.
      • Revenge and Thunder Clap damage reduced by 14%.

Items

  • Kiljaeden’s Burning Wish: Damage increased by 55%.
  • Paladin
    • Chain of Thrayn: Damage bonus reduced from 20% to 10%.
  • Priest
    • Anund’s Seared Shackles’ stacks now clear on successful Void Bolt cast (was when Void Bolt deals damage).
    • Mother Shahraz’s Seduction: Stacks of Voidform gained when entering Voidform reduced to 3 (was 5).
    • Zeks Exterminatus: Damage bonus increased to 100% (was 25%).
  • Rogue
    • Duskwalker Footpads: Energy needed per 1 second of cooldown reduction for Vendetta increased to 65 (was 50).

Player versus Player

  • Many of the PvP changes below are still in-testing and will be applied to the live game as soon as they are ready.
  • Death Knight
    • Frost
      • Frost Death Knight PvP template Strength reduced to 75% (was 80%).
      • Frost Death Knight PvP template Mastery reduced to 25% (was 100%), Haste has been increased to 150% (was 100%), and Critical Strike increased to 125% (was 100%)
      • Breath of Sindragosa's damage is reduced by 40% in PvP.
      • Chill Streak's damage and timing has changed to allow more counterplay from the enemy team:
        • Chill Streak now deals 3% of the target's health in damage (was 8%).
        • Chill Streak now bounces 9 times (was 5).
        • Chill Streak will now bounce to a target within 8 yards (was 15 yards).
        • Chill Streak now has a slightly longer delay before bouncing.
      • Frozen Center's root now breaks on damage caused by effects other than Frost Fever and Remorseless Winter.
      • Tundra Stalker's bonus Frost Strike damage on snared targets is now 15% (was 25%).
  • Demon Hunter
    • Havoc Demon Hunters’ PvP template Agility has been reduced to 80% (was 85%).
  • Druid
    • You can no longer stack Ferocious Wound on targets.
    • Balance Druids’ PvP template Mastery has been reduced to 25% (was 100%), Haste increased to 125% (was 100%), Versatility increased to 125% (was 100%), and Critical Strike increased to 125% (was 100%).
    • Feral Druids’ PvP template Agility has been reduced to 90% (was 100%).
    • Guardian
      • Intimidating Roar now has diminishing returns in the Disorient category (was the Incapacitate category).
      • Overrun now has diminishing returns in the Stun category.
      • Overrun's cooldown has been increased to 25 seconds.
      • Sharpened Claws now increases the damage of Swipe and Thrash by 50% (was 100%).
  • Mage
    • Arcane
      • Arcane Mages’ PvP template Master has been reduced to 25% (was 100%), Versatility increased to 100% (was 50%), and Critical Strike increased to 125% (was 100%).
      • Arcane Blast now deals normal damage in PvP situations (was an additional 5%).
      • Overpowered increases the damage of Arcane Power to 45% in PvP (was 70%).
      • Unstable Magic deals 30% additional Arcane Blast damage in PvP (was 50%). Unchanged for Fire and Frost Mages.
    • Fire
      • World in Flames now reduces the cast time of Flamestrike by 1.25 seconds (was 2 seconds).
      • World in Flames now increases the damage of Flamestrike by 20% (was 30%).
      • Flamestrike now deals 90% damage in PvP situations (was 100%).
      • Meteor now deals 70% damage in PvP (was 100%).
    • Frost
      • Damage caused by Chilled to the Bone no longer breaks crowd control effects.
      • Chilled to the Bone's damage has been increased by 250%.
      • Concentrated Coolness now increases the damage of Frozen Orb by 250%.
      • Burst of Cold now increases the damage of Cone of Cold by 800%.
  • Priest
    • Shadow
      • The damage of Vampiric Touch is reduced by 25% in PvP situations.
  • Warlock
    • Affliction
      • Curse of Shadows increases magical damage over time effects by 20% (was 30%).
      • Death's Embrace increases Corruption, Unstable Affliction, and Agony damage by 50% (was 100%).
      • Endless Affliction increases the duration of Unstable Affliction by 3 seconds (was 4).
      • Rot and Decay now only increases the duration of the Unstable Affliction with the shortest remaining duration.
    • Destruction
      • Chaos Bolt deals normal damage in PvP situations (was an additional 10% damage).
      • Focused Chaos now increases Chaos Bolt damage by 75% (was 100%).
      • Firestone now grants an additional 75% Critical Strike (was 100%).
  • Warrior
    • Disarm's duration has been reduced to 6 seconds, down from 8.
    • Arms
      • Sharpen Blade reduces healing taken by 50%, down from 70%.
      • Fixed an issue where the damage reduction of Duel was not applying to targets correctly.
    • Fury
      • Death Wish now stacks up to 10 times, down from 15
    • Protection
      • Protection Warriors' PvP template Strength has been reduced to 95% (was 100%).

January 13


Hotfixes

Brawler’s Guild

  • Strange Thing is now immune to knockback.
  • Fixed a bug preventing the Thwack U encounter from ending properly.

Classes

  • Demon Hunter
    • Metamorphosis (Vengeance) will properly reset its cooldown after a raid encounter ends
  • Hunter
    • Ranger’s Net will no longer proc Sephuz's Secret on a target that is immune to Roots.
  • Mage
    • Fixed the animation for Cold Snap.
    • Fixed a bug where Flurry's missiles were all launching at the same time, making it difficult to take advantage of Winter's Chill with a follow-up Ice Lance.
  • Shaman
    • Lava Lash will no longer incorrectly activate Windfury
  • Warlock
    • Impending Doom will now cause Doom to tick more often in addition to reducing its duration

Dungeons and Raids

  • The Sunwell
    • Burn cannot be taken outside of the instance.

Items

  • Using the reusable shoulder enchant, Boon of the Nether, should cause the item it is used on to become Soulbound.
  • The Ensemble: Tyrannical Gladiator's Ringmail Armor should now grant Horde Shaman the correct appearances.

Player versus Player

  • Demon Hunter
    • Mana Break now deals 5% of the target's health in damage base, up to 25% if they have 0% remaining mana.
    • First Blood's additional damage in PvP situations has been reduced to 100% additional damage (was 200%).
    • Fury of the Illidari deals 30% less damage in PvP situations.  This also reduces the amount of damage that Rage of the Illidari will deal to targets.
    • The additional auto-attack damage of Chaos Blades in PvP situations has been reduced to 150% additional damage (was 200%).

Professions

  • Enchanting
    • All three ranks of Mark of the Trained Soldier should now be categorized together.

January 11


Hotfixes

Classes

  • Demon Hunter
    • Vengeance Demon Hunter's Metamorphosis bonus to Armor no longer affects temporary Armor such as Unbending Potion.
  • Druid
    • Fixed a bug where Travel Form was not granting its full intended movement speed.
  • Hunter
    • Fixed a bug where sometimes Stomp would not hit the target.
  • Mage
    • Ray of Frost is now correctly modified by the Frigid Winds talent.
    • Splitting Ice will now cause Ice Lance to damage a secondary target even if the target is more than 40 yards away from the Mage.
    • Winter's Chill will apply to targets of Flurry even if the caster is facing away from the target at the time.
  • Monk
    • Fixed a bug where Chi Orbit and Crosswinds were doing incorrect damage while Storm, Earth, and Fire was active.
  • Priest
    • Flash Heal will no longer consume 2 charges of Surge of Light if you have Trail of Light talented.

Dungeons and Raids

  • Trial of Valor
    • Helya
      • Resolved an issue that was causing too many Decaying Minions to spawn in phase 3 on Mythic difficulty.

Player versus Player

  • Priest
    • Grace now properly increases the absorption of Power Word: Shield and Clarity of Will while the Priest has Trinity.
  • Rogue
    • Shroud of Concealment cannot be used during Arenas or Rated Battlegrounds.
      • Developers' Note: We generally do not allow abilities with cooldowns over 5 minutes to be used in rated PvP. As Shroud of Concealment has a 6 minute cooldown, it should not have been usable in Arenas and Rated Battlegrounds.

Professions

  • Enchanting
    • Mark of the Trained Soldier now correctly adds 600 Mastery, as its tooltip indicates.

January 10


Hotfixes

Brawler’s Guild

  • Financial Support buffs should now be cleared between matches.
  • The Prediction Incentives NPCs should no longer state that they are accepting guesses when the guessing game is not enabled.
  • The Prediction Incentives NPCs can now be clicked through players.
  • Johnny Awesome should no longer yell across servers.

Classes

  • Death Knight
    • Reduced the damage dealt by pet abilities Sweeping Claws and Vile Gas by 40% to offset the fact that they now ignore the target’s armor.
    • The damage dealt by Sweeping Claws and Vile Gas is now increased by Dreadblade (Unholy Death Knight Mastery).
  • Priest
  • Call of the Void (Shadow Artifact Trait) will now stop channeling Mind Flay if the target moves out of line of sight of the tentacle.
  • Warlock
  • Affliction Warlocks will no longer enter combat when using Banish on creatures who are not in combat.

Class Halls

  • Players are no longer able to use Artifact Power items while an Artifact that has all 54 points completed is equipped.

Items

  • Wilfred's Sigil of Superior Summoning should now correctly reduce the cooldown of Infernal/Doomguard when a Wild Imp is spawned with the Impending Toom talent. Cooldowns that are over 10 minutes will be reduced to 3 minutes with Impending Doom active.

Player versus Player

  • Fixed an issue where some Paladin Fearless Gladiator’s armor was assigned the wrong faction. If your armor faction is incorrect, log out and then back into of World of Warcraft.
  • All Artifact traits after 34 are now disabled in PvP instances.
  • Ashran
    • Several Wand and Scroll items should once again be usable within Ashran.
  • Priest
  • Psychic Link will now deal 30% of Mind Blast and Void Bolt damage (was 100%).

Quests

  • Resolved an issue where Shar'thos would sometimes not grant credit for his World Quest.
  • During "Test at Sea", the North Fleet Reservists will once again spawn so that you can drop plague vials on them.

For more details on World of Warcraft: Legion, head over to the Legion website.

Hotfixes: February 14” wysłany:

Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Legion. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Additional information about the expansion can be found below.

February 14


Hotfixes

Class

  • Monk
    • Life Cocoon now correctly starts Soothing Mist when cast during the global cooldown.
    • Sheilun's Gift now correctly starts Soothing Mist if the previous cast was Renewing Mist.

Dungeons and Raids

  • The Nighthold
    • Nighthold bosses should always drop Artifact Power.

Player versus Player

  • Dalaran Underbelly
    • The number of players who can be targeted by Screek’s Focused Gust has been reduced.
    • The number of players who can be targeted by Crazed Mage's Playing With Fire has been reduced.
  • Priest
    • Ray of Hope should now continue to affect the target even if the Priest becomes crowd-controlled or is killed during its duration.

February 13


Hotfixes

Class

  • Druid
    • (Guardian) Rage of the Sleeper should no longer be able to damage friendly targets.
  • Hunter
    • Beastial Ferocity can now critically strike.
    • On the Trail can now critically strike.
  • Priest
    • Reaper of Souls no longer incorrectly increases the damage of Shadow Word: Death.
  • Shaman
    • Greater Earth Elemental now correctly pulses Earth Elemental threat to a 15-yard radius.

Player versus Player

  • Shaman
    • The healing of Swelling Waves should no longer be negatively double-penalized by negative healing modifiers such as Mortal Wounds or Dampening.

Quests

  • Corrupted Essence drop rates have been increased for "Essence of Power".

February 9


Hotfixes

Dungeons and Raids

  • The Nighthold
    • Star Augur Etraeus
    • The following abilities’ damage have been lowered by 33%, and scale up to 1.5x their new values for Raid Finder, Normal, and Heroic difficulties:
      • Coronal Ejection
      • Shatter
      • Fel Impact
      • Comet Impact
      • Iceburst
      • Felburst
    • Developers’ notes: These changes are aimed at reducing the difficulty of the Star Augur Etraeus encounter for smaller raid groups, which may have fewer tools to deal with the damage output of these mechanics, without significantly changing anything for large groups.

Holiday

  • All versions of "Crushing the Crown" should now grant the achievement "Dangerous Love."

Player versus Player

  • Monk
    • (Hotfix in testing) Incendiary Brew will no longer be removed after a Breath of Fire cast.
    • (Hotfix in testing) Dragonfire Brew's area of effect now matches Breath of Fire.
    • (Hotfix in testing) Double Barrel now gains the benefit of the Smashed artifact trait.

February 7


Hotfixes

Dungeons and Raids

  • The Nighthold
    • Spellblade Aluriel
      • (Mythic difficulty) Lowered the damage done by Mark of Frost by 20%.
      • (Mythic difficulty) Lowered the damage done by Detonate: Arcane Orb by 10%.
    • Star Augur Etraeus
      • (Mythic difficulty) Increased the initial damage inflicted by Icy and Fel Ejection by roughly 40%, and their periodic damage by 100%.
      • (Mythic difficulty) Reduced the health of Star Augur Etraeus by 5%, and the health of Things That Should Not Be by 45%.
        • Developers’ Note: These changes are aimed at shifting some of the role-specific requirements of the encounter away from damage output in favor of healing, while slightly reducing the overall difficulty of the encounter on Mythic difficulty.

Holiday

  • Players should be able to place Love Fools in battlegrounds, as intended.

Items

  • Legion Legendary items can no longer be destroyed.
    • Developers’ notes: There was a rumor that deleting a Legendary item would increase your chances of receiving a different one. It’s completely false.
  • Priest
    • Unequipping the Blessed Dawnlight Medallion now resets your Insanity to 0.
    • Binding Heal will now properly reduce the cooldown of Holy Word: Serenity while Al’maiesh, the Cord of Hope is equipped.

Player versus Player

  • Warlock
    • Entrenched in Flame will now properly function with Shadowburn.

February 6


Hotfixes

Classes

  • Hunter
    • With the Dire Frenzy talent, the Eagletalon Battlegear Beast Mastery 2-piece bonus should now grant your pet 10% increased damage for 15 seconds. This will not be reflected in the tooltip until Patch 7.2.

Items

  • Artifact Power won from bonus rolls will no longer display for other members of your group.

Player versus Player

  • Shaman
    • Earthbind Totem will no longer take unintended additional damage from player attacks.
    • Spirit Link's mana has been increased to 35% base mana (was 15%).
    • Spirit Link's damage can no longer be mitigated by Absorption effects.
    • Spirit Link's duration has been reduced to 20 seconds.

February 3


Hotfixes

Classes

  • Demon Hunter
    • (Vengeance) Fixed an issue where Sever did not consume the buff from the Blade Turning talent.
  • Rogue
    • A 4% damage increase has been applied to the following Assassination abilities: Deadly Poison, Death from Above, Envenom, Fan of Knives, Garrote, Hemorrhage, Kingsbane, Mutilate, Poisoned Knife, and Rupture.

Chat

  • After a server restart, players will able to use General and Local Defense chat channels in outdoor Broken Shore.

Dungeons and Raids

  • The Nighthold
    • Elisande
      • Brewmaster Monks no longer take damage from Stagger while under the effect of Time Stop.

Player versus Player

  • Assassination Rogue Agility reduced by 5% in PvP situations.

January 31


Hotfixes

Classes

  • Druid
    • Infected Wounds now reduces the movement of targets by 50% (was 30%). The reduction remains at 30% in PvP situations.
  • Mage
    • Frost
    • Brain Freeze procs gained while you already have a Brain Freeze active and unused will now be delayed slightly.
      • Developers’ notes: The delay on the second Brain Freeze will give the Mage time to use the first Brain Freeze proc. For example, the Mage might cast Frostbolt (proc Brain Freeze), then Frostbolt (proc Brain Freeze again), then instant Flurry, then Ice Lance, then Instant Flurry again, then Ice Lance.
    • Ebonbolt now travels slightly slower.
      • Developers’ notes: This allows the guaranteed Brain Freeze proc/instant Flurry cast immediately following it to land first, providing the Winter's Chill buff to that Ebonbolt. For example, the Mage might cast Frostbolt (proc Brain Freeze), then Ebonbolt, and fully use both Brain Freeze procs.
    • The first missile from a Flurry cast should now hit sooner.
      • Developers’ notes: This allows a Frostbolt or Ebonbolt cast immediately before a Brain Freeze Flurry to more consistently benefit from that Flurry's Winter's Chill effect, even if the mage isn’t standing at long range. This allows the Frost Mage who has an active Brain Freeze to cast Frostbolt/Ebonbolt, then an Instant Flurry, then Ice Lance while standing 15+ yards from the target. Previously, the Mage had to be about twice as far away.
  • Priest
    • Atonement will now heal players who are out of line of sight of the Priest.
  • Rogue
    • Agonizing Poison application no longer increases Kingsbane damage by twice the listed amount.
    • Crippling Poison, Pistol Shot, and Nightblade/Night Terrors now reduce the movement of targets by 50% (was 30%). The reduction remains at 30% in PvP situations.

Dungeons and Raids

  • The Nighthold
    • Gul’dan
      • Resolved an issue that could cause Empowered Bonds of Fel to instantly detonate.

Events

  • The mages of the Kirin Tor made some arcane miscalculations when planning their Tavern Crawl.  The Tavern Crawl is cancelled.  Khadgar sends his apologies!

Items

  • Cache of Nightborne Treasures now correctly displays the difficulty it is associated with for non-Normal difficulties.
  • Kil'jaeden's Burning Wish should no longer be castable while Mounted or under the effect of crowd control.

Player versus Player

  • Demon Hunter
    • Rain from Above now provides a brief immunity to stun effects upon activation, rather than removing them.
  • Hunter
    • Mending Bandage will now remove bleed effects on targets other than the Hunter.
  • Monk
    • Xuen summoned by Invoke Xuen, the White Tiger now deals 40% less damage in PvP situations.
    • Hit Combo now grants 1% damage per stack in PvP situations (was 2% per stack).
    • Heavy-Handed Strikes now stuns the target for 3 seconds (was 4 seconds).
  • Priest
    • Holy Ward no longer triggers its cooldown when a crowd control effect is prevented, and instead triggers a cooldown when Holy Ward is cast.

January 30


Hotfixes

Classes

  • Paladin
    • The healing bonus Tyr's Deliverance now shows up on the caster's raid frames.
  • Warlock
    • Fel Imp's Felbolt now correctly does the same damage as Imp's Firebolt.

Companions

  • Lagan is no longer tradeable, and is unique.

Dungeons and Raids

The Nighthold

Krosus

  • The damaging effects of Claw of the Crystalline Scorpid and Arcanogolem Digit should now hit very large creatures like Krosus.

Gul’dan

  • Resolved an issue where players afflicted by Empowered Bonds of Fel would fail to recieve warning text.

Player versus Player

  • Alterac Valley
    • Alterac Ram Collar and Frostwolf Muzzle can be properly used to complete "Empty Stables".
  • Demon Hunter
    • Eye of Leotheras will no longer scale with increased damage, and instead will always deal a maximum of 6% of the targets health in damage each time it procs.
  • Paladin
    • Ultimate Sacrifice will now properly no longer cancel when the Paladin is under 20% health.
    • Ultimate Sacrifice will now be removed from the target if the Paladin dies while active.
  • Priest
    • Vim and Vigor now increases the value of absorption effects.
    • Holy Ward should now properly prevent Cyclone and Imprisonment modified by Detainment.

January 26


Hotfixes

Classes

  • Druid
    • Fixed a bug that caused Ironfur’s duration to be inaccurate when modified by time effects.
  • Monk
    • Dampen Harm will now calculate its damage reduction % based on the size of the hit before Stagger (was after).

Dungeons and Raids

  • The Nighthold
    • High Botanist Tel’arn
      • High Botanist Tel'arn should now correctly obey loot settings on Mythic difficulty.

Items

  • Artifact Power items now have a sell price.
  • Might of Krosus: Fixed a bug that caused Might of Krosus to deal less damage to its targets than intended

January 25


Hotfixes

Achievements

  • "Pillars of Creation" now properly requires the completion of the quest "The Eye of Aman'thul" to satisfy the appropriate criteria.

Classes

  • Druid
    • Soul of the Forest will maintain its damage increase at 1, 2, and 3 stacks of Lunar and Solar Empowerments.
  • Monk
    • Fixed a bug where Storm, Earth, and Fire clones would stop using abilities after their target died.

Dungeons and Raids

  • Maw of Souls
    • Resolved an issue that caused the visual for Six Pound Barrel cast by Waterlogged Soul Guards to be smaller than intended.
  • The Nighthold
    • Spellblade Aluriel
      • Spellblade Aluriel's Fiery Enchantments should no longer gain Bound in Flame on Raid Finder and Normal difficulties.

Items

  • Might of Krosus: Fixed an issue where Might of Krosus would not split its damage among affected targets.

Player versus Player

  • Druid
    • Sharpened Claws does not cause Thrash to cost 15 Rage.

Quests

  • Fixed an issue where the Eye of Gul'dan would sometimes not be able to be looted after killing Gul'dan in Nighthold for players on the quest “Nighthold: Darkness Calls”.

January 24


 Hotfixes

Classes

  • Monk
    • Essence Font's periodic effect can now correctly critical heal.
  • Rogue
    • Shadow Dance should no longer sometimes consume a charge but fail to trigger.

Dungeons and Raids

  • Mythic Keystone Dungeons
    • Players who complete a Mythic Keystone dungeon at level 13, 14, or 15 will receive items of the following item levels from the chest at the end of the dungeon:
      • Mythic 13 – 875
      • Mythic 14 – 880
      • Mythic 15 – 885
    • Items from the weekly Grand Challenger's Bounty will be of the following item levels:
      • Mythic 13 – 890
      • Mythic 14 – 895
      • Mythic 15 – 900

Items

  • Aluriel's Mirror: Healing-over-time effectiveness increased by 140%. Area of effect healing detonation effectiveness reduced by 35%.
    • Developers’ Notes: Aluriel’s Mirror’s detonation effect is strong when it activates, but hard to rely on. We’re increasing the heal-over-time effect significantly to improve the up-front value of this trinket, and reducing the detonation effect slightly to compensate.
  • Animated Exoskeleton: Absorb amount increased by 33%.
  • Arcanogolem Digit: Damage increased by 30%.
  • Claw of the Crystalline Scorpid: Damage increased by 30%.
  • Convergence of Fates:
    • (Frost Death Knight) Proc rate increased by 10% with Empower Rune Weapon, decreased by 23% with Hungering Rune Weapon.
    • (Unholy Death Knight) Proc rate increased by 68% with Summon Gargoyle, and no change with Dark Arbiter.
    • (Feral Druid) Fixed a bug that prevented Incarnation from working properly with Convergence, and no change with Berserk.
    • (Windwalker Monk) Proc rate decreased by 62% with Storm, Earth, and Fire, and decreased by 75% with Serenity.
    • (Retribution Paladin) Proc rate increased by 250% with Avenging Wrath, and increased by 25% with Crusade.
  • Draught of Souls: The Use effect of this trinket now respects the global cooldown. The damage of this trinket is now reduced by 30% for Unholy Death Knights (was reduced by 40%).
    • Developers’ Notes: Since Draught of Souls deals Shadow Damage, it’s increased by Unholy’s Mastery, which means we needed to reduce its base damage to keep its overall value similar to other classes. It’s currently a little too low, however, so we’re increasing the damage it deals for Unholy.
  • Entwined Elemental Foci: The amount of Critical Strike, Mastery, and Haste granted by this item has been increased by 5%.
  • Etraeus' Celestial Map: The amount of Critical Strike, Mastery, and Haste granted by this item has been increased by 5%.
  • Fury of the Burning Sky: Damage increased by 40%.
  • Icon of Rot: Damage increased by 40%.
  • Might of Krosus: Damage reduced by 25%, but is now always a critical strike. Also, fixed a bug where the cooldown was incorrectly being reduced if Might of Krosus damaged at least 3 targets. The tooltip for Might of Krosus will display the amount of damage that will result from the critical hit, not the base damage.
  • Perfectly Preserved Cake: Absorb amount increased by 140%.
  • Pharamere's Forbidden Grimoire: Damage increased by 85%.
  • Star Gate: Damage increased by 30%.

Player versus Player

  • Druid
    • Guardian Druids now have 5% less Agility in PvP.
  • Hunter
    • Survival Hunters now have 7.5% less Agility in PvP.
  • Paladin
    • Protection Paladins now have 5% less Strength in PvP.
    • Hand of the Protector and Light of the Protector now heal for 35% less in PvP situations (was 15% less).
  • Priest
    • Vampiric Touch now deals 10% less damage in PvP situations (was 25% less).
  • Shaman
    • Elemental
      • Icefury and Icefury Overload's damage is reduced by 35% in PvP situations.
      • Icefury now increases the damage of Frost Shock by 300% in PvP situations.
      • Elemental Blast and Elemental Blast Overload's damage is reduced by 15% in PvP situations.
      • Damage to pets and guardians will no longer contribute to Lightning Rod damage in Arenas and Battlegrounds.
    • Enhancement
      • Windfury can no longer be activated by Windfury Totem’s Windfury.

January 23


Hotfixes

Classes

[All class changes below will take effect with weekly realm restarts in each region.]

  • Druid
    • Feral
      • Increased the damage of most Feral spells and abilities by 8% (Ashamane's Frenzy, Brutal Slash, Ferocious Bite, Maim, Moonfire, Rake, Shred, Swipe, Thrash, Rip).
        • Developers’ Notes: Feral's playstyle feels good, but isn't putting up the numbers that it should be, so we're giving them an across-the-board damage buff.
  • Hunter
    • Combat Experience (Pet Passive) now increases the damage of primary pets by 60% (was 50%).
      • Developers’ Notes: This is primarily a damage buff to Beast Mastery, but will have a tiny benefit to Survival and occasionally Marksmanship as well.
    • Marksmanship
      • Arcane Shot now generates 8 Focus (was 5).
      • Multi-Shot now generates 3 Focus per target hit (was 2).
      • Sidewinders damage increased by 33%.
        • Developers’ Notes: Marksmanship has given a lot of feedback that the rotation often winds up casting too many consecutive Focus generators.  We are making two changes: first, helping avoid that problem by increasing the Focus generation of Arcane Shot and Multi-Shot. Second, making it more attractive to use Sidewinders in more situations, for players who prefer the pacing of the rotation with that talent.
  • Mage
    • Arcane
      • Increased the damage of most Arcane spells and abilities by 8% (Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Nether Tempest, Supernova).
      • Overpowered now increases the damage and mana cost bonuses of Arcane Power to 60% (was 70%).
      • Amplification now increases Arcane Missiles damage by 12% (was 15%).
        • Developers’ Notes: Arcane has been doing well in Patch 7.1.5, but its numbers are lacking a bit. We're giving them an across-the-board damage buff, but tempering that with small reductions to a couple of new talents that are proving to be too strong.
    • Fire
      • Increased the damage of most Fire spells and abilities by 3% (Blast Wave, Cinderstorm, Dragon's Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Living Bomb, Meteor, Phoenix Flames, Pyroblast, Scorch).
      • Pyroblast mana cost reduced by 20%.
      • Flamestrike mana cost reduced by 17%.
        • Developers’ Notes: Under certain circumstances, it was possible for Fire to run out of mana. It's only intended that mana is a constraint on Fire's utility, not its damage.
    • Frost
      • Increased the damage of most Frost spells and abilities by 4% (Ebonbolt, Blizzard, Cone of Cold, Flurry, Frost Bomb, Frostbolt, Frozen Orb, Ice Lance, Ice Nova, Waterbolt, Ray of Frost, Water Jet).
      • Comet Storm damage increased by 30%.
      • Flurry now fires its missiles faster.
        • Developers’ Notes: Comet Storm is failing to live up to expectations, so we're buffing its damage. The Flurry change will help Flurry feel more responsive, while simultaneously solving a potential issue where Winter's Chill could apply to two Ice Lances (instead of just one, as intended) at extremely high Haste levels.
  • Monk
    • Brewmaster
      • Keg Smash damage increased by 10%, and it no longer deals reduced damage to 6+ targets.
      • Breath of Fire damage increased 11%.
        • Developers’ Notes: Brewmasters could use a bit of help on damage, especially in AoE.
  • Paladin
    • Retribution
      • Crusade now increases damage and Haste by 3% per stack (was 3.5%).
      • Blade of Justice damage increased by 20%, unchanged in PvP.
        • Developers’ Notes: Retribution's total damage is looking quite strong in 7.1.5, which is fine on its own. However, how that damage is delivered matters quite a bit as well. We've been seeing more and more than Paladins find that the optimal way to maximize their performance is to focus everything they can on boosting their damage during Crusade. This creates a number of problems, including: Crusade feels mandatory, your damage feels very unrewarding outside of Crusade, trinkets and artifact traits are viewed as either amazing or terrible based on whether they synergize with Crusade, and others.
        • As such, we're going to tone down Crusade, and compensate with a buff to Blade of Justice. For those that had maximized Crusade to an extreme degree, this may result in a small overall nerf – this is intended. This change also helps prevent Divine Hammer from being too dominant in single-target situations.
  • Warlock
    • Destruction
      • Chaos Bolt damage increased by 9%.
      • Rain of Fire damage increased by 30%.
      • Cataclysm damage increased by 29%.
        • Developers’ Notes: Destruction's damage isn't as high as it should be. In particular, some of its spells that should feel the most rewarding aren't hitting hard enough, especially in AoE situations. We're buffing the damage of those spells.

Dungeons and Raids

  • Fixed a bug where some Warlords dungeon bosses were not always dropping loot.
  • The Windwalker Monk Vestments of Enveloped Dissonance 2-piece bonus and the Restoration Druid Garb of the Astral Warden 4-piece bonus should now scale down correctly in Timewalking dungeons.
  • Siege of Orgrimmar
    • Fixed a bug where Garrosh Hellscream would not drop loot on Raid Finder difficulty.
  • The Nighthold
    • High Botanist Tel’arn
      • High Botanist Tel’arn now takes more time between using abilities on Normal difficulty.
    • Gul’dan
      • Resolved an issue where Resonant Barrier would fail to apply its effects if the player was under the effects of immunities.
      • Resolved an issue where the Essence of Aman'thul abilities would disappear from players when using an immunity effect.

Items

  • Windwalker Monks who unequip the Vestments of Enveloped Dissonance should no longer gain the 4-piece bonus.
  • Feretory of Souls should no longer be activated by a spell that did not complete casting.

Player versus Player

  • [After realm maintenance in each region.] All Artifact Power rewards from Rated PvP have been substantially increased.
    • Note: The PvP UI will not properly reflect the amount of Artifact Power that will be rewarded until a future patch.
  • [After realm maintenance in each region.] Season 19 Achievements that should not have been granted have been correctly removed.
  • You can no longer target a flag carrier with Guardian of the Forgotten Queen.
  • Demon Hunter
    • Eye of Leotheras will no longer scale with increased damage, and instead will always deal a maximum of 6% of the target’s health in damage each time it activates.
  • Mage
    • Ray of Frost cannot be channeled if the Mage is interrupted and locked out of the Frost School, as intended.
  • Warlock
    • Cremation now correctly only applies the damage-over-time effect of Immolate. Cremation no longer allows Havoc to spread Immolate to a target who is out of line of sight of the Warlock when Incinerate or Immolate are cast.

Professions

  • Archaeology
    • The Nor'danil Wellspring digsite is no longer displayed in the middle of the ocean.

Quests

  • Players on the quest "Fate of the Nightborne" will no longer be sent into a separate phase of the Nighthold until they have spoken to Oculeth to begin the quest.
  • Felsworn Defilers now spawn in more locations during “The Felsworn Must Fall”.

January 18


Hotfixes

Brawler’s Guild

  • Players that queue with a challenge card should reliably fight the creature on their challenge card after losing a rumble.
  • Carl's lava waves should no longer damage players outside of the Brawler's Guild arena.
  • During the G.G. Engineering challenge, the Shielded damage reduction buff is now immediately removed from Max Megablast or Bo Bobble when the active Shield Generator they are standing near is destroyed.
  • The Brawler's Potion of Prolonged Power should now share a cooldown with other potions that increase damage.
  • Strange Thing's uninterruptible casts should not be interruptible by any means.
  • Strange Thing’s debuffs can no longer be dispelled by players.

Classes

  • Hunter
    • Flanking Strike can correctly be used at level 12 when it is learned.

Class Halls

  • Fixed a bug that prevented some players from queueing Artifact Knowledge Research Work Orders.

Dungeons and Raids

  • Fixed a bug where Mists of Pandaria dungeon items were dropping with an incorrect level requirement.

Items

  • (Frost Mage) Zann'esu Journey: should no longer sometimes increase the damage of Blizzard after the item is unequipped.
  • Convergence of Fates: now activates 70% less often for Retribution Paladins (other specs unaffected).
  • (Demonology Warlock) Feretory of Souls: can now generate a Soul Shard when the Warlock casts Demonbolt, Hand of Gul’dan, Implosion, or Shadowflame.
  • Whispers in the Dark: casting speed increase has been reduced by 15%.
  • Spontaneous Appendages: the damage done by the spontaneous appendages generated by Spontaneous Appendages has been increased by 65%.

Legion Companion App

  • Added notifications for Android.

Player versus Player

  • Stamina increased by 10% for all specs.
  • Primary stat (Strength/Agility/Intellect) decreased by 5% for all non-healing specs.
  • Damage reduced by 5% for all healing specs (Restoration Druid, Mistweaver Monk, Holy Paladin, Discipline Priest, Holy Priest, and Restoration Shaman).
  • Players can no longer interact with flags in Arathi Basin when Greater Fade is active.
  • Druid
    • Balance
      • Echoing Stars now deals 25% less damage to players.
      • Starfall now deals 25% less damage to players.

Professions

  • Archaeology
    • The "Headmaster/Headmistress" title should now be correctly rewarded when Elya Azuremoon is defeated during the Nar'thalas event.

Quests

  • Margaux will now reliably reappear where players pick up the quest "Where It's Made: Arcwine", if she despawns at any point during the quest.

January 17


Hotfixes

Brawler’s Guild

  • Last season's Brawler's Guild passes have been removed from the Black Market Auction House.
  • Players who reach rank 8 in Brawler's Guild should now reliably receive the "Brawler" title.

Dungeons and Raids

  • Emerald Nightmare
    • Mythic Emerald Nightmare now allows cross-realm raid groups.
    • The Premade Group Finder now supports forming and searching for Mythic Emerald Nightmare groups.
  • Karazhan
    • Druids can now ride a Rodent of Unusual Size while shapeshifted.

Professions

  • Inscription
    • The crafting costs for Tome of the Tranquil Mind and Codex of the Tranquil Mind have been significantly reduced.
    • The Glyph of the Inquisitor's Eye will no longer disappear after the player logs out and back in.

Classes

  • Death Knight
  • Blood
    • Blooddrinker damage reduced by 40% (unchanged in PvP).
  • Demon Hunter
    • Havoc
      • Annihilation, Blade Dance, Chaos Nova, Chaos Strike, Death Sweep, Demon Blades, Demon’s Bite, Eye Beam, Fel Barrage, Fel Eruption, Fel Rush, Fury of the Illidari, Metamorphosis, and Throw Glaive damage reduced by 2%.
      • Chaos Blades now increases autoattack damage by 150% (was 200%).
      • Eye Beam now only extends the duration of Metamorphosis once, with the Demonic talent.
      • Fel Mastery now grants 30 Fury (was 25).
  • Druid
    • Fixed a bug where Lunar Beam was still partially on the global cooldown. It is now fully off the global cooldown.
  • Hunter
    • Beast Mastery
      • Cobra Shot damage increased by 46%.
      • Chimaera Shot damage increased by 10%.
      • Barrage damage increased by 10%.
      • Kill Command damage increased by 10%.
    • Marksmanship
      • Aimed Shot, Arcane Shot, Barrage, Black Arrow, Bursting Shot, Marked Shot, Multi-shot, Murder of Crows, Piercing Shot, Sidewinders, Volley, and Windburst damage increased by 8%.
    • Survival
      • Carve, Flanking Strike, Explosive Trap direct damage, Flanking Strike, Mongoose Bite, Raptor Strike damage increased by 7%.
      • Explosive Trap damage over time, Lacerate, and Serpent Sting damage increased by 12%.
      • Caltrops damage reduced by 10%.
      • On the Trail damage increased by 36%.
  • Mage
    • Fire
      • Flame Patch damage reduced by 17%.
    • Frost
      • Ray of Frost damage increased by 12%.
  • Monk
    • Windwalker
      • Rushing Jade Wind now applies Mark of the Crane to 4 targets (was 5).
  • Paladin
    • Retribution
      • Execution Sentence damage reduced by 15%.
  • Priest
    • Discipline
      • Trinkets that deal single-target damage now deal 45% of normal damage (was 40%).
      • Trinkets that deal multi-target damage now deal 35% of normal damage (was 25%).
    • Shadow
      • Mind Blast, Mind Flay, Shadow Crash, Shadow Word: Death, Shadow Word: Void, Shadowy Apparition, Void Bolt, Void Torrent, and Void Eruption damage reduced by 4%.
      • Shadow Word: Pain damage reduced by 11%.
      • Vampiric Touch damage reduced by 14%.
  • Rogue
    • Assassination
      • Agonizing Poison increases damage by 3.5% per stack (was 4%).
  • Shaman
    • Elemental
      • Lightning Bolt damage increased by 9%.
    • Enhancement
      • Crash Lightning, Flametongue, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Windfury, and Windsong damage increased by 4%.
      • Hailstorm damage increased by 29%.
      • Boulderfist damage increased by 15%.
      • Fury of Air damage reduced by 12%.
      • Doom Vortex damage increased by 33%.
  • Warlock
    • Affliction
      • Agony now has its full chance to generate a Soul Shard on Soul Effigy (was 55% of normal chance).
      • Malefic Grasp now increases the damage of damage over time effects by 70% (was 80%).
    • Demonology
      • Shadowbolt damage increased by 42%.
      • Demonbolt damage increased by 42%, but its damage is now increased by 10% per active demon (was 18%).
  • Warrior
    • Protection
      • Charge, Devastate, Devastator, Heroic Throw, Ravager, Shield Slam, Victory Rush, and Deep Wounds damage reduced by 5%.
      • Revenge and Thunder Clap damage reduced by 14%.

Items

  • Kiljaeden’s Burning Wish: Damage increased by 55%.
  • Paladin
    • Chain of Thrayn: Damage bonus reduced from 20% to 10%.
  • Priest
    • Anund’s Seared Shackles’ stacks now clear on successful Void Bolt cast (was when Void Bolt deals damage).
    • Mother Shahraz’s Seduction: Stacks of Voidform gained when entering Voidform reduced to 3 (was 5).
    • Zeks Exterminatus: Damage bonus increased to 100% (was 25%).
  • Rogue
    • Duskwalker Footpads: Energy needed per 1 second of cooldown reduction for Vendetta increased to 65 (was 50).

Player versus Player

  • Many of the PvP changes below are still in-testing and will be applied to the live game as soon as they are ready.
  • Death Knight
    • Frost
      • Frost Death Knight PvP template Strength reduced to 75% (was 80%).
      • Frost Death Knight PvP template Mastery reduced to 25% (was 100%), Haste has been increased to 150% (was 100%), and Critical Strike increased to 125% (was 100%)
      • Breath of Sindragosa's damage is reduced by 40% in PvP.
      • Chill Streak's damage and timing has changed to allow more counterplay from the enemy team:
        • Chill Streak now deals 3% of the target's health in damage (was 8%).
        • Chill Streak now bounces 9 times (was 5).
        • Chill Streak will now bounce to a target within 8 yards (was 15 yards).
        • Chill Streak now has a slightly longer delay before bouncing.
      • Frozen Center's root now breaks on damage caused by effects other than Frost Fever and Remorseless Winter.
      • Tundra Stalker's bonus Frost Strike damage on snared targets is now 15% (was 25%).
  • Demon Hunter
    • Havoc Demon Hunters’ PvP template Agility has been reduced to 80% (was 85%).
  • Druid
    • You can no longer stack Ferocious Wound on targets.
    • Balance Druids’ PvP template Mastery has been reduced to 25% (was 100%), Haste increased to 125% (was 100%), Versatility increased to 125% (was 100%), and Critical Strike increased to 125% (was 100%).
    • Feral Druids’ PvP template Agility has been reduced to 90% (was 100%).
    • Guardian
      • Intimidating Roar now has diminishing returns in the Disorient category (was the Incapacitate category).
      • Overrun now has diminishing returns in the Stun category.
      • Overrun's cooldown has been increased to 25 seconds.
      • Sharpened Claws now increases the damage of Swipe and Thrash by 50% (was 100%).
  • Mage
    • Arcane
      • Arcane Mages’ PvP template Master has been reduced to 25% (was 100%), Versatility increased to 100% (was 50%), and Critical Strike increased to 125% (was 100%).
      • Arcane Blast now deals normal damage in PvP situations (was an additional 5%).
      • Overpowered increases the damage of Arcane Power to 45% in PvP (was 70%).
      • Unstable Magic deals 30% additional Arcane Blast damage in PvP (was 50%). Unchanged for Fire and Frost Mages.
    • Fire
      • World in Flames now reduces the cast time of Flamestrike by 1.25 seconds (was 2 seconds).
      • World in Flames now increases the damage of Flamestrike by 20% (was 30%).
      • Flamestrike now deals 90% damage in PvP situations (was 100%).
      • Meteor now deals 70% damage in PvP (was 100%).
    • Frost
      • Damage caused by Chilled to the Bone no longer breaks crowd control effects.
      • Chilled to the Bone's damage has been increased by 250%.
      • Concentrated Coolness now increases the damage of Frozen Orb by 250%.
      • Burst of Cold now increases the damage of Cone of Cold by 800%.
  • Priest
    • Shadow
      • The damage of Vampiric Touch is reduced by 25% in PvP situations.
  • Warlock
    • Affliction
      • Curse of Shadows increases magical damage over time effects by 20% (was 30%).
      • Death's Embrace increases Corruption, Unstable Affliction, and Agony damage by 50% (was 100%).
      • Endless Affliction increases the duration of Unstable Affliction by 3 seconds (was 4).
      • Rot and Decay now only increases the duration of the Unstable Affliction with the shortest remaining duration.
    • Destruction
      • Chaos Bolt deals normal damage in PvP situations (was an additional 10% damage).
      • Focused Chaos now increases Chaos Bolt damage by 75% (was 100%).
      • Firestone now grants an additional 75% Critical Strike (was 100%).
  • Warrior
    • Disarm's duration has been reduced to 6 seconds, down from 8.
    • Arms
      • Sharpen Blade reduces healing taken by 50%, down from 70%.
      • Fixed an issue where the damage reduction of Duel was not applying to targets correctly.
    • Fury
      • Death Wish now stacks up to 10 times, down from 15
    • Protection
      • Protection Warriors' PvP template Strength has been reduced to 95% (was 100%).

January 13


Hotfixes

Brawler’s Guild

  • Strange Thing is now immune to knockback.
  • Fixed a bug preventing the Thwack U encounter from ending properly.

Classes

  • Demon Hunter
    • Metamorphosis (Vengeance) will properly reset its cooldown after a raid encounter ends
  • Hunter
    • Ranger’s Net will no longer proc Sephuz's Secret on a target that is immune to Roots.
  • Mage
    • Fixed the animation for Cold Snap.
    • Fixed a bug where Flurry's missiles were all launching at the same time, making it difficult to take advantage of Winter's Chill with a follow-up Ice Lance.
  • Shaman
    • Lava Lash will no longer incorrectly activate Windfury
  • Warlock
    • Impending Doom will now cause Doom to tick more often in addition to reducing its duration

Dungeons and Raids

  • The Sunwell
    • Burn cannot be taken outside of the instance.

Items

  • Using the reusable shoulder enchant, Boon of the Nether, should cause the item it is used on to become Soulbound.
  • The Ensemble: Tyrannical Gladiator's Ringmail Armor should now grant Horde Shaman the correct appearances.

Player versus Player

  • Demon Hunter
    • Mana Break now deals 5% of the target's health in damage base, up to 25% if they have 0% remaining mana.
    • First Blood's additional damage in PvP situations has been reduced to 100% additional damage (was 200%).
    • Fury of the Illidari deals 30% less damage in PvP situations.  This also reduces the amount of damage that Rage of the Illidari will deal to targets.
    • The additional auto-attack damage of Chaos Blades in PvP situations has been reduced to 150% additional damage (was 200%).

Professions

  • Enchanting
    • All three ranks of Mark of the Trained Soldier should now be categorized together.

January 11


Hotfixes

Classes

  • Demon Hunter
    • Vengeance Demon Hunter's Metamorphosis bonus to Armor no longer affects temporary Armor such as Unbending Potion.
  • Druid
    • Fixed a bug where Travel Form was not granting its full intended movement speed.
  • Hunter
    • Fixed a bug where sometimes Stomp would not hit the target.
  • Mage
    • Ray of Frost is now correctly modified by the Frigid Winds talent.
    • Splitting Ice will now cause Ice Lance to damage a secondary target even if the target is more than 40 yards away from the Mage.
    • Winter's Chill will apply to targets of Flurry even if the caster is facing away from the target at the time.
  • Monk
    • Fixed a bug where Chi Orbit and Crosswinds were doing incorrect damage while Storm, Earth, and Fire was active.
  • Priest
    • Flash Heal will no longer consume 2 charges of Surge of Light if you have Trail of Light talented.

Dungeons and Raids

  • Trial of Valor
    • Helya
      • Resolved an issue that was causing too many Decaying Minions to spawn in phase 3 on Mythic difficulty.

Player versus Player

  • Priest
    • Grace now properly increases the absorption of Power Word: Shield and Clarity of Will while the Priest has Trinity.
  • Rogue
    • Shroud of Concealment cannot be used during Arenas or Rated Battlegrounds.
      • Developers' Note: We generally do not allow abilities with cooldowns over 5 minutes to be used in rated PvP. As Shroud of Concealment has a 6 minute cooldown, it should not have been usable in Arenas and Rated Battlegrounds.

Professions

  • Enchanting
    • Mark of the Trained Soldier now correctly adds 600 Mastery, as its tooltip indicates.

January 10


Hotfixes

Brawler’s Guild

  • Financial Support buffs should now be cleared between matches.
  • The Prediction Incentives NPCs should no longer state that they are accepting guesses when the guessing game is not enabled.
  • The Prediction Incentives NPCs can now be clicked through players.
  • Johnny Awesome should no longer yell across servers.

Classes

  • Death Knight
    • Reduced the damage dealt by pet abilities Sweeping Claws and Vile Gas by 40% to offset the fact that they now ignore the target’s armor.
    • The damage dealt by Sweeping Claws and Vile Gas is now increased by Dreadblade (Unholy Death Knight Mastery).
  • Priest
  • Call of the Void (Shadow Artifact Trait) will now stop channeling Mind Flay if the target moves out of line of sight of the tentacle.
  • Warlock
  • Affliction Warlocks will no longer enter combat when using Banish on creatures who are not in combat.

Class Halls

  • Players are no longer able to use Artifact Power items while an Artifact that has all 54 points completed is equipped.

Items

  • Wilfred's Sigil of Superior Summoning should now correctly reduce the cooldown of Infernal/Doomguard when a Wild Imp is spawned with the Impending Toom talent. Cooldowns that are over 10 minutes will be reduced to 3 minutes with Impending Doom active.

Player versus Player

  • Fixed an issue where some Paladin Fearless Gladiator’s armor was assigned the wrong faction. If your armor faction is incorrect, log out and then back into of World of Warcraft.
  • All Artifact traits after 34 are now disabled in PvP instances.
  • Ashran
    • Several Wand and Scroll items should once again be usable within Ashran.
  • Priest
  • Psychic Link will now deal 30% of Mind Blast and Void Bolt damage (was 100%).

Quests

  • Resolved an issue where Shar'thos would sometimes not grant credit for his World Quest.
  • During "Test at Sea", the North Fleet Reservists will once again spawn so that you can drop plague vials on them.

For more details on World of Warcraft: Legion, head over to the Legion website.

Weekly Bonus Event: Timewalking Cataclysm” wysłany:

An extra weekly quest and rewards are here—Timewalking is back! For the next seven days, take a trip back to when Deathwing ruled the skies over Azeroth—it’s time to delve back into the dungeons of Cataclysm.

This Week

All week, open Group Finder (default hotkey: i) and then select Dungeon Finder and Timewalking in the Type dropdown. When you hit ‘Find Group’, you’ll be matched up with other players and sent to one of the following Heroic dungeons:

Your character and items will be scaled down to a power level fitting for the challenge at hand, but bosses will yield loot appropriate for your natural level. Timewalking dungeons also have a chance to drop items that usually drop when you run them on Heroic, and you’ll earn reputation with a faction that is interested in the dungeon. For example, you can earn Ramkahen reputation and the right to purchase Brown and Tan Riding Camels.

Look for the following all week long:

  • Archmage Timear near Violet Hold in Dalaran has a quest for you.Or, if you forget to pick it up there, you can start it from within the Adventure Journal.
    • Quest requirement: Complete 5 Timewalking dungeons.
    • Rewards: One Seal of Broken Fate and one loot box containing a piece of gear from Normal difficulty Nighthold.

Every Week

The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.

Hotfixes: February 13” wysłany:

Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Legion. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Additional information about the expansion can be found below.

February 13


Hotfixes

Class

  • Druid
    • (Guardian) Rage of the Sleeper should no longer be able to damage friendly targets.
  • Hunter
    • Beastial Ferocity can now critically strike.
    • On the Trail can now critically strike.
  • Priest
    • Reaper of Souls no longer incorrectly increases the damage of Shadow Word: Death.
  • Shaman
    • Greater Earth Elemental now correctly pulses Earth Elemental threat to a 15-yard radius.

Player versus Player

  • Shaman
    • The healing of Swelling Waves should no longer be negatively double-penalized by negative healing modifiers such as Mortal Wounds or Dampening.

Quests

  • (Hotfix in testing) Corrupted Essence drop rates have been increased for "Essence of Power".

February 9


Hotfixes

Dungeons and Raids

  • The Nighthold
    • Star Augur Etraeus
    • The following abilities’ damage have been lowered by 33%, and scale up to 1.5x their new values for Raid Finder, Normal, and Heroic difficulties:
      • Coronal Ejection
      • Shatter
      • Fel Impact
      • Comet Impact
      • Iceburst
      • Felburst
    • Developers’ notes: These changes are aimed at reducing the difficulty of the Star Augur Etraeus encounter for smaller raid groups, which may have fewer tools to deal with the damage output of these mechanics, without significantly changing anything for large groups.

Holiday

  • All versions of "Crushing the Crown" should now grant the achievement "Dangerous Love."

Player versus Player

  • Monk
    • (Hotfix in testing) Incendiary Brew will no longer be removed after a Breath of Fire cast.
    • (Hotfix in testing) Dragonfire Brew's area of effect now matches Breath of Fire.
    • (Hotfix in testing) Double Barrel now gains the benefit of the Smashed artifact trait.

February 7


Hotfixes

Dungeons and Raids

  • The Nighthold
    • Spellblade Aluriel
      • (Mythic difficulty) Lowered the damage done by Mark of Frost by 20%.
      • (Mythic difficulty) Lowered the damage done by Detonate: Arcane Orb by 10%.
    • Star Augur Etraeus
      • (Mythic difficulty) Increased the initial damage inflicted by Icy and Fel Ejection by roughly 40%, and their periodic damage by 100%.
      • (Mythic difficulty) Reduced the health of Star Augur Etraeus by 5%, and the health of Things That Should Not Be by 45%.
        • Developers’ Note: These changes are aimed at shifting some of the role-specific requirements of the encounter away from damage output in favor of healing, while slightly reducing the overall difficulty of the encounter on Mythic difficulty.

Holiday

  • Players should be able to place Love Fools in battlegrounds, as intended.

Items

  • Legion Legendary items can no longer be destroyed.
    • Developers’ notes: There was a rumor that deleting a Legendary item would increase your chances of receiving a different one. It’s completely false.
  • Priest
    • Unequipping the Blessed Dawnlight Medallion now resets your Insanity to 0.
    • Binding Heal will now properly reduce the cooldown of Holy Word: Serenity while Al’maiesh, the Cord of Hope is equipped.

Player versus Player

  • Warlock
    • Entrenched in Flame will now properly function with Shadowburn.

February 6


Hotfixes

Classes

  • Hunter
    • With the Dire Frenzy talent, the Eagletalon Battlegear Beast Mastery 2-piece bonus should now grant your pet 10% increased damage for 15 seconds. This will not be reflected in the tooltip until Patch 7.2.

Items

  • Artifact Power won from bonus rolls will no longer display for other members of your group.

Player versus Player

  • Shaman
    • Earthbind Totem will no longer take unintended additional damage from player attacks.
    • Spirit Link's mana has been increased to 35% base mana (was 15%).
    • Spirit Link's damage can no longer be mitigated by Absorption effects.
    • Spirit Link's duration has been reduced to 20 seconds.

February 3


Hotfixes

Classes

  • Demon Hunter
    • (Vengeance) Fixed an issue where Sever did not consume the buff from the Blade Turning talent.
  • Rogue
    • A 4% damage increase has been applied to the following Assassination abilities: Deadly Poison, Death from Above, Envenom, Fan of Knives, Garrote, Hemorrhage, Kingsbane, Mutilate, Poisoned Knife, and Rupture.

Chat

  • After a server restart, players will able to use General and Local Defense chat channels in outdoor Broken Shore.

Dungeons and Raids

  • The Nighthold
    • Elisande
      • Brewmaster Monks no longer take damage from Stagger while under the effect of Time Stop.

Player versus Player

  • Assassination Rogue Agility reduced by 5% in PvP situations.

January 31


Hotfixes

Classes

  • Druid
    • Infected Wounds now reduces the movement of targets by 50% (was 30%). The reduction remains at 30% in PvP situations.
  • Mage
    • Frost
    • Brain Freeze procs gained while you already have a Brain Freeze active and unused will now be delayed slightly.
      • Developers’ notes: The delay on the second Brain Freeze will give the Mage time to use the first Brain Freeze proc. For example, the Mage might cast Frostbolt (proc Brain Freeze), then Frostbolt (proc Brain Freeze again), then instant Flurry, then Ice Lance, then Instant Flurry again, then Ice Lance.
    • Ebonbolt now travels slightly slower.
      • Developers’ notes: This allows the guaranteed Brain Freeze proc/instant Flurry cast immediately following it to land first, providing the Winter's Chill buff to that Ebonbolt. For example, the Mage might cast Frostbolt (proc Brain Freeze), then Ebonbolt, and fully use both Brain Freeze procs.
    • The first missile from a Flurry cast should now hit sooner.
      • Developers’ notes: This allows a Frostbolt or Ebonbolt cast immediately before a Brain Freeze Flurry to more consistently benefit from that Flurry's Winter's Chill effect, even if the mage isn’t standing at long range. This allows the Frost Mage who has an active Brain Freeze to cast Frostbolt/Ebonbolt, then an Instant Flurry, then Ice Lance while standing 15+ yards from the target. Previously, the Mage had to be about twice as far away.
  • Priest
    • Atonement will now heal players who are out of line of sight of the Priest.
  • Rogue
    • Agonizing Poison application no longer increases Kingsbane damage by twice the listed amount.
    • Crippling Poison, Pistol Shot, and Nightblade/Night Terrors now reduce the movement of targets by 50% (was 30%). The reduction remains at 30% in PvP situations.

Dungeons and Raids

  • The Nighthold
    • Gul’dan
      • Resolved an issue that could cause Empowered Bonds of Fel to instantly detonate.

Events

  • The mages of the Kirin Tor made some arcane miscalculations when planning their Tavern Crawl.  The Tavern Crawl is cancelled.  Khadgar sends his apologies!

Items

  • Cache of Nightborne Treasures now correctly displays the difficulty it is associated with for non-Normal difficulties.
  • Kil'jaeden's Burning Wish should no longer be castable while Mounted or under the effect of crowd control.

Player versus Player

  • Demon Hunter
    • Rain from Above now provides a brief immunity to stun effects upon activation, rather than removing them.
  • Hunter
    • Mending Bandage will now remove bleed effects on targets other than the Hunter.
  • Monk
    • Xuen summoned by Invoke Xuen, the White Tiger now deals 40% less damage in PvP situations.
    • Hit Combo now grants 1% damage per stack in PvP situations (was 2% per stack).
    • Heavy-Handed Strikes now stuns the target for 3 seconds (was 4 seconds).
  • Priest
    • Holy Ward no longer triggers its cooldown when a crowd control effect is prevented, and instead triggers a cooldown when Holy Ward is cast.

January 30


Hotfixes

Classes

  • Paladin
    • The healing bonus Tyr's Deliverance now shows up on the caster's raid frames.
  • Warlock
    • Fel Imp's Felbolt now correctly does the same damage as Imp's Firebolt.

Companions

  • Lagan is no longer tradeable, and is unique.

Dungeons and Raids

The Nighthold

Krosus

  • The damaging effects of Claw of the Crystalline Scorpid and Arcanogolem Digit should now hit very large creatures like Krosus.

Gul’dan

  • Resolved an issue where players afflicted by Empowered Bonds of Fel would fail to recieve warning text.

Player versus Player

  • Alterac Valley
    • Alterac Ram Collar and Frostwolf Muzzle can be properly used to complete "Empty Stables".
  • Demon Hunter
    • Eye of Leotheras will no longer scale with increased damage, and instead will always deal a maximum of 6% of the targets health in damage each time it procs.
  • Paladin
    • Ultimate Sacrifice will now properly no longer cancel when the Paladin is under 20% health.
    • Ultimate Sacrifice will now be removed from the target if the Paladin dies while active.
  • Priest
    • Vim and Vigor now increases the value of absorption effects.
    • Holy Ward should now properly prevent Cyclone and Imprisonment modified by Detainment.

January 26


Hotfixes

Classes

  • Druid
    • Fixed a bug that caused Ironfur’s duration to be inaccurate when modified by time effects.
  • Monk
    • Dampen Harm will now calculate its damage reduction % based on the size of the hit before Stagger (was after).

Dungeons and Raids

  • The Nighthold
    • High Botanist Tel’arn
      • High Botanist Tel'arn should now correctly obey loot settings on Mythic difficulty.

Items

  • Artifact Power items now have a sell price.
  • Might of Krosus: Fixed a bug that caused Might of Krosus to deal less damage to its targets than intended

January 25


Hotfixes

Achievements

  • "Pillars of Creation" now properly requires the completion of the quest "The Eye of Aman'thul" to satisfy the appropriate criteria.

Classes

  • Druid
    • Soul of the Forest will maintain its damage increase at 1, 2, and 3 stacks of Lunar and Solar Empowerments.
  • Monk
    • Fixed a bug where Storm, Earth, and Fire clones would stop using abilities after their target died.

Dungeons and Raids

  • Maw of Souls
    • Resolved an issue that caused the visual for Six Pound Barrel cast by Waterlogged Soul Guards to be smaller than intended.
  • The Nighthold
    • Spellblade Aluriel
      • Spellblade Aluriel's Fiery Enchantments should no longer gain Bound in Flame on Raid Finder and Normal difficulties.

Items

  • Might of Krosus: Fixed an issue where Might of Krosus would not split its damage among affected targets.

Player versus Player

  • Druid
    • Sharpened Claws does not cause Thrash to cost 15 Rage.

Quests

  • Fixed an issue where the Eye of Gul'dan would sometimes not be able to be looted after killing Gul'dan in Nighthold for players on the quest “Nighthold: Darkness Calls”.

January 24


 Hotfixes

Classes

  • Monk
    • Essence Font's periodic effect can now correctly critical heal.
  • Rogue
    • Shadow Dance should no longer sometimes consume a charge but fail to trigger.

Dungeons and Raids

  • Mythic Keystone Dungeons
    • Players who complete a Mythic Keystone dungeon at level 13, 14, or 15 will receive items of the following item levels from the chest at the end of the dungeon:
      • Mythic 13 – 875
      • Mythic 14 – 880
      • Mythic 15 – 885
    • Items from the weekly Grand Challenger's Bounty will be of the following item levels:
      • Mythic 13 – 890
      • Mythic 14 – 895
      • Mythic 15 – 900

Items

  • Aluriel's Mirror: Healing-over-time effectiveness increased by 140%. Area of effect healing detonation effectiveness reduced by 35%.
    • Developers’ Notes: Aluriel’s Mirror’s detonation effect is strong when it activates, but hard to rely on. We’re increasing the heal-over-time effect significantly to improve the up-front value of this trinket, and reducing the detonation effect slightly to compensate.
  • Animated Exoskeleton: Absorb amount increased by 33%.
  • Arcanogolem Digit: Damage increased by 30%.
  • Claw of the Crystalline Scorpid: Damage increased by 30%.
  • Convergence of Fates:
    • (Frost Death Knight) Proc rate increased by 10% with Empower Rune Weapon, decreased by 23% with Hungering Rune Weapon.
    • (Unholy Death Knight) Proc rate increased by 68% with Summon Gargoyle, and no change with Dark Arbiter.
    • (Feral Druid) Fixed a bug that prevented Incarnation from working properly with Convergence, and no change with Berserk.
    • (Windwalker Monk) Proc rate decreased by 62% with Storm, Earth, and Fire, and decreased by 75% with Serenity.
    • (Retribution Paladin) Proc rate increased by 250% with Avenging Wrath, and increased by 25% with Crusade.
  • Draught of Souls: The Use effect of this trinket now respects the global cooldown. The damage of this trinket is now reduced by 30% for Unholy Death Knights (was reduced by 40%).
    • Developers’ Notes: Since Draught of Souls deals Shadow Damage, it’s increased by Unholy’s Mastery, which means we needed to reduce its base damage to keep its overall value similar to other classes. It’s currently a little too low, however, so we’re increasing the damage it deals for Unholy.
  • Entwined Elemental Foci: The amount of Critical Strike, Mastery, and Haste granted by this item has been increased by 5%.
  • Etraeus' Celestial Map: The amount of Critical Strike, Mastery, and Haste granted by this item has been increased by 5%.
  • Fury of the Burning Sky: Damage increased by 40%.
  • Icon of Rot: Damage increased by 40%.
  • Might of Krosus: Damage reduced by 25%, but is now always a critical strike. Also, fixed a bug where the cooldown was incorrectly being reduced if Might of Krosus damaged at least 3 targets. The tooltip for Might of Krosus will display the amount of damage that will result from the critical hit, not the base damage.
  • Perfectly Preserved Cake: Absorb amount increased by 140%.
  • Pharamere's Forbidden Grimoire: Damage increased by 85%.
  • Star Gate: Damage increased by 30%.

Player versus Player

  • Druid
    • Guardian Druids now have 5% less Agility in PvP.
  • Hunter
    • Survival Hunters now have 7.5% less Agility in PvP.
  • Paladin
    • Protection Paladins now have 5% less Strength in PvP.
    • Hand of the Protector and Light of the Protector now heal for 35% less in PvP situations (was 15% less).
  • Priest
    • Vampiric Touch now deals 10% less damage in PvP situations (was 25% less).
  • Shaman
    • Elemental
      • Icefury and Icefury Overload's damage is reduced by 35% in PvP situations.
      • Icefury now increases the damage of Frost Shock by 300% in PvP situations.
      • Elemental Blast and Elemental Blast Overload's damage is reduced by 15% in PvP situations.
      • Damage to pets and guardians will no longer contribute to Lightning Rod damage in Arenas and Battlegrounds.
    • Enhancement
      • Windfury can no longer be activated by Windfury Totem’s Windfury.

January 23


Hotfixes

Classes

[All class changes below will take effect with weekly realm restarts in each region.]

  • Druid
    • Feral
      • Increased the damage of most Feral spells and abilities by 8% (Ashamane's Frenzy, Brutal Slash, Ferocious Bite, Maim, Moonfire, Rake, Shred, Swipe, Thrash, Rip).
        • Developers’ Notes: Feral's playstyle feels good, but isn't putting up the numbers that it should be, so we're giving them an across-the-board damage buff.
  • Hunter
    • Combat Experience (Pet Passive) now increases the damage of primary pets by 60% (was 50%).
      • Developers’ Notes: This is primarily a damage buff to Beast Mastery, but will have a tiny benefit to Survival and occasionally Marksmanship as well.
    • Marksmanship
      • Arcane Shot now generates 8 Focus (was 5).
      • Multi-Shot now generates 3 Focus per target hit (was 2).
      • Sidewinders damage increased by 33%.
        • Developers’ Notes: Marksmanship has given a lot of feedback that the rotation often winds up casting too many consecutive Focus generators.  We are making two changes: first, helping avoid that problem by increasing the Focus generation of Arcane Shot and Multi-Shot. Second, making it more attractive to use Sidewinders in more situations, for players who prefer the pacing of the rotation with that talent.
  • Mage
    • Arcane
      • Increased the damage of most Arcane spells and abilities by 8% (Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Nether Tempest, Supernova).
      • Overpowered now increases the damage and mana cost bonuses of Arcane Power to 60% (was 70%).
      • Amplification now increases Arcane Missiles damage by 12% (was 15%).
        • Developers’ Notes: Arcane has been doing well in Patch 7.1.5, but its numbers are lacking a bit. We're giving them an across-the-board damage buff, but tempering that with small reductions to a couple of new talents that are proving to be too strong.
    • Fire
      • Increased the damage of most Fire spells and abilities by 3% (Blast Wave, Cinderstorm, Dragon's Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Living Bomb, Meteor, Phoenix Flames, Pyroblast, Scorch).
      • Pyroblast mana cost reduced by 20%.
      • Flamestrike mana cost reduced by 17%.
        • Developers’ Notes: Under certain circumstances, it was possible for Fire to run out of mana. It's only intended that mana is a constraint on Fire's utility, not its damage.
    • Frost
      • Increased the damage of most Frost spells and abilities by 4% (Ebonbolt, Blizzard, Cone of Cold, Flurry, Frost Bomb, Frostbolt, Frozen Orb, Ice Lance, Ice Nova, Waterbolt, Ray of Frost, Water Jet).
      • Comet Storm damage increased by 30%.
      • Flurry now fires its missiles faster.
        • Developers’ Notes: Comet Storm is failing to live up to expectations, so we're buffing its damage. The Flurry change will help Flurry feel more responsive, while simultaneously solving a potential issue where Winter's Chill could apply to two Ice Lances (instead of just one, as intended) at extremely high Haste levels.
  • Monk
    • Brewmaster
      • Keg Smash damage increased by 10%, and it no longer deals reduced damage to 6+ targets.
      • Breath of Fire damage increased 11%.
        • Developers’ Notes: Brewmasters could use a bit of help on damage, especially in AoE.
  • Paladin
    • Retribution
      • Crusade now increases damage and Haste by 3% per stack (was 3.5%).
      • Blade of Justice damage increased by 20%, unchanged in PvP.
        • Developers’ Notes: Retribution's total damage is looking quite strong in 7.1.5, which is fine on its own. However, how that damage is delivered matters quite a bit as well. We've been seeing more and more than Paladins find that the optimal way to maximize their performance is to focus everything they can on boosting their damage during Crusade. This creates a number of problems, including: Crusade feels mandatory, your damage feels very unrewarding outside of Crusade, trinkets and artifact traits are viewed as either amazing or terrible based on whether they synergize with Crusade, and others.
        • As such, we're going to tone down Crusade, and compensate with a buff to Blade of Justice. For those that had maximized Crusade to an extreme degree, this may result in a small overall nerf – this is intended. This change also helps prevent Divine Hammer from being too dominant in single-target situations.
  • Warlock
    • Destruction
      • Chaos Bolt damage increased by 9%.
      • Rain of Fire damage increased by 30%.
      • Cataclysm damage increased by 29%.
        • Developers’ Notes: Destruction's damage isn't as high as it should be. In particular, some of its spells that should feel the most rewarding aren't hitting hard enough, especially in AoE situations. We're buffing the damage of those spells.

Dungeons and Raids

  • Fixed a bug where some Warlords dungeon bosses were not always dropping loot.
  • The Windwalker Monk Vestments of Enveloped Dissonance 2-piece bonus and the Restoration Druid Garb of the Astral Warden 4-piece bonus should now scale down correctly in Timewalking dungeons.
  • Siege of Orgrimmar
    • Fixed a bug where Garrosh Hellscream would not drop loot on Raid Finder difficulty.
  • The Nighthold
    • High Botanist Tel’arn
      • High Botanist Tel’arn now takes more time between using abilities on Normal difficulty.
    • Gul’dan
      • Resolved an issue where Resonant Barrier would fail to apply its effects if the player was under the effects of immunities.
      • Resolved an issue where the Essence of Aman'thul abilities would disappear from players when using an immunity effect.

Items

  • Windwalker Monks who unequip the Vestments of Enveloped Dissonance should no longer gain the 4-piece bonus.
  • Feretory of Souls should no longer be activated by a spell that did not complete casting.

Player versus Player

  • [After realm maintenance in each region.] All Artifact Power rewards from Rated PvP have been substantially increased.
    • Note: The PvP UI will not properly reflect the amount of Artifact Power that will be rewarded until a future patch.
  • [After realm maintenance in each region.] Season 19 Achievements that should not have been granted have been correctly removed.
  • You can no longer target a flag carrier with Guardian of the Forgotten Queen.
  • Demon Hunter
    • Eye of Leotheras will no longer scale with increased damage, and instead will always deal a maximum of 6% of the target’s health in damage each time it activates.
  • Mage
    • Ray of Frost cannot be channeled if the Mage is interrupted and locked out of the Frost School, as intended.
  • Warlock
    • Cremation now correctly only applies the damage-over-time effect of Immolate. Cremation no longer allows Havoc to spread Immolate to a target who is out of line of sight of the Warlock when Incinerate or Immolate are cast.

Professions

  • Archaeology
    • The Nor'danil Wellspring digsite is no longer displayed in the middle of the ocean.

Quests

  • Players on the quest "Fate of the Nightborne" will no longer be sent into a separate phase of the Nighthold until they have spoken to Oculeth to begin the quest.
  • Felsworn Defilers now spawn in more locations during “The Felsworn Must Fall”.

January 18


Hotfixes

Brawler’s Guild

  • Players that queue with a challenge card should reliably fight the creature on their challenge card after losing a rumble.
  • Carl's lava waves should no longer damage players outside of the Brawler's Guild arena.
  • During the G.G. Engineering challenge, the Shielded damage reduction buff is now immediately removed from Max Megablast or Bo Bobble when the active Shield Generator they are standing near is destroyed.
  • The Brawler's Potion of Prolonged Power should now share a cooldown with other potions that increase damage.
  • Strange Thing's uninterruptible casts should not be interruptible by any means.
  • Strange Thing’s debuffs can no longer be dispelled by players.

Classes

  • Hunter
    • Flanking Strike can correctly be used at level 12 when it is learned.

Class Halls

  • Fixed a bug that prevented some players from queueing Artifact Knowledge Research Work Orders.

Dungeons and Raids

  • Fixed a bug where Mists of Pandaria dungeon items were dropping with an incorrect level requirement.

Items

  • (Frost Mage) Zann'esu Journey: should no longer sometimes increase the damage of Blizzard after the item is unequipped.
  • Convergence of Fates: now activates 70% less often for Retribution Paladins (other specs unaffected).
  • (Demonology Warlock) Feretory of Souls: can now generate a Soul Shard when the Warlock casts Demonbolt, Hand of Gul’dan, Implosion, or Shadowflame.
  • Whispers in the Dark: casting speed increase has been reduced by 15%.
  • Spontaneous Appendages: the damage done by the spontaneous appendages generated by Spontaneous Appendages has been increased by 65%.

Legion Companion App

  • Added notifications for Android.

Player versus Player

  • Stamina increased by 10% for all specs.
  • Primary stat (Strength/Agility/Intellect) decreased by 5% for all non-healing specs.
  • Damage reduced by 5% for all healing specs (Restoration Druid, Mistweaver Monk, Holy Paladin, Discipline Priest, Holy Priest, and Restoration Shaman).
  • Players can no longer interact with flags in Arathi Basin when Greater Fade is active.
  • Druid
    • Balance
      • Echoing Stars now deals 25% less damage to players.
      • Starfall now deals 25% less damage to players.

Professions

  • Archaeology
    • The "Headmaster/Headmistress" title should now be correctly rewarded when Elya Azuremoon is defeated during the Nar'thalas event.

Quests

  • Margaux will now reliably reappear where players pick up the quest "Where It's Made: Arcwine", if she despawns at any point during the quest.

January 17


Hotfixes

Brawler’s Guild

  • Last season's Brawler's Guild passes have been removed from the Black Market Auction House.
  • Players who reach rank 8 in Brawler's Guild should now reliably receive the "Brawler" title.

Dungeons and Raids

  • Emerald Nightmare
    • Mythic Emerald Nightmare now allows cross-realm raid groups.
    • The Premade Group Finder now supports forming and searching for Mythic Emerald Nightmare groups.
  • Karazhan
    • Druids can now ride a Rodent of Unusual Size while shapeshifted.

Professions

  • Inscription
    • The crafting costs for Tome of the Tranquil Mind and Codex of the Tranquil Mind have been significantly reduced.
    • The Glyph of the Inquisitor's Eye will no longer disappear after the player logs out and back in.

Classes

  • Death Knight
  • Blood
    • Blooddrinker damage reduced by 40% (unchanged in PvP).
  • Demon Hunter
    • Havoc
      • Annihilation, Blade Dance, Chaos Nova, Chaos Strike, Death Sweep, Demon Blades, Demon’s Bite, Eye Beam, Fel Barrage, Fel Eruption, Fel Rush, Fury of the Illidari, Metamorphosis, and Throw Glaive damage reduced by 2%.
      • Chaos Blades now increases autoattack damage by 150% (was 200%).
      • Eye Beam now only extends the duration of Metamorphosis once, with the Demonic talent.
      • Fel Mastery now grants 30 Fury (was 25).
  • Druid
    • Fixed a bug where Lunar Beam was still partially on the global cooldown. It is now fully off the global cooldown.
  • Hunter
    • Beast Mastery
      • Cobra Shot damage increased by 46%.
      • Chimaera Shot damage increased by 10%.
      • Barrage damage increased by 10%.
      • Kill Command damage increased by 10%.
    • Marksmanship
      • Aimed Shot, Arcane Shot, Barrage, Black Arrow, Bursting Shot, Marked Shot, Multi-shot, Murder of Crows, Piercing Shot, Sidewinders, Volley, and Windburst damage increased by 8%.
    • Survival
      • Carve, Flanking Strike, Explosive Trap direct damage, Flanking Strike, Mongoose Bite, Raptor Strike damage increased by 7%.
      • Explosive Trap damage over time, Lacerate, and Serpent Sting damage increased by 12%.
      • Caltrops damage reduced by 10%.
      • On the Trail damage increased by 36%.
  • Mage
    • Fire
      • Flame Patch damage reduced by 17%.
    • Frost
      • Ray of Frost damage increased by 12%.
  • Monk
    • Windwalker
      • Rushing Jade Wind now applies Mark of the Crane to 4 targets (was 5).
  • Paladin
    • Retribution
      • Execution Sentence damage reduced by 15%.
  • Priest
    • Discipline
      • Trinkets that deal single-target damage now deal 45% of normal damage (was 40%).
      • Trinkets that deal multi-target damage now deal 35% of normal damage (was 25%).
    • Shadow
      • Mind Blast, Mind Flay, Shadow Crash, Shadow Word: Death, Shadow Word: Void, Shadowy Apparition, Void Bolt, Void Torrent, and Void Eruption damage reduced by 4%.
      • Shadow Word: Pain damage reduced by 11%.
      • Vampiric Touch damage reduced by 14%.
  • Rogue
    • Assassination
      • Agonizing Poison increases damage by 3.5% per stack (was 4%).
  • Shaman
    • Elemental
      • Lightning Bolt damage increased by 9%.
    • Enhancement
      • Crash Lightning, Flametongue, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Windfury, and Windsong damage increased by 4%.
      • Hailstorm damage increased by 29%.
      • Boulderfist damage increased by 15%.
      • Fury of Air damage reduced by 12%.
      • Doom Vortex damage increased by 33%.
  • Warlock
    • Affliction
      • Agony now has its full chance to generate a Soul Shard on Soul Effigy (was 55% of normal chance).
      • Malefic Grasp now increases the damage of damage over time effects by 70% (was 80%).
    • Demonology
      • Shadowbolt damage increased by 42%.
      • Demonbolt damage increased by 42%, but its damage is now increased by 10% per active demon (was 18%).
  • Warrior
    • Protection
      • Charge, Devastate, Devastator, Heroic Throw, Ravager, Shield Slam, Victory Rush, and Deep Wounds damage reduced by 5%.
      • Revenge and Thunder Clap damage reduced by 14%.

Items

  • Kiljaeden’s Burning Wish: Damage increased by 55%.
  • Paladin
    • Chain of Thrayn: Damage bonus reduced from 20% to 10%.
  • Priest
    • Anund’s Seared Shackles’ stacks now clear on successful Void Bolt cast (was when Void Bolt deals damage).
    • Mother Shahraz’s Seduction: Stacks of Voidform gained when entering Voidform reduced to 3 (was 5).
    • Zeks Exterminatus: Damage bonus increased to 100% (was 25%).
  • Rogue
    • Duskwalker Footpads: Energy needed per 1 second of cooldown reduction for Vendetta increased to 65 (was 50).

Player versus Player

  • Many of the PvP changes below are still in-testing and will be applied to the live game as soon as they are ready.
  • Death Knight
    • Frost
      • Frost Death Knight PvP template Strength reduced to 75% (was 80%).
      • Frost Death Knight PvP template Mastery reduced to 25% (was 100%), Haste has been increased to 150% (was 100%), and Critical Strike increased to 125% (was 100%)
      • Breath of Sindragosa's damage is reduced by 40% in PvP.
      • Chill Streak's damage and timing has changed to allow more counterplay from the enemy team:
        • Chill Streak now deals 3% of the target's health in damage (was 8%).
        • Chill Streak now bounces 9 times (was 5).
        • Chill Streak will now bounce to a target within 8 yards (was 15 yards).
        • Chill Streak now has a slightly longer delay before bouncing.
      • Frozen Center's root now breaks on damage caused by effects other than Frost Fever and Remorseless Winter.
      • Tundra Stalker's bonus Frost Strike damage on snared targets is now 15% (was 25%).
  • Demon Hunter
    • Havoc Demon Hunters’ PvP template Agility has been reduced to 80% (was 85%).
  • Druid
    • You can no longer stack Ferocious Wound on targets.
    • Balance Druids’ PvP template Mastery has been reduced to 25% (was 100%), Haste increased to 125% (was 100%), Versatility increased to 125% (was 100%), and Critical Strike increased to 125% (was 100%).
    • Feral Druids’ PvP template Agility has been reduced to 90% (was 100%).
    • Guardian
      • Intimidating Roar now has diminishing returns in the Disorient category (was the Incapacitate category).
      • Overrun now has diminishing returns in the Stun category.
      • Overrun's cooldown has been increased to 25 seconds.
      • Sharpened Claws now increases the damage of Swipe and Thrash by 50% (was 100%).
  • Mage
    • Arcane
      • Arcane Mages’ PvP template Master has been reduced to 25% (was 100%), Versatility increased to 100% (was 50%), and Critical Strike increased to 125% (was 100%).
      • Arcane Blast now deals normal damage in PvP situations (was an additional 5%).
      • Overpowered increases the damage of Arcane Power to 45% in PvP (was 70%).
      • Unstable Magic deals 30% additional Arcane Blast damage in PvP (was 50%). Unchanged for Fire and Frost Mages.
    • Fire
      • World in Flames now reduces the cast time of Flamestrike by 1.25 seconds (was 2 seconds).
      • World in Flames now increases the damage of Flamestrike by 20% (was 30%).
      • Flamestrike now deals 90% damage in PvP situations (was 100%).
      • Meteor now deals 70% damage in PvP (was 100%).
    • Frost
      • Damage caused by Chilled to the Bone no longer breaks crowd control effects.
      • Chilled to the Bone's damage has been increased by 250%.
      • Concentrated Coolness now increases the damage of Frozen Orb by 250%.
      • Burst of Cold now increases the damage of Cone of Cold by 800%.
  • Priest
    • Shadow
      • The damage of Vampiric Touch is reduced by 25% in PvP situations.
  • Warlock
    • Affliction
      • Curse of Shadows increases magical damage over time effects by 20% (was 30%).
      • Death's Embrace increases Corruption, Unstable Affliction, and Agony damage by 50% (was 100%).
      • Endless Affliction increases the duration of Unstable Affliction by 3 seconds (was 4).
      • Rot and Decay now only increases the duration of the Unstable Affliction with the shortest remaining duration.
    • Destruction
      • Chaos Bolt deals normal damage in PvP situations (was an additional 10% damage).
      • Focused Chaos now increases Chaos Bolt damage by 75% (was 100%).
      • Firestone now grants an additional 75% Critical Strike (was 100%).
  • Warrior
    • Disarm's duration has been reduced to 6 seconds, down from 8.
    • Arms
      • Sharpen Blade reduces healing taken by 50%, down from 70%.
      • Fixed an issue where the damage reduction of Duel was not applying to targets correctly.
    • Fury
      • Death Wish now stacks up to 10 times, down from 15
    • Protection
      • Protection Warriors' PvP template Strength has been reduced to 95% (was 100%).

January 13


Hotfixes

Brawler’s Guild

  • Strange Thing is now immune to knockback.
  • Fixed a bug preventing the Thwack U encounter from ending properly.

Classes

  • Demon Hunter
    • Metamorphosis (Vengeance) will properly reset its cooldown after a raid encounter ends
  • Hunter
    • Ranger’s Net will no longer proc Sephuz's Secret on a target that is immune to Roots.
  • Mage
    • Fixed the animation for Cold Snap.
    • Fixed a bug where Flurry's missiles were all launching at the same time, making it difficult to take advantage of Winter's Chill with a follow-up Ice Lance.
  • Shaman
    • Lava Lash will no longer incorrectly activate Windfury
  • Warlock
    • Impending Doom will now cause Doom to tick more often in addition to reducing its duration

Dungeons and Raids

  • The Sunwell
    • Burn cannot be taken outside of the instance.

Items

  • Using the reusable shoulder enchant, Boon of the Nether, should cause the item it is used on to become Soulbound.
  • The Ensemble: Tyrannical Gladiator's Ringmail Armor should now grant Horde Shaman the correct appearances.

Player versus Player

  • Demon Hunter
    • Mana Break now deals 5% of the target's health in damage base, up to 25% if they have 0% remaining mana.
    • First Blood's additional damage in PvP situations has been reduced to 100% additional damage (was 200%).
    • Fury of the Illidari deals 30% less damage in PvP situations.  This also reduces the amount of damage that Rage of the Illidari will deal to targets.
    • The additional auto-attack damage of Chaos Blades in PvP situations has been reduced to 150% additional damage (was 200%).

Professions

  • Enchanting
    • All three ranks of Mark of the Trained Soldier should now be categorized together.

January 11


Hotfixes

Classes

  • Demon Hunter
    • Vengeance Demon Hunter's Metamorphosis bonus to Armor no longer affects temporary Armor such as Unbending Potion.
  • Druid
    • Fixed a bug where Travel Form was not granting its full intended movement speed.
  • Hunter
    • Fixed a bug where sometimes Stomp would not hit the target.
  • Mage
    • Ray of Frost is now correctly modified by the Frigid Winds talent.
    • Splitting Ice will now cause Ice Lance to damage a secondary target even if the target is more than 40 yards away from the Mage.
    • Winter's Chill will apply to targets of Flurry even if the caster is facing away from the target at the time.
  • Monk
    • Fixed a bug where Chi Orbit and Crosswinds were doing incorrect damage while Storm, Earth, and Fire was active.
  • Priest
    • Flash Heal will no longer consume 2 charges of Surge of Light if you have Trail of Light talented.

Dungeons and Raids

  • Trial of Valor
    • Helya
      • Resolved an issue that was causing too many Decaying Minions to spawn in phase 3 on Mythic difficulty.

Player versus Player

  • Priest
    • Grace now properly increases the absorption of Power Word: Shield and Clarity of Will while the Priest has Trinity.
  • Rogue
    • Shroud of Concealment cannot be used during Arenas or Rated Battlegrounds.
      • Developers' Note: We generally do not allow abilities with cooldowns over 5 minutes to be used in rated PvP. As Shroud of Concealment has a 6 minute cooldown, it should not have been usable in Arenas and Rated Battlegrounds.

Professions

  • Enchanting
    • Mark of the Trained Soldier now correctly adds 600 Mastery, as its tooltip indicates.

January 10


Hotfixes

Brawler’s Guild

  • Financial Support buffs should now be cleared between matches.
  • The Prediction Incentives NPCs should no longer state that they are accepting guesses when the guessing game is not enabled.
  • The Prediction Incentives NPCs can now be clicked through players.
  • Johnny Awesome should no longer yell across servers.

Classes

  • Death Knight
    • Reduced the damage dealt by pet abilities Sweeping Claws and Vile Gas by 40% to offset the fact that they now ignore the target’s armor.
    • The damage dealt by Sweeping Claws and Vile Gas is now increased by Dreadblade (Unholy Death Knight Mastery).
  • Priest
  • Call of the Void (Shadow Artifact Trait) will now stop channeling Mind Flay if the target moves out of line of sight of the tentacle.
  • Warlock
  • Affliction Warlocks will no longer enter combat when using Banish on creatures who are not in combat.

Class Halls

  • Players are no longer able to use Artifact Power items while an Artifact that has all 54 points completed is equipped.

Items

  • Wilfred's Sigil of Superior Summoning should now correctly reduce the cooldown of Infernal/Doomguard when a Wild Imp is spawned with the Impending Toom talent. Cooldowns that are over 10 minutes will be reduced to 3 minutes with Impending Doom active.

Player versus Player

  • Fixed an issue where some Paladin Fearless Gladiator’s armor was assigned the wrong faction. If your armor faction is incorrect, log out and then back into of World of Warcraft.
  • All Artifact traits after 34 are now disabled in PvP instances.
  • Ashran
    • Several Wand and Scroll items should once again be usable within Ashran.
  • Priest
  • Psychic Link will now deal 30% of Mind Blast and Void Bolt damage (was 100%).

Quests

  • Resolved an issue where Shar'thos would sometimes not grant credit for his World Quest.
  • During "Test at Sea", the North Fleet Reservists will once again spawn so that you can drop plague vials on them.

For more details on World of Warcraft: Legion, head over to the Legion website.

Hotfixes: February 13” wysłany:

Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Legion. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Additional information about the expansion can be found below.

February 13


Hotfixes

Class

  • Druid
    • (Guardian) Rage of the Sleeper should no longer be able to damage friendly targets.
  • Hunter
    • Beastial Ferocity can now critically strike.
    • On the Trail can now critically strike.
  • Priest
    • Reaper of Souls no longer incorrectly increases the damage of Shadow Word: Death.
  • Shaman
    • Greater Earth Elemental now correctly pulses Earth Elemental threat to a 15-yard radius.

Player versus Player

  • Shaman
    • The healing of Swelling Waves should no longer be negatively double-penalized by negative healing modifiers such as Mortal Wounds or Dampening.

Quests

  • (Hotfix in testing) Corrupted Essence drop rates have been increased for "Essence of Power".

February 9


Hotfixes

Dungeons and Raids

  • The Nighthold
    • Star Augur Etraeus
    • The following abilities’ damage have been lowered by 33%, and scale up to 1.5x their new values for Raid Finder, Normal, and Heroic difficulties:
      • Coronal Ejection
      • Shatter
      • Fel Impact
      • Comet Impact
      • Iceburst
      • Felburst
    • Developers’ notes: These changes are aimed at reducing the difficulty of the Star Augur Etraeus encounter for smaller raid groups, which may have fewer tools to deal with the damage output of these mechanics, without significantly changing anything for large groups.

Holiday

  • All versions of "Crushing the Crown" should now grant the achievement "Dangerous Love."

Player versus Player

  • Monk
    • (Hotfix in testing) Incendiary Brew will no longer be removed after a Breath of Fire cast.
    • (Hotfix in testing) Dragonfire Brew's area of effect now matches Breath of Fire.
    • (Hotfix in testing) Double Barrel now gains the benefit of the Smashed artifact trait.

February 7


Hotfixes

Dungeons and Raids

  • The Nighthold
    • Spellblade Aluriel
      • (Mythic difficulty) Lowered the damage done by Mark of Frost by 20%.
      • (Mythic difficulty) Lowered the damage done by Detonate: Arcane Orb by 10%.
    • Star Augur Etraeus
      • (Mythic difficulty) Increased the initial damage inflicted by Icy and Fel Ejection by roughly 40%, and their periodic damage by 100%.
      • (Mythic difficulty) Reduced the health of Star Augur Etraeus by 5%, and the health of Things That Should Not Be by 45%.
        • Developers’ Note: These changes are aimed at shifting some of the role-specific requirements of the encounter away from damage output in favor of healing, while slightly reducing the overall difficulty of the encounter on Mythic difficulty.

Holiday

  • Players should be able to place Love Fools in battlegrounds, as intended.

Items

  • Legion Legendary items can no longer be destroyed.
    • Developers’ notes: There was a rumor that deleting a Legendary item would increase your chances of receiving a different one. It’s completely false.
  • Priest
    • Unequipping the Blessed Dawnlight Medallion now resets your Insanity to 0.
    • Binding Heal will now properly reduce the cooldown of Holy Word: Serenity while Al’maiesh, the Cord of Hope is equipped.

Player versus Player

  • Warlock
    • Entrenched in Flame will now properly function with Shadowburn.

February 6


Hotfixes

Classes

  • Hunter
    • With the Dire Frenzy talent, the Eagletalon Battlegear Beast Mastery 2-piece bonus should now grant your pet 10% increased damage for 15 seconds. This will not be reflected in the tooltip until Patch 7.2.

Items

  • Artifact Power won from bonus rolls will no longer display for other members of your group.

Player versus Player

  • Shaman
    • Earthbind Totem will no longer take unintended additional damage from player attacks.
    • Spirit Link's mana has been increased to 35% base mana (was 15%).
    • Spirit Link's damage can no longer be mitigated by Absorption effects.
    • Spirit Link's duration has been reduced to 20 seconds.

February 3


Hotfixes

Classes

  • Demon Hunter
    • (Vengeance) Fixed an issue where Sever did not consume the buff from the Blade Turning talent.
  • Rogue
    • A 4% damage increase has been applied to the following Assassination abilities: Deadly Poison, Death from Above, Envenom, Fan of Knives, Garrote, Hemorrhage, Kingsbane, Mutilate, Poisoned Knife, and Rupture.

Chat

  • After a server restart, players will able to use General and Local Defense chat channels in outdoor Broken Shore.

Dungeons and Raids

  • The Nighthold
    • Elisande
      • Brewmaster Monks no longer take damage from Stagger while under the effect of Time Stop.

Player versus Player

  • Assassination Rogue Agility reduced by 5% in PvP situations.

January 31


Hotfixes

Classes

  • Druid
    • Infected Wounds now reduces the movement of targets by 50% (was 30%). The reduction remains at 30% in PvP situations.
  • Mage
    • Frost
    • Brain Freeze procs gained while you already have a Brain Freeze active and unused will now be delayed slightly.
      • Developers’ notes: The delay on the second Brain Freeze will give the Mage time to use the first Brain Freeze proc. For example, the Mage might cast Frostbolt (proc Brain Freeze), then Frostbolt (proc Brain Freeze again), then instant Flurry, then Ice Lance, then Instant Flurry again, then Ice Lance.
    • Ebonbolt now travels slightly slower.
      • Developers’ notes: This allows the guaranteed Brain Freeze proc/instant Flurry cast immediately following it to land first, providing the Winter's Chill buff to that Ebonbolt. For example, the Mage might cast Frostbolt (proc Brain Freeze), then Ebonbolt, and fully use both Brain Freeze procs.
    • The first missile from a Flurry cast should now hit sooner.
      • Developers’ notes: This allows a Frostbolt or Ebonbolt cast immediately before a Brain Freeze Flurry to more consistently benefit from that Flurry's Winter's Chill effect, even if the mage isn’t standing at long range. This allows the Frost Mage who has an active Brain Freeze to cast Frostbolt/Ebonbolt, then an Instant Flurry, then Ice Lance while standing 15+ yards from the target. Previously, the Mage had to be about twice as far away.
  • Priest
    • Atonement will now heal players who are out of line of sight of the Priest.
  • Rogue
    • Agonizing Poison application no longer increases Kingsbane damage by twice the listed amount.
    • Crippling Poison, Pistol Shot, and Nightblade/Night Terrors now reduce the movement of targets by 50% (was 30%). The reduction remains at 30% in PvP situations.

Dungeons and Raids

  • The Nighthold
    • Gul’dan
      • Resolved an issue that could cause Empowered Bonds of Fel to instantly detonate.

Events

  • The mages of the Kirin Tor made some arcane miscalculations when planning their Tavern Crawl.  The Tavern Crawl is cancelled.  Khadgar sends his apologies!

Items

  • Cache of Nightborne Treasures now correctly displays the difficulty it is associated with for non-Normal difficulties.
  • Kil'jaeden's Burning Wish should no longer be castable while Mounted or under the effect of crowd control.

Player versus Player

  • Demon Hunter
    • Rain from Above now provides a brief immunity to stun effects upon activation, rather than removing them.
  • Hunter
    • Mending Bandage will now remove bleed effects on targets other than the Hunter.
  • Monk
    • Xuen summoned by Invoke Xuen, the White Tiger now deals 40% less damage in PvP situations.
    • Hit Combo now grants 1% damage per stack in PvP situations (was 2% per stack).
    • Heavy-Handed Strikes now stuns the target for 3 seconds (was 4 seconds).
  • Priest
    • Holy Ward no longer triggers its cooldown when a crowd control effect is prevented, and instead triggers a cooldown when Holy Ward is cast.

January 30


Hotfixes

Classes

  • Paladin
    • The healing bonus Tyr's Deliverance now shows up on the caster's raid frames.
  • Warlock
    • Fel Imp's Felbolt now correctly does the same damage as Imp's Firebolt.

Companions

  • Lagan is no longer tradeable, and is unique.

Dungeons and Raids

The Nighthold

Krosus

  • The damaging effects of Claw of the Crystalline Scorpid and Arcanogolem Digit should now hit very large creatures like Krosus.

Gul’dan

  • Resolved an issue where players afflicted by Empowered Bonds of Fel would fail to recieve warning text.

Player versus Player

  • Alterac Valley
    • Alterac Ram Collar and Frostwolf Muzzle can be properly used to complete "Empty Stables".
  • Demon Hunter
    • Eye of Leotheras will no longer scale with increased damage, and instead will always deal a maximum of 6% of the targets health in damage each time it procs.
  • Paladin
    • Ultimate Sacrifice will now properly no longer cancel when the Paladin is under 20% health.
    • Ultimate Sacrifice will now be removed from the target if the Paladin dies while active.
  • Priest
    • Vim and Vigor now increases the value of absorption effects.
    • Holy Ward should now properly prevent Cyclone and Imprisonment modified by Detainment.

January 26


Hotfixes

Classes

  • Druid
    • Fixed a bug that caused Ironfur’s duration to be inaccurate when modified by time effects.
  • Monk
    • Dampen Harm will now calculate its damage reduction % based on the size of the hit before Stagger (was after).

Dungeons and Raids

  • The Nighthold
    • High Botanist Tel’arn
      • High Botanist Tel'arn should now correctly obey loot settings on Mythic difficulty.

Items

  • Artifact Power items now have a sell price.
  • Might of Krosus: Fixed a bug that caused Might of Krosus to deal less damage to its targets than intended

January 25


Hotfixes

Achievements

  • "Pillars of Creation" now properly requires the completion of the quest "The Eye of Aman'thul" to satisfy the appropriate criteria.

Classes

  • Druid
    • Soul of the Forest will maintain its damage increase at 1, 2, and 3 stacks of Lunar and Solar Empowerments.
  • Monk
    • Fixed a bug where Storm, Earth, and Fire clones would stop using abilities after their target died.

Dungeons and Raids

  • Maw of Souls
    • Resolved an issue that caused the visual for Six Pound Barrel cast by Waterlogged Soul Guards to be smaller than intended.
  • The Nighthold
    • Spellblade Aluriel
      • Spellblade Aluriel's Fiery Enchantments should no longer gain Bound in Flame on Raid Finder and Normal difficulties.

Items

  • Might of Krosus: Fixed an issue where Might of Krosus would not split its damage among affected targets.

Player versus Player

  • Druid
    • Sharpened Claws does not cause Thrash to cost 15 Rage.

Quests

  • Fixed an issue where the Eye of Gul'dan would sometimes not be able to be looted after killing Gul'dan in Nighthold for players on the quest “Nighthold: Darkness Calls”.

January 24


 Hotfixes

Classes

  • Monk
    • Essence Font's periodic effect can now correctly critical heal.
  • Rogue
    • Shadow Dance should no longer sometimes consume a charge but fail to trigger.

Dungeons and Raids

  • Mythic Keystone Dungeons
    • Players who complete a Mythic Keystone dungeon at level 13, 14, or 15 will receive items of the following item levels from the chest at the end of the dungeon:
      • Mythic 13 – 875
      • Mythic 14 – 880
      • Mythic 15 – 885
    • Items from the weekly Grand Challenger's Bounty will be of the following item levels:
      • Mythic 13 – 890
      • Mythic 14 – 895
      • Mythic 15 – 900

Items

  • Aluriel's Mirror: Healing-over-time effectiveness increased by 140%. Area of effect healing detonation effectiveness reduced by 35%.
    • Developers’ Notes: Aluriel’s Mirror’s detonation effect is strong when it activates, but hard to rely on. We’re increasing the heal-over-time effect significantly to improve the up-front value of this trinket, and reducing the detonation effect slightly to compensate.
  • Animated Exoskeleton: Absorb amount increased by 33%.
  • Arcanogolem Digit: Damage increased by 30%.
  • Claw of the Crystalline Scorpid: Damage increased by 30%.
  • Convergence of Fates:
    • (Frost Death Knight) Proc rate increased by 10% with Empower Rune Weapon, decreased by 23% with Hungering Rune Weapon.
    • (Unholy Death Knight) Proc rate increased by 68% with Summon Gargoyle, and no change with Dark Arbiter.
    • (Feral Druid) Fixed a bug that prevented Incarnation from working properly with Convergence, and no change with Berserk.
    • (Windwalker Monk) Proc rate decreased by 62% with Storm, Earth, and Fire, and decreased by 75% with Serenity.
    • (Retribution Paladin) Proc rate increased by 250% with Avenging Wrath, and increased by 25% with Crusade.
  • Draught of Souls: The Use effect of this trinket now respects the global cooldown. The damage of this trinket is now reduced by 30% for Unholy Death Knights (was reduced by 40%).
    • Developers’ Notes: Since Draught of Souls deals Shadow Damage, it’s increased by Unholy’s Mastery, which means we needed to reduce its base damage to keep its overall value similar to other classes. It’s currently a little too low, however, so we’re increasing the damage it deals for Unholy.
  • Entwined Elemental Foci: The amount of Critical Strike, Mastery, and Haste granted by this item has been increased by 5%.
  • Etraeus' Celestial Map: The amount of Critical Strike, Mastery, and Haste granted by this item has been increased by 5%.
  • Fury of the Burning Sky: Damage increased by 40%.
  • Icon of Rot: Damage increased by 40%.
  • Might of Krosus: Damage reduced by 25%, but is now always a critical strike. Also, fixed a bug where the cooldown was incorrectly being reduced if Might of Krosus damaged at least 3 targets. The tooltip for Might of Krosus will display the amount of damage that will result from the critical hit, not the base damage.
  • Perfectly Preserved Cake: Absorb amount increased by 140%.
  • Pharamere's Forbidden Grimoire: Damage increased by 85%.
  • Star Gate: Damage increased by 30%.

Player versus Player

  • Druid
    • Guardian Druids now have 5% less Agility in PvP.
  • Hunter
    • Survival Hunters now have 7.5% less Agility in PvP.
  • Paladin
    • Protection Paladins now have 5% less Strength in PvP.
    • Hand of the Protector and Light of the Protector now heal for 35% less in PvP situations (was 15% less).
  • Priest
    • Vampiric Touch now deals 10% less damage in PvP situations (was 25% less).
  • Shaman
    • Elemental
      • Icefury and Icefury Overload's damage is reduced by 35% in PvP situations.
      • Icefury now increases the damage of Frost Shock by 300% in PvP situations.
      • Elemental Blast and Elemental Blast Overload's damage is reduced by 15% in PvP situations.
      • Damage to pets and guardians will no longer contribute to Lightning Rod damage in Arenas and Battlegrounds.
    • Enhancement
      • Windfury can no longer be activated by Windfury Totem’s Windfury.

January 23


Hotfixes

Classes

[All class changes below will take effect with weekly realm restarts in each region.]

  • Druid
    • Feral
      • Increased the damage of most Feral spells and abilities by 8% (Ashamane's Frenzy, Brutal Slash, Ferocious Bite, Maim, Moonfire, Rake, Shred, Swipe, Thrash, Rip).
        • Developers’ Notes: Feral's playstyle feels good, but isn't putting up the numbers that it should be, so we're giving them an across-the-board damage buff.
  • Hunter
    • Combat Experience (Pet Passive) now increases the damage of primary pets by 60% (was 50%).
      • Developers’ Notes: This is primarily a damage buff to Beast Mastery, but will have a tiny benefit to Survival and occasionally Marksmanship as well.
    • Marksmanship
      • Arcane Shot now generates 8 Focus (was 5).
      • Multi-Shot now generates 3 Focus per target hit (was 2).
      • Sidewinders damage increased by 33%.
        • Developers’ Notes: Marksmanship has given a lot of feedback that the rotation often winds up casting too many consecutive Focus generators.  We are making two changes: first, helping avoid that problem by increasing the Focus generation of Arcane Shot and Multi-Shot. Second, making it more attractive to use Sidewinders in more situations, for players who prefer the pacing of the rotation with that talent.
  • Mage
    • Arcane
      • Increased the damage of most Arcane spells and abilities by 8% (Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Nether Tempest, Supernova).
      • Overpowered now increases the damage and mana cost bonuses of Arcane Power to 60% (was 70%).
      • Amplification now increases Arcane Missiles damage by 12% (was 15%).
        • Developers’ Notes: Arcane has been doing well in Patch 7.1.5, but its numbers are lacking a bit. We're giving them an across-the-board damage buff, but tempering that with small reductions to a couple of new talents that are proving to be too strong.
    • Fire
      • Increased the damage of most Fire spells and abilities by 3% (Blast Wave, Cinderstorm, Dragon's Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Living Bomb, Meteor, Phoenix Flames, Pyroblast, Scorch).
      • Pyroblast mana cost reduced by 20%.
      • Flamestrike mana cost reduced by 17%.
        • Developers’ Notes: Under certain circumstances, it was possible for Fire to run out of mana. It's only intended that mana is a constraint on Fire's utility, not its damage.
    • Frost
      • Increased the damage of most Frost spells and abilities by 4% (Ebonbolt, Blizzard, Cone of Cold, Flurry, Frost Bomb, Frostbolt, Frozen Orb, Ice Lance, Ice Nova, Waterbolt, Ray of Frost, Water Jet).
      • Comet Storm damage increased by 30%.
      • Flurry now fires its missiles faster.
        • Developers’ Notes: Comet Storm is failing to live up to expectations, so we're buffing its damage. The Flurry change will help Flurry feel more responsive, while simultaneously solving a potential issue where Winter's Chill could apply to two Ice Lances (instead of just one, as intended) at extremely high Haste levels.
  • Monk
    • Brewmaster
      • Keg Smash damage increased by 10%, and it no longer deals reduced damage to 6+ targets.
      • Breath of Fire damage increased 11%.
        • Developers’ Notes: Brewmasters could use a bit of help on damage, especially in AoE.
  • Paladin
    • Retribution
      • Crusade now increases damage and Haste by 3% per stack (was 3.5%).
      • Blade of Justice damage increased by 20%, unchanged in PvP.
        • Developers’ Notes: Retribution's total damage is looking quite strong in 7.1.5, which is fine on its own. However, how that damage is delivered matters quite a bit as well. We've been seeing more and more than Paladins find that the optimal way to maximize their performance is to focus everything they can on boosting their damage during Crusade. This creates a number of problems, including: Crusade feels mandatory, your damage feels very unrewarding outside of Crusade, trinkets and artifact traits are viewed as either amazing or terrible based on whether they synergize with Crusade, and others.
        • As such, we're going to tone down Crusade, and compensate with a buff to Blade of Justice. For those that had maximized Crusade to an extreme degree, this may result in a small overall nerf – this is intended. This change also helps prevent Divine Hammer from being too dominant in single-target situations.
  • Warlock
    • Destruction
      • Chaos Bolt damage increased by 9%.
      • Rain of Fire damage increased by 30%.
      • Cataclysm damage increased by 29%.
        • Developers’ Notes: Destruction's damage isn't as high as it should be. In particular, some of its spells that should feel the most rewarding aren't hitting hard enough, especially in AoE situations. We're buffing the damage of those spells.

Dungeons and Raids

  • Fixed a bug where some Warlords dungeon bosses were not always dropping loot.
  • The Windwalker Monk Vestments of Enveloped Dissonance 2-piece bonus and the Restoration Druid Garb of the Astral Warden 4-piece bonus should now scale down correctly in Timewalking dungeons.
  • Siege of Orgrimmar
    • Fixed a bug where Garrosh Hellscream would not drop loot on Raid Finder difficulty.
  • The Nighthold
    • High Botanist Tel’arn
      • High Botanist Tel’arn now takes more time between using abilities on Normal difficulty.
    • Gul’dan
      • Resolved an issue where Resonant Barrier would fail to apply its effects if the player was under the effects of immunities.
      • Resolved an issue where the Essence of Aman'thul abilities would disappear from players when using an immunity effect.

Items

  • Windwalker Monks who unequip the Vestments of Enveloped Dissonance should no longer gain the 4-piece bonus.
  • Feretory of Souls should no longer be activated by a spell that did not complete casting.

Player versus Player

  • [After realm maintenance in each region.] All Artifact Power rewards from Rated PvP have been substantially increased.
    • Note: The PvP UI will not properly reflect the amount of Artifact Power that will be rewarded until a future patch.
  • [After realm maintenance in each region.] Season 19 Achievements that should not have been granted have been correctly removed.
  • You can no longer target a flag carrier with Guardian of the Forgotten Queen.
  • Demon Hunter
    • Eye of Leotheras will no longer scale with increased damage, and instead will always deal a maximum of 6% of the target’s health in damage each time it activates.
  • Mage
    • Ray of Frost cannot be channeled if the Mage is interrupted and locked out of the Frost School, as intended.
  • Warlock
    • Cremation now correctly only applies the damage-over-time effect of Immolate. Cremation no longer allows Havoc to spread Immolate to a target who is out of line of sight of the Warlock when Incinerate or Immolate are cast.

Professions

  • Archaeology
    • The Nor'danil Wellspring digsite is no longer displayed in the middle of the ocean.

Quests

  • Players on the quest "Fate of the Nightborne" will no longer be sent into a separate phase of the Nighthold until they have spoken to Oculeth to begin the quest.
  • Felsworn Defilers now spawn in more locations during “The Felsworn Must Fall”.

January 18


Hotfixes

Brawler’s Guild

  • Players that queue with a challenge card should reliably fight the creature on their challenge card after losing a rumble.
  • Carl's lava waves should no longer damage players outside of the Brawler's Guild arena.
  • During the G.G. Engineering challenge, the Shielded damage reduction buff is now immediately removed from Max Megablast or Bo Bobble when the active Shield Generator they are standing near is destroyed.
  • The Brawler's Potion of Prolonged Power should now share a cooldown with other potions that increase damage.
  • Strange Thing's uninterruptible casts should not be interruptible by any means.
  • Strange Thing’s debuffs can no longer be dispelled by players.

Classes

  • Hunter
    • Flanking Strike can correctly be used at level 12 when it is learned.

Class Halls

  • Fixed a bug that prevented some players from queueing Artifact Knowledge Research Work Orders.

Dungeons and Raids

  • Fixed a bug where Mists of Pandaria dungeon items were dropping with an incorrect level requirement.

Items

  • (Frost Mage) Zann'esu Journey: should no longer sometimes increase the damage of Blizzard after the item is unequipped.
  • Convergence of Fates: now activates 70% less often for Retribution Paladins (other specs unaffected).
  • (Demonology Warlock) Feretory of Souls: can now generate a Soul Shard when the Warlock casts Demonbolt, Hand of Gul’dan, Implosion, or Shadowflame.
  • Whispers in the Dark: casting speed increase has been reduced by 15%.
  • Spontaneous Appendages: the damage done by the spontaneous appendages generated by Spontaneous Appendages has been increased by 65%.

Legion Companion App

  • Added notifications for Android.

Player versus Player

  • Stamina increased by 10% for all specs.
  • Primary stat (Strength/Agility/Intellect) decreased by 5% for all non-healing specs.
  • Damage reduced by 5% for all healing specs (Restoration Druid, Mistweaver Monk, Holy Paladin, Discipline Priest, Holy Priest, and Restoration Shaman).
  • Players can no longer interact with flags in Arathi Basin when Greater Fade is active.
  • Druid
    • Balance
      • Echoing Stars now deals 25% less damage to players.
      • Starfall now deals 25% less damage to players.

Professions

  • Archaeology
    • The "Headmaster/Headmistress" title should now be correctly rewarded when Elya Azuremoon is defeated during the Nar'thalas event.

Quests

  • Margaux will now reliably reappear where players pick up the quest "Where It's Made: Arcwine", if she despawns at any point during the quest.

January 17


Hotfixes

Brawler’s Guild

  • Last season's Brawler's Guild passes have been removed from the Black Market Auction House.
  • Players who reach rank 8 in Brawler's Guild should now reliably receive the "Brawler" title.

Dungeons and Raids

  • Emerald Nightmare
    • Mythic Emerald Nightmare now allows cross-realm raid groups.
    • The Premade Group Finder now supports forming and searching for Mythic Emerald Nightmare groups.
  • Karazhan
    • Druids can now ride a Rodent of Unusual Size while shapeshifted.

Professions

  • Inscription
    • The crafting costs for Tome of the Tranquil Mind and Codex of the Tranquil Mind have been significantly reduced.
    • The Glyph of the Inquisitor's Eye will no longer disappear after the player logs out and back in.

Classes

  • Death Knight
  • Blood
    • Blooddrinker damage reduced by 40% (unchanged in PvP).
  • Demon Hunter
    • Havoc
      • Annihilation, Blade Dance, Chaos Nova, Chaos Strike, Death Sweep, Demon Blades, Demon’s Bite, Eye Beam, Fel Barrage, Fel Eruption, Fel Rush, Fury of the Illidari, Metamorphosis, and Throw Glaive damage reduced by 2%.
      • Chaos Blades now increases autoattack damage by 150% (was 200%).
      • Eye Beam now only extends the duration of Metamorphosis once, with the Demonic talent.
      • Fel Mastery now grants 30 Fury (was 25).
  • Druid
    • Fixed a bug where Lunar Beam was still partially on the global cooldown. It is now fully off the global cooldown.
  • Hunter
    • Beast Mastery
      • Cobra Shot damage increased by 46%.
      • Chimaera Shot damage increased by 10%.
      • Barrage damage increased by 10%.
      • Kill Command damage increased by 10%.
    • Marksmanship
      • Aimed Shot, Arcane Shot, Barrage, Black Arrow, Bursting Shot, Marked Shot, Multi-shot, Murder of Crows, Piercing Shot, Sidewinders, Volley, and Windburst damage increased by 8%.
    • Survival
      • Carve, Flanking Strike, Explosive Trap direct damage, Flanking Strike, Mongoose Bite, Raptor Strike damage increased by 7%.
      • Explosive Trap damage over time, Lacerate, and Serpent Sting damage increased by 12%.
      • Caltrops damage reduced by 10%.
      • On the Trail damage increased by 36%.
  • Mage
    • Fire
      • Flame Patch damage reduced by 17%.
    • Frost
      • Ray of Frost damage increased by 12%.
  • Monk
    • Windwalker
      • Rushing Jade Wind now applies Mark of the Crane to 4 targets (was 5).
  • Paladin
    • Retribution
      • Execution Sentence damage reduced by 15%.
  • Priest
    • Discipline
      • Trinkets that deal single-target damage now deal 45% of normal damage (was 40%).
      • Trinkets that deal multi-target damage now deal 35% of normal damage (was 25%).
    • Shadow
      • Mind Blast, Mind Flay, Shadow Crash, Shadow Word: Death, Shadow Word: Void, Shadowy Apparition, Void Bolt, Void Torrent, and Void Eruption damage reduced by 4%.
      • Shadow Word: Pain damage reduced by 11%.
      • Vampiric Touch damage reduced by 14%.
  • Rogue
    • Assassination
      • Agonizing Poison increases damage by 3.5% per stack (was 4%).
  • Shaman
    • Elemental
      • Lightning Bolt damage increased by 9%.
    • Enhancement
      • Crash Lightning, Flametongue, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Windfury, and Windsong damage increased by 4%.
      • Hailstorm damage increased by 29%.
      • Boulderfist damage increased by 15%.
      • Fury of Air damage reduced by 12%.
      • Doom Vortex damage increased by 33%.
  • Warlock
    • Affliction
      • Agony now has its full chance to generate a Soul Shard on Soul Effigy (was 55% of normal chance).
      • Malefic Grasp now increases the damage of damage over time effects by 70% (was 80%).
    • Demonology
      • Shadowbolt damage increased by 42%.
      • Demonbolt damage increased by 42%, but its damage is now increased by 10% per active demon (was 18%).
  • Warrior
    • Protection
      • Charge, Devastate, Devastator, Heroic Throw, Ravager, Shield Slam, Victory Rush, and Deep Wounds damage reduced by 5%.
      • Revenge and Thunder Clap damage reduced by 14%.

Items

  • Kiljaeden’s Burning Wish: Damage increased by 55%.
  • Paladin
    • Chain of Thrayn: Damage bonus reduced from 20% to 10%.
  • Priest
    • Anund’s Seared Shackles’ stacks now clear on successful Void Bolt cast (was when Void Bolt deals damage).
    • Mother Shahraz’s Seduction: Stacks of Voidform gained when entering Voidform reduced to 3 (was 5).
    • Zeks Exterminatus: Damage bonus increased to 100% (was 25%).
  • Rogue
    • Duskwalker Footpads: Energy needed per 1 second of cooldown reduction for Vendetta increased to 65 (was 50).

Player versus Player

  • Many of the PvP changes below are still in-testing and will be applied to the live game as soon as they are ready.
  • Death Knight
    • Frost
      • Frost Death Knight PvP template Strength reduced to 75% (was 80%).
      • Frost Death Knight PvP template Mastery reduced to 25% (was 100%), Haste has been increased to 150% (was 100%), and Critical Strike increased to 125% (was 100%)
      • Breath of Sindragosa's damage is reduced by 40% in PvP.
      • Chill Streak's damage and timing has changed to allow more counterplay from the enemy team:
        • Chill Streak now deals 3% of the target's health in damage (was 8%).
        • Chill Streak now bounces 9 times (was 5).
        • Chill Streak will now bounce to a target within 8 yards (was 15 yards).
        • Chill Streak now has a slightly longer delay before bouncing.
      • Frozen Center's root now breaks on damage caused by effects other than Frost Fever and Remorseless Winter.
      • Tundra Stalker's bonus Frost Strike damage on snared targets is now 15% (was 25%).
  • Demon Hunter
    • Havoc Demon Hunters’ PvP template Agility has been reduced to 80% (was 85%).
  • Druid
    • You can no longer stack Ferocious Wound on targets.
    • Balance Druids’ PvP template Mastery has been reduced to 25% (was 100%), Haste increased to 125% (was 100%), Versatility increased to 125% (was 100%), and Critical Strike increased to 125% (was 100%).
    • Feral Druids’ PvP template Agility has been reduced to 90% (was 100%).
    • Guardian
      • Intimidating Roar now has diminishing returns in the Disorient category (was the Incapacitate category).
      • Overrun now has diminishing returns in the Stun category.
      • Overrun's cooldown has been increased to 25 seconds.
      • Sharpened Claws now increases the damage of Swipe and Thrash by 50% (was 100%).
  • Mage
    • Arcane
      • Arcane Mages’ PvP template Master has been reduced to 25% (was 100%), Versatility increased to 100% (was 50%), and Critical Strike increased to 125% (was 100%).
      • Arcane Blast now deals normal damage in PvP situations (was an additional 5%).
      • Overpowered increases the damage of Arcane Power to 45% in PvP (was 70%).
      • Unstable Magic deals 30% additional Arcane Blast damage in PvP (was 50%). Unchanged for Fire and Frost Mages.
    • Fire
      • World in Flames now reduces the cast time of Flamestrike by 1.25 seconds (was 2 seconds).
      • World in Flames now increases the damage of Flamestrike by 20% (was 30%).
      • Flamestrike now deals 90% damage in PvP situations (was 100%).
      • Meteor now deals 70% damage in PvP (was 100%).
    • Frost
      • Damage caused by Chilled to the Bone no longer breaks crowd control effects.
      • Chilled to the Bone's damage has been increased by 250%.
      • Concentrated Coolness now increases the damage of Frozen Orb by 250%.
      • Burst of Cold now increases the damage of Cone of Cold by 800%.
  • Priest
    • Shadow
      • The damage of Vampiric Touch is reduced by 25% in PvP situations.
  • Warlock
    • Affliction
      • Curse of Shadows increases magical damage over time effects by 20% (was 30%).
      • Death's Embrace increases Corruption, Unstable Affliction, and Agony damage by 50% (was 100%).
      • Endless Affliction increases the duration of Unstable Affliction by 3 seconds (was 4).
      • Rot and Decay now only increases the duration of the Unstable Affliction with the shortest remaining duration.
    • Destruction
      • Chaos Bolt deals normal damage in PvP situations (was an additional 10% damage).
      • Focused Chaos now increases Chaos Bolt damage by 75% (was 100%).
      • Firestone now grants an additional 75% Critical Strike (was 100%).
  • Warrior
    • Disarm's duration has been reduced to 6 seconds, down from 8.
    • Arms
      • Sharpen Blade reduces healing taken by 50%, down from 70%.
      • Fixed an issue where the damage reduction of Duel was not applying to targets correctly.
    • Fury
      • Death Wish now stacks up to 10 times, down from 15
    • Protection
      • Protection Warriors' PvP template Strength has been reduced to 95% (was 100%).

January 13


Hotfixes

Brawler’s Guild

  • Strange Thing is now immune to knockback.
  • Fixed a bug preventing the Thwack U encounter from ending properly.

Classes

  • Demon Hunter
    • Metamorphosis (Vengeance) will properly reset its cooldown after a raid encounter ends
  • Hunter
    • Ranger’s Net will no longer proc Sephuz's Secret on a target that is immune to Roots.
  • Mage
    • Fixed the animation for Cold Snap.
    • Fixed a bug where Flurry's missiles were all launching at the same time, making it difficult to take advantage of Winter's Chill with a follow-up Ice Lance.
  • Shaman
    • Lava Lash will no longer incorrectly activate Windfury
  • Warlock
    • Impending Doom will now cause Doom to tick more often in addition to reducing its duration

Dungeons and Raids

  • The Sunwell
    • Burn cannot be taken outside of the instance.

Items

  • Using the reusable shoulder enchant, Boon of the Nether, should cause the item it is used on to become Soulbound.
  • The Ensemble: Tyrannical Gladiator's Ringmail Armor should now grant Horde Shaman the correct appearances.

Player versus Player

  • Demon Hunter
    • Mana Break now deals 5% of the target's health in damage base, up to 25% if they have 0% remaining mana.
    • First Blood's additional damage in PvP situations has been reduced to 100% additional damage (was 200%).
    • Fury of the Illidari deals 30% less damage in PvP situations.  This also reduces the amount of damage that Rage of the Illidari will deal to targets.
    • The additional auto-attack damage of Chaos Blades in PvP situations has been reduced to 150% additional damage (was 200%).

Professions

  • Enchanting
    • All three ranks of Mark of the Trained Soldier should now be categorized together.

January 11


Hotfixes

Classes

  • Demon Hunter
    • Vengeance Demon Hunter's Metamorphosis bonus to Armor no longer affects temporary Armor such as Unbending Potion.
  • Druid
    • Fixed a bug where Travel Form was not granting its full intended movement speed.
  • Hunter
    • Fixed a bug where sometimes Stomp would not hit the target.
  • Mage
    • Ray of Frost is now correctly modified by the Frigid Winds talent.
    • Splitting Ice will now cause Ice Lance to damage a secondary target even if the target is more than 40 yards away from the Mage.
    • Winter's Chill will apply to targets of Flurry even if the caster is facing away from the target at the time.
  • Monk
    • Fixed a bug where Chi Orbit and Crosswinds were doing incorrect damage while Storm, Earth, and Fire was active.
  • Priest
    • Flash Heal will no longer consume 2 charges of Surge of Light if you have Trail of Light talented.

Dungeons and Raids

  • Trial of Valor
    • Helya
      • Resolved an issue that was causing too many Decaying Minions to spawn in phase 3 on Mythic difficulty.

Player versus Player

  • Priest
    • Grace now properly increases the absorption of Power Word: Shield and Clarity of Will while the Priest has Trinity.
  • Rogue
    • Shroud of Concealment cannot be used during Arenas or Rated Battlegrounds.
      • Developers' Note: We generally do not allow abilities with cooldowns over 5 minutes to be used in rated PvP. As Shroud of Concealment has a 6 minute cooldown, it should not have been usable in Arenas and Rated Battlegrounds.

Professions

  • Enchanting
    • Mark of the Trained Soldier now correctly adds 600 Mastery, as its tooltip indicates.

January 10


Hotfixes

Brawler’s Guild

  • Financial Support buffs should now be cleared between matches.
  • The Prediction Incentives NPCs should no longer state that they are accepting guesses when the guessing game is not enabled.
  • The Prediction Incentives NPCs can now be clicked through players.
  • Johnny Awesome should no longer yell across servers.

Classes

  • Death Knight
    • Reduced the damage dealt by pet abilities Sweeping Claws and Vile Gas by 40% to offset the fact that they now ignore the target’s armor.
    • The damage dealt by Sweeping Claws and Vile Gas is now increased by Dreadblade (Unholy Death Knight Mastery).
  • Priest
  • Call of the Void (Shadow Artifact Trait) will now stop channeling Mind Flay if the target moves out of line of sight of the tentacle.
  • Warlock
  • Affliction Warlocks will no longer enter combat when using Banish on creatures who are not in combat.

Class Halls

  • Players are no longer able to use Artifact Power items while an Artifact that has all 54 points completed is equipped.

Items

  • Wilfred's Sigil of Superior Summoning should now correctly reduce the cooldown of Infernal/Doomguard when a Wild Imp is spawned with the Impending Toom talent. Cooldowns that are over 10 minutes will be reduced to 3 minutes with Impending Doom active.

Player versus Player

  • Fixed an issue where some Paladin Fearless Gladiator’s armor was assigned the wrong faction. If your armor faction is incorrect, log out and then back into of World of Warcraft.
  • All Artifact traits after 34 are now disabled in PvP instances.
  • Ashran
    • Several Wand and Scroll items should once again be usable within Ashran.
  • Priest
  • Psychic Link will now deal 30% of Mind Blast and Void Bolt damage (was 100%).

Quests

  • Resolved an issue where Shar'thos would sometimes not grant credit for his World Quest.
  • During "Test at Sea", the North Fleet Reservists will once again spawn so that you can drop plague vials on them.

For more details on World of Warcraft: Legion, head over to the Legion website.

Unlocking Flying: World Quests” wysłany:

From slaying bosses to collecting squirrels, there are hundreds of different (and occasionally cute) World Quests to take on. There’s something for everyone, with rewards that range from piles of gold to Legendary loot. What are you waiting for?

World Quests unlock when you reach level 110 and complete the quest Uniting the Isles. The quest asks you to reach Friendly with five of the Broken Isles’ factions: Valarjar, Highmountain Tribe, Dreamweavers, Court of Farondis, and the Nightfallen. This is easily achieved by questing through the respective zones without having to complete every quest in the area. As an extra incentive, getting to Friendly with the five factions rewards the incredibly useful Flight Master’s Whistle. This handy item whisks you away to the nearest known flight path, so you can make the perfect getaway once you’ve finished your mission and want to get home.

For the achievement Variety is the Spice of Life—part of Broken Isles Pathfinder, Part One—you must complete 100 unique World Quests, which shouldn't be too hard to get through, because there are over 800 diffrent World Quests that pop up on the map.

Faction World Quests

World Quests reward reputation with the faction offering the quest.

Zone-specific:
  • Valarjar in Stormheim
  • Highmountain Tribe in Highmountain
  • Dreamweavers in Val’sharah
  • Court of Farondis in Azsuna
  • The Nightfallen in Suramar

These are the most common World Quests and usually reward artifact power, gold, or gear.

Across all zones:
  • The Wardens
  • Kirin Tor

The Kirin Tor offer puzzles and conundrums throughout the Broken Isles, with quests that test your attention to detail, level of concentration, and love (or not) of puzzles.

Emissary Caches

Once a day, an Emissary task pops for you and the quest information appears on your map. The Emissary task is a set of four quests for a particular faction (except Kirin Tor, which only asks for three). When you complete the Emissary task and hand it in, you’ll be rewarded with two items: artifact power and a chest. The chest can drop gear, Order Resources, Blood of Sargeras, gold, and legendary loot. Completing the Kirin Tor Emissary task awards an extra reputation item, that can be applied to the faction of your choice.

Profession World Quests

Your primary and secondary professions also offer World Quests, and these quests are usually simpler. For example, for First Aid, you'll travel to a location and heal injured NPCs. For Fishing, you'll travel to a particular place and catch a certain number of fish. These quests are rarer than the faction quests, but they're very much worth doing if you haven't hit 800 points.

World Quest Difficulty

Epic World Quests appear in purple on the map and are always World Bosses. They take place either out in the world or inside a raid. These can only be completed as part of a group, so check Group Finder to find people to help you.

Rare World Quests appear in blue on the map and are sometimes—but not often— dungeon quests. Again, if you need to, you can find a dungeon group through Group Finder.

Everything else is a Common Quest and all of them can be soloed. These include a mix of kill missions, gathering, pet battles, percentage completion, storytelling, discovery, creation, or plain old silliness. There’s something for everyone.

World Quest Rewards

  • Artifact Power: level up your artifact weapon
  • Order Resources: recruit troops, run missions, and research upgrades for your order hall
  • PvP and PvE equipment: increase your gear level; some items upgrade (randomly) to warforged or titanforged
  • Blood of Sargeras: can be used as currency to buy resources from Illnea Bloodthorn
  • Profession reagents
  • Pet Charms
  • Reputation
  • Gold
  • Curious Coin: can be used as currency to buy items from Xur’ios
  • Essence of Aman’Thul: a quest item
  • Champion upgrades

What are you waiting for?

Remember: you don’t have to be on the Emissary task to do World Quests. If you really want to, you can complete every quest on the map. Even the one with the squirrels.

Let us know if we’ve missed anything in the comments below—and good luck!

Unlocking Flying: World Quests” wysłany:

From slaying bosses to collecting squirrels, there are hundreds of different (and occasionally cute) World Quests to take on. There’s something for everyone, with rewards that range from piles of gold to Legendary loot. What are you waiting for?

World Quests unlock when you reach level 110 and complete the quest Uniting the Isles. The quest asks you to reach Friendly with five of the Broken Isles’ factions: Valarjar, Highmountain Tribe, Dreamweavers, Court of Farondis, and the Nightfallen. This is easily achieved by questing through the respective zones without having to complete every quest in the area. As an extra incentive, getting to Friendly with the five factions rewards the incredibly useful Flight Master’s Whistle. This handy item whisks you away to the nearest known flight path, so you can make the perfect getaway once you’ve finished your mission and want to get home.

For the achievement Variety is the Spice of Life—part of Broken Isles Pathfinder, Part One—you must complete 100 unique World Quests, which shouldn't be too hard to get through, because there are over 800 diffrent World Quests that pop up on the map.

Faction World Quests

World Quests reward reputation with the faction offering the quest.

Zone-specific:
  • Valarjar in Stormheim
  • Highmountain Tribe in Highmountain
  • Dreamweavers in Val’sharah
  • Court of Farondis in Azsuna
  • The Nightfallen in Suramar

These are the most common World Quests and usually reward artifact power, gold, or gear.

Across all zones:
  • The Wardens
  • Kirin Tor

The Kirin Tor offer puzzles and conundrums throughout the Broken Isles, with quests that test your attention to detail, level of concentration, and love (or not) of puzzles.

Emissary Caches

Once a day, an Emissary task pops for you and the quest information appears on your map. The Emissary task is a set of four quests for a particular faction (except Kirin Tor, which only asks for three). When you complete the Emissary task and hand it in, you’ll be rewarded with two items: artifact power and a chest. The chest can drop gear, Order Resources, Blood of Sargeras, gold, and legendary loot. Completing the Kirin Tor Emissary task awards an extra reputation item, that can be applied to the faction of your choice.

Profession World Quests

Your primary and secondary professions also offer World Quests, and these quests are usually simpler. For example, for First Aid, you'll travel to a location and heal injured NPCs. For Fishing, you'll travel to a particular place and catch a certain number of fish. These quests are rarer than the faction quests, but they're very much worth doing if you haven't hit 800 points.

World Quest Difficulty

Epic World Quests appear in purple on the map and are always World Bosses. They take place either out in the world or inside a raid. These can only be completed as part of a group, so check Group Finder to find people to help you.

Rare World Quests appear in blue on the map and are sometimes—but not often— dungeon quests. Again, if you need to, you can find a dungeon group through Group Finder.

Everything else is a Common Quest and all of them can be soloed. These include a mix of kill missions, gathering, pet battles, percentage completion, storytelling, discovery, creation, or plain old silliness. There’s something for everyone.

World Quest Rewards

  • Artifact Power: level up your artifact weapon
  • Order Resources: recruit troops, run missions, and research upgrades for your order hall
  • PvP and PvE equipment: increase your gear level; some items upgrade (randomly) to warforged or titanforged
  • Blood of Sargeras: can be used as currency to buy resources from Illnea Bloodthorn
  • Profession reagents
  • Pet Charms
  • Reputation
  • Gold
  • Curious Coin: can be used as currency to buy items from Xur’ios
  • Essence of Aman’Thul: a quest item
  • Champion upgrades

What are you waiting for?

Remember: you don’t have to be on the Emissary task to do World Quests. If you really want to, you can complete every quest on the map. Even the one with the squirrels.

Let us know if we’ve missed anything in the comments below—and good luck!

Hotfixes: February 9” wysłany:

Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Legion. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Additional information about the expansion can be found below.

February 9


Hotfixes

Dungeons and Raids

  • The Nighthold
    • Star Augur Etraeus
    • The following abilities’ damage have been lowered by 33%, and scale up to 1.5x their new values for Raid Finder, Normal, and Heroic difficulties:
      • Coronal Ejection
      • Shatter
      • Fel Impact
      • Comet Impact
      • Iceburst
      • Felburst
    • Developers’ notes: These changes are aimed at reducing the difficulty of the Star Augur Etraeus encounter for smaller raid groups, which may have fewer tools to deal with the damage output of these mechanics, without significantly changing anything for large groups.

Holiday

  • All versions of "Crushing the Crown" should now grant the achievement "Dangerous Love."

Player versus Player

  • Monk
    • (Hotfix in testing) Incendiary Brew will no longer be removed after a Breath of Fire cast.
    • (Hotfix in testing) Dragonfire Brew's area of effect now matches Breath of Fire.
    • (Hotfix in testing) Double Barrel now gains the benefit of the Smashed artifact trait.

February 7


Hotfixes

Dungeons and Raids

  • The Nighthold
    • Spellblade Aluriel
      • (Mythic difficulty) Lowered the damage done by Mark of Frost by 20%.
      • (Mythic difficulty) Lowered the damage done by Detonate: Arcane Orb by 10%.
    • Star Augur Etraeus
      • (Mythic difficulty) Increased the initial damage inflicted by Icy and Fel Ejection by roughly 40%, and their periodic damage by 100%.
      • (Mythic difficulty) Reduced the health of Star Augur Etraeus by 5%, and the health of Things That Should Not Be by 45%.
        • Developers’ Note: These changes are aimed at shifting some of the role-specific requirements of the encounter away from damage output in favor of healing, while slightly reducing the overall difficulty of the encounter on Mythic difficulty.

Holiday

  • Players should be able to place Love Fools in battlegrounds, as intended.

Items

  • Legion Legendary items can no longer be destroyed.
    • Developers’ notes: There was a rumor that deleting a Legendary item would increase your chances of receiving a different one. It’s completely false.
  • Priest
    • Unequipping the Blessed Dawnlight Medallion now resets your Insanity to 0.
    • Binding Heal will now properly reduce the cooldown of Holy Word: Serenity while Al’maiesh, the Cord of Hope is equipped.

Player versus Player

  • Warlock
    • Entrenched in Flame will now properly function with Shadowburn.

February 6


Hotfixes

Classes

  • Hunter
    • With the Dire Frenzy talent, the Eagletalon Battlegear Beast Mastery 2-piece bonus should now grant your pet 10% increased damage for 15 seconds. This will not be reflected in the tooltip until Patch 7.2.

Items

  • Artifact Power won from bonus rolls will no longer display for other members of your group.

Player versus Player

  • Shaman
    • Earthbind Totem will no longer take unintended additional damage from player attacks.
    • Spirit Link's mana has been increased to 35% base mana (was 15%).
    • Spirit Link's damage can no longer be mitigated by Absorption effects.
    • Spirit Link's duration has been reduced to 20 seconds.

February 3


Hotfixes

Classes

  • Demon Hunter
    • (Vengeance) Fixed an issue where Sever did not consume the buff from the Blade Turning talent.
  • Rogue
    • A 4% damage increase has been applied to the following Assassination abilities: Deadly Poison, Death from Above, Envenom, Fan of Knives, Garrote, Hemorrhage, Kingsbane, Mutilate, Poisoned Knife, and Rupture.

Chat

  • After a server restart, players will able to use General and Local Defense chat channels in outdoor Broken Shore.

Dungeons and Raids

  • The Nighthold
    • Elisande
      • Brewmaster Monks no longer take damage from Stagger while under the effect of Time Stop.

Player versus Player

  • Assassination Rogue Agility reduced by 5% in PvP situations.

January 31


Hotfixes

Classes

  • Druid
    • Infected Wounds now reduces the movement of targets by 50% (was 30%). The reduction remains at 30% in PvP situations.
  • Mage
    • Frost
    • Brain Freeze procs gained while you already have a Brain Freeze active and unused will now be delayed slightly.
      • Developers’ notes: The delay on the second Brain Freeze will give the Mage time to use the first Brain Freeze proc. For example, the Mage might cast Frostbolt (proc Brain Freeze), then Frostbolt (proc Brain Freeze again), then instant Flurry, then Ice Lance, then Instant Flurry again, then Ice Lance.
    • Ebonbolt now travels slightly slower.
      • Developers’ notes: This allows the guaranteed Brain Freeze proc/instant Flurry cast immediately following it to land first, providing the Winter's Chill buff to that Ebonbolt. For example, the Mage might cast Frostbolt (proc Brain Freeze), then Ebonbolt, and fully use both Brain Freeze procs.
    • The first missile from a Flurry cast should now hit sooner.
      • Developers’ notes: This allows a Frostbolt or Ebonbolt cast immediately before a Brain Freeze Flurry to more consistently benefit from that Flurry's Winter's Chill effect, even if the mage isn’t standing at long range. This allows the Frost Mage who has an active Brain Freeze to cast Frostbolt/Ebonbolt, then an Instant Flurry, then Ice Lance while standing 15+ yards from the target. Previously, the Mage had to be about twice as far away.
  • Priest
    • Atonement will now heal players who are out of line of sight of the Priest.
  • Rogue
    • Agonizing Poison application no longer increases Kingsbane damage by twice the listed amount.
    • Crippling Poison, Pistol Shot, and Nightblade/Night Terrors now reduce the movement of targets by 50% (was 30%). The reduction remains at 30% in PvP situations.

Dungeons and Raids

  • The Nighthold
    • Gul’dan
      • Resolved an issue that could cause Empowered Bonds of Fel to instantly detonate.

Events

  • The mages of the Kirin Tor made some arcane miscalculations when planning their Tavern Crawl.  The Tavern Crawl is cancelled.  Khadgar sends his apologies!

Items

  • Cache of Nightborne Treasures now correctly displays the difficulty it is associated with for non-Normal difficulties.
  • Kil'jaeden's Burning Wish should no longer be castable while Mounted or under the effect of crowd control.

Player versus Player

  • Demon Hunter
    • Rain from Above now provides a brief immunity to stun effects upon activation, rather than removing them.
  • Hunter
    • Mending Bandage will now remove bleed effects on targets other than the Hunter.
  • Monk
    • Xuen summoned by Invoke Xuen, the White Tiger now deals 40% less damage in PvP situations.
    • Hit Combo now grants 1% damage per stack in PvP situations (was 2% per stack).
    • Heavy-Handed Strikes now stuns the target for 3 seconds (was 4 seconds).
  • Priest
    • Holy Ward no longer triggers its cooldown when a crowd control effect is prevented, and instead triggers a cooldown when Holy Ward is cast.

January 30


Hotfixes

Classes

  • Paladin
    • The healing bonus Tyr's Deliverance now shows up on the caster's raid frames.
  • Warlock
    • Fel Imp's Felbolt now correctly does the same damage as Imp's Firebolt.

Companions

  • Lagan is no longer tradeable, and is unique.

Dungeons and Raids

The Nighthold

Krosus

  • The damaging effects of Claw of the Crystalline Scorpid and Arcanogolem Digit should now hit very large creatures like Krosus.

Gul’dan

  • Resolved an issue where players afflicted by Empowered Bonds of Fel would fail to recieve warning text.

Player versus Player

  • Alterac Valley
    • Alterac Ram Collar and Frostwolf Muzzle can be properly used to complete "Empty Stables".
  • Demon Hunter
    • Eye of Leotheras will no longer scale with increased damage, and instead will always deal a maximum of 6% of the targets health in damage each time it procs.
  • Paladin
    • Ultimate Sacrifice will now properly no longer cancel when the Paladin is under 20% health.
    • Ultimate Sacrifice will now be removed from the target if the Paladin dies while active.
  • Priest
    • Vim and Vigor now increases the value of absorption effects.
    • Holy Ward should now properly prevent Cyclone and Imprisonment modified by Detainment.

January 26


Hotfixes

Classes

  • Druid
    • Fixed a bug that caused Ironfur’s duration to be inaccurate when modified by time effects.
  • Monk
    • Dampen Harm will now calculate its damage reduction % based on the size of the hit before Stagger (was after).

Dungeons and Raids

  • The Nighthold
    • High Botanist Tel’arn
      • High Botanist Tel'arn should now correctly obey loot settings on Mythic difficulty.

Items

  • Artifact Power items now have a sell price.
  • Might of Krosus: Fixed a bug that caused Might of Krosus to deal less damage to its targets than intended

January 25


Hotfixes

Achievements

  • "Pillars of Creation" now properly requires the completion of the quest "The Eye of Aman'thul" to satisfy the appropriate criteria.

Classes

  • Druid
    • Soul of the Forest will maintain its damage increase at 1, 2, and 3 stacks of Lunar and Solar Empowerments.
  • Monk
    • Fixed a bug where Storm, Earth, and Fire clones would stop using abilities after their target died.

Dungeons and Raids

  • Maw of Souls
    • Resolved an issue that caused the visual for Six Pound Barrel cast by Waterlogged Soul Guards to be smaller than intended.
  • The Nighthold
    • Spellblade Aluriel
      • Spellblade Aluriel's Fiery Enchantments should no longer gain Bound in Flame on Raid Finder and Normal difficulties.

Items

  • Might of Krosus: Fixed an issue where Might of Krosus would not split its damage among affected targets.

Player versus Player

  • Druid
    • Sharpened Claws does not cause Thrash to cost 15 Rage.

Quests

  • Fixed an issue where the Eye of Gul'dan would sometimes not be able to be looted after killing Gul'dan in Nighthold for players on the quest “Nighthold: Darkness Calls”.

January 24


 Hotfixes

Classes

  • Monk
    • Essence Font's periodic effect can now correctly critical heal.
  • Rogue
    • Shadow Dance should no longer sometimes consume a charge but fail to trigger.

Dungeons and Raids

  • Mythic Keystone Dungeons
    • Players who complete a Mythic Keystone dungeon at level 13, 14, or 15 will receive items of the following item levels from the chest at the end of the dungeon:
      • Mythic 13 – 875
      • Mythic 14 – 880
      • Mythic 15 – 885
    • Items from the weekly Grand Challenger's Bounty will be of the following item levels:
      • Mythic 13 – 890
      • Mythic 14 – 895
      • Mythic 15 – 900

Items

  • Aluriel's Mirror: Healing-over-time effectiveness increased by 140%. Area of effect healing detonation effectiveness reduced by 35%.
    • Developers’ Notes: Aluriel’s Mirror’s detonation effect is strong when it activates, but hard to rely on. We’re increasing the heal-over-time effect significantly to improve the up-front value of this trinket, and reducing the detonation effect slightly to compensate.
  • Animated Exoskeleton: Absorb amount increased by 33%.
  • Arcanogolem Digit: Damage increased by 30%.
  • Claw of the Crystalline Scorpid: Damage increased by 30%.
  • Convergence of Fates:
    • (Frost Death Knight) Proc rate increased by 10% with Empower Rune Weapon, decreased by 23% with Hungering Rune Weapon.
    • (Unholy Death Knight) Proc rate increased by 68% with Summon Gargoyle, and no change with Dark Arbiter.
    • (Feral Druid) Fixed a bug that prevented Incarnation from working properly with Convergence, and no change with Berserk.
    • (Windwalker Monk) Proc rate decreased by 62% with Storm, Earth, and Fire, and decreased by 75% with Serenity.
    • (Retribution Paladin) Proc rate increased by 250% with Avenging Wrath, and increased by 25% with Crusade.
  • Draught of Souls: The Use effect of this trinket now respects the global cooldown. The damage of this trinket is now reduced by 30% for Unholy Death Knights (was reduced by 40%).
    • Developers’ Notes: Since Draught of Souls deals Shadow Damage, it’s increased by Unholy’s Mastery, which means we needed to reduce its base damage to keep its overall value similar to other classes. It’s currently a little too low, however, so we’re increasing the damage it deals for Unholy.
  • Entwined Elemental Foci: The amount of Critical Strike, Mastery, and Haste granted by this item has been increased by 5%.
  • Etraeus' Celestial Map: The amount of Critical Strike, Mastery, and Haste granted by this item has been increased by 5%.
  • Fury of the Burning Sky: Damage increased by 40%.
  • Icon of Rot: Damage increased by 40%.
  • Might of Krosus: Damage reduced by 25%, but is now always a critical strike. Also, fixed a bug where the cooldown was incorrectly being reduced if Might of Krosus damaged at least 3 targets. The tooltip for Might of Krosus will display the amount of damage that will result from the critical hit, not the base damage.
  • Perfectly Preserved Cake: Absorb amount increased by 140%.
  • Pharamere's Forbidden Grimoire: Damage increased by 85%.
  • Star Gate: Damage increased by 30%.

Player versus Player

  • Druid
    • Guardian Druids now have 5% less Agility in PvP.
  • Hunter
    • Survival Hunters now have 7.5% less Agility in PvP.
  • Paladin
    • Protection Paladins now have 5% less Strength in PvP.
    • Hand of the Protector and Light of the Protector now heal for 35% less in PvP situations (was 15% less).
  • Priest
    • Vampiric Touch now deals 10% less damage in PvP situations (was 25% less).
  • Shaman
    • Elemental
      • Icefury and Icefury Overload's damage is reduced by 35% in PvP situations.
      • Icefury now increases the damage of Frost Shock by 300% in PvP situations.
      • Elemental Blast and Elemental Blast Overload's damage is reduced by 15% in PvP situations.
      • Damage to pets and guardians will no longer contribute to Lightning Rod damage in Arenas and Battlegrounds.
    • Enhancement
      • Windfury can no longer be activated by Windfury Totem’s Windfury.

January 23


Hotfixes

Classes

[All class changes below will take effect with weekly realm restarts in each region.]

  • Druid
    • Feral
      • Increased the damage of most Feral spells and abilities by 8% (Ashamane's Frenzy, Brutal Slash, Ferocious Bite, Maim, Moonfire, Rake, Shred, Swipe, Thrash, Rip).
        • Developers’ Notes: Feral's playstyle feels good, but isn't putting up the numbers that it should be, so we're giving them an across-the-board damage buff.
  • Hunter
    • Combat Experience (Pet Passive) now increases the damage of primary pets by 60% (was 50%).
      • Developers’ Notes: This is primarily a damage buff to Beast Mastery, but will have a tiny benefit to Survival and occasionally Marksmanship as well.
    • Marksmanship
      • Arcane Shot now generates 8 Focus (was 5).
      • Multi-Shot now generates 3 Focus per target hit (was 2).
      • Sidewinders damage increased by 33%.
        • Developers’ Notes: Marksmanship has given a lot of feedback that the rotation often winds up casting too many consecutive Focus generators.  We are making two changes: first, helping avoid that problem by increasing the Focus generation of Arcane Shot and Multi-Shot. Second, making it more attractive to use Sidewinders in more situations, for players who prefer the pacing of the rotation with that talent.
  • Mage
    • Arcane
      • Increased the damage of most Arcane spells and abilities by 8% (Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Nether Tempest, Supernova).
      • Overpowered now increases the damage and mana cost bonuses of Arcane Power to 60% (was 70%).
      • Amplification now increases Arcane Missiles damage by 12% (was 15%).
        • Developers’ Notes: Arcane has been doing well in Patch 7.1.5, but its numbers are lacking a bit. We're giving them an across-the-board damage buff, but tempering that with small reductions to a couple of new talents that are proving to be too strong.
    • Fire
      • Increased the damage of most Fire spells and abilities by 3% (Blast Wave, Cinderstorm, Dragon's Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Living Bomb, Meteor, Phoenix Flames, Pyroblast, Scorch).
      • Pyroblast mana cost reduced by 20%.
      • Flamestrike mana cost reduced by 17%.
        • Developers’ Notes: Under certain circumstances, it was possible for Fire to run out of mana. It's only intended that mana is a constraint on Fire's utility, not its damage.
    • Frost
      • Increased the damage of most Frost spells and abilities by 4% (Ebonbolt, Blizzard, Cone of Cold, Flurry, Frost Bomb, Frostbolt, Frozen Orb, Ice Lance, Ice Nova, Waterbolt, Ray of Frost, Water Jet).
      • Comet Storm damage increased by 30%.
      • Flurry now fires its missiles faster.
        • Developers’ Notes: Comet Storm is failing to live up to expectations, so we're buffing its damage. The Flurry change will help Flurry feel more responsive, while simultaneously solving a potential issue where Winter's Chill could apply to two Ice Lances (instead of just one, as intended) at extremely high Haste levels.
  • Monk
    • Brewmaster
      • Keg Smash damage increased by 10%, and it no longer deals reduced damage to 6+ targets.
      • Breath of Fire damage increased 11%.
        • Developers’ Notes: Brewmasters could use a bit of help on damage, especially in AoE.
  • Paladin
    • Retribution
      • Crusade now increases damage and Haste by 3% per stack (was 3.5%).
      • Blade of Justice damage increased by 20%, unchanged in PvP.
        • Developers’ Notes: Retribution's total damage is looking quite strong in 7.1.5, which is fine on its own. However, how that damage is delivered matters quite a bit as well. We've been seeing more and more than Paladins find that the optimal way to maximize their performance is to focus everything they can on boosting their damage during Crusade. This creates a number of problems, including: Crusade feels mandatory, your damage feels very unrewarding outside of Crusade, trinkets and artifact traits are viewed as either amazing or terrible based on whether they synergize with Crusade, and others.
        • As such, we're going to tone down Crusade, and compensate with a buff to Blade of Justice. For those that had maximized Crusade to an extreme degree, this may result in a small overall nerf – this is intended. This change also helps prevent Divine Hammer from being too dominant in single-target situations.
  • Warlock
    • Destruction
      • Chaos Bolt damage increased by 9%.
      • Rain of Fire damage increased by 30%.
      • Cataclysm damage increased by 29%.
        • Developers’ Notes: Destruction's damage isn't as high as it should be. In particular, some of its spells that should feel the most rewarding aren't hitting hard enough, especially in AoE situations. We're buffing the damage of those spells.

Dungeons and Raids

  • Fixed a bug where some Warlords dungeon bosses were not always dropping loot.
  • The Windwalker Monk Vestments of Enveloped Dissonance 2-piece bonus and the Restoration Druid Garb of the Astral Warden 4-piece bonus should now scale down correctly in Timewalking dungeons.
  • Siege of Orgrimmar
    • Fixed a bug where Garrosh Hellscream would not drop loot on Raid Finder difficulty.
  • The Nighthold
    • High Botanist Tel’arn
      • High Botanist Tel’arn now takes more time between using abilities on Normal difficulty.
    • Gul’dan
      • Resolved an issue where Resonant Barrier would fail to apply its effects if the player was under the effects of immunities.
      • Resolved an issue where the Essence of Aman'thul abilities would disappear from players when using an immunity effect.

Items

  • Windwalker Monks who unequip the Vestments of Enveloped Dissonance should no longer gain the 4-piece bonus.
  • Feretory of Souls should no longer be activated by a spell that did not complete casting.

Player versus Player

  • [After realm maintenance in each region.] All Artifact Power rewards from Rated PvP have been substantially increased.
    • Note: The PvP UI will not properly reflect the amount of Artifact Power that will be rewarded until a future patch.
  • [After realm maintenance in each region.] Season 19 Achievements that should not have been granted have been correctly removed.
  • You can no longer target a flag carrier with Guardian of the Forgotten Queen.
  • Demon Hunter
    • Eye of Leotheras will no longer scale with increased damage, and instead will always deal a maximum of 6% of the target’s health in damage each time it activates.
  • Mage
    • Ray of Frost cannot be channeled if the Mage is interrupted and locked out of the Frost School, as intended.
  • Warlock
    • Cremation now correctly only applies the damage-over-time effect of Immolate. Cremation no longer allows Havoc to spread Immolate to a target who is out of line of sight of the Warlock when Incinerate or Immolate are cast.

Professions

  • Archaeology
    • The Nor'danil Wellspring digsite is no longer displayed in the middle of the ocean.

Quests

  • Players on the quest "Fate of the Nightborne" will no longer be sent into a separate phase of the Nighthold until they have spoken to Oculeth to begin the quest.
  • Felsworn Defilers now spawn in more locations during “The Felsworn Must Fall”.

January 18


Hotfixes

Brawler’s Guild

  • Players that queue with a challenge card should reliably fight the creature on their challenge card after losing a rumble.
  • Carl's lava waves should no longer damage players outside of the Brawler's Guild arena.
  • During the G.G. Engineering challenge, the Shielded damage reduction buff is now immediately removed from Max Megablast or Bo Bobble when the active Shield Generator they are standing near is destroyed.
  • The Brawler's Potion of Prolonged Power should now share a cooldown with other potions that increase damage.
  • Strange Thing's uninterruptible casts should not be interruptible by any means.
  • Strange Thing’s debuffs can no longer be dispelled by players.

Classes

  • Hunter
    • Flanking Strike can correctly be used at level 12 when it is learned.

Class Halls

  • Fixed a bug that prevented some players from queueing Artifact Knowledge Research Work Orders.

Dungeons and Raids

  • Fixed a bug where Mists of Pandaria dungeon items were dropping with an incorrect level requirement.

Items

  • (Frost Mage) Zann'esu Journey: should no longer sometimes increase the damage of Blizzard after the item is unequipped.
  • Convergence of Fates: now activates 70% less often for Retribution Paladins (other specs unaffected).
  • (Demonology Warlock) Feretory of Souls: can now generate a Soul Shard when the Warlock casts Demonbolt, Hand of Gul’dan, Implosion, or Shadowflame.
  • Whispers in the Dark: casting speed increase has been reduced by 15%.
  • Spontaneous Appendages: the damage done by the spontaneous appendages generated by Spontaneous Appendages has been increased by 65%.

Legion Companion App

  • Added notifications for Android.

Player versus Player

  • Stamina increased by 10% for all specs.
  • Primary stat (Strength/Agility/Intellect) decreased by 5% for all non-healing specs.
  • Damage reduced by 5% for all healing specs (Restoration Druid, Mistweaver Monk, Holy Paladin, Discipline Priest, Holy Priest, and Restoration Shaman).
  • Players can no longer interact with flags in Arathi Basin when Greater Fade is active.
  • Druid
    • Balance
      • Echoing Stars now deals 25% less damage to players.
      • Starfall now deals 25% less damage to players.

Professions

  • Archaeology
    • The "Headmaster/Headmistress" title should now be correctly rewarded when Elya Azuremoon is defeated during the Nar'thalas event.

Quests

  • Margaux will now reliably reappear where players pick up the quest "Where It's Made: Arcwine", if she despawns at any point during the quest.

January 17


Hotfixes

Brawler’s Guild

  • Last season's Brawler's Guild passes have been removed from the Black Market Auction House.
  • Players who reach rank 8 in Brawler's Guild should now reliably receive the "Brawler" title.

Dungeons and Raids

  • Emerald Nightmare
    • Mythic Emerald Nightmare now allows cross-realm raid groups.
    • The Premade Group Finder now supports forming and searching for Mythic Emerald Nightmare groups.
  • Karazhan
    • Druids can now ride a Rodent of Unusual Size while shapeshifted.

Professions

  • Inscription
    • The crafting costs for Tome of the Tranquil Mind and Codex of the Tranquil Mind have been significantly reduced.
    • The Glyph of the Inquisitor's Eye will no longer disappear after the player logs out and back in.

Classes

  • Death Knight
  • Blood
    • Blooddrinker damage reduced by 40% (unchanged in PvP).
  • Demon Hunter
    • Havoc
      • Annihilation, Blade Dance, Chaos Nova, Chaos Strike, Death Sweep, Demon Blades, Demon’s Bite, Eye Beam, Fel Barrage, Fel Eruption, Fel Rush, Fury of the Illidari, Metamorphosis, and Throw Glaive damage reduced by 2%.
      • Chaos Blades now increases autoattack damage by 150% (was 200%).
      • Eye Beam now only extends the duration of Metamorphosis once, with the Demonic talent.
      • Fel Mastery now grants 30 Fury (was 25).
  • Druid
    • Fixed a bug where Lunar Beam was still partially on the global cooldown. It is now fully off the global cooldown.
  • Hunter
    • Beast Mastery
      • Cobra Shot damage increased by 46%.
      • Chimaera Shot damage increased by 10%.
      • Barrage damage increased by 10%.
      • Kill Command damage increased by 10%.
    • Marksmanship
      • Aimed Shot, Arcane Shot, Barrage, Black Arrow, Bursting Shot, Marked Shot, Multi-shot, Murder of Crows, Piercing Shot, Sidewinders, Volley, and Windburst damage increased by 8%.
    • Survival
      • Carve, Flanking Strike, Explosive Trap direct damage, Flanking Strike, Mongoose Bite, Raptor Strike damage increased by 7%.
      • Explosive Trap damage over time, Lacerate, and Serpent Sting damage increased by 12%.
      • Caltrops damage reduced by 10%.
      • On the Trail damage increased by 36%.
  • Mage
    • Fire
      • Flame Patch damage reduced by 17%.
    • Frost
      • Ray of Frost damage increased by 12%.
  • Monk
    • Windwalker
      • Rushing Jade Wind now applies Mark of the Crane to 4 targets (was 5).
  • Paladin
    • Retribution
      • Execution Sentence damage reduced by 15%.
  • Priest
    • Discipline
      • Trinkets that deal single-target damage now deal 45% of normal damage (was 40%).
      • Trinkets that deal multi-target damage now deal 35% of normal damage (was 25%).
    • Shadow
      • Mind Blast, Mind Flay, Shadow Crash, Shadow Word: Death, Shadow Word: Void, Shadowy Apparition, Void Bolt, Void Torrent, and Void Eruption damage reduced by 4%.
      • Shadow Word: Pain damage reduced by 11%.
      • Vampiric Touch damage reduced by 14%.
  • Rogue
    • Assassination
      • Agonizing Poison increases damage by 3.5% per stack (was 4%).
  • Shaman
    • Elemental
      • Lightning Bolt damage increased by 9%.
    • Enhancement
      • Crash Lightning, Flametongue, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Windfury, and Windsong damage increased by 4%.
      • Hailstorm damage increased by 29%.
      • Boulderfist damage increased by 15%.
      • Fury of Air damage reduced by 12%.
      • Doom Vortex damage increased by 33%.
  • Warlock
    • Affliction
      • Agony now has its full chance to generate a Soul Shard on Soul Effigy (was 55% of normal chance).
      • Malefic Grasp now increases the damage of damage over time effects by 70% (was 80%).
    • Demonology
      • Shadowbolt damage increased by 42%.
      • Demonbolt damage increased by 42%, but its damage is now increased by 10% per active demon (was 18%).
  • Warrior
    • Protection
      • Charge, Devastate, Devastator, Heroic Throw, Ravager, Shield Slam, Victory Rush, and Deep Wounds damage reduced by 5%.
      • Revenge and Thunder Clap damage reduced by 14%.

Items

  • Kiljaeden’s Burning Wish: Damage increased by 55%.
  • Paladin
    • Chain of Thrayn: Damage bonus reduced from 20% to 10%.
  • Priest
    • Anund’s Seared Shackles’ stacks now clear on successful Void Bolt cast (was when Void Bolt deals damage).
    • Mother Shahraz’s Seduction: Stacks of Voidform gained when entering Voidform reduced to 3 (was 5).
    • Zeks Exterminatus: Damage bonus increased to 100% (was 25%).
  • Rogue
    • Duskwalker Footpads: Energy needed per 1 second of cooldown reduction for Vendetta increased to 65 (was 50).

Player versus Player

  • Many of the PvP changes below are still in-testing and will be applied to the live game as soon as they are ready.
  • Death Knight
    • Frost
      • Frost Death Knight PvP template Strength reduced to 75% (was 80%).
      • Frost Death Knight PvP template Mastery reduced to 25% (was 100%), Haste has been increased to 150% (was 100%), and Critical Strike increased to 125% (was 100%)
      • Breath of Sindragosa's damage is reduced by 40% in PvP.
      • Chill Streak's damage and timing has changed to allow more counterplay from the enemy team:
        • Chill Streak now deals 3% of the target's health in damage (was 8%).
        • Chill Streak now bounces 9 times (was 5).
        • Chill Streak will now bounce to a target within 8 yards (was 15 yards).
        • Chill Streak now has a slightly longer delay before bouncing.
      • Frozen Center's root now breaks on damage caused by effects other than Frost Fever and Remorseless Winter.
      • Tundra Stalker's bonus Frost Strike damage on snared targets is now 15% (was 25%).
  • Demon Hunter
    • Havoc Demon Hunters’ PvP template Agility has been reduced to 80% (was 85%).
  • Druid
    • You can no longer stack Ferocious Wound on targets.
    • Balance Druids’ PvP template Mastery has been reduced to 25% (was 100%), Haste increased to 125% (was 100%), Versatility increased to 125% (was 100%), and Critical Strike increased to 125% (was 100%).
    • Feral Druids’ PvP template Agility has been reduced to 90% (was 100%).
    • Guardian
      • Intimidating Roar now has diminishing returns in the Disorient category (was the Incapacitate category).
      • Overrun now has diminishing returns in the Stun category.
      • Overrun's cooldown has been increased to 25 seconds.
      • Sharpened Claws now increases the damage of Swipe and Thrash by 50% (was 100%).
  • Mage
    • Arcane
      • Arcane Mages’ PvP template Master has been reduced to 25% (was 100%), Versatility increased to 100% (was 50%), and Critical Strike increased to 125% (was 100%).
      • Arcane Blast now deals normal damage in PvP situations (was an additional 5%).
      • Overpowered increases the damage of Arcane Power to 45% in PvP (was 70%).
      • Unstable Magic deals 30% additional Arcane Blast damage in PvP (was 50%). Unchanged for Fire and Frost Mages.
    • Fire
      • World in Flames now reduces the cast time of Flamestrike by 1.25 seconds (was 2 seconds).
      • World in Flames now increases the damage of Flamestrike by 20% (was 30%).
      • Flamestrike now deals 90% damage in PvP situations (was 100%).
      • Meteor now deals 70% damage in PvP (was 100%).
    • Frost
      • Damage caused by Chilled to the Bone no longer breaks crowd control effects.
      • Chilled to the Bone's damage has been increased by 250%.
      • Concentrated Coolness now increases the damage of Frozen Orb by 250%.
      • Burst of Cold now increases the damage of Cone of Cold by 800%.
  • Priest
    • Shadow
      • The damage of Vampiric Touch is reduced by 25% in PvP situations.
  • Warlock
    • Affliction
      • Curse of Shadows increases magical damage over time effects by 20% (was 30%).
      • Death's Embrace increases Corruption, Unstable Affliction, and Agony damage by 50% (was 100%).
      • Endless Affliction increases the duration of Unstable Affliction by 3 seconds (was 4).
      • Rot and Decay now only increases the duration of the Unstable Affliction with the shortest remaining duration.
    • Destruction
      • Chaos Bolt deals normal damage in PvP situations (was an additional 10% damage).
      • Focused Chaos now increases Chaos Bolt damage by 75% (was 100%).
      • Firestone now grants an additional 75% Critical Strike (was 100%).
  • Warrior
    • Disarm's duration has been reduced to 6 seconds, down from 8.
    • Arms
      • Sharpen Blade reduces healing taken by 50%, down from 70%.
      • Fixed an issue where the damage reduction of Duel was not applying to targets correctly.
    • Fury
      • Death Wish now stacks up to 10 times, down from 15
    • Protection
      • Protection Warriors' PvP template Strength has been reduced to 95% (was 100%).

January 13


Hotfixes

Brawler’s Guild

  • Strange Thing is now immune to knockback.
  • Fixed a bug preventing the Thwack U encounter from ending properly.

Classes

  • Demon Hunter
    • Metamorphosis (Vengeance) will properly reset its cooldown after a raid encounter ends
  • Hunter
    • Ranger’s Net will no longer proc Sephuz's Secret on a target that is immune to Roots.
  • Mage
    • Fixed the animation for Cold Snap.
    • Fixed a bug where Flurry's missiles were all launching at the same time, making it difficult to take advantage of Winter's Chill with a follow-up Ice Lance.
  • Shaman
    • Lava Lash will no longer incorrectly activate Windfury
  • Warlock
    • Impending Doom will now cause Doom to tick more often in addition to reducing its duration

Dungeons and Raids

  • The Sunwell
    • Burn cannot be taken outside of the instance.

Items

  • Using the reusable shoulder enchant, Boon of the Nether, should cause the item it is used on to become Soulbound.
  • The Ensemble: Tyrannical Gladiator's Ringmail Armor should now grant Horde Shaman the correct appearances.

Player versus Player

  • Demon Hunter
    • Mana Break now deals 5% of the target's health in damage base, up to 25% if they have 0% remaining mana.
    • First Blood's additional damage in PvP situations has been reduced to 100% additional damage (was 200%).
    • Fury of the Illidari deals 30% less damage in PvP situations.  This also reduces the amount of damage that Rage of the Illidari will deal to targets.
    • The additional auto-attack damage of Chaos Blades in PvP situations has been reduced to 150% additional damage (was 200%).

Professions

  • Enchanting
    • All three ranks of Mark of the Trained Soldier should now be categorized together.

January 11


Hotfixes

Classes

  • Demon Hunter
    • Vengeance Demon Hunter's Metamorphosis bonus to Armor no longer affects temporary Armor such as Unbending Potion.
  • Druid
    • Fixed a bug where Travel Form was not granting its full intended movement speed.
  • Hunter
    • Fixed a bug where sometimes Stomp would not hit the target.
  • Mage
    • Ray of Frost is now correctly modified by the Frigid Winds talent.
    • Splitting Ice will now cause Ice Lance to damage a secondary target even if the target is more than 40 yards away from the Mage.
    • Winter's Chill will apply to targets of Flurry even if the caster is facing away from the target at the time.
  • Monk
    • Fixed a bug where Chi Orbit and Crosswinds were doing incorrect damage while Storm, Earth, and Fire was active.
  • Priest
    • Flash Heal will no longer consume 2 charges of Surge of Light if you have Trail of Light talented.

Dungeons and Raids

  • Trial of Valor
    • Helya
      • Resolved an issue that was causing too many Decaying Minions to spawn in phase 3 on Mythic difficulty.

Player versus Player

  • Priest
    • Grace now properly increases the absorption of Power Word: Shield and Clarity of Will while the Priest has Trinity.
  • Rogue
    • Shroud of Concealment cannot be used during Arenas or Rated Battlegrounds.
      • Developers' Note: We generally do not allow abilities with cooldowns over 5 minutes to be used in rated PvP. As Shroud of Concealment has a 6 minute cooldown, it should not have been usable in Arenas and Rated Battlegrounds.

Professions

  • Enchanting
    • Mark of the Trained Soldier now correctly adds 600 Mastery, as its tooltip indicates.

January 10


Hotfixes

Brawler’s Guild

  • Financial Support buffs should now be cleared between matches.
  • The Prediction Incentives NPCs should no longer state that they are accepting guesses when the guessing game is not enabled.
  • The Prediction Incentives NPCs can now be clicked through players.
  • Johnny Awesome should no longer yell across servers.

Classes

  • Death Knight
    • Reduced the damage dealt by pet abilities Sweeping Claws and Vile Gas by 40% to offset the fact that they now ignore the target’s armor.
    • The damage dealt by Sweeping Claws and Vile Gas is now increased by Dreadblade (Unholy Death Knight Mastery).
  • Priest
  • Call of the Void (Shadow Artifact Trait) will now stop channeling Mind Flay if the target moves out of line of sight of the tentacle.
  • Warlock
  • Affliction Warlocks will no longer enter combat when using Banish on creatures who are not in combat.

Class Halls

  • Players are no longer able to use Artifact Power items while an Artifact that has all 54 points completed is equipped.

Items

  • Wilfred's Sigil of Superior Summoning should now correctly reduce the cooldown of Infernal/Doomguard when a Wild Imp is spawned with the Impending Toom talent. Cooldowns that are over 10 minutes will be reduced to 3 minutes with Impending Doom active.

Player versus Player

  • Fixed an issue where some Paladin Fearless Gladiator’s armor was assigned the wrong faction. If your armor faction is incorrect, log out and then back into of World of Warcraft.
  • All Artifact traits after 34 are now disabled in PvP instances.
  • Ashran
    • Several Wand and Scroll items should once again be usable within Ashran.
  • Priest
  • Psychic Link will now deal 30% of Mind Blast and Void Bolt damage (was 100%).

Quests

  • Resolved an issue where Shar'thos would sometimes not grant credit for his World Quest.
  • During "Test at Sea", the North Fleet Reservists will once again spawn so that you can drop plague vials on them.

For more details on World of Warcraft: Legion, head over to the Legion website.

Hotfixes: February 9” wysłany:

Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Legion. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Additional information about the expansion can be found below.

February 9


Hotfixes

Dungeons and Raids

  • The Nighthold
    • Star Augur Etraeus
    • The following abilities’ damage have been lowered by 33%, and scale up to 1.5x their new values for Raid Finder, Normal, and Heroic difficulties:
      • Coronal Ejection
      • Shatter
      • Fel Impact
      • Comet Impact
      • Iceburst
      • Felburst
    • Developers’ notes: These changes are aimed at reducing the difficulty of the Star Augur Etraeus encounter for smaller raid groups, which may have fewer tools to deal with the damage output of these mechanics, without significantly changing anything for large groups.

Holiday

  • All versions of "Crushing the Crown" should now grant the achievement "Dangerous Love."

Player versus Player

  • Monk
    • (Hotfix in testing) Incendiary Brew will no longer be removed after a Breath of Fire cast.
    • (Hotfix in testing) Dragonfire Brew's area of effect now matches Breath of Fire.
    • (Hotfix in testing) Double Barrel now gains the benefit of the Smashed artifact trait.

February 7


Hotfixes

Dungeons and Raids

  • The Nighthold
    • Spellblade Aluriel
      • (Mythic difficulty) Lowered the damage done by Mark of Frost by 20%.
      • (Mythic difficulty) Lowered the damage done by Detonate: Arcane Orb by 10%.
    • Star Augur Etraeus
      • (Mythic difficulty) Increased the initial damage inflicted by Icy and Fel Ejection by roughly 40%, and their periodic damage by 100%.
      • (Mythic difficulty) Reduced the health of Star Augur Etraeus by 5%, and the health of Things That Should Not Be by 45%.
        • Developers’ Note: These changes are aimed at shifting some of the role-specific requirements of the encounter away from damage output in favor of healing, while slightly reducing the overall difficulty of the encounter on Mythic difficulty.

Holiday

  • Players should be able to place Love Fools in battlegrounds, as intended.

Items

  • Legion Legendary items can no longer be destroyed.
    • Developers’ notes: There was a rumor that deleting a Legendary item would increase your chances of receiving a different one. It’s completely false.
  • Priest
    • Unequipping the Blessed Dawnlight Medallion now resets your Insanity to 0.
    • Binding Heal will now properly reduce the cooldown of Holy Word: Serenity while Al’maiesh, the Cord of Hope is equipped.

Player versus Player

  • Warlock
    • Entrenched in Flame will now properly function with Shadowburn.

February 6


Hotfixes

Classes

  • Hunter
    • With the Dire Frenzy talent, the Eagletalon Battlegear Beast Mastery 2-piece bonus should now grant your pet 10% increased damage for 15 seconds. This will not be reflected in the tooltip until Patch 7.2.

Items

  • Artifact Power won from bonus rolls will no longer display for other members of your group.

Player versus Player

  • Shaman
    • Earthbind Totem will no longer take unintended additional damage from player attacks.
    • Spirit Link's mana has been increased to 35% base mana (was 15%).
    • Spirit Link's damage can no longer be mitigated by Absorption effects.
    • Spirit Link's duration has been reduced to 20 seconds.

February 3


Hotfixes

Classes

  • Demon Hunter
    • (Vengeance) Fixed an issue where Sever did not consume the buff from the Blade Turning talent.
  • Rogue
    • A 4% damage increase has been applied to the following Assassination abilities: Deadly Poison, Death from Above, Envenom, Fan of Knives, Garrote, Hemorrhage, Kingsbane, Mutilate, Poisoned Knife, and Rupture.

Chat

  • After a server restart, players will able to use General and Local Defense chat channels in outdoor Broken Shore.

Dungeons and Raids

  • The Nighthold
    • Elisande
      • Brewmaster Monks no longer take damage from Stagger while under the effect of Time Stop.

Player versus Player

  • Assassination Rogue Agility reduced by 5% in PvP situations.

January 31


Hotfixes

Classes

  • Druid
    • Infected Wounds now reduces the movement of targets by 50% (was 30%). The reduction remains at 30% in PvP situations.
  • Mage
    • Frost
    • Brain Freeze procs gained while you already have a Brain Freeze active and unused will now be delayed slightly.
      • Developers’ notes: The delay on the second Brain Freeze will give the Mage time to use the first Brain Freeze proc. For example, the Mage might cast Frostbolt (proc Brain Freeze), then Frostbolt (proc Brain Freeze again), then instant Flurry, then Ice Lance, then Instant Flurry again, then Ice Lance.
    • Ebonbolt now travels slightly slower.
      • Developers’ notes: This allows the guaranteed Brain Freeze proc/instant Flurry cast immediately following it to land first, providing the Winter's Chill buff to that Ebonbolt. For example, the Mage might cast Frostbolt (proc Brain Freeze), then Ebonbolt, and fully use both Brain Freeze procs.
    • The first missile from a Flurry cast should now hit sooner.
      • Developers’ notes: This allows a Frostbolt or Ebonbolt cast immediately before a Brain Freeze Flurry to more consistently benefit from that Flurry's Winter's Chill effect, even if the mage isn’t standing at long range. This allows the Frost Mage who has an active Brain Freeze to cast Frostbolt/Ebonbolt, then an Instant Flurry, then Ice Lance while standing 15+ yards from the target. Previously, the Mage had to be about twice as far away.
  • Priest
    • Atonement will now heal players who are out of line of sight of the Priest.
  • Rogue
    • Agonizing Poison application no longer increases Kingsbane damage by twice the listed amount.
    • Crippling Poison, Pistol Shot, and Nightblade/Night Terrors now reduce the movement of targets by 50% (was 30%). The reduction remains at 30% in PvP situations.

Dungeons and Raids

  • The Nighthold
    • Gul’dan
      • Resolved an issue that could cause Empowered Bonds of Fel to instantly detonate.

Events

  • The mages of the Kirin Tor made some arcane miscalculations when planning their Tavern Crawl.  The Tavern Crawl is cancelled.  Khadgar sends his apologies!

Items

  • Cache of Nightborne Treasures now correctly displays the difficulty it is associated with for non-Normal difficulties.
  • Kil'jaeden's Burning Wish should no longer be castable while Mounted or under the effect of crowd control.

Player versus Player

  • Demon Hunter
    • Rain from Above now provides a brief immunity to stun effects upon activation, rather than removing them.
  • Hunter
    • Mending Bandage will now remove bleed effects on targets other than the Hunter.
  • Monk
    • Xuen summoned by Invoke Xuen, the White Tiger now deals 40% less damage in PvP situations.
    • Hit Combo now grants 1% damage per stack in PvP situations (was 2% per stack).
    • Heavy-Handed Strikes now stuns the target for 3 seconds (was 4 seconds).
  • Priest
    • Holy Ward no longer triggers its cooldown when a crowd control effect is prevented, and instead triggers a cooldown when Holy Ward is cast.

January 30


Hotfixes

Classes

  • Paladin
    • The healing bonus Tyr's Deliverance now shows up on the caster's raid frames.
  • Warlock
    • Fel Imp's Felbolt now correctly does the same damage as Imp's Firebolt.

Companions

  • Lagan is no longer tradeable, and is unique.

Dungeons and Raids

The Nighthold

Krosus

  • The damaging effects of Claw of the Crystalline Scorpid and Arcanogolem Digit should now hit very large creatures like Krosus.

Gul’dan

  • Resolved an issue where players afflicted by Empowered Bonds of Fel would fail to recieve warning text.

Player versus Player

  • Alterac Valley
    • Alterac Ram Collar and Frostwolf Muzzle can be properly used to complete "Empty Stables".
  • Demon Hunter
    • Eye of Leotheras will no longer scale with increased damage, and instead will always deal a maximum of 6% of the targets health in damage each time it procs.
  • Paladin
    • Ultimate Sacrifice will now properly no longer cancel when the Paladin is under 20% health.
    • Ultimate Sacrifice will now be removed from the target if the Paladin dies while active.
  • Priest
    • Vim and Vigor now increases the value of absorption effects.
    • Holy Ward should now properly prevent Cyclone and Imprisonment modified by Detainment.

January 26


Hotfixes

Classes

  • Druid
    • Fixed a bug that caused Ironfur’s duration to be inaccurate when modified by time effects.
  • Monk
    • Dampen Harm will now calculate its damage reduction % based on the size of the hit before Stagger (was after).

Dungeons and Raids

  • The Nighthold
    • High Botanist Tel’arn
      • High Botanist Tel'arn should now correctly obey loot settings on Mythic difficulty.

Items

  • Artifact Power items now have a sell price.
  • Might of Krosus: Fixed a bug that caused Might of Krosus to deal less damage to its targets than intended

January 25


Hotfixes

Achievements

  • "Pillars of Creation" now properly requires the completion of the quest "The Eye of Aman'thul" to satisfy the appropriate criteria.

Classes

  • Druid
    • Soul of the Forest will maintain its damage increase at 1, 2, and 3 stacks of Lunar and Solar Empowerments.
  • Monk
    • Fixed a bug where Storm, Earth, and Fire clones would stop using abilities after their target died.

Dungeons and Raids

  • Maw of Souls
    • Resolved an issue that caused the visual for Six Pound Barrel cast by Waterlogged Soul Guards to be smaller than intended.
  • The Nighthold
    • Spellblade Aluriel
      • Spellblade Aluriel's Fiery Enchantments should no longer gain Bound in Flame on Raid Finder and Normal difficulties.

Items

  • Might of Krosus: Fixed an issue where Might of Krosus would not split its damage among affected targets.

Player versus Player

  • Druid
    • Sharpened Claws does not cause Thrash to cost 15 Rage.

Quests

  • Fixed an issue where the Eye of Gul'dan would sometimes not be able to be looted after killing Gul'dan in Nighthold for players on the quest “Nighthold: Darkness Calls”.

January 24


 Hotfixes

Classes

  • Monk
    • Essence Font's periodic effect can now correctly critical heal.
  • Rogue
    • Shadow Dance should no longer sometimes consume a charge but fail to trigger.

Dungeons and Raids

  • Mythic Keystone Dungeons
    • Players who complete a Mythic Keystone dungeon at level 13, 14, or 15 will receive items of the following item levels from the chest at the end of the dungeon:
      • Mythic 13 – 875
      • Mythic 14 – 880
      • Mythic 15 – 885
    • Items from the weekly Grand Challenger's Bounty will be of the following item levels:
      • Mythic 13 – 890
      • Mythic 14 – 895
      • Mythic 15 – 900

Items

  • Aluriel's Mirror: Healing-over-time effectiveness increased by 140%. Area of effect healing detonation effectiveness reduced by 35%.
    • Developers’ Notes: Aluriel’s Mirror’s detonation effect is strong when it activates, but hard to rely on. We’re increasing the heal-over-time effect significantly to improve the up-front value of this trinket, and reducing the detonation effect slightly to compensate.
  • Animated Exoskeleton: Absorb amount increased by 33%.
  • Arcanogolem Digit: Damage increased by 30%.
  • Claw of the Crystalline Scorpid: Damage increased by 30%.
  • Convergence of Fates:
    • (Frost Death Knight) Proc rate increased by 10% with Empower Rune Weapon, decreased by 23% with Hungering Rune Weapon.
    • (Unholy Death Knight) Proc rate increased by 68% with Summon Gargoyle, and no change with Dark Arbiter.
    • (Feral Druid) Fixed a bug that prevented Incarnation from working properly with Convergence, and no change with Berserk.
    • (Windwalker Monk) Proc rate decreased by 62% with Storm, Earth, and Fire, and decreased by 75% with Serenity.
    • (Retribution Paladin) Proc rate increased by 250% with Avenging Wrath, and increased by 25% with Crusade.
  • Draught of Souls: The Use effect of this trinket now respects the global cooldown. The damage of this trinket is now reduced by 30% for Unholy Death Knights (was reduced by 40%).
    • Developers’ Notes: Since Draught of Souls deals Shadow Damage, it’s increased by Unholy’s Mastery, which means we needed to reduce its base damage to keep its overall value similar to other classes. It’s currently a little too low, however, so we’re increasing the damage it deals for Unholy.
  • Entwined Elemental Foci: The amount of Critical Strike, Mastery, and Haste granted by this item has been increased by 5%.
  • Etraeus' Celestial Map: The amount of Critical Strike, Mastery, and Haste granted by this item has been increased by 5%.
  • Fury of the Burning Sky: Damage increased by 40%.
  • Icon of Rot: Damage increased by 40%.
  • Might of Krosus: Damage reduced by 25%, but is now always a critical strike. Also, fixed a bug where the cooldown was incorrectly being reduced if Might of Krosus damaged at least 3 targets. The tooltip for Might of Krosus will display the amount of damage that will result from the critical hit, not the base damage.
  • Perfectly Preserved Cake: Absorb amount increased by 140%.
  • Pharamere's Forbidden Grimoire: Damage increased by 85%.
  • Star Gate: Damage increased by 30%.

Player versus Player

  • Druid
    • Guardian Druids now have 5% less Agility in PvP.
  • Hunter
    • Survival Hunters now have 7.5% less Agility in PvP.
  • Paladin
    • Protection Paladins now have 5% less Strength in PvP.
    • Hand of the Protector and Light of the Protector now heal for 35% less in PvP situations (was 15% less).
  • Priest
    • Vampiric Touch now deals 10% less damage in PvP situations (was 25% less).
  • Shaman
    • Elemental
      • Icefury and Icefury Overload's damage is reduced by 35% in PvP situations.
      • Icefury now increases the damage of Frost Shock by 300% in PvP situations.
      • Elemental Blast and Elemental Blast Overload's damage is reduced by 15% in PvP situations.
      • Damage to pets and guardians will no longer contribute to Lightning Rod damage in Arenas and Battlegrounds.
    • Enhancement
      • Windfury can no longer be activated by Windfury Totem’s Windfury.

January 23


Hotfixes

Classes

[All class changes below will take effect with weekly realm restarts in each region.]

  • Druid
    • Feral
      • Increased the damage of most Feral spells and abilities by 8% (Ashamane's Frenzy, Brutal Slash, Ferocious Bite, Maim, Moonfire, Rake, Shred, Swipe, Thrash, Rip).
        • Developers’ Notes: Feral's playstyle feels good, but isn't putting up the numbers that it should be, so we're giving them an across-the-board damage buff.
  • Hunter
    • Combat Experience (Pet Passive) now increases the damage of primary pets by 60% (was 50%).
      • Developers’ Notes: This is primarily a damage buff to Beast Mastery, but will have a tiny benefit to Survival and occasionally Marksmanship as well.
    • Marksmanship
      • Arcane Shot now generates 8 Focus (was 5).
      • Multi-Shot now generates 3 Focus per target hit (was 2).
      • Sidewinders damage increased by 33%.
        • Developers’ Notes: Marksmanship has given a lot of feedback that the rotation often winds up casting too many consecutive Focus generators.  We are making two changes: first, helping avoid that problem by increasing the Focus generation of Arcane Shot and Multi-Shot. Second, making it more attractive to use Sidewinders in more situations, for players who prefer the pacing of the rotation with that talent.
  • Mage
    • Arcane
      • Increased the damage of most Arcane spells and abilities by 8% (Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Nether Tempest, Supernova).
      • Overpowered now increases the damage and mana cost bonuses of Arcane Power to 60% (was 70%).
      • Amplification now increases Arcane Missiles damage by 12% (was 15%).
        • Developers’ Notes: Arcane has been doing well in Patch 7.1.5, but its numbers are lacking a bit. We're giving them an across-the-board damage buff, but tempering that with small reductions to a couple of new talents that are proving to be too strong.
    • Fire
      • Increased the damage of most Fire spells and abilities by 3% (Blast Wave, Cinderstorm, Dragon's Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Living Bomb, Meteor, Phoenix Flames, Pyroblast, Scorch).
      • Pyroblast mana cost reduced by 20%.
      • Flamestrike mana cost reduced by 17%.
        • Developers’ Notes: Under certain circumstances, it was possible for Fire to run out of mana. It's only intended that mana is a constraint on Fire's utility, not its damage.
    • Frost
      • Increased the damage of most Frost spells and abilities by 4% (Ebonbolt, Blizzard, Cone of Cold, Flurry, Frost Bomb, Frostbolt, Frozen Orb, Ice Lance, Ice Nova, Waterbolt, Ray of Frost, Water Jet).
      • Comet Storm damage increased by 30%.
      • Flurry now fires its missiles faster.
        • Developers’ Notes: Comet Storm is failing to live up to expectations, so we're buffing its damage. The Flurry change will help Flurry feel more responsive, while simultaneously solving a potential issue where Winter's Chill could apply to two Ice Lances (instead of just one, as intended) at extremely high Haste levels.
  • Monk
    • Brewmaster
      • Keg Smash damage increased by 10%, and it no longer deals reduced damage to 6+ targets.
      • Breath of Fire damage increased 11%.
        • Developers’ Notes: Brewmasters could use a bit of help on damage, especially in AoE.
  • Paladin
    • Retribution
      • Crusade now increases damage and Haste by 3% per stack (was 3.5%).
      • Blade of Justice damage increased by 20%, unchanged in PvP.
        • Developers’ Notes: Retribution's total damage is looking quite strong in 7.1.5, which is fine on its own. However, how that damage is delivered matters quite a bit as well. We've been seeing more and more than Paladins find that the optimal way to maximize their performance is to focus everything they can on boosting their damage during Crusade. This creates a number of problems, including: Crusade feels mandatory, your damage feels very unrewarding outside of Crusade, trinkets and artifact traits are viewed as either amazing or terrible based on whether they synergize with Crusade, and others.
        • As such, we're going to tone down Crusade, and compensate with a buff to Blade of Justice. For those that had maximized Crusade to an extreme degree, this may result in a small overall nerf – this is intended. This change also helps prevent Divine Hammer from being too dominant in single-target situations.
  • Warlock
    • Destruction
      • Chaos Bolt damage increased by 9%.
      • Rain of Fire damage increased by 30%.
      • Cataclysm damage increased by 29%.
        • Developers’ Notes: Destruction's damage isn't as high as it should be. In particular, some of its spells that should feel the most rewarding aren't hitting hard enough, especially in AoE situations. We're buffing the damage of those spells.

Dungeons and Raids

  • Fixed a bug where some Warlords dungeon bosses were not always dropping loot.
  • The Windwalker Monk Vestments of Enveloped Dissonance 2-piece bonus and the Restoration Druid Garb of the Astral Warden 4-piece bonus should now scale down correctly in Timewalking dungeons.
  • Siege of Orgrimmar
    • Fixed a bug where Garrosh Hellscream would not drop loot on Raid Finder difficulty.
  • The Nighthold
    • High Botanist Tel’arn
      • High Botanist Tel’arn now takes more time between using abilities on Normal difficulty.
    • Gul’dan
      • Resolved an issue where Resonant Barrier would fail to apply its effects if the player was under the effects of immunities.
      • Resolved an issue where the Essence of Aman'thul abilities would disappear from players when using an immunity effect.

Items

  • Windwalker Monks who unequip the Vestments of Enveloped Dissonance should no longer gain the 4-piece bonus.
  • Feretory of Souls should no longer be activated by a spell that did not complete casting.

Player versus Player

  • [After realm maintenance in each region.] All Artifact Power rewards from Rated PvP have been substantially increased.
    • Note: The PvP UI will not properly reflect the amount of Artifact Power that will be rewarded until a future patch.
  • [After realm maintenance in each region.] Season 19 Achievements that should not have been granted have been correctly removed.
  • You can no longer target a flag carrier with Guardian of the Forgotten Queen.
  • Demon Hunter
    • Eye of Leotheras will no longer scale with increased damage, and instead will always deal a maximum of 6% of the target’s health in damage each time it activates.
  • Mage
    • Ray of Frost cannot be channeled if the Mage is interrupted and locked out of the Frost School, as intended.
  • Warlock
    • Cremation now correctly only applies the damage-over-time effect of Immolate. Cremation no longer allows Havoc to spread Immolate to a target who is out of line of sight of the Warlock when Incinerate or Immolate are cast.

Professions

  • Archaeology
    • The Nor'danil Wellspring digsite is no longer displayed in the middle of the ocean.

Quests

  • Players on the quest "Fate of the Nightborne" will no longer be sent into a separate phase of the Nighthold until they have spoken to Oculeth to begin the quest.
  • Felsworn Defilers now spawn in more locations during “The Felsworn Must Fall”.

January 18


Hotfixes

Brawler’s Guild

  • Players that queue with a challenge card should reliably fight the creature on their challenge card after losing a rumble.
  • Carl's lava waves should no longer damage players outside of the Brawler's Guild arena.
  • During the G.G. Engineering challenge, the Shielded damage reduction buff is now immediately removed from Max Megablast or Bo Bobble when the active Shield Generator they are standing near is destroyed.
  • The Brawler's Potion of Prolonged Power should now share a cooldown with other potions that increase damage.
  • Strange Thing's uninterruptible casts should not be interruptible by any means.
  • Strange Thing’s debuffs can no longer be dispelled by players.

Classes

  • Hunter
    • Flanking Strike can correctly be used at level 12 when it is learned.

Class Halls

  • Fixed a bug that prevented some players from queueing Artifact Knowledge Research Work Orders.

Dungeons and Raids

  • Fixed a bug where Mists of Pandaria dungeon items were dropping with an incorrect level requirement.

Items

  • (Frost Mage) Zann'esu Journey: should no longer sometimes increase the damage of Blizzard after the item is unequipped.
  • Convergence of Fates: now activates 70% less often for Retribution Paladins (other specs unaffected).
  • (Demonology Warlock) Feretory of Souls: can now generate a Soul Shard when the Warlock casts Demonbolt, Hand of Gul’dan, Implosion, or Shadowflame.
  • Whispers in the Dark: casting speed increase has been reduced by 15%.
  • Spontaneous Appendages: the damage done by the spontaneous appendages generated by Spontaneous Appendages has been increased by 65%.

Legion Companion App

  • Added notifications for Android.

Player versus Player

  • Stamina increased by 10% for all specs.
  • Primary stat (Strength/Agility/Intellect) decreased by 5% for all non-healing specs.
  • Damage reduced by 5% for all healing specs (Restoration Druid, Mistweaver Monk, Holy Paladin, Discipline Priest, Holy Priest, and Restoration Shaman).
  • Players can no longer interact with flags in Arathi Basin when Greater Fade is active.
  • Druid
    • Balance
      • Echoing Stars now deals 25% less damage to players.
      • Starfall now deals 25% less damage to players.

Professions

  • Archaeology
    • The "Headmaster/Headmistress" title should now be correctly rewarded when Elya Azuremoon is defeated during the Nar'thalas event.

Quests

  • Margaux will now reliably reappear where players pick up the quest "Where It's Made: Arcwine", if she despawns at any point during the quest.

January 17


Hotfixes

Brawler’s Guild

  • Last season's Brawler's Guild passes have been removed from the Black Market Auction House.
  • Players who reach rank 8 in Brawler's Guild should now reliably receive the "Brawler" title.

Dungeons and Raids

  • Emerald Nightmare
    • Mythic Emerald Nightmare now allows cross-realm raid groups.
    • The Premade Group Finder now supports forming and searching for Mythic Emerald Nightmare groups.
  • Karazhan
    • Druids can now ride a Rodent of Unusual Size while shapeshifted.

Professions

  • Inscription
    • The crafting costs for Tome of the Tranquil Mind and Codex of the Tranquil Mind have been significantly reduced.
    • The Glyph of the Inquisitor's Eye will no longer disappear after the player logs out and back in.

Classes

  • Death Knight
  • Blood
    • Blooddrinker damage reduced by 40% (unchanged in PvP).
  • Demon Hunter
    • Havoc
      • Annihilation, Blade Dance, Chaos Nova, Chaos Strike, Death Sweep, Demon Blades, Demon’s Bite, Eye Beam, Fel Barrage, Fel Eruption, Fel Rush, Fury of the Illidari, Metamorphosis, and Throw Glaive damage reduced by 2%.
      • Chaos Blades now increases autoattack damage by 150% (was 200%).
      • Eye Beam now only extends the duration of Metamorphosis once, with the Demonic talent.
      • Fel Mastery now grants 30 Fury (was 25).
  • Druid
    • Fixed a bug where Lunar Beam was still partially on the global cooldown. It is now fully off the global cooldown.
  • Hunter
    • Beast Mastery
      • Cobra Shot damage increased by 46%.
      • Chimaera Shot damage increased by 10%.
      • Barrage damage increased by 10%.
      • Kill Command damage increased by 10%.
    • Marksmanship
      • Aimed Shot, Arcane Shot, Barrage, Black Arrow, Bursting Shot, Marked Shot, Multi-shot, Murder of Crows, Piercing Shot, Sidewinders, Volley, and Windburst damage increased by 8%.
    • Survival
      • Carve, Flanking Strike, Explosive Trap direct damage, Flanking Strike, Mongoose Bite, Raptor Strike damage increased by 7%.
      • Explosive Trap damage over time, Lacerate, and Serpent Sting damage increased by 12%.
      • Caltrops damage reduced by 10%.
      • On the Trail damage increased by 36%.
  • Mage
    • Fire
      • Flame Patch damage reduced by 17%.
    • Frost
      • Ray of Frost damage increased by 12%.
  • Monk
    • Windwalker
      • Rushing Jade Wind now applies Mark of the Crane to 4 targets (was 5).
  • Paladin
    • Retribution
      • Execution Sentence damage reduced by 15%.
  • Priest
    • Discipline
      • Trinkets that deal single-target damage now deal 45% of normal damage (was 40%).
      • Trinkets that deal multi-target damage now deal 35% of normal damage (was 25%).
    • Shadow
      • Mind Blast, Mind Flay, Shadow Crash, Shadow Word: Death, Shadow Word: Void, Shadowy Apparition, Void Bolt, Void Torrent, and Void Eruption damage reduced by 4%.
      • Shadow Word: Pain damage reduced by 11%.
      • Vampiric Touch damage reduced by 14%.
  • Rogue
    • Assassination
      • Agonizing Poison increases damage by 3.5% per stack (was 4%).
  • Shaman
    • Elemental
      • Lightning Bolt damage increased by 9%.
    • Enhancement
      • Crash Lightning, Flametongue, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Windfury, and Windsong damage increased by 4%.
      • Hailstorm damage increased by 29%.
      • Boulderfist damage increased by 15%.
      • Fury of Air damage reduced by 12%.
      • Doom Vortex damage increased by 33%.
  • Warlock
    • Affliction
      • Agony now has its full chance to generate a Soul Shard on Soul Effigy (was 55% of normal chance).
      • Malefic Grasp now increases the damage of damage over time effects by 70% (was 80%).
    • Demonology
      • Shadowbolt damage increased by 42%.
      • Demonbolt damage increased by 42%, but its damage is now increased by 10% per active demon (was 18%).
  • Warrior
    • Protection
      • Charge, Devastate, Devastator, Heroic Throw, Ravager, Shield Slam, Victory Rush, and Deep Wounds damage reduced by 5%.
      • Revenge and Thunder Clap damage reduced by 14%.

Items

  • Kiljaeden’s Burning Wish: Damage increased by 55%.
  • Paladin
    • Chain of Thrayn: Damage bonus reduced from 20% to 10%.
  • Priest
    • Anund’s Seared Shackles’ stacks now clear on successful Void Bolt cast (was when Void Bolt deals damage).
    • Mother Shahraz’s Seduction: Stacks of Voidform gained when entering Voidform reduced to 3 (was 5).
    • Zeks Exterminatus: Damage bonus increased to 100% (was 25%).
  • Rogue
    • Duskwalker Footpads: Energy needed per 1 second of cooldown reduction for Vendetta increased to 65 (was 50).

Player versus Player

  • Many of the PvP changes below are still in-testing and will be applied to the live game as soon as they are ready.
  • Death Knight
    • Frost
      • Frost Death Knight PvP template Strength reduced to 75% (was 80%).
      • Frost Death Knight PvP template Mastery reduced to 25% (was 100%), Haste has been increased to 150% (was 100%), and Critical Strike increased to 125% (was 100%)
      • Breath of Sindragosa's damage is reduced by 40% in PvP.
      • Chill Streak's damage and timing has changed to allow more counterplay from the enemy team:
        • Chill Streak now deals 3% of the target's health in damage (was 8%).
        • Chill Streak now bounces 9 times (was 5).
        • Chill Streak will now bounce to a target within 8 yards (was 15 yards).
        • Chill Streak now has a slightly longer delay before bouncing.
      • Frozen Center's root now breaks on damage caused by effects other than Frost Fever and Remorseless Winter.
      • Tundra Stalker's bonus Frost Strike damage on snared targets is now 15% (was 25%).
  • Demon Hunter
    • Havoc Demon Hunters’ PvP template Agility has been reduced to 80% (was 85%).
  • Druid
    • You can no longer stack Ferocious Wound on targets.
    • Balance Druids’ PvP template Mastery has been reduced to 25% (was 100%), Haste increased to 125% (was 100%), Versatility increased to 125% (was 100%), and Critical Strike increased to 125% (was 100%).
    • Feral Druids’ PvP template Agility has been reduced to 90% (was 100%).
    • Guardian
      • Intimidating Roar now has diminishing returns in the Disorient category (was the Incapacitate category).
      • Overrun now has diminishing returns in the Stun category.
      • Overrun's cooldown has been increased to 25 seconds.
      • Sharpened Claws now increases the damage of Swipe and Thrash by 50% (was 100%).
  • Mage
    • Arcane
      • Arcane Mages’ PvP template Master has been reduced to 25% (was 100%), Versatility increased to 100% (was 50%), and Critical Strike increased to 125% (was 100%).
      • Arcane Blast now deals normal damage in PvP situations (was an additional 5%).
      • Overpowered increases the damage of Arcane Power to 45% in PvP (was 70%).
      • Unstable Magic deals 30% additional Arcane Blast damage in PvP (was 50%). Unchanged for Fire and Frost Mages.
    • Fire
      • World in Flames now reduces the cast time of Flamestrike by 1.25 seconds (was 2 seconds).
      • World in Flames now increases the damage of Flamestrike by 20% (was 30%).
      • Flamestrike now deals 90% damage in PvP situations (was 100%).
      • Meteor now deals 70% damage in PvP (was 100%).
    • Frost
      • Damage caused by Chilled to the Bone no longer breaks crowd control effects.
      • Chilled to the Bone's damage has been increased by 250%.
      • Concentrated Coolness now increases the damage of Frozen Orb by 250%.
      • Burst of Cold now increases the damage of Cone of Cold by 800%.
  • Priest
    • Shadow
      • The damage of Vampiric Touch is reduced by 25% in PvP situations.
  • Warlock
    • Affliction
      • Curse of Shadows increases magical damage over time effects by 20% (was 30%).
      • Death's Embrace increases Corruption, Unstable Affliction, and Agony damage by 50% (was 100%).
      • Endless Affliction increases the duration of Unstable Affliction by 3 seconds (was 4).
      • Rot and Decay now only increases the duration of the Unstable Affliction with the shortest remaining duration.
    • Destruction
      • Chaos Bolt deals normal damage in PvP situations (was an additional 10% damage).
      • Focused Chaos now increases Chaos Bolt damage by 75% (was 100%).
      • Firestone now grants an additional 75% Critical Strike (was 100%).
  • Warrior
    • Disarm's duration has been reduced to 6 seconds, down from 8.
    • Arms
      • Sharpen Blade reduces healing taken by 50%, down from 70%.
      • Fixed an issue where the damage reduction of Duel was not applying to targets correctly.
    • Fury
      • Death Wish now stacks up to 10 times, down from 15
    • Protection
      • Protection Warriors' PvP template Strength has been reduced to 95% (was 100%).

January 13


Hotfixes

Brawler’s Guild

  • Strange Thing is now immune to knockback.
  • Fixed a bug preventing the Thwack U encounter from ending properly.

Classes

  • Demon Hunter
    • Metamorphosis (Vengeance) will properly reset its cooldown after a raid encounter ends
  • Hunter
    • Ranger’s Net will no longer proc Sephuz's Secret on a target that is immune to Roots.
  • Mage
    • Fixed the animation for Cold Snap.
    • Fixed a bug where Flurry's missiles were all launching at the same time, making it difficult to take advantage of Winter's Chill with a follow-up Ice Lance.
  • Shaman
    • Lava Lash will no longer incorrectly activate Windfury
  • Warlock
    • Impending Doom will now cause Doom to tick more often in addition to reducing its duration

Dungeons and Raids

  • The Sunwell
    • Burn cannot be taken outside of the instance.

Items

  • Using the reusable shoulder enchant, Boon of the Nether, should cause the item it is used on to become Soulbound.
  • The Ensemble: Tyrannical Gladiator's Ringmail Armor should now grant Horde Shaman the correct appearances.

Player versus Player

  • Demon Hunter
    • Mana Break now deals 5% of the target's health in damage base, up to 25% if they have 0% remaining mana.
    • First Blood's additional damage in PvP situations has been reduced to 100% additional damage (was 200%).
    • Fury of the Illidari deals 30% less damage in PvP situations.  This also reduces the amount of damage that Rage of the Illidari will deal to targets.
    • The additional auto-attack damage of Chaos Blades in PvP situations has been reduced to 150% additional damage (was 200%).

Professions

  • Enchanting
    • All three ranks of Mark of the Trained Soldier should now be categorized together.

January 11


Hotfixes

Classes

  • Demon Hunter
    • Vengeance Demon Hunter's Metamorphosis bonus to Armor no longer affects temporary Armor such as Unbending Potion.
  • Druid
    • Fixed a bug where Travel Form was not granting its full intended movement speed.
  • Hunter
    • Fixed a bug where sometimes Stomp would not hit the target.
  • Mage
    • Ray of Frost is now correctly modified by the Frigid Winds talent.
    • Splitting Ice will now cause Ice Lance to damage a secondary target even if the target is more than 40 yards away from the Mage.
    • Winter's Chill will apply to targets of Flurry even if the caster is facing away from the target at the time.
  • Monk
    • Fixed a bug where Chi Orbit and Crosswinds were doing incorrect damage while Storm, Earth, and Fire was active.
  • Priest
    • Flash Heal will no longer consume 2 charges of Surge of Light if you have Trail of Light talented.

Dungeons and Raids

  • Trial of Valor
    • Helya
      • Resolved an issue that was causing too many Decaying Minions to spawn in phase 3 on Mythic difficulty.

Player versus Player

  • Priest
    • Grace now properly increases the absorption of Power Word: Shield and Clarity of Will while the Priest has Trinity.
  • Rogue
    • Shroud of Concealment cannot be used during Arenas or Rated Battlegrounds.
      • Developers' Note: We generally do not allow abilities with cooldowns over 5 minutes to be used in rated PvP. As Shroud of Concealment has a 6 minute cooldown, it should not have been usable in Arenas and Rated Battlegrounds.

Professions

  • Enchanting
    • Mark of the Trained Soldier now correctly adds 600 Mastery, as its tooltip indicates.

January 10


Hotfixes

Brawler’s Guild

  • Financial Support buffs should now be cleared between matches.
  • The Prediction Incentives NPCs should no longer state that they are accepting guesses when the guessing game is not enabled.
  • The Prediction Incentives NPCs can now be clicked through players.
  • Johnny Awesome should no longer yell across servers.

Classes

  • Death Knight
    • Reduced the damage dealt by pet abilities Sweeping Claws and Vile Gas by 40% to offset the fact that they now ignore the target’s armor.
    • The damage dealt by Sweeping Claws and Vile Gas is now increased by Dreadblade (Unholy Death Knight Mastery).
  • Priest
  • Call of the Void (Shadow Artifact Trait) will now stop channeling Mind Flay if the target moves out of line of sight of the tentacle.
  • Warlock
  • Affliction Warlocks will no longer enter combat when using Banish on creatures who are not in combat.

Class Halls

  • Players are no longer able to use Artifact Power items while an Artifact that has all 54 points completed is equipped.

Items

  • Wilfred's Sigil of Superior Summoning should now correctly reduce the cooldown of Infernal/Doomguard when a Wild Imp is spawned with the Impending Toom talent. Cooldowns that are over 10 minutes will be reduced to 3 minutes with Impending Doom active.

Player versus Player

  • Fixed an issue where some Paladin Fearless Gladiator’s armor was assigned the wrong faction. If your armor faction is incorrect, log out and then back into of World of Warcraft.
  • All Artifact traits after 34 are now disabled in PvP instances.
  • Ashran
    • Several Wand and Scroll items should once again be usable within Ashran.
  • Priest
  • Psychic Link will now deal 30% of Mind Blast and Void Bolt damage (was 100%).

Quests

  • Resolved an issue where Shar'thos would sometimes not grant credit for his World Quest.
  • During "Test at Sea", the North Fleet Reservists will once again spawn so that you can drop plague vials on them.

For more details on World of Warcraft: Legion, head over to the Legion website.

Marshal your menagerie and stock up on stones—in Patch 7.2: The Tomb of Sargeras, we're calling you back to the Wailing Caverns to delve into the depths of a pet battle dungeon! This all-new pat battling experience comes complete with a weekly challenge quest, a chance to grab three new pets, and a shadowy figure who warns of more to come.

Ok. What is a pet battle dungeon?
It’s a fight to the death! But not your death—the death of your enemy battle pet. . . hopefully.

^^ Such drama. What do I have to do?
Start by visiting Breanni’s Magical Menagerie in Dalaran in the Broken Isles. Speak to Serr’ah (Horde) or Lio the Lioness (Alliance) and pick up a quest: A Call From The Caverns. The quest warns of disturbing corruption and deviant creatures running amok. Your help is urgently needed at the Wailing Caverns.

The Wailing Caverns? That’s a bit of a trek, right?
Not really. Just take the portal in Dalaran to your faction shrine in the Vale of Eternal Blossoms. On the ledge outside you'll find a gnome who sells a portal to Ratchet for the paltry sum of 10 gold. Done.

So, what do I do when I get there?
Fly to the skull rock formation just outside the Wailing Caverns and speak to Muyani, one of Naralex’s disciples, to enter the dungeon.

How many quests are there?
A one-time quest kicks off the event, then you'll  have one weekly challenge quest. For the weekly challenge you won’t be able to heal or revive your pets once you're in the instance.

Wait. What?
You cannot heal or revive your pets. Look, we did say challenge so we’ve made things. . . challenging.

How many level 25 pets will I need?
You only need one level 25 pet to enter the dungeon for the first time, but we'd definitely advise having three ready to rumble. For the weekly challenge quest you will need a minimum of 15 level 25 pets to complete the dungeon. If you’re new to pet battles, visit WarcraftPets. You’ll find guides on how to get started, capturing pets, and abilities and strategy.

What do I get?
The first time you complete the dungeon you’re rewarded with an Ultimate Battle Training Stone. This magical stone instantly levels a pet from 1 to 25 and from any quality to rare, which is nice. And because it’s the first time you’ve completed the dungeon, you’re given the option to go straight back in to try the no-heals challenge run. From then on it’s a weekly, account-wide quest which rewards an amazing sack of Damp Pet Supplies!

*heavy silence*
It doesn’t sound like much, but don’t be fooled: among the leveling stones and Pet Charms are three pets: Everliving Spore, Cavern Moccasin and Young Venomfang.

Tell me more about the pet battles?
You don't need to shout! The pet battle dungeon has six stages: three 'regular' enemies and three bosses that become progressively more difficult. The three lead-up enemies all fight with a three-pet formation (with a random backline), while the bosses all fight solo. Some enemy battle pets have Elite or Boss buffs, so they might be common in rarity but you can expect them to pack a punch.


Here's excactly what's gonna go down:
  1. Defeat three common pet teams, led by Deviate Smallclaw, Deviate Chomper and Deviate Flapper. They are from the Beast, Aquatic and Flying families and they've got friends tagging along.
  2. Defeat Son of Skum, the first boss. This is a rare Beast pet who uses Thunderclap to stomp on your entire team. It’s mean, but effective.
  3. Defeat three uncommon pet teams, led by Phyxia, Dreadcoil and Vilefang. They are all serpents from the Beast family and, of course, they bring friends.
  4. Defeat Hiss, a boss from the Beast family. This is an epic pet who uses Squeeze to slow. . . you. . . down. . . for. . . two. . . . . rounds. Painful.
  5. Defeat two rare pet teams, both led by Growing Ectoplasms. These are rare Magic pets who use Evolution to unfairly increase their damage for three rounds. They also bring friends.
  6. The first time you complete this dungeon there is an extra stage here involving a mystery which needs to be solved. More on that below.
  7. Defeat Budding Everliving Spore, the Elemental end-boss of the dungeon. This is a legendary pet who uses a mix of poison and infection to wear you down. Not a nice way to go.

What’s this about a mystery?
Since Naralex was awakened, we’ve been hearing some very strange noises from within the caverns. Some might call it wailing; nominative determinism at its finest. There’s really nothing more to say—you’re going to have to go there yourself and find out. Any other questions?

Sure! What pets will I need to win the fight?
Where’s the fun in that? Go forth! Seek your own path! Or follow an online guide! No judgment here.

Gee, thanks.
You’re welcome! May your battle pets live long and prosper.

Marshal your menagerie and stock up on stones—in Patch 7.2: The Tomb of Sargeras, we're calling you back to the Wailing Caverns to delve into the depths of a pet battle dungeon! This all-new pat battling experience comes complete with a weekly challenge quest, a chance to grab three new pets, and a shadowy figure who warns of more to come.

Ok. What is a pet battle dungeon?
It’s a fight to the death! But not your death—the death of your enemy battle pet. . . hopefully.

^^ Such drama. What do I have to do?
Start by visiting Breanni’s Magical Menagerie in Dalaran in the Broken Isles. Speak to Serr’ah (Horde) or Lio the Lioness (Alliance) and pick up a quest: A Call From The Caverns. The quest warns of disturbing corruption and deviant creatures running amok. Your help is urgently needed at the Wailing Caverns.

The Wailing Caverns? That’s a bit of a trek, right?
Not really. Just take the portal in Dalaran to your faction shrine in the Vale of Eternal Blossoms. On the ledge outside you'll find a gnome who sells a portal to Ratchet for the paltry sum of 10 gold. Done.

So, what do I do when I get there?
Fly to the skull rock formation just outside the Wailing Caverns and speak to Muyani, one of Naralex’s disciples, to enter the dungeon.

How many quests are there?
A one-time quest kicks off the event, then you'll  have one weekly challenge quest. For the weekly challenge you won’t be able to heal or revive your pets once you're in the instance.

Wait. What?
You cannot heal or revive your pets. Look, we did say challenge so we’ve made things. . . challenging.

How many level 25 pets will I need?
You only need one level 25 pet to enter the dungeon for the first time, but we'd definitely advise having three ready to rumble. For the weekly challenge quest you will need a minimum of 15 level 25 pets to complete the dungeon. If you’re new to pet battles, visit WarcraftPets. You’ll find guides on how to get started, capturing pets, and abilities and strategy.

What do I get?
The first time you complete the dungeon you’re rewarded with an Ultimate Battle Training Stone. This magical stone instantly levels a pet from 1 to 25 and from any quality to rare, which is nice. And because it’s the first time you’ve completed the dungeon, you’re given the option to go straight back in to try the no-heals challenge run. From then on it’s a weekly, account-wide quest which rewards an amazing sack of Damp Pet Supplies!

*heavy silence*
It doesn’t sound like much, but don’t be fooled: among the leveling stones and Pet Charms are three pets: Everliving Spore, Cavern Moccasin and Young Venomfang.

Tell me more about the pet battles?
You don't need to shout! The pet battle dungeon has six stages: three 'regular' enemies and three bosses that become progressively more difficult. The three lead-up enemies all fight with a three-pet formation (with a random backline), while the bosses all fight solo. Some enemy battle pets have Elite or Boss buffs, so they might be common in rarity but you can expect them to pack a punch.


Here's excactly what's gonna go down:
  1. Defeat three common pet teams, led by Deviate Smallclaw, Deviate Chomper and Deviate Flapper. They are from the Beast, Aquatic and Flying families and they've got friends tagging along.
  2. Defeat Son of Skum, the first boss. This is a rare Beast pet who uses Thunderclap to stomp on your entire team. It’s mean, but effective.
  3. Defeat three uncommon pet teams, led by Phyxia, Dreadcoil and Vilefang. They are all serpents from the Beast family and, of course, they bring friends.
  4. Defeat Hiss, a boss from the Beast family. This is an epic pet who uses Squeeze to slow. . . you. . . down. . . for. . . two. . . . . rounds. Painful.
  5. Defeat two rare pet teams, both led by Growing Ectoplasms. These are rare Magic pets who use Evolution to unfairly increase their damage for three rounds. They also bring friends.
  6. The first time you complete this dungeon there is an extra stage here involving a mystery which needs to be solved. More on that below.
  7. Defeat Budding Everliving Spore, the Elemental end-boss of the dungeon. This is a legendary pet who uses a mix of poison and infection to wear you down. Not a nice way to go.

What’s this about a mystery?
Since Naralex was awakened, we’ve been hearing some very strange noises from within the caverns. Some might call it wailing; nominative determinism at its finest. There’s really nothing more to say—you’re going to have to go there yourself and find out. Any other questions?

Sure! What pets will I need to win the fight?
Where’s the fun in that? Go forth! Seek your own path! Or follow an online guide! No judgment here.

Gee, thanks.
You’re welcome! May your battle pets live long and prosper.

Thanks to the overwhelming generosity of the World of Warcraft community, we’ve raised more than 2.5 million USD from sales of the Mischief in-game pet and Mischief Plush toy to support Make-A-Wish. In December, we announced that sales of the in-game Mischief pet and Mischief Plush Toy through December 31, 2016 would benefit Make-A-Wish, whose mission is to grant the wishes of children with life-threatening medical conditions throughout the world.

For more information about Make-A-Wish in the United States, visit wish.org. Outside the United States, visit worldwish.org

Thanks to the overwhelming generosity of the World of Warcraft community, we’ve raised more than 2.5 million USD from sales of the Mischief in-game pet and Mischief Plush toy to support Make-A-Wish. In December, we announced that sales of the in-game Mischief pet and Mischief Plush Toy through December 31, 2016 would benefit Make-A-Wish, whose mission is to grant the wishes of children with life-threatening medical conditions throughout the world.

For more information about Make-A-Wish in the United States, visit wish.org. Outside the United States, visit worldwish.org

Weekly Bonus Event: Pet Battles” wysłany:

An extra weekly quest and rewards are here— the Pet Battles bonus event is underway!

This Week

All week, get out there and fight with your mighty minions. When the time comes to take on other players, open your Pet Journal and hit the “Find Battle” button to be matched up with an opponent whose team is competitive with yours.

Look for the following all week long:

  • Archmage Timear near Violet Hold in Dalaran has a quest for you.
    • Quest requirement: Win 5 pet battles versus other players with a team of three level-25 pets.
    • Reward: One Ultimate Battle-Training Stone.
  • Passive bonus: All Pet Battle experience gains are increased by +200%.

Every Week

The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Wednesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.

Hotfixes: February 7” wysłany:

Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Legion. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Additional information about the expansion can be found below.

February 7


Hotfixes

Dungeons and Raids

  • The Nighthold
    • Spellblade Aluriel
      • (Mythic difficulty) Lowered the damage done by Mark of Frost by 20%.
      • (Mythic difficulty) Lowered the damage done by Detonate: Arcane Orb by 10%.
    • Star Augur Etraeus
      • (Mythic difficulty) Increased the initial damage inflicted by Icy and Fel Ejection by roughly 40%, and their periodic damage by 100%.
      • (Mythic difficulty) Reduced the health of Star Augur Etraeus by 5%, and the health of Things That Should Not Be by 45%.
        • Developers’ Note: These changes are aimed at shifting some of the role-specific requirements of the encounter away from damage output in favor of healing, while slightly reducing the overall difficulty of the encounter on Mythic difficulty.

Holiday

  • Players should be able to place Love Fools in battlegrounds, as intended.

Items

  • Legion Legendary items can no longer be destroyed.
    • Developers’ notes: There was a rumor that deleting a Legendary item would increase your chances of receiving a different one. It’s completely false.
  • Priest
    • Unequipping the Blessed Dawnlight Medallion now resets your Insanity to 0.
    • Binding Heal will now properly reduce the cooldown of Holy Word: Serenity while Al’maiesh, the Cord of Hope is equipped.

Player versus Player

  • Warlock
    • Entrenched in Flame will now properly function with Shadowburn.

February 6


Hotfixes

Classes

  • Hunter
    • With the Dire Frenzy talent, the Eagletalon Battlegear Beast Mastery 2-piece bonus should now grant your pet 10% increased damage for 15 seconds. This will not be reflected in the tooltip until Patch 7.2.

Items

  • Artifact Power won from bonus rolls will no longer display for other members of your group.

Player versus Player

  • Shaman
    • Earthbind Totem will no longer take unintended additional damage from player attacks.
    • Spirit Link's mana has been increased to 35% base mana (was 15%).
    • Spirit Link's damage can no longer be mitigated by Absorption effects.
    • Spirit Link's duration has been reduced to 20 seconds.

February 3


Hotfixes

Classes

  • Demon Hunter
    • (Vengeance) Fixed an issue where Sever did not consume the buff from the Blade Turning talent.
  • Rogue
    • A 4% damage increase has been applied to the following Assassination abilities: Deadly Poison, Death from Above, Envenom, Fan of Knives, Garrote, Hemorrhage, Kingsbane, Mutilate, Poisoned Knife, and Rupture.

Chat

  • After a server restart, players will able to use General and Local Defense chat channels in outdoor Broken Shore.

Dungeons and Raids

  • The Nighthold
    • Elisande
      • Brewmaster Monks no longer take damage from Stagger while under the effect of Time Stop.

Player versus Player

  • Assassination Rogue Agility reduced by 5% in PvP situations.

January 31


Hotfixes

Classes

  • Druid
    • Infected Wounds now reduces the movement of targets by 50% (was 30%). The reduction remains at 30% in PvP situations.
  • Mage
    • Frost
    • Brain Freeze procs gained while you already have a Brain Freeze active and unused will now be delayed slightly.
      • Developers’ notes: The delay on the second Brain Freeze will give the Mage time to use the first Brain Freeze proc. For example, the Mage might cast Frostbolt (proc Brain Freeze), then Frostbolt (proc Brain Freeze again), then instant Flurry, then Ice Lance, then Instant Flurry again, then Ice Lance.
    • Ebonbolt now travels slightly slower.
      • Developers’ notes: This allows the guaranteed Brain Freeze proc/instant Flurry cast immediately following it to land first, providing the Winter's Chill buff to that Ebonbolt. For example, the Mage might cast Frostbolt (proc Brain Freeze), then Ebonbolt, and fully use both Brain Freeze procs.
    • The first missile from a Flurry cast should now hit sooner.
      • Developers’ notes: This allows a Frostbolt or Ebonbolt cast immediately before a Brain Freeze Flurry to more consistently benefit from that Flurry's Winter's Chill effect, even if the mage isn’t standing at long range. This allows the Frost Mage who has an active Brain Freeze to cast Frostbolt/Ebonbolt, then an Instant Flurry, then Ice Lance while standing 15+ yards from the target. Previously, the Mage had to be about twice as far away.
  • Priest
    • Atonement will now heal players who are out of line of sight of the Priest.
  • Rogue
    • Agonizing Poison application no longer increases Kingsbane damage by twice the listed amount.
    • Crippling Poison, Pistol Shot, and Nightblade/Night Terrors now reduce the movement of targets by 50% (was 30%). The reduction remains at 30% in PvP situations.

Dungeons and Raids

  • The Nighthold
    • Gul’dan
      • Resolved an issue that could cause Empowered Bonds of Fel to instantly detonate.

Events

  • The mages of the Kirin Tor made some arcane miscalculations when planning their Tavern Crawl.  The Tavern Crawl is cancelled.  Khadgar sends his apologies!

Items

  • Cache of Nightborne Treasures now correctly displays the difficulty it is associated with for non-Normal difficulties.
  • Kil'jaeden's Burning Wish should no longer be castable while Mounted or under the effect of crowd control.

Player versus Player

  • Demon Hunter
    • Rain from Above now provides a brief immunity to stun effects upon activation, rather than removing them.
  • Hunter
    • Mending Bandage will now remove bleed effects on targets other than the Hunter.
  • Monk
    • Xuen summoned by Invoke Xuen, the White Tiger now deals 40% less damage in PvP situations.
    • Hit Combo now grants 1% damage per stack in PvP situations (was 2% per stack).
    • Heavy-Handed Strikes now stuns the target for 3 seconds (was 4 seconds).
  • Priest
    • Holy Ward no longer triggers its cooldown when a crowd control effect is prevented, and instead triggers a cooldown when Holy Ward is cast.

January 30


Hotfixes

Classes

  • Paladin
    • The healing bonus Tyr's Deliverance now shows up on the caster's raid frames.
  • Warlock
    • Fel Imp's Felbolt now correctly does the same damage as Imp's Firebolt.

Companions

  • Lagan is no longer tradeable, and is unique.

Dungeons and Raids

The Nighthold

Krosus

  • The damaging effects of Claw of the Crystalline Scorpid and Arcanogolem Digit should now hit very large creatures like Krosus.

Gul’dan

  • Resolved an issue where players afflicted by Empowered Bonds of Fel would fail to recieve warning text.

Player versus Player

  • Alterac Valley
    • Alterac Ram Collar and Frostwolf Muzzle can be properly used to complete "Empty Stables".
  • Demon Hunter
    • Eye of Leotheras will no longer scale with increased damage, and instead will always deal a maximum of 6% of the targets health in damage each time it procs.
  • Paladin
    • Ultimate Sacrifice will now properly no longer cancel when the Paladin is under 20% health.
    • Ultimate Sacrifice will now be removed from the target if the Paladin dies while active.
  • Priest
    • Vim and Vigor now increases the value of absorption effects.
    • Holy Ward should now properly prevent Cyclone and Imprisonment modified by Detainment.

January 26


Hotfixes

Classes

  • Druid
    • Fixed a bug that caused Ironfur’s duration to be inaccurate when modified by time effects.
  • Monk
    • Dampen Harm will now calculate its damage reduction % based on the size of the hit before Stagger (was after).

Dungeons and Raids

  • The Nighthold
    • High Botanist Tel’arn
      • High Botanist Tel'arn should now correctly obey loot settings on Mythic difficulty.

Items

  • Artifact Power items now have a sell price.
  • Might of Krosus: Fixed a bug that caused Might of Krosus to deal less damage to its targets than intended

January 25


Hotfixes

Achievements

  • "Pillars of Creation" now properly requires the completion of the quest "The Eye of Aman'thul" to satisfy the appropriate criteria.

Classes

  • Druid
    • Soul of the Forest will maintain its damage increase at 1, 2, and 3 stacks of Lunar and Solar Empowerments.
  • Monk
    • Fixed a bug where Storm, Earth, and Fire clones would stop using abilities after their target died.

Dungeons and Raids

  • Maw of Souls
    • Resolved an issue that caused the visual for Six Pound Barrel cast by Waterlogged Soul Guards to be smaller than intended.
  • The Nighthold
    • Spellblade Aluriel
      • Spellblade Aluriel's Fiery Enchantments should no longer gain Bound in Flame on Raid Finder and Normal difficulties.

Items

  • Might of Krosus: Fixed an issue where Might of Krosus would not split its damage among affected targets.

Player versus Player

  • Druid
    • Sharpened Claws does not cause Thrash to cost 15 Rage.

Quests

  • Fixed an issue where the Eye of Gul'dan would sometimes not be able to be looted after killing Gul'dan in Nighthold for players on the quest “Nighthold: Darkness Calls”.

January 24


 Hotfixes

Classes

  • Monk
    • Essence Font's periodic effect can now correctly critical heal.
  • Rogue
    • Shadow Dance should no longer sometimes consume a charge but fail to trigger.

Dungeons and Raids

  • Mythic Keystone Dungeons
    • Players who complete a Mythic Keystone dungeon at level 13, 14, or 15 will receive items of the following item levels from the chest at the end of the dungeon:
      • Mythic 13 – 875
      • Mythic 14 – 880
      • Mythic 15 – 885
    • Items from the weekly Grand Challenger's Bounty will be of the following item levels:
      • Mythic 13 – 890
      • Mythic 14 – 895
      • Mythic 15 – 900

Items

  • Aluriel's Mirror: Healing-over-time effectiveness increased by 140%. Area of effect healing detonation effectiveness reduced by 35%.
    • Developers’ Notes: Aluriel’s Mirror’s detonation effect is strong when it activates, but hard to rely on. We’re increasing the heal-over-time effect significantly to improve the up-front value of this trinket, and reducing the detonation effect slightly to compensate.
  • Animated Exoskeleton: Absorb amount increased by 33%.
  • Arcanogolem Digit: Damage increased by 30%.
  • Claw of the Crystalline Scorpid: Damage increased by 30%.
  • Convergence of Fates:
    • (Frost Death Knight) Proc rate increased by 10% with Empower Rune Weapon, decreased by 23% with Hungering Rune Weapon.
    • (Unholy Death Knight) Proc rate increased by 68% with Summon Gargoyle, and no change with Dark Arbiter.
    • (Feral Druid) Fixed a bug that prevented Incarnation from working properly with Convergence, and no change with Berserk.
    • (Windwalker Monk) Proc rate decreased by 62% with Storm, Earth, and Fire, and decreased by 75% with Serenity.
    • (Retribution Paladin) Proc rate increased by 250% with Avenging Wrath, and increased by 25% with Crusade.
  • Draught of Souls: The Use effect of this trinket now respects the global cooldown. The damage of this trinket is now reduced by 30% for Unholy Death Knights (was reduced by 40%).
    • Developers’ Notes: Since Draught of Souls deals Shadow Damage, it’s increased by Unholy’s Mastery, which means we needed to reduce its base damage to keep its overall value similar to other classes. It’s currently a little too low, however, so we’re increasing the damage it deals for Unholy.
  • Entwined Elemental Foci: The amount of Critical Strike, Mastery, and Haste granted by this item has been increased by 5%.
  • Etraeus' Celestial Map: The amount of Critical Strike, Mastery, and Haste granted by this item has been increased by 5%.
  • Fury of the Burning Sky: Damage increased by 40%.
  • Icon of Rot: Damage increased by 40%.
  • Might of Krosus: Damage reduced by 25%, but is now always a critical strike. Also, fixed a bug where the cooldown was incorrectly being reduced if Might of Krosus damaged at least 3 targets. The tooltip for Might of Krosus will display the amount of damage that will result from the critical hit, not the base damage.
  • Perfectly Preserved Cake: Absorb amount increased by 140%.
  • Pharamere's Forbidden Grimoire: Damage increased by 85%.
  • Star Gate: Damage increased by 30%.

Player versus Player

  • Druid
    • Guardian Druids now have 5% less Agility in PvP.
  • Hunter
    • Survival Hunters now have 7.5% less Agility in PvP.
  • Paladin
    • Protection Paladins now have 5% less Strength in PvP.
    • Hand of the Protector and Light of the Protector now heal for 35% less in PvP situations (was 15% less).
  • Priest
    • Vampiric Touch now deals 10% less damage in PvP situations (was 25% less).
  • Shaman
    • Elemental
      • Icefury and Icefury Overload's damage is reduced by 35% in PvP situations.
      • Icefury now increases the damage of Frost Shock by 300% in PvP situations.
      • Elemental Blast and Elemental Blast Overload's damage is reduced by 15% in PvP situations.
      • Damage to pets and guardians will no longer contribute to Lightning Rod damage in Arenas and Battlegrounds.
    • Enhancement
      • Windfury can no longer be activated by Windfury Totem’s Windfury.

January 23


Hotfixes

Classes

[All class changes below will take effect with weekly realm restarts in each region.]

  • Druid
    • Feral
      • Increased the damage of most Feral spells and abilities by 8% (Ashamane's Frenzy, Brutal Slash, Ferocious Bite, Maim, Moonfire, Rake, Shred, Swipe, Thrash, Rip).
        • Developers’ Notes: Feral's playstyle feels good, but isn't putting up the numbers that it should be, so we're giving them an across-the-board damage buff.
  • Hunter
    • Combat Experience (Pet Passive) now increases the damage of primary pets by 60% (was 50%).
      • Developers’ Notes: This is primarily a damage buff to Beast Mastery, but will have a tiny benefit to Survival and occasionally Marksmanship as well.
    • Marksmanship
      • Arcane Shot now generates 8 Focus (was 5).
      • Multi-Shot now generates 3 Focus per target hit (was 2).
      • Sidewinders damage increased by 33%.
        • Developers’ Notes: Marksmanship has given a lot of feedback that the rotation often winds up casting too many consecutive Focus generators.  We are making two changes: first, helping avoid that problem by increasing the Focus generation of Arcane Shot and Multi-Shot. Second, making it more attractive to use Sidewinders in more situations, for players who prefer the pacing of the rotation with that talent.
  • Mage
    • Arcane
      • Increased the damage of most Arcane spells and abilities by 8% (Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Nether Tempest, Supernova).
      • Overpowered now increases the damage and mana cost bonuses of Arcane Power to 60% (was 70%).
      • Amplification now increases Arcane Missiles damage by 12% (was 15%).
        • Developers’ Notes: Arcane has been doing well in Patch 7.1.5, but its numbers are lacking a bit. We're giving them an across-the-board damage buff, but tempering that with small reductions to a couple of new talents that are proving to be too strong.
    • Fire
      • Increased the damage of most Fire spells and abilities by 3% (Blast Wave, Cinderstorm, Dragon's Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Living Bomb, Meteor, Phoenix Flames, Pyroblast, Scorch).
      • Pyroblast mana cost reduced by 20%.
      • Flamestrike mana cost reduced by 17%.
        • Developers’ Notes: Under certain circumstances, it was possible for Fire to run out of mana. It's only intended that mana is a constraint on Fire's utility, not its damage.
    • Frost
      • Increased the damage of most Frost spells and abilities by 4% (Ebonbolt, Blizzard, Cone of Cold, Flurry, Frost Bomb, Frostbolt, Frozen Orb, Ice Lance, Ice Nova, Waterbolt, Ray of Frost, Water Jet).
      • Comet Storm damage increased by 30%.
      • Flurry now fires its missiles faster.
        • Developers’ Notes: Comet Storm is failing to live up to expectations, so we're buffing its damage. The Flurry change will help Flurry feel more responsive, while simultaneously solving a potential issue where Winter's Chill could apply to two Ice Lances (instead of just one, as intended) at extremely high Haste levels.
  • Monk
    • Brewmaster
      • Keg Smash damage increased by 10%, and it no longer deals reduced damage to 6+ targets.
      • Breath of Fire damage increased 11%.
        • Developers’ Notes: Brewmasters could use a bit of help on damage, especially in AoE.
  • Paladin
    • Retribution
      • Crusade now increases damage and Haste by 3% per stack (was 3.5%).
      • Blade of Justice damage increased by 20%, unchanged in PvP.
        • Developers’ Notes: Retribution's total damage is looking quite strong in 7.1.5, which is fine on its own. However, how that damage is delivered matters quite a bit as well. We've been seeing more and more than Paladins find that the optimal way to maximize their performance is to focus everything they can on boosting their damage during Crusade. This creates a number of problems, including: Crusade feels mandatory, your damage feels very unrewarding outside of Crusade, trinkets and artifact traits are viewed as either amazing or terrible based on whether they synergize with Crusade, and others.
        • As such, we're going to tone down Crusade, and compensate with a buff to Blade of Justice. For those that had maximized Crusade to an extreme degree, this may result in a small overall nerf – this is intended. This change also helps prevent Divine Hammer from being too dominant in single-target situations.
  • Warlock
    • Destruction
      • Chaos Bolt damage increased by 9%.
      • Rain of Fire damage increased by 30%.
      • Cataclysm damage increased by 29%.
        • Developers’ Notes: Destruction's damage isn't as high as it should be. In particular, some of its spells that should feel the most rewarding aren't hitting hard enough, especially in AoE situations. We're buffing the damage of those spells.

Dungeons and Raids

  • Fixed a bug where some Warlords dungeon bosses were not always dropping loot.
  • The Windwalker Monk Vestments of Enveloped Dissonance 2-piece bonus and the Restoration Druid Garb of the Astral Warden 4-piece bonus should now scale down correctly in Timewalking dungeons.
  • Siege of Orgrimmar
    • Fixed a bug where Garrosh Hellscream would not drop loot on Raid Finder difficulty.
  • The Nighthold
    • High Botanist Tel’arn
      • High Botanist Tel’arn now takes more time between using abilities on Normal difficulty.
    • Gul’dan
      • Resolved an issue where Resonant Barrier would fail to apply its effects if the player was under the effects of immunities.
      • Resolved an issue where the Essence of Aman'thul abilities would disappear from players when using an immunity effect.

Items

  • Windwalker Monks who unequip the Vestments of Enveloped Dissonance should no longer gain the 4-piece bonus.
  • Feretory of Souls should no longer be activated by a spell that did not complete casting.

Player versus Player

  • [After realm maintenance in each region.] All Artifact Power rewards from Rated PvP have been substantially increased.
    • Note: The PvP UI will not properly reflect the amount of Artifact Power that will be rewarded until a future patch.
  • [After realm maintenance in each region.] Season 19 Achievements that should not have been granted have been correctly removed.
  • You can no longer target a flag carrier with Guardian of the Forgotten Queen.
  • Demon Hunter
    • Eye of Leotheras will no longer scale with increased damage, and instead will always deal a maximum of 6% of the target’s health in damage each time it activates.
  • Mage
    • Ray of Frost cannot be channeled if the Mage is interrupted and locked out of the Frost School, as intended.
  • Warlock
    • Cremation now correctly only applies the damage-over-time effect of Immolate. Cremation no longer allows Havoc to spread Immolate to a target who is out of line of sight of the Warlock when Incinerate or Immolate are cast.

Professions

  • Archaeology
    • The Nor'danil Wellspring digsite is no longer displayed in the middle of the ocean.

Quests

  • Players on the quest "Fate of the Nightborne" will no longer be sent into a separate phase of the Nighthold until they have spoken to Oculeth to begin the quest.
  • Felsworn Defilers now spawn in more locations during “The Felsworn Must Fall”.

January 18


Hotfixes

Brawler’s Guild

  • Players that queue with a challenge card should reliably fight the creature on their challenge card after losing a rumble.
  • Carl's lava waves should no longer damage players outside of the Brawler's Guild arena.
  • During the G.G. Engineering challenge, the Shielded damage reduction buff is now immediately removed from Max Megablast or Bo Bobble when the active Shield Generator they are standing near is destroyed.
  • The Brawler's Potion of Prolonged Power should now share a cooldown with other potions that increase damage.
  • Strange Thing's uninterruptible casts should not be interruptible by any means.
  • Strange Thing’s debuffs can no longer be dispelled by players.

Classes

  • Hunter
    • Flanking Strike can correctly be used at level 12 when it is learned.

Class Halls

  • Fixed a bug that prevented some players from queueing Artifact Knowledge Research Work Orders.

Dungeons and Raids

  • Fixed a bug where Mists of Pandaria dungeon items were dropping with an incorrect level requirement.

Items

  • (Frost Mage) Zann'esu Journey: should no longer sometimes increase the damage of Blizzard after the item is unequipped.
  • Convergence of Fates: now activates 70% less often for Retribution Paladins (other specs unaffected).
  • (Demonology Warlock) Feretory of Souls: can now generate a Soul Shard when the Warlock casts Demonbolt, Hand of Gul’dan, Implosion, or Shadowflame.
  • Whispers in the Dark: casting speed increase has been reduced by 15%.
  • Spontaneous Appendages: the damage done by the spontaneous appendages generated by Spontaneous Appendages has been increased by 65%.

Legion Companion App

  • Added notifications for Android.

Player versus Player

  • Stamina increased by 10% for all specs.
  • Primary stat (Strength/Agility/Intellect) decreased by 5% for all non-healing specs.
  • Damage reduced by 5% for all healing specs (Restoration Druid, Mistweaver Monk, Holy Paladin, Discipline Priest, Holy Priest, and Restoration Shaman).
  • Players can no longer interact with flags in Arathi Basin when Greater Fade is active.
  • Druid
    • Balance
      • Echoing Stars now deals 25% less damage to players.
      • Starfall now deals 25% less damage to players.

Professions

  • Archaeology
    • The "Headmaster/Headmistress" title should now be correctly rewarded when Elya Azuremoon is defeated during the Nar'thalas event.

Quests

  • Margaux will now reliably reappear where players pick up the quest "Where It's Made: Arcwine", if she despawns at any point during the quest.

January 17


Hotfixes

Brawler’s Guild

  • Last season's Brawler's Guild passes have been removed from the Black Market Auction House.
  • Players who reach rank 8 in Brawler's Guild should now reliably receive the "Brawler" title.

Dungeons and Raids

  • Emerald Nightmare
    • Mythic Emerald Nightmare now allows cross-realm raid groups.
    • The Premade Group Finder now supports forming and searching for Mythic Emerald Nightmare groups.
  • Karazhan
    • Druids can now ride a Rodent of Unusual Size while shapeshifted.

Professions

  • Inscription
    • The crafting costs for Tome of the Tranquil Mind and Codex of the Tranquil Mind have been significantly reduced.
    • The Glyph of the Inquisitor's Eye will no longer disappear after the player logs out and back in.

Classes

  • Death Knight
  • Blood
    • Blooddrinker damage reduced by 40% (unchanged in PvP).
  • Demon Hunter
    • Havoc
      • Annihilation, Blade Dance, Chaos Nova, Chaos Strike, Death Sweep, Demon Blades, Demon’s Bite, Eye Beam, Fel Barrage, Fel Eruption, Fel Rush, Fury of the Illidari, Metamorphosis, and Throw Glaive damage reduced by 2%.
      • Chaos Blades now increases autoattack damage by 150% (was 200%).
      • Eye Beam now only extends the duration of Metamorphosis once, with the Demonic talent.
      • Fel Mastery now grants 30 Fury (was 25).
  • Druid
    • Fixed a bug where Lunar Beam was still partially on the global cooldown. It is now fully off the global cooldown.
  • Hunter
    • Beast Mastery
      • Cobra Shot damage increased by 46%.
      • Chimaera Shot damage increased by 10%.
      • Barrage damage increased by 10%.
      • Kill Command damage increased by 10%.
    • Marksmanship
      • Aimed Shot, Arcane Shot, Barrage, Black Arrow, Bursting Shot, Marked Shot, Multi-shot, Murder of Crows, Piercing Shot, Sidewinders, Volley, and Windburst damage increased by 8%.
    • Survival
      • Carve, Flanking Strike, Explosive Trap direct damage, Flanking Strike, Mongoose Bite, Raptor Strike damage increased by 7%.
      • Explosive Trap damage over time, Lacerate, and Serpent Sting damage increased by 12%.
      • Caltrops damage reduced by 10%.
      • On the Trail damage increased by 36%.
  • Mage
    • Fire
      • Flame Patch damage reduced by 17%.
    • Frost
      • Ray of Frost damage increased by 12%.
  • Monk
    • Windwalker
      • Rushing Jade Wind now applies Mark of the Crane to 4 targets (was 5).
  • Paladin
    • Retribution
      • Execution Sentence damage reduced by 15%.
  • Priest
    • Discipline
      • Trinkets that deal single-target damage now deal 45% of normal damage (was 40%).
      • Trinkets that deal multi-target damage now deal 35% of normal damage (was 25%).
    • Shadow
      • Mind Blast, Mind Flay, Shadow Crash, Shadow Word: Death, Shadow Word: Void, Shadowy Apparition, Void Bolt, Void Torrent, and Void Eruption damage reduced by 4%.
      • Shadow Word: Pain damage reduced by 11%.
      • Vampiric Touch damage reduced by 14%.
  • Rogue
    • Assassination
      • Agonizing Poison increases damage by 3.5% per stack (was 4%).
  • Shaman
    • Elemental
      • Lightning Bolt damage increased by 9%.
    • Enhancement
      • Crash Lightning, Flametongue, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Windfury, and Windsong damage increased by 4%.
      • Hailstorm damage increased by 29%.
      • Boulderfist damage increased by 15%.
      • Fury of Air damage reduced by 12%.
      • Doom Vortex damage increased by 33%.
  • Warlock
    • Affliction
      • Agony now has its full chance to generate a Soul Shard on Soul Effigy (was 55% of normal chance).
      • Malefic Grasp now increases the damage of damage over time effects by 70% (was 80%).
    • Demonology
      • Shadowbolt damage increased by 42%.
      • Demonbolt damage increased by 42%, but its damage is now increased by 10% per active demon (was 18%).
  • Warrior
    • Protection
      • Charge, Devastate, Devastator, Heroic Throw, Ravager, Shield Slam, Victory Rush, and Deep Wounds damage reduced by 5%.
      • Revenge and Thunder Clap damage reduced by 14%.

Items

  • Kiljaeden’s Burning Wish: Damage increased by 55%.
  • Paladin
    • Chain of Thrayn: Damage bonus reduced from 20% to 10%.
  • Priest
    • Anund’s Seared Shackles’ stacks now clear on successful Void Bolt cast (was when Void Bolt deals damage).
    • Mother Shahraz’s Seduction: Stacks of Voidform gained when entering Voidform reduced to 3 (was 5).
    • Zeks Exterminatus: Damage bonus increased to 100% (was 25%).
  • Rogue
    • Duskwalker Footpads: Energy needed per 1 second of cooldown reduction for Vendetta increased to 65 (was 50).

Player versus Player

  • Many of the PvP changes below are still in-testing and will be applied to the live game as soon as they are ready.
  • Death Knight
    • Frost
      • Frost Death Knight PvP template Strength reduced to 75% (was 80%).
      • Frost Death Knight PvP template Mastery reduced to 25% (was 100%), Haste has been increased to 150% (was 100%), and Critical Strike increased to 125% (was 100%)
      • Breath of Sindragosa's damage is reduced by 40% in PvP.
      • Chill Streak's damage and timing has changed to allow more counterplay from the enemy team:
        • Chill Streak now deals 3% of the target's health in damage (was 8%).
        • Chill Streak now bounces 9 times (was 5).
        • Chill Streak will now bounce to a target within 8 yards (was 15 yards).
        • Chill Streak now has a slightly longer delay before bouncing.
      • Frozen Center's root now breaks on damage caused by effects other than Frost Fever and Remorseless Winter.
      • Tundra Stalker's bonus Frost Strike damage on snared targets is now 15% (was 25%).
  • Demon Hunter
    • Havoc Demon Hunters’ PvP template Agility has been reduced to 80% (was 85%).
  • Druid
    • You can no longer stack Ferocious Wound on targets.
    • Balance Druids’ PvP template Mastery has been reduced to 25% (was 100%), Haste increased to 125% (was 100%), Versatility increased to 125% (was 100%), and Critical Strike increased to 125% (was 100%).
    • Feral Druids’ PvP template Agility has been reduced to 90% (was 100%).
    • Guardian
      • Intimidating Roar now has diminishing returns in the Disorient category (was the Incapacitate category).
      • Overrun now has diminishing returns in the Stun category.
      • Overrun's cooldown has been increased to 25 seconds.
      • Sharpened Claws now increases the damage of Swipe and Thrash by 50% (was 100%).
  • Mage
    • Arcane
      • Arcane Mages’ PvP template Master has been reduced to 25% (was 100%), Versatility increased to 100% (was 50%), and Critical Strike increased to 125% (was 100%).
      • Arcane Blast now deals normal damage in PvP situations (was an additional 5%).
      • Overpowered increases the damage of Arcane Power to 45% in PvP (was 70%).
      • Unstable Magic deals 30% additional Arcane Blast damage in PvP (was 50%). Unchanged for Fire and Frost Mages.
    • Fire
      • World in Flames now reduces the cast time of Flamestrike by 1.25 seconds (was 2 seconds).
      • World in Flames now increases the damage of Flamestrike by 20% (was 30%).
      • Flamestrike now deals 90% damage in PvP situations (was 100%).
      • Meteor now deals 70% damage in PvP (was 100%).
    • Frost
      • Damage caused by Chilled to the Bone no longer breaks crowd control effects.
      • Chilled to the Bone's damage has been increased by 250%.
      • Concentrated Coolness now increases the damage of Frozen Orb by 250%.
      • Burst of Cold now increases the damage of Cone of Cold by 800%.
  • Priest
    • Shadow
      • The damage of Vampiric Touch is reduced by 25% in PvP situations.
  • Warlock
    • Affliction
      • Curse of Shadows increases magical damage over time effects by 20% (was 30%).
      • Death's Embrace increases Corruption, Unstable Affliction, and Agony damage by 50% (was 100%).
      • Endless Affliction increases the duration of Unstable Affliction by 3 seconds (was 4).
      • Rot and Decay now only increases the duration of the Unstable Affliction with the shortest remaining duration.
    • Destruction
      • Chaos Bolt deals normal damage in PvP situations (was an additional 10% damage).
      • Focused Chaos now increases Chaos Bolt damage by 75% (was 100%).
      • Firestone now grants an additional 75% Critical Strike (was 100%).
  • Warrior
    • Disarm's duration has been reduced to 6 seconds, down from 8.
    • Arms
      • Sharpen Blade reduces healing taken by 50%, down from 70%.
      • Fixed an issue where the damage reduction of Duel was not applying to targets correctly.
    • Fury
      • Death Wish now stacks up to 10 times, down from 15
    • Protection
      • Protection Warriors' PvP template Strength has been reduced to 95% (was 100%).

January 13


Hotfixes

Brawler’s Guild

  • Strange Thing is now immune to knockback.
  • Fixed a bug preventing the Thwack U encounter from ending properly.

Classes

  • Demon Hunter
    • Metamorphosis (Vengeance) will properly reset its cooldown after a raid encounter ends
  • Hunter
    • Ranger’s Net will no longer proc Sephuz's Secret on a target that is immune to Roots.
  • Mage
    • Fixed the animation for Cold Snap.
    • Fixed a bug where Flurry's missiles were all launching at the same time, making it difficult to take advantage of Winter's Chill with a follow-up Ice Lance.
  • Shaman
    • Lava Lash will no longer incorrectly activate Windfury
  • Warlock
    • Impending Doom will now cause Doom to tick more often in addition to reducing its duration

Dungeons and Raids

  • The Sunwell
    • Burn cannot be taken outside of the instance.

Items

  • Using the reusable shoulder enchant, Boon of the Nether, should cause the item it is used on to become Soulbound.
  • The Ensemble: Tyrannical Gladiator's Ringmail Armor should now grant Horde Shaman the correct appearances.

Player versus Player

  • Demon Hunter
    • Mana Break now deals 5% of the target's health in damage base, up to 25% if they have 0% remaining mana.
    • First Blood's additional damage in PvP situations has been reduced to 100% additional damage (was 200%).
    • Fury of the Illidari deals 30% less damage in PvP situations.  This also reduces the amount of damage that Rage of the Illidari will deal to targets.
    • The additional auto-attack damage of Chaos Blades in PvP situations has been reduced to 150% additional damage (was 200%).

Professions

  • Enchanting
    • All three ranks of Mark of the Trained Soldier should now be categorized together.

January 11


Hotfixes

Classes

  • Demon Hunter
    • Vengeance Demon Hunter's Metamorphosis bonus to Armor no longer affects temporary Armor such as Unbending Potion.
  • Druid
    • Fixed a bug where Travel Form was not granting its full intended movement speed.
  • Hunter
    • Fixed a bug where sometimes Stomp would not hit the target.
  • Mage
    • Ray of Frost is now correctly modified by the Frigid Winds talent.
    • Splitting Ice will now cause Ice Lance to damage a secondary target even if the target is more than 40 yards away from the Mage.
    • Winter's Chill will apply to targets of Flurry even if the caster is facing away from the target at the time.
  • Monk
    • Fixed a bug where Chi Orbit and Crosswinds were doing incorrect damage while Storm, Earth, and Fire was active.
  • Priest
    • Flash Heal will no longer consume 2 charges of Surge of Light if you have Trail of Light talented.

Dungeons and Raids

  • Trial of Valor
    • Helya
      • Resolved an issue that was causing too many Decaying Minions to spawn in phase 3 on Mythic difficulty.

Player versus Player

  • Priest
    • Grace now properly increases the absorption of Power Word: Shield and Clarity of Will while the Priest has Trinity.
  • Rogue
    • Shroud of Concealment cannot be used during Arenas or Rated Battlegrounds.
      • Developers' Note: We generally do not allow abilities with cooldowns over 5 minutes to be used in rated PvP. As Shroud of Concealment has a 6 minute cooldown, it should not have been usable in Arenas and Rated Battlegrounds.

Professions

  • Enchanting
    • Mark of the Trained Soldier now correctly adds 600 Mastery, as its tooltip indicates.

January 10


Hotfixes

Brawler’s Guild

  • Financial Support buffs should now be cleared between matches.
  • The Prediction Incentives NPCs should no longer state that they are accepting guesses when the guessing game is not enabled.
  • The Prediction Incentives NPCs can now be clicked through players.
  • Johnny Awesome should no longer yell across servers.

Classes

  • Death Knight
    • Reduced the damage dealt by pet abilities Sweeping Claws and Vile Gas by 40% to offset the fact that they now ignore the target’s armor.
    • The damage dealt by Sweeping Claws and Vile Gas is now increased by Dreadblade (Unholy Death Knight Mastery).
  • Priest
  • Call of the Void (Shadow Artifact Trait) will now stop channeling Mind Flay if the target moves out of line of sight of the tentacle.
  • Warlock
  • Affliction Warlocks will no longer enter combat when using Banish on creatures who are not in combat.

Class Halls

  • Players are no longer able to use Artifact Power items while an Artifact that has all 54 points completed is equipped.

Items

  • Wilfred's Sigil of Superior Summoning should now correctly reduce the cooldown of Infernal/Doomguard when a Wild Imp is spawned with the Impending Toom talent. Cooldowns that are over 10 minutes will be reduced to 3 minutes with Impending Doom active.

Player versus Player

  • Fixed an issue where some Paladin Fearless Gladiator’s armor was assigned the wrong faction. If your armor faction is incorrect, log out and then back into of World of Warcraft.
  • All Artifact traits after 34 are now disabled in PvP instances.
  • Ashran
    • Several Wand and Scroll items should once again be usable within Ashran.
  • Priest
  • Psychic Link will now deal 30% of Mind Blast and Void Bolt damage (was 100%).

Quests

  • Resolved an issue where Shar'thos would sometimes not grant credit for his World Quest.
  • During "Test at Sea", the North Fleet Reservists will once again spawn so that you can drop plague vials on them.

For more details on World of Warcraft: Legion, head over to the Legion website.

Hotfixes: February 7” wysłany:

Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Legion. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Additional information about the expansion can be found below.

February 7


Hotfixes

Dungeons and Raids

  • The Nighthold
    • Spellblade Aluriel
      • (Mythic difficulty) Lowered the damage done by Mark of Frost by 20%.
      • (Mythic difficulty) Lowered the damage done by Detonate: Arcane Orb by 10%.
    • Star Augur Etraeus
      • (Mythic difficulty) Increased the initial damage inflicted by Icy and Fel Ejection by roughly 40%, and their periodic damage by 100%.
      • (Mythic difficulty) Reduced the health of Star Augur Etraeus by 5%, and the health of Things That Should Not Be by 45%.
        • Developers’ Note: These changes are aimed at shifting some of the role-specific requirements of the encounter away from damage output in favor of healing, while slightly reducing the overall difficulty of the encounter on Mythic difficulty.

Holiday

  • Players should be able to place Love Fools in battlegrounds, as intended.

Items

  • Legion Legendary items can no longer be destroyed.
    • Developers’ notes: There was a rumor that deleting a Legendary item would increase your chances of receiving a different one. It’s completely false.
  • Priest
    • Unequipping the Blessed Dawnlight Medallion now resets your Insanity to 0.
    • Binding Heal will now properly reduce the cooldown of Holy Word: Serenity while Al’maiesh, the Cord of Hope is equipped.

Player versus Player

  • Warlock
    • Entrenched in Flame will now properly function with Shadowburn.

February 6


Hotfixes

Classes

  • Hunter
    • With the Dire Frenzy talent, the Eagletalon Battlegear Beast Mastery 2-piece bonus should now grant your pet 10% increased damage for 15 seconds. This will not be reflected in the tooltip until Patch 7.2.

Items

  • Artifact Power won from bonus rolls will no longer display for other members of your group.

Player versus Player

  • Shaman
    • Earthbind Totem will no longer take unintended additional damage from player attacks.
    • Spirit Link's mana has been increased to 35% base mana (was 15%).
    • Spirit Link's damage can no longer be mitigated by Absorption effects.
    • Spirit Link's duration has been reduced to 20 seconds.

February 3


Hotfixes

Classes

  • Demon Hunter
    • (Vengeance) Fixed an issue where Sever did not consume the buff from the Blade Turning talent.
  • Rogue
    • A 4% damage increase has been applied to the following Assassination abilities: Deadly Poison, Death from Above, Envenom, Fan of Knives, Garrote, Hemorrhage, Kingsbane, Mutilate, Poisoned Knife, and Rupture.

Chat

  • After a server restart, players will able to use General and Local Defense chat channels in outdoor Broken Shore.

Dungeons and Raids

  • The Nighthold
    • Elisande
      • Brewmaster Monks no longer take damage from Stagger while under the effect of Time Stop.

Player versus Player

  • Assassination Rogue Agility reduced by 5% in PvP situations.

January 31


Hotfixes

Classes

  • Druid
    • Infected Wounds now reduces the movement of targets by 50% (was 30%). The reduction remains at 30% in PvP situations.
  • Mage
    • Frost
    • Brain Freeze procs gained while you already have a Brain Freeze active and unused will now be delayed slightly.
      • Developers’ notes: The delay on the second Brain Freeze will give the Mage time to use the first Brain Freeze proc. For example, the Mage might cast Frostbolt (proc Brain Freeze), then Frostbolt (proc Brain Freeze again), then instant Flurry, then Ice Lance, then Instant Flurry again, then Ice Lance.
    • Ebonbolt now travels slightly slower.
      • Developers’ notes: This allows the guaranteed Brain Freeze proc/instant Flurry cast immediately following it to land first, providing the Winter's Chill buff to that Ebonbolt. For example, the Mage might cast Frostbolt (proc Brain Freeze), then Ebonbolt, and fully use both Brain Freeze procs.
    • The first missile from a Flurry cast should now hit sooner.
      • Developers’ notes: This allows a Frostbolt or Ebonbolt cast immediately before a Brain Freeze Flurry to more consistently benefit from that Flurry's Winter's Chill effect, even if the mage isn’t standing at long range. This allows the Frost Mage who has an active Brain Freeze to cast Frostbolt/Ebonbolt, then an Instant Flurry, then Ice Lance while standing 15+ yards from the target. Previously, the Mage had to be about twice as far away.
  • Priest
    • Atonement will now heal players who are out of line of sight of the Priest.
  • Rogue
    • Agonizing Poison application no longer increases Kingsbane damage by twice the listed amount.
    • Crippling Poison, Pistol Shot, and Nightblade/Night Terrors now reduce the movement of targets by 50% (was 30%). The reduction remains at 30% in PvP situations.

Dungeons and Raids

  • The Nighthold
    • Gul’dan
      • Resolved an issue that could cause Empowered Bonds of Fel to instantly detonate.

Events

  • The mages of the Kirin Tor made some arcane miscalculations when planning their Tavern Crawl.  The Tavern Crawl is cancelled.  Khadgar sends his apologies!

Items

  • Cache of Nightborne Treasures now correctly displays the difficulty it is associated with for non-Normal difficulties.
  • Kil'jaeden's Burning Wish should no longer be castable while Mounted or under the effect of crowd control.

Player versus Player

  • Demon Hunter
    • Rain from Above now provides a brief immunity to stun effects upon activation, rather than removing them.
  • Hunter
    • Mending Bandage will now remove bleed effects on targets other than the Hunter.
  • Monk
    • Xuen summoned by Invoke Xuen, the White Tiger now deals 40% less damage in PvP situations.
    • Hit Combo now grants 1% damage per stack in PvP situations (was 2% per stack).
    • Heavy-Handed Strikes now stuns the target for 3 seconds (was 4 seconds).
  • Priest
    • Holy Ward no longer triggers its cooldown when a crowd control effect is prevented, and instead triggers a cooldown when Holy Ward is cast.

January 30


Hotfixes

Classes

  • Paladin
    • The healing bonus Tyr's Deliverance now shows up on the caster's raid frames.
  • Warlock
    • Fel Imp's Felbolt now correctly does the same damage as Imp's Firebolt.

Companions

  • Lagan is no longer tradeable, and is unique.

Dungeons and Raids

The Nighthold

Krosus

  • The damaging effects of Claw of the Crystalline Scorpid and Arcanogolem Digit should now hit very large creatures like Krosus.

Gul’dan

  • Resolved an issue where players afflicted by Empowered Bonds of Fel would fail to recieve warning text.

Player versus Player

  • Alterac Valley
    • Alterac Ram Collar and Frostwolf Muzzle can be properly used to complete "Empty Stables".
  • Demon Hunter
    • Eye of Leotheras will no longer scale with increased damage, and instead will always deal a maximum of 6% of the targets health in damage each time it procs.
  • Paladin
    • Ultimate Sacrifice will now properly no longer cancel when the Paladin is under 20% health.
    • Ultimate Sacrifice will now be removed from the target if the Paladin dies while active.
  • Priest
    • Vim and Vigor now increases the value of absorption effects.
    • Holy Ward should now properly prevent Cyclone and Imprisonment modified by Detainment.

January 26


Hotfixes

Classes

  • Druid
    • Fixed a bug that caused Ironfur’s duration to be inaccurate when modified by time effects.
  • Monk
    • Dampen Harm will now calculate its damage reduction % based on the size of the hit before Stagger (was after).

Dungeons and Raids

  • The Nighthold
    • High Botanist Tel’arn
      • High Botanist Tel'arn should now correctly obey loot settings on Mythic difficulty.

Items

  • Artifact Power items now have a sell price.
  • Might of Krosus: Fixed a bug that caused Might of Krosus to deal less damage to its targets than intended

January 25


Hotfixes

Achievements

  • "Pillars of Creation" now properly requires the completion of the quest "The Eye of Aman'thul" to satisfy the appropriate criteria.

Classes

  • Druid
    • Soul of the Forest will maintain its damage increase at 1, 2, and 3 stacks of Lunar and Solar Empowerments.
  • Monk
    • Fixed a bug where Storm, Earth, and Fire clones would stop using abilities after their target died.

Dungeons and Raids

  • Maw of Souls
    • Resolved an issue that caused the visual for Six Pound Barrel cast by Waterlogged Soul Guards to be smaller than intended.
  • The Nighthold
    • Spellblade Aluriel
      • Spellblade Aluriel's Fiery Enchantments should no longer gain Bound in Flame on Raid Finder and Normal difficulties.

Items

  • Might of Krosus: Fixed an issue where Might of Krosus would not split its damage among affected targets.

Player versus Player

  • Druid
    • Sharpened Claws does not cause Thrash to cost 15 Rage.

Quests

  • Fixed an issue where the Eye of Gul'dan would sometimes not be able to be looted after killing Gul'dan in Nighthold for players on the quest “Nighthold: Darkness Calls”.

January 24


 Hotfixes

Classes

  • Monk
    • Essence Font's periodic effect can now correctly critical heal.
  • Rogue
    • Shadow Dance should no longer sometimes consume a charge but fail to trigger.

Dungeons and Raids

  • Mythic Keystone Dungeons
    • Players who complete a Mythic Keystone dungeon at level 13, 14, or 15 will receive items of the following item levels from the chest at the end of the dungeon:
      • Mythic 13 – 875
      • Mythic 14 – 880
      • Mythic 15 – 885
    • Items from the weekly Grand Challenger's Bounty will be of the following item levels:
      • Mythic 13 – 890
      • Mythic 14 – 895
      • Mythic 15 – 900

Items

  • Aluriel's Mirror: Healing-over-time effectiveness increased by 140%. Area of effect healing detonation effectiveness reduced by 35%.
    • Developers’ Notes: Aluriel’s Mirror’s detonation effect is strong when it activates, but hard to rely on. We’re increasing the heal-over-time effect significantly to improve the up-front value of this trinket, and reducing the detonation effect slightly to compensate.
  • Animated Exoskeleton: Absorb amount increased by 33%.
  • Arcanogolem Digit: Damage increased by 30%.
  • Claw of the Crystalline Scorpid: Damage increased by 30%.
  • Convergence of Fates:
    • (Frost Death Knight) Proc rate increased by 10% with Empower Rune Weapon, decreased by 23% with Hungering Rune Weapon.
    • (Unholy Death Knight) Proc rate increased by 68% with Summon Gargoyle, and no change with Dark Arbiter.
    • (Feral Druid) Fixed a bug that prevented Incarnation from working properly with Convergence, and no change with Berserk.
    • (Windwalker Monk) Proc rate decreased by 62% with Storm, Earth, and Fire, and decreased by 75% with Serenity.
    • (Retribution Paladin) Proc rate increased by 250% with Avenging Wrath, and increased by 25% with Crusade.
  • Draught of Souls: The Use effect of this trinket now respects the global cooldown. The damage of this trinket is now reduced by 30% for Unholy Death Knights (was reduced by 40%).
    • Developers’ Notes: Since Draught of Souls deals Shadow Damage, it’s increased by Unholy’s Mastery, which means we needed to reduce its base damage to keep its overall value similar to other classes. It’s currently a little too low, however, so we’re increasing the damage it deals for Unholy.
  • Entwined Elemental Foci: The amount of Critical Strike, Mastery, and Haste granted by this item has been increased by 5%.
  • Etraeus' Celestial Map: The amount of Critical Strike, Mastery, and Haste granted by this item has been increased by 5%.
  • Fury of the Burning Sky: Damage increased by 40%.
  • Icon of Rot: Damage increased by 40%.
  • Might of Krosus: Damage reduced by 25%, but is now always a critical strike. Also, fixed a bug where the cooldown was incorrectly being reduced if Might of Krosus damaged at least 3 targets. The tooltip for Might of Krosus will display the amount of damage that will result from the critical hit, not the base damage.
  • Perfectly Preserved Cake: Absorb amount increased by 140%.
  • Pharamere's Forbidden Grimoire: Damage increased by 85%.
  • Star Gate: Damage increased by 30%.

Player versus Player

  • Druid
    • Guardian Druids now have 5% less Agility in PvP.
  • Hunter
    • Survival Hunters now have 7.5% less Agility in PvP.
  • Paladin
    • Protection Paladins now have 5% less Strength in PvP.
    • Hand of the Protector and Light of the Protector now heal for 35% less in PvP situations (was 15% less).
  • Priest
    • Vampiric Touch now deals 10% less damage in PvP situations (was 25% less).
  • Shaman
    • Elemental
      • Icefury and Icefury Overload's damage is reduced by 35% in PvP situations.
      • Icefury now increases the damage of Frost Shock by 300% in PvP situations.
      • Elemental Blast and Elemental Blast Overload's damage is reduced by 15% in PvP situations.
      • Damage to pets and guardians will no longer contribute to Lightning Rod damage in Arenas and Battlegrounds.
    • Enhancement
      • Windfury can no longer be activated by Windfury Totem’s Windfury.

January 23


Hotfixes

Classes

[All class changes below will take effect with weekly realm restarts in each region.]

  • Druid
    • Feral
      • Increased the damage of most Feral spells and abilities by 8% (Ashamane's Frenzy, Brutal Slash, Ferocious Bite, Maim, Moonfire, Rake, Shred, Swipe, Thrash, Rip).
        • Developers’ Notes: Feral's playstyle feels good, but isn't putting up the numbers that it should be, so we're giving them an across-the-board damage buff.
  • Hunter
    • Combat Experience (Pet Passive) now increases the damage of primary pets by 60% (was 50%).
      • Developers’ Notes: This is primarily a damage buff to Beast Mastery, but will have a tiny benefit to Survival and occasionally Marksmanship as well.
    • Marksmanship
      • Arcane Shot now generates 8 Focus (was 5).
      • Multi-Shot now generates 3 Focus per target hit (was 2).
      • Sidewinders damage increased by 33%.
        • Developers’ Notes: Marksmanship has given a lot of feedback that the rotation often winds up casting too many consecutive Focus generators.  We are making two changes: first, helping avoid that problem by increasing the Focus generation of Arcane Shot and Multi-Shot. Second, making it more attractive to use Sidewinders in more situations, for players who prefer the pacing of the rotation with that talent.
  • Mage
    • Arcane
      • Increased the damage of most Arcane spells and abilities by 8% (Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Nether Tempest, Supernova).
      • Overpowered now increases the damage and mana cost bonuses of Arcane Power to 60% (was 70%).
      • Amplification now increases Arcane Missiles damage by 12% (was 15%).
        • Developers’ Notes: Arcane has been doing well in Patch 7.1.5, but its numbers are lacking a bit. We're giving them an across-the-board damage buff, but tempering that with small reductions to a couple of new talents that are proving to be too strong.
    • Fire
      • Increased the damage of most Fire spells and abilities by 3% (Blast Wave, Cinderstorm, Dragon's Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Living Bomb, Meteor, Phoenix Flames, Pyroblast, Scorch).
      • Pyroblast mana cost reduced by 20%.
      • Flamestrike mana cost reduced by 17%.
        • Developers’ Notes: Under certain circumstances, it was possible for Fire to run out of mana. It's only intended that mana is a constraint on Fire's utility, not its damage.
    • Frost
      • Increased the damage of most Frost spells and abilities by 4% (Ebonbolt, Blizzard, Cone of Cold, Flurry, Frost Bomb, Frostbolt, Frozen Orb, Ice Lance, Ice Nova, Waterbolt, Ray of Frost, Water Jet).
      • Comet Storm damage increased by 30%.
      • Flurry now fires its missiles faster.
        • Developers’ Notes: Comet Storm is failing to live up to expectations, so we're buffing its damage. The Flurry change will help Flurry feel more responsive, while simultaneously solving a potential issue where Winter's Chill could apply to two Ice Lances (instead of just one, as intended) at extremely high Haste levels.
  • Monk
    • Brewmaster
      • Keg Smash damage increased by 10%, and it no longer deals reduced damage to 6+ targets.
      • Breath of Fire damage increased 11%.
        • Developers’ Notes: Brewmasters could use a bit of help on damage, especially in AoE.
  • Paladin
    • Retribution
      • Crusade now increases damage and Haste by 3% per stack (was 3.5%).
      • Blade of Justice damage increased by 20%, unchanged in PvP.
        • Developers’ Notes: Retribution's total damage is looking quite strong in 7.1.5, which is fine on its own. However, how that damage is delivered matters quite a bit as well. We've been seeing more and more than Paladins find that the optimal way to maximize their performance is to focus everything they can on boosting their damage during Crusade. This creates a number of problems, including: Crusade feels mandatory, your damage feels very unrewarding outside of Crusade, trinkets and artifact traits are viewed as either amazing or terrible based on whether they synergize with Crusade, and others.
        • As such, we're going to tone down Crusade, and compensate with a buff to Blade of Justice. For those that had maximized Crusade to an extreme degree, this may result in a small overall nerf – this is intended. This change also helps prevent Divine Hammer from being too dominant in single-target situations.
  • Warlock
    • Destruction
      • Chaos Bolt damage increased by 9%.
      • Rain of Fire damage increased by 30%.
      • Cataclysm damage increased by 29%.
        • Developers’ Notes: Destruction's damage isn't as high as it should be. In particular, some of its spells that should feel the most rewarding aren't hitting hard enough, especially in AoE situations. We're buffing the damage of those spells.

Dungeons and Raids

  • Fixed a bug where some Warlords dungeon bosses were not always dropping loot.
  • The Windwalker Monk Vestments of Enveloped Dissonance 2-piece bonus and the Restoration Druid Garb of the Astral Warden 4-piece bonus should now scale down correctly in Timewalking dungeons.
  • Siege of Orgrimmar
    • Fixed a bug where Garrosh Hellscream would not drop loot on Raid Finder difficulty.
  • The Nighthold
    • High Botanist Tel’arn
      • High Botanist Tel’arn now takes more time between using abilities on Normal difficulty.
    • Gul’dan
      • Resolved an issue where Resonant Barrier would fail to apply its effects if the player was under the effects of immunities.
      • Resolved an issue where the Essence of Aman'thul abilities would disappear from players when using an immunity effect.

Items

  • Windwalker Monks who unequip the Vestments of Enveloped Dissonance should no longer gain the 4-piece bonus.
  • Feretory of Souls should no longer be activated by a spell that did not complete casting.

Player versus Player

  • [After realm maintenance in each region.] All Artifact Power rewards from Rated PvP have been substantially increased.
    • Note: The PvP UI will not properly reflect the amount of Artifact Power that will be rewarded until a future patch.
  • [After realm maintenance in each region.] Season 19 Achievements that should not have been granted have been correctly removed.
  • You can no longer target a flag carrier with Guardian of the Forgotten Queen.
  • Demon Hunter
    • Eye of Leotheras will no longer scale with increased damage, and instead will always deal a maximum of 6% of the target’s health in damage each time it activates.
  • Mage
    • Ray of Frost cannot be channeled if the Mage is interrupted and locked out of the Frost School, as intended.
  • Warlock
    • Cremation now correctly only applies the damage-over-time effect of Immolate. Cremation no longer allows Havoc to spread Immolate to a target who is out of line of sight of the Warlock when Incinerate or Immolate are cast.

Professions

  • Archaeology
    • The Nor'danil Wellspring digsite is no longer displayed in the middle of the ocean.

Quests

  • Players on the quest "Fate of the Nightborne" will no longer be sent into a separate phase of the Nighthold until they have spoken to Oculeth to begin the quest.
  • Felsworn Defilers now spawn in more locations during “The Felsworn Must Fall”.

January 18


Hotfixes

Brawler’s Guild

  • Players that queue with a challenge card should reliably fight the creature on their challenge card after losing a rumble.
  • Carl's lava waves should no longer damage players outside of the Brawler's Guild arena.
  • During the G.G. Engineering challenge, the Shielded damage reduction buff is now immediately removed from Max Megablast or Bo Bobble when the active Shield Generator they are standing near is destroyed.
  • The Brawler's Potion of Prolonged Power should now share a cooldown with other potions that increase damage.
  • Strange Thing's uninterruptible casts should not be interruptible by any means.
  • Strange Thing’s debuffs can no longer be dispelled by players.

Classes

  • Hunter
    • Flanking Strike can correctly be used at level 12 when it is learned.

Class Halls

  • Fixed a bug that prevented some players from queueing Artifact Knowledge Research Work Orders.

Dungeons and Raids

  • Fixed a bug where Mists of Pandaria dungeon items were dropping with an incorrect level requirement.

Items

  • (Frost Mage) Zann'esu Journey: should no longer sometimes increase the damage of Blizzard after the item is unequipped.
  • Convergence of Fates: now activates 70% less often for Retribution Paladins (other specs unaffected).
  • (Demonology Warlock) Feretory of Souls: can now generate a Soul Shard when the Warlock casts Demonbolt, Hand of Gul’dan, Implosion, or Shadowflame.
  • Whispers in the Dark: casting speed increase has been reduced by 15%.
  • Spontaneous Appendages: the damage done by the spontaneous appendages generated by Spontaneous Appendages has been increased by 65%.

Legion Companion App

  • Added notifications for Android.

Player versus Player

  • Stamina increased by 10% for all specs.
  • Primary stat (Strength/Agility/Intellect) decreased by 5% for all non-healing specs.
  • Damage reduced by 5% for all healing specs (Restoration Druid, Mistweaver Monk, Holy Paladin, Discipline Priest, Holy Priest, and Restoration Shaman).
  • Players can no longer interact with flags in Arathi Basin when Greater Fade is active.
  • Druid
    • Balance
      • Echoing Stars now deals 25% less damage to players.
      • Starfall now deals 25% less damage to players.

Professions

  • Archaeology
    • The "Headmaster/Headmistress" title should now be correctly rewarded when Elya Azuremoon is defeated during the Nar'thalas event.

Quests

  • Margaux will now reliably reappear where players pick up the quest "Where It's Made: Arcwine", if she despawns at any point during the quest.

January 17


Hotfixes

Brawler’s Guild

  • Last season's Brawler's Guild passes have been removed from the Black Market Auction House.
  • Players who reach rank 8 in Brawler's Guild should now reliably receive the "Brawler" title.

Dungeons and Raids

  • Emerald Nightmare
    • Mythic Emerald Nightmare now allows cross-realm raid groups.
    • The Premade Group Finder now supports forming and searching for Mythic Emerald Nightmare groups.
  • Karazhan
    • Druids can now ride a Rodent of Unusual Size while shapeshifted.

Professions

  • Inscription
    • The crafting costs for Tome of the Tranquil Mind and Codex of the Tranquil Mind have been significantly reduced.
    • The Glyph of the Inquisitor's Eye will no longer disappear after the player logs out and back in.

Classes

  • Death Knight
  • Blood
    • Blooddrinker damage reduced by 40% (unchanged in PvP).
  • Demon Hunter
    • Havoc
      • Annihilation, Blade Dance, Chaos Nova, Chaos Strike, Death Sweep, Demon Blades, Demon’s Bite, Eye Beam, Fel Barrage, Fel Eruption, Fel Rush, Fury of the Illidari, Metamorphosis, and Throw Glaive damage reduced by 2%.
      • Chaos Blades now increases autoattack damage by 150% (was 200%).
      • Eye Beam now only extends the duration of Metamorphosis once, with the Demonic talent.
      • Fel Mastery now grants 30 Fury (was 25).
  • Druid
    • Fixed a bug where Lunar Beam was still partially on the global cooldown. It is now fully off the global cooldown.
  • Hunter
    • Beast Mastery
      • Cobra Shot damage increased by 46%.
      • Chimaera Shot damage increased by 10%.
      • Barrage damage increased by 10%.
      • Kill Command damage increased by 10%.
    • Marksmanship
      • Aimed Shot, Arcane Shot, Barrage, Black Arrow, Bursting Shot, Marked Shot, Multi-shot, Murder of Crows, Piercing Shot, Sidewinders, Volley, and Windburst damage increased by 8%.
    • Survival
      • Carve, Flanking Strike, Explosive Trap direct damage, Flanking Strike, Mongoose Bite, Raptor Strike damage increased by 7%.
      • Explosive Trap damage over time, Lacerate, and Serpent Sting damage increased by 12%.
      • Caltrops damage reduced by 10%.
      • On the Trail damage increased by 36%.
  • Mage
    • Fire
      • Flame Patch damage reduced by 17%.
    • Frost
      • Ray of Frost damage increased by 12%.
  • Monk
    • Windwalker
      • Rushing Jade Wind now applies Mark of the Crane to 4 targets (was 5).
  • Paladin
    • Retribution
      • Execution Sentence damage reduced by 15%.
  • Priest
    • Discipline
      • Trinkets that deal single-target damage now deal 45% of normal damage (was 40%).
      • Trinkets that deal multi-target damage now deal 35% of normal damage (was 25%).
    • Shadow
      • Mind Blast, Mind Flay, Shadow Crash, Shadow Word: Death, Shadow Word: Void, Shadowy Apparition, Void Bolt, Void Torrent, and Void Eruption damage reduced by 4%.
      • Shadow Word: Pain damage reduced by 11%.
      • Vampiric Touch damage reduced by 14%.
  • Rogue
    • Assassination
      • Agonizing Poison increases damage by 3.5% per stack (was 4%).
  • Shaman
    • Elemental
      • Lightning Bolt damage increased by 9%.
    • Enhancement
      • Crash Lightning, Flametongue, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Windfury, and Windsong damage increased by 4%.
      • Hailstorm damage increased by 29%.
      • Boulderfist damage increased by 15%.
      • Fury of Air damage reduced by 12%.
      • Doom Vortex damage increased by 33%.
  • Warlock
    • Affliction
      • Agony now has its full chance to generate a Soul Shard on Soul Effigy (was 55% of normal chance).
      • Malefic Grasp now increases the damage of damage over time effects by 70% (was 80%).
    • Demonology
      • Shadowbolt damage increased by 42%.
      • Demonbolt damage increased by 42%, but its damage is now increased by 10% per active demon (was 18%).
  • Warrior
    • Protection
      • Charge, Devastate, Devastator, Heroic Throw, Ravager, Shield Slam, Victory Rush, and Deep Wounds damage reduced by 5%.
      • Revenge and Thunder Clap damage reduced by 14%.

Items

  • Kiljaeden’s Burning Wish: Damage increased by 55%.
  • Paladin
    • Chain of Thrayn: Damage bonus reduced from 20% to 10%.
  • Priest
    • Anund’s Seared Shackles’ stacks now clear on successful Void Bolt cast (was when Void Bolt deals damage).
    • Mother Shahraz’s Seduction: Stacks of Voidform gained when entering Voidform reduced to 3 (was 5).
    • Zeks Exterminatus: Damage bonus increased to 100% (was 25%).
  • Rogue
    • Duskwalker Footpads: Energy needed per 1 second of cooldown reduction for Vendetta increased to 65 (was 50).

Player versus Player

  • Many of the PvP changes below are still in-testing and will be applied to the live game as soon as they are ready.
  • Death Knight
    • Frost
      • Frost Death Knight PvP template Strength reduced to 75% (was 80%).
      • Frost Death Knight PvP template Mastery reduced to 25% (was 100%), Haste has been increased to 150% (was 100%), and Critical Strike increased to 125% (was 100%)
      • Breath of Sindragosa's damage is reduced by 40% in PvP.
      • Chill Streak's damage and timing has changed to allow more counterplay from the enemy team:
        • Chill Streak now deals 3% of the target's health in damage (was 8%).
        • Chill Streak now bounces 9 times (was 5).
        • Chill Streak will now bounce to a target within 8 yards (was 15 yards).
        • Chill Streak now has a slightly longer delay before bouncing.
      • Frozen Center's root now breaks on damage caused by effects other than Frost Fever and Remorseless Winter.
      • Tundra Stalker's bonus Frost Strike damage on snared targets is now 15% (was 25%).
  • Demon Hunter
    • Havoc Demon Hunters’ PvP template Agility has been reduced to 80% (was 85%).
  • Druid
    • You can no longer stack Ferocious Wound on targets.
    • Balance Druids’ PvP template Mastery has been reduced to 25% (was 100%), Haste increased to 125% (was 100%), Versatility increased to 125% (was 100%), and Critical Strike increased to 125% (was 100%).
    • Feral Druids’ PvP template Agility has been reduced to 90% (was 100%).
    • Guardian
      • Intimidating Roar now has diminishing returns in the Disorient category (was the Incapacitate category).
      • Overrun now has diminishing returns in the Stun category.
      • Overrun's cooldown has been increased to 25 seconds.
      • Sharpened Claws now increases the damage of Swipe and Thrash by 50% (was 100%).
  • Mage
    • Arcane
      • Arcane Mages’ PvP template Master has been reduced to 25% (was 100%), Versatility increased to 100% (was 50%), and Critical Strike increased to 125% (was 100%).
      • Arcane Blast now deals normal damage in PvP situations (was an additional 5%).
      • Overpowered increases the damage of Arcane Power to 45% in PvP (was 70%).
      • Unstable Magic deals 30% additional Arcane Blast damage in PvP (was 50%). Unchanged for Fire and Frost Mages.
    • Fire
      • World in Flames now reduces the cast time of Flamestrike by 1.25 seconds (was 2 seconds).
      • World in Flames now increases the damage of Flamestrike by 20% (was 30%).
      • Flamestrike now deals 90% damage in PvP situations (was 100%).
      • Meteor now deals 70% damage in PvP (was 100%).
    • Frost
      • Damage caused by Chilled to the Bone no longer breaks crowd control effects.
      • Chilled to the Bone's damage has been increased by 250%.
      • Concentrated Coolness now increases the damage of Frozen Orb by 250%.
      • Burst of Cold now increases the damage of Cone of Cold by 800%.
  • Priest
    • Shadow
      • The damage of Vampiric Touch is reduced by 25% in PvP situations.
  • Warlock
    • Affliction
      • Curse of Shadows increases magical damage over time effects by 20% (was 30%).
      • Death's Embrace increases Corruption, Unstable Affliction, and Agony damage by 50% (was 100%).
      • Endless Affliction increases the duration of Unstable Affliction by 3 seconds (was 4).
      • Rot and Decay now only increases the duration of the Unstable Affliction with the shortest remaining duration.
    • Destruction
      • Chaos Bolt deals normal damage in PvP situations (was an additional 10% damage).
      • Focused Chaos now increases Chaos Bolt damage by 75% (was 100%).
      • Firestone now grants an additional 75% Critical Strike (was 100%).
  • Warrior
    • Disarm's duration has been reduced to 6 seconds, down from 8.
    • Arms
      • Sharpen Blade reduces healing taken by 50%, down from 70%.
      • Fixed an issue where the damage reduction of Duel was not applying to targets correctly.
    • Fury
      • Death Wish now stacks up to 10 times, down from 15
    • Protection
      • Protection Warriors' PvP template Strength has been reduced to 95% (was 100%).

January 13


Hotfixes

Brawler’s Guild

  • Strange Thing is now immune to knockback.
  • Fixed a bug preventing the Thwack U encounter from ending properly.

Classes

  • Demon Hunter
    • Metamorphosis (Vengeance) will properly reset its cooldown after a raid encounter ends
  • Hunter
    • Ranger’s Net will no longer proc Sephuz's Secret on a target that is immune to Roots.
  • Mage
    • Fixed the animation for Cold Snap.
    • Fixed a bug where Flurry's missiles were all launching at the same time, making it difficult to take advantage of Winter's Chill with a follow-up Ice Lance.
  • Shaman
    • Lava Lash will no longer incorrectly activate Windfury
  • Warlock
    • Impending Doom will now cause Doom to tick more often in addition to reducing its duration

Dungeons and Raids

  • The Sunwell
    • Burn cannot be taken outside of the instance.

Items

  • Using the reusable shoulder enchant, Boon of the Nether, should cause the item it is used on to become Soulbound.
  • The Ensemble: Tyrannical Gladiator's Ringmail Armor should now grant Horde Shaman the correct appearances.

Player versus Player

  • Demon Hunter
    • Mana Break now deals 5% of the target's health in damage base, up to 25% if they have 0% remaining mana.
    • First Blood's additional damage in PvP situations has been reduced to 100% additional damage (was 200%).
    • Fury of the Illidari deals 30% less damage in PvP situations.  This also reduces the amount of damage that Rage of the Illidari will deal to targets.
    • The additional auto-attack damage of Chaos Blades in PvP situations has been reduced to 150% additional damage (was 200%).

Professions

  • Enchanting
    • All three ranks of Mark of the Trained Soldier should now be categorized together.

January 11


Hotfixes

Classes

  • Demon Hunter
    • Vengeance Demon Hunter's Metamorphosis bonus to Armor no longer affects temporary Armor such as Unbending Potion.
  • Druid
    • Fixed a bug where Travel Form was not granting its full intended movement speed.
  • Hunter
    • Fixed a bug where sometimes Stomp would not hit the target.
  • Mage
    • Ray of Frost is now correctly modified by the Frigid Winds talent.
    • Splitting Ice will now cause Ice Lance to damage a secondary target even if the target is more than 40 yards away from the Mage.
    • Winter's Chill will apply to targets of Flurry even if the caster is facing away from the target at the time.
  • Monk
    • Fixed a bug where Chi Orbit and Crosswinds were doing incorrect damage while Storm, Earth, and Fire was active.
  • Priest
    • Flash Heal will no longer consume 2 charges of Surge of Light if you have Trail of Light talented.

Dungeons and Raids

  • Trial of Valor
    • Helya
      • Resolved an issue that was causing too many Decaying Minions to spawn in phase 3 on Mythic difficulty.

Player versus Player

  • Priest
    • Grace now properly increases the absorption of Power Word: Shield and Clarity of Will while the Priest has Trinity.
  • Rogue
    • Shroud of Concealment cannot be used during Arenas or Rated Battlegrounds.
      • Developers' Note: We generally do not allow abilities with cooldowns over 5 minutes to be used in rated PvP. As Shroud of Concealment has a 6 minute cooldown, it should not have been usable in Arenas and Rated Battlegrounds.

Professions

  • Enchanting
    • Mark of the Trained Soldier now correctly adds 600 Mastery, as its tooltip indicates.

January 10


Hotfixes

Brawler’s Guild

  • Financial Support buffs should now be cleared between matches.
  • The Prediction Incentives NPCs should no longer state that they are accepting guesses when the guessing game is not enabled.
  • The Prediction Incentives NPCs can now be clicked through players.
  • Johnny Awesome should no longer yell across servers.

Classes

  • Death Knight
    • Reduced the damage dealt by pet abilities Sweeping Claws and Vile Gas by 40% to offset the fact that they now ignore the target’s armor.
    • The damage dealt by Sweeping Claws and Vile Gas is now increased by Dreadblade (Unholy Death Knight Mastery).
  • Priest
  • Call of the Void (Shadow Artifact Trait) will now stop channeling Mind Flay if the target moves out of line of sight of the tentacle.
  • Warlock
  • Affliction Warlocks will no longer enter combat when using Banish on creatures who are not in combat.

Class Halls

  • Players are no longer able to use Artifact Power items while an Artifact that has all 54 points completed is equipped.

Items

  • Wilfred's Sigil of Superior Summoning should now correctly reduce the cooldown of Infernal/Doomguard when a Wild Imp is spawned with the Impending Toom talent. Cooldowns that are over 10 minutes will be reduced to 3 minutes with Impending Doom active.

Player versus Player

  • Fixed an issue where some Paladin Fearless Gladiator’s armor was assigned the wrong faction. If your armor faction is incorrect, log out and then back into of World of Warcraft.
  • All Artifact traits after 34 are now disabled in PvP instances.
  • Ashran
    • Several Wand and Scroll items should once again be usable within Ashran.
  • Priest
  • Psychic Link will now deal 30% of Mind Blast and Void Bolt damage (was 100%).

Quests

  • Resolved an issue where Shar'thos would sometimes not grant credit for his World Quest.
  • During "Test at Sea", the North Fleet Reservists will once again spawn so that you can drop plague vials on them.

For more details on World of Warcraft: Legion, head over to the Legion website.

The Pet Battle Bonus Event is Here!” wysłany:

An extra weekly quest and rewards are here— the Pet Battles bonus event is underway!

This Week

All week, get out there and fight with your mighty minions. When the time comes to take on other players, open your Pet Journal and hit the “Find Battle” button to be matched up with an opponent whose team is competitive with yours.

Look for the following all week long:

  • Archmage Timear near Violet Hold in Dalaran has a quest for you.
    • Quest requirement: Win 5 pet battles versus other players with a team of three level-25 pets.
    • Reward: One Ultimate Battle-Training Stone.
  • Passive bonus: All Pet Battle experience gains are increased by +200%.

Every Week

The Bonus Events system consists of a rotating schedule of different activities, currently scheduled to run each week beginning on Tuesdays. Each Bonus Event grants a passive bonus to a particular game activity and offers a once-per-event quest with a noteworthy reward for accomplishing a related goal. The in-game calendar can serve as your one-stop reference for the event schedule. The Adventure Guide also offers a direct link to active Bonus Events, allowing you to easily accept any associated quests.

Something is in the air in the major cities of Azeroth. Amorous guards and lovestruck townsfolk are spending their days giving and receiving gifts—but something’s suspicious about this sudden outburst of affection. . . 

Take a deep breath. Smell that? That’s the undiluted smell of love right there. Don’t mind the fel undertones intermingling with it. Light with a hint of armor oil and mana notes, maybe just a touch of chemical (we’re mostly sure it won’t burn) . . . it’s bound to lead to good things this holiday.

When: February 7 – February 21
Where: Orgrimmar (Horde) and Stormwind (Alliance)
Currency: Love Tokens

A Token of Love

Love tokens are the currency used to purchase special items, pets, toys, and a mount. You can collect them by completing quests that are part of the event.

Items Available for Purchase

Just a Little Crush

The !Crushing the Crown questline has been updated and is available for all characters levels 20-110 along with a new quest !Follow the Recipe which is available as a daily. It’s up to you to put a stop to the pernicious Crown Chemical Co. once more.

Heart Shaped Box (For Weeks!)

Hey! Wait! If you defeat the undead apothecaries (we’re looking at you Apothecary Hummel), there’s a Heart-Shaped Box in it for you. Now available to all players from levels 16-110, you may just find yourself grouped with other players of varying levels. If you can queue for Shadowfang Keep, you’ll be able to take on the Crown Chemical Co. On completion, you’ll receive level-appropriate loot and may even score the infamous Big Love Rocket (this year for sure!). Just join the queue within the Dungeon Finder queue each day during the event to try for yours.

Justify Your Love

Nothing says love like killing monsters and digging through their entrails for Lovely Charms. Use them to create Lovely Charm Bracelets that you can give to a friend, or perhaps your favorite faction leader, to show you really care!


For more information, check out Wowhead’s complete holiday guide here.

What are your Love is in the Air traditions? Is there something you plan to give to a special someone? Share with us in the comments below.

*Do not take on an empty stomach. May experience dizziness, nausea, random acts of kindness, feelings of euphoria, and the urge to sing show tunes. Do not operate heavy machinery or explosives or weapons or magic or handle very large rocks (or even small ones) while using. If the effect lasts longer than one hour, contact your local healer. Made from concentrate. May contain trace amounts of soy, nuts, troll sweat. Void where prohibited.