WoWCenter.pl
wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

Xarishflar

Welcome to Aerythlea!” wysłany:
Welcome to the team! \o/
11/03/2015 09:53Posted by Thurs
I think there might be an error, first time I entered this thread and tried to vote I got

"Favorite WoW PvE Streamer in 2014
You have already voted in this poll."


Since you can only vote once, that means your vote was registered correctly.

11/03/2015 10:24Posted by Aufez
I can't see the results.


Results are not public. We’ll present the complete results for all 21 categories of awards on March 18.
Please cast your vote here for this category in the 2014 Blizzard Stream Awards, powered by Twitch.tv.

Results will not be revealed when you vote! We’ll present the complete results for all 21 categories of awards on March 18, 2015 on our blogs and on blog.twitch.tv.

Thank you!
Please cast your vote here for this category in the 2014 Blizzard Stream Awards, powered by Twitch.tv.

Results will not be revealed when you vote! We’ll present the complete results for all 21 categories of awards on March 18, 2015 on our blogs and on blog.twitch.tv.

Thank you!
Please cast your vote here for this category in the 2014 Blizzard Stream Awards, powered by Twitch.tv.

Results will not be revealed when you vote! We’ll present the complete results for all 21 categories of awards on March 18, 2015 on our blogs and on blog.twitch.tv.

Thank you!
Warlords of Draenor Fan Art Series” wysłany:

Artist Nicola Saviori has been hard at work creating a selection of savagely awesome Warlords of Draenor fan art. Check out the first piece in this series below!

This epic scene, titled “Grommash”, has been brought to life by animators Naël Brun and Carlos “Made” Pardo.

 

Download the original artwork.

 

We’ll be sharing more of Nicola’s Warlords-inspired artwork every Thursday for the next six weeks. You can see more of his creations on his deviantART page or his blog.

Warlords of Draenor Launch Update” wysłany:
We've created a new thread with information on where we're at as of tonight, and we'll be continuing updates there:
http://eu.battle.net/wow/en/forum/topic/12617605402#1
Continued here- http://eu.battle.net/wow/en/forum/topic/12617766293

2:00 p.m. PST
We are continuing to monitor realm stability and performance for the Americas and Oceanic realms as well as those for the EU region. We've seen an increase in performance overall for these regions though continue to see queues for select realms in EU.

We'll provide another update in approximately one hour.

-----

1:00 p.m. CET
Rolling restarts for all Americas and Oceania realms have completed. We are continuing to monitor realm stability and performance for these realms and those for the EU region.

We'll provide another update in approximately one hour.

-----

12:00 p.m. CET
We're beginning rolling restarts for all Americas and Oceania realms. This is a requirement for certain hotfixes that have already been applied to EU realms during rolling restarts earlier today.

We continue to monitor server stability and the gameplay experience very closely.

-----

11:00 a.m. CET

At this time, we are monitoring performance in all EU realms following hotfixes that were applied during rolling restarts a few hours ago. These same hotfixes will be deployed to the Americas and Oceania realms during rolling restarts that are set to begin in about an hour.

Please note that other hotfixes have been applied to address gameplay issues you may have encountered. We are working diligently to identify further issues in-game that can be addressed in this fashion.

10:00 a.m. CET

Following rolling restarts that were successfully completed on all EU realms a couple of hours ago, we are now preparing to deploy the same hotfixes to our Americas and Oceania realms, starting in about two hours at 3:00 a.m. PST.

9:00 a.m. CET
At this time, we continue to monitor all realms. Our Quality Assurance and Reliability Engineers are working on further hotfixes to the game, and analysis of increases in maximum number of players per realm that we made earlier is ongoing.

8:00 a.m. CET
Rolling restarts of all of our EU realms have proceeded through the last hour. We are currently bringing up the last group of EU realms that were restarted.

We continue to deploy new hotfixes to the game. These hotfixes are aimed at addressing gameplay issues.

The Americas and Oceania realms will undergo rolling restarts in four hours, at 3:00 a.m. PST.

7:00 a.m. CET
We have begun rolling restarts for all EU realms. We anticipate EU realms to be available again shortly.

We have scheduled all Americas and Oceania realms for rolling restarts at 3:00 a.m. PST. This is to apply hotfixes that require a realm restart.

-----

6:00 a.m. CET
We are currently working hard to address a recent issue that impacted the game service for some EU realms. We are in the process of restarting the affected realms.

We will be initiating scheduled rolling restarts for all EU realms, starting in an hour at 7:00 a.m. CET.

Additionally, we are scheduling all Americas and Oceania realms for rolling restarts at 3:00 a.m. PST.

- - -

5:45 a.m. CET

We are currently looking into an issue that may be impacting the quality of the game service on some EU realms. We will provide another update in approximately 15 minutes.

5:00 a.m. CET
Over the last hour, we've temporarily raised the maximum population cap on the Lightbringer (US) realm.

We're closely monitoring all realms, and Lightbringer (US) in particular, with the intention of continuing to allow in as many players as we can support.

Several hotfixes aimed at improving server and gameplay issues, and specifically addressing Garrison issues, are set to be deployed. These particular hotfixes require rolling restarts to apply, and we are going to start by applying them to the EU realms. We have scheduled rolling restarts for all EU realms to begin in approximately two hours at 7:00 a.m. CET.

4:00 a.m. CET
We continue to monitor performance and population in North America following the increase of maximum realm population that we applied earlier.

Additionally, we’ve developed a number of hotfixes to improve server and gameplay issues, with a focus on Garrison performance. These particular hotfixes require rolling restarts to apply, and we are going to start by applying them to the EU realms. We have scheduled rolling restarts for all EU realms to begin at 7:00 a.m. CET.

- - -

3:00 a.m. CET

All realms in North America, Oceania, and Europe have now had their temporary population cap increases applied. We’re continuing to work on developing and applying hotfixes for performance and gameplay issues. A number of these have already been applied and can be found here. We’ll have more updates in approximately an hour.

2:00 a.m. CET

We’ve begun the process of temporarily increasing population caps on European realms. As with the North American and Oceanic realms, we’re rolling out the increase a few realms at a time so we can monitor the results. We also have some additional performance increase hotfixes in production, which we are planning to try out shortly on the North American realm Lightbringer. We will have another update in approximately an hour.

- - -

1:00 a.m. CET

All North American and Oceanic realms have now had their population caps increased. We are continuing to monitor realm stability, and plan to begin testing the increase on European realms soon. In addition, we’re making progress towards correcting an issue that would occasionally cause players to get stuck on flight paths when flying to their Garrison. Our next update will occur in roughly one hour.

- - -

12:00 a.m. CET

Our initial tests to increase realm capacity were successful, so we’ve continued to roll out our testing of increased population caps to additional North American and Oceanic realms. We’re also making steady progress to resolve the issues causing instance, world, and Garrison server crashes in Europe. We’ll provide another update approximately one hour from now.

- - -

11:10 p.m. CET

After carefully monitoring server performance for the last few hours, we are now testing raising realm capacity above normal population caps. We’re going to temporarily increase the population cap on a few realms in North America, and observe them closely. Our next update will be in approximately an hour.

- - -

10:00 p.m. CET

We are continuing to optimize servers and address additional performance issues. Realms appear stable with the increased population caps. We are monitoring server stability as Europe continues through peak play time and populations increase in the Americas. We’ll provide further updates in approximately one hour.

- - -

9:00 p.m. CET

As previously posted, both Europe and the Americas/Oceanic realms went into an off-peak maintenance to upgrade realm hardware, and implement a new Draenor-wide instancing tech to improve game performance. Both regions’ maintenances concluded successfully, and so far we’ve seen very positive results, allowing us to dramatically raise the realm population caps for all realms. We’re going to continue optimizing the in-game experience, focus on the new instancing tech, and hotfix gameplay issues as they come up.

We’re currently seeing a very high demand on the game and game services due to the exceptionally large number of people excited to play Warlords of Draenor. We’re focusing on a few specific issues, one of which is a group of realms in Europe that are seeing increased instance, world, and Garrison server crashes. That’s being addressed as an isolated issue and we’re investigating the cause to ensure it doesn’t occur elsewhere.

We’ll be looking into the possibility of Free Character Transfers for our highest population realms, but first we need to get the service to a place where we feel it’s also able to process a potentially large number of transfers while not adversely affecting service stability.

Our next steps are to continue working on the few performance issues we’re tracking in Europe, and continue maintaining and improving the level of service in the Americas and Oceania. We’ll provide another update in an hour.

- - -

8:00 p.m. CET

We’re working to mitigate some localized instance and Garrison server crashes in Europe. We’re still seeing what we would expect to see in the Americas/Oceanic region for high queues on very populace realms, and for Europe there are queues across the majority of realms during their peak play time. We’ll provide a more comprehensive update in an hour on where the service currently stands as a whole, and what else we’re working on.

- - -

7:00 p.m. CET

We’re continuing to monitor the realms post-maintenance. Realms are being maintained at their raised population caps, and while many realms no longer have queues, we do expect that high population realms will still see a wait to log in. We’ll continue to provide updates throughout the day.

- - -

6:00 p.m. CET

We’re continuing to monitor realms and track any individual issues as they occur. We’re still seeing some issues occurring now that Europe is in their peak playtime, but with greatly reduced frequency compared to before maintenance.

All realms are now set back up to their normal population caps. Queues being experienced now are due to demand beyond what the realms are normally capable of handling, and we’ll be looking into how to reduce them further.

- - -

5:02 p.m. CET

All Americas and Oceanic realms are live. We are continuing to monitor these realms for reports of any ongoing stability issues.

The EU website and forums issues are being investigated as are reports of "World Server Down" issues and Garrison accessibility.

Thank you for your continued patience and ongoing reports.

4:10 p.m. CET

All Americas and Oceanic realms are now live. We will continue to monitor these realms closely.

Thank you for your continued patience and ongoing reports.

4:00 p.m. CET

We are in the process of marking all Americas and Oceanic realms live and will continue to monitor for reports of any additional stability issues.

All EU realms are live and currently stable. We are continuing to monitor them for any additional reports stability issues.

3:00 p.m. CET

All Americas and Oceanic realms maintenance and internal testing continues as scheduled.

EU realm rolling restarts are in the process of being completed and we will continue to monitor reports for additional recurrences of realm stability issues.

Thank you for your continued patience. Our next update here will be in approximately 1 hour.

2:00 p.m. CET

All Americas and Oceanic realms are in maintenance and continue to progress as scheduled. We are working as quickly as possible to deploy hardware upgrades and code fixes that are intended to improve both access to the game and experience while playing.

Across our EU realms, we're monitoring reports of scattered stability issues and have been performing restarts to pick up hotfixes.

We continue to deploy hotfixes for specific gameplay issues through the night. These are often fixes for quests that are not working correctly or not completing, as well as unexpected behavior of various game elements.

Thank you for your continued patience. Our next update here will be in 1 hour, unless there is an urgent need.

-----

12:00 p.m. CET

All Americas and Oceanic realms are now in maintenance. We are working as quickly as possible to deploy hardware upgrades and code fixes that are intended to improve both access to the game and experience while playing.

Across our EU realms, we're monitoring reports of scattered stability issues. We've seen further "world server down" issues, and are working to correct that.

We continue to deploy hotfixes for specific gameplay issues through the night. These are often fixes for quests that are not working correctly or not completing, as well as unexpected behavior of various game elements.

Thank you for your continued patience. Our next update here will be in 2-3 hours, unless there is an urgent need.

-----

11:00 a.m. CET

Our EU realms have been up with maintenance completed, and players logged in and playing, for over an hour. We've gotten reports of some 'world server down' issues during that time, and we're looking into the situation.

We will begin maintenance on our Americas and Oceanic realms in one hour, at 3:00 a.m. PST.

10:00 a.m. CET

A few minutes ago, we brought our EU realms out of maintenance. The game is live for all European realms.

We will be closely monitoring the performance of our EU servers as we prepare to perform maintenance on our Americas and Oceanic realms starting in about two hours at 3:00 a.m. PST.

9:00 a.m. CET

We’re entering our fourth hour of scheduled maintenance on our European realms.

On our North American realms, queues continue to decrease as we move past ‘prime time’. We’re also making ongoing settings adjustments in order to improve realm stability.

Over the last hour, a number of new hotfixes have been deployed to address in-game issues.

All Americas and Oceania realms will undergo scheduled maintenance starting in three hours at 3:00 a.m. PST, with the game unavailable until approximately 9:00 a.m. PST.

8:00 a.m. CET
For three hours now, our European realms have been undergoing maintenance that includes hardware upgrades intended to improve the user experience. This maintenance period was previously scheduled to end in about three hours at 11:00 a.m. CET.

As we’re now past the ‘prime time’ of a peak number of players on our North American realms, the number of realms experiencing queues and the size of queues have begun to decrease.

We continue to identify issues and deploy hotfixes to the game.

As a reminder, all Americas and Oceania realms will undergo scheduled maintenance starting in four hours at 3:00 a.m. PST, with the game unavailable until approximately 9:00 a.m. PST.

7:00 a.m. CET

Maintenance on our European realms has continued for two hours, with hardware upgrades proceeding as planned. In North America and Oceania, we’ve been making adjustments to realms settings in order to improve performance and stability.

Regarding gameplay issues, we continue to deploy hotfixes to the game. Our Customer Support team is updating known issues threads here.

6:00 a.m. CET

Our Europe maintenance has been underway for an hour, with progress being made to upgrade that region’s hardware. In North America, we’re continuing to test the phasing tech that may allow us to expand capacity by a significant amount on busy realms.

We continue to deploy hotfixes to address a number of issues. You can take a look at many of these hotfixes in this blog post, but please note that we will not be posting updates to the blog overnight.

We appreciate your continued patience. If you're a Twitter user, you can follow @BlizzardCS and @Warcraft for updates. We will continue to provide regular updates here throughout the night.

Update 5:06 a.m. CET

We’re beginning work on the Europe hardware upgrades now that realms have been brought down for maintenance. In addition we’re pushing out code hotfixes we’ve been testing to the Americas and Oceanic realms, and we’ll be applying those same fixes to Europe realms during their maintenance. We’ll continue providing regular updates, but please be aware that most of our efforts are now focused on the Europe and Americas/Oceanic hardware upgrades.

- - -

Update 4:07 a.m. CET

We’re making preparations for the Europe maintenance beginning in just an hour, and along with hardware upgrades we will be implementing some of the performance improvements we’ve been testing. One of these is a fairly large change to the way the game world is run by the servers—expanding the phasing tech used for the Tanaan intro experience to the entire continent of Draenor. This will allow us to run multiple copies of Draenor simultaneously, spreading out server population, while attempting to keep guilds and parties within the same copy. We’re currently running tests of this tech on a few North American realms, and have found we’re able to raise realm capacity by a significant amount. We’ll continue to provide updates as we progress through the Europe maintenance, and prepare to apply the same changes on the Americas and Oceanic realms.

- - -

Update 3:00 a.m. CET

We’re continuing to work on improving realm and login stability, reducing Character Not Found errors, and hotfixing in-game issues. We’re making progress ahead of maintenance on a couple performance improvements, and we’re in the process of testing those improvements now on a few realms. Maintenance is beginning for our Europe realms in just a couple hours, and we’ll continue providing regular updates here throughout the night.

- - -

Thank you again to everyone for your patience while we continue to work around the clock to address performance issues.

Last night we scheduled maintenance for Europe to implement server changes to help improve realm performance, and scheduled the same for the Americas/Oceanic realms today. With the maintenance in EU we experimented with raising population caps, and we’re continuing to make adjustments up and down to ensure a smoother game experience. Today we’re continuing to hotfix in-game issues, address any login and authentication issues occurring from the high number of players attempting to play, and make any changes and adjustments we can while the game is live. While these changes have made a marked improvement for the in-game experience, we still have a lot of work ahead of us.

As most of you are aware, the demand on the game is extremely high right now, leading to increased queue times on many realms. We’re also seeing some login errors as a result. This is compounded by us needing to temporarily lower the population caps on all realms to help assist in realm stability issues due to a number of in-game factors that are putting greater than normal strain on the game servers. For those in-game now we’re seeing fairly stable gameplay, but with some continued issues when phasing into the Garrison. Even with lowered population caps we’re not seeing performance where it needs to be.

We've been working toward much larger and longer term service improvements, which we’ll be implementing with off-peak maintenance tonight. A large portion of this extended maintenance will be upgrades to server hardware to help cope with the increased demand we’re seeing. We’re optimistic that hardware upgrades as well as some additional fixes and changes will resolve the in-game issues primarily centered around accessing Garrisons. We’re also continuing to test and implement new performance improvements whenever and wherever possible.

We appreciate your continued patience, and we’ll be providing updates here as work progresses. If you use Twitter, we recommend following @BlizzardCS and @Warcraft for updates as well.
Warlords of Draenor Launch Update” wysłany:
We’re excited to finally launch Warlords of Draenor and explore this new world with you, but we know that the experience has been less than ideal as we approach our first full day of launch.

Europe was our first region to launch, and we encountered a few issues due to the sheer number of players attempting to enter Draenor from a single location. We worked to add multiple new ways to access Draenor, and this helped ease some of the initial rush into the new expansion as players were able to access it from their capital cities, as well as from the shrines in Pandaria.

While that solution helped a ton for our North American launch, we ran into a few other issues, including a distributed denial of service attack, that resulted in increased latency.

To help correct for this and other issues, we’ve temporarily lowered maximum realm populations. This means there will be high queue times experienced on high-population realms.

Here are some of the other important issues we’re currently working to address:

  • Instance servers timing out, which may impact dungeon access
  • Continent server issues, which are resulting in Player Not Found and disconnection issues
  • Garrison server issues, which are resulting in phasing and performance issues


We’ll post updates here as we make progress against these issues. Thank you for your zeal to face down the tyranny of the Iron Horde—and for your continued patience as we work to improve the current experience.

------

[Update 14/11 23:45 CET]
We've scheduled extended maintenance beginning on Saturday, November 15, at 05:00 CET and we expect the service to be available again at approximately 11:00 CET. During this time the game will be unavailable for play.

[Update 14/11 19:56 CET]
Our top priority continues to be service issues impacting performance and long wait times on European realms. If you experience issues logging in, please be patient and wait a few minutes before trying again. We’re continuing to work to address other stability and latency issues as well as make additional improvements in game performance.

Please follow @BlizzardCSEU_EN on Twitter for ongoing service updates.

[Update 14/11 3:01 CET]
We’re continuing to work toward greater realm stability and address the service issues impacting latency. Our current biggest hurdle is the concentration of players in specific areas and zones, and an unexpected effect of that concentration on the realm stability. We’re continuing to maintain a lowered realm population cap to help with the stability, which is resulting in increased queue times. We’re seeing some increase in individual zones drop which are causing localized player disconnections as we get into primetime in the Americas, and if someone is disconnected they will quite likely run into a queue to log back in. Work is progressing on improving realm stability through fixes targeting individual in-game issues, as well as on the backend game and network services.
New MVP” wysłany:
Welcome! :D
A New MVP Joins the Ranks!” wysłany:
Congrats! \o/
In-game Browser and Support Tools in 5.3” wysłany:
We’re adding a feature-limited web browser to World of Warcraft that will replace the in-game support system with a direct portal to the Battle.net Support site. Our aim is to give players in-game easy access to the site’s robust knowledge base and support contact system.

We’ve gone to great lengths to improve our website support systems and we want to offer access to all of its robust features in-game. The new browser will make it it easier to find information to help you resolve issues you’re experiencing or contact our representatives if you need a little extra help.

We will test this new feature in the 5.3 public test realm (PTR), and we’d like your assistance. Adding a web browser in-game is a new venture for us, and we need you to test it by searching through the support knowledge base and pages to make sure that it holds up in various hardware and network situations. It’s important to note that while we will be testing the functionality of this feature within the PTR, we are unable to process support ticket submissions.

To help test and provide feedback, copy your character and download the PTR client.

We’d appreciate you keeping your feedback to this thread. We’ll be combing through it for your feedback and reports of any errors or issues you’re seeing.
New MVP, Nyshae!” wysłany:
Welcome! \o/
Longer explanation:
Traditionally, trinkets and similar proc effects in the game had high proc chances with an internal cooldown (ICD). This made the procs random in theory, but really pretty predictable. You would know that a trinket would proc on the pull and then reliably every 45 sec (or whatever the ICD was).

For 5.2, we made a change to trinkets to make them less predictable and less boring with the RPPM system. Sometimes you can get lucky and get several back to back procs. This feels cool. Sometimes you can also be unlucky, and get long streaks when the trinket just refuses to proc. A trinket that is intended to proc every 1 minute could in theory go 8 minutes or more without activating.

Last night we hotfixed in a change for trinkets that use the RPPM system. Every time your trinket fails to proc, it increases the chance it will proc. Unlucky streaks will be more rare and extremely unlucky streaks should never happen. In addition, we increased the chance for these trinkets to proc on the pull. To top it off, we increased the proc rates of the Agility and Strength trinkets in Throne of Thunder by 10% and the Intellect and Spirit trinkets by 5%.

Painfully detailed explanation for theorycrafting:
As usual, you absolutely do not need to know or understand the following in order to use or best take advantage of these procs. This info is just for theorycrafters who want to understand the exact details of the system, so that they can model and simulate it better.

Calculate the proc frequency as normal. Based on that, you can figure out the expected average proc interval. We also now keep track of time since the last successful proc (this is different from the time since last chance to proc), capped at 1000 sec. Multiply the proc chance by MAX(1, 1+((TimeSinceLastSuccessfulProc/AverageProcInterval)-1.5)*3). For example, if a proc has an average proc interval of 45 sec, and it’s been 72 sec since your last successful proc, you’ll get a 1.3x multiplier to your proc chance. If you’ve been out of combat for a few min, and it’s been 5 min since your last successful proc, you’ll get a whopping 16.5x multiplier to your proc chance.

We increased the proc rate of the following trinkets by 10%:
  • Renataki’s Soul Charm
  • Talisman of Bloodlust
  • Bad Juju
  • Rune of Re-Origination
  • Fabled Feather of Ji-Kun
  • Primordius’ Talisman of Rage
  • Spark of Zandalar
  • Gaze of the Twins

We increased the proc rate of the following trinkets by 5%:
  • Wushoolay’s Final Choice
  • Breath of the Hydra
  • Unerring Vision of Lei-Shen
  • Cha-Ye's Essence of Brilliance
  • Horridon's Last Gasp
  • Inscribed Bag of Hydra-Spawn
  • Stolen Relic of Zuldazar
  • Lightning-Imbued Chalice

Unerring Vision of Lei-Shen now has 65% of the normal proc rate for Balance Druids, up from 50%.
Know Who We Are!” wysłany:
While reading the forums, you may have noticed that some posts are written in special colours, highlighting two different types of users: Community Representatives and MVPs.

Who are the Community Representatives ("the blues")?
Community Representatives form a link between the players and Blizzard Entertainment. We are here to constantly read and, if possible, respond to forum posts and to submit your feedback to the developers. Moreover, we engage the community by creating updates, participating in fairs and events and interacting with fansites and well-known members of the community outside of Blizzard.

The members of the European Community Team are:

  • Vaneras (English)
  • Takralus (English)
  • Nakatoir (English)
  • Draztal (Spanish – English)
  • Taepsilum (Portuguese – English)
  • Meozeldian (French –English)
  • Meldheron (French – English)
  • Nidrorian (French – English)
  • Thyvene ((French – English)
  • Eldtyara (English – French)
  • Cerunya (German – English)
  • Tyiliru (German – English)
  • Ulvareth (German – English)
  • Wrocas (German – English)
  • Xordiah (German – English)
  • Xigadaon (English – German)
  • Zhydaris (Italian – English)
  • Xarishflar (Italian – English)
  • Reyslor [Рейслор] (Russian – English)
  • Mivandeir [Мивандеир] (Russian – English)
  • Xsanerris [Ксанеррис] (Russian – English)
  • Katriedna (Spanish – English)
  • Kapeselus (Polish – English)
  • Wuluxar (Polish – English)


Who are the MVPs (“the greens”)?
MVPs are the Most Valuable Posters. While having exactly the same rights and tools as regular forum posters, they promote constructive posting wherever they can, contribute to the community and encourage polite discussion throughout the forums. When you see an MVP post, listen to what they have to say—they were also chosen for their knowledge of the game. MVPs are not employees of Blizzard Entertainment.

The English MVPs are:

  • Celiby
  • Dalrian
  • Danellos
  • Doomsinger
  • Gontier
  • Jito
  • Lethan
  • Shammoz

    Developers Team and US Community Members
    Sometimes blogs and forum posts are also written directly by developers or our colleagues from the US Community Team. Find out who they are here:

  • Heroic Mode Boss Changes” wysłany:
    Two Heroic mode encounters in the Heart of Fear and the Terrace of Endless Spring are changing with the Raid reset this week:

    • Grand Empress Shek’zeer
      • The damage dealt by Corrupted Dissonance, Sonic Discharge, and Cry of Terror has been reduced by approximately 10% in the Heroic mode version of this encounter.

    • Protectors of the Endless
      • The damage dealt by Touch of Sha no longer increases for each Protector that is defeated in the Heroic mode version of this encounter.
    Known Issue: Master Looter in Raids” wysłany:
    With the release of patch 5.0.4 Players who utilize the Master Looter option in Raid groups may encounter a known issue under certain conditions in which loot cannot be assigned to players outside of the Master Looter’s own group.

    We are currently working to resolve this issue in an upcoming fix.
    To work around this issue, Master Looters will need to move players they wish to award loot to into their own group. Please note that normal loot trading between players in Raid groups will still apply once the loot has been awarded by the Master Looter.
    New horizons await! Through this weekend and for a limited time only, you can initiate a Character Transfer to move one of your World of Warcraft characters to a new realm for 25% off the regular price.

    To get started, simply click here. Alternatively, you can log in to your Battle.net account at www.battle.net, select your World of Warcraft account, and then click “Character Transfer” at the bottom of the page.

    Don’t delay — this offer ends Monday, July 23.
    New MVP” wysłany:
    Welcome! \o/
    Welcome Eldtyara!” wysłany:
    Welcome Eldtyara!