A little late to the party, but better late than never eh?!
Welcome to the team Aerythlea, may your time with us be a glorious one :-D |
Grats on the green Trelw. May your time in the green poster army be a glorious one :-)
|
Ooh, it is always a pleasure to see a new MVP join the green poster army. Welcome Zazkya :-)
|
Congratulations guys!
May your green time on these forums be fun and memorable :-) |
i am ready http://i.imgur.com/vtRa1YO.jpg That's dedication for sure, but I really do hope that you have at least some food to go with that :-) |
Yup, the Day of the Dead page is not live yet, but it should be live around midnight from what I can see.
|
Hey Vaneras i´m curious to know whats th target population for each final group of connected realms. Something like a high populated server? or Medium? I can't give you any specific numbers, But the target is high population realms with some additional capacity for new players and/or migrating players. We basically want a healthy population for the connected realms, but not so high that there will be queues from the get go. |
I'm sorry, once more, but You are connecting 2 COMPLETELY empty servers to emeriss. why would you connect 3 realms together while 1 has an "ok" amount of 90's, emeriss in this case, and 2 thats made of thin air? isn't it better to connect hakkar with emeriss and crushridge with another realm like emeriss? I don't see it fullfilling the purpose of populating the realms further, nor help the technical issues by mixing in massive amounts of realms without it changing anything. Because those three realms will be connected, the population will effectively be larger on all the three realms. Right now it might not feel like much of a population boost for the players on Emeriss, but it will already feel like a significant population boost for the players on Crushridge and Hakkar. We have just begun the realm connection process though, and more realms(yet to be announced) will be connected to Hakkar, Crushridge, and Emeriss. In short, once the entire realm connection process is complete for Emeriss and all the realms(some that are still to be announced) that Emeriss will be connected to, players on all of those realms will feel like they are playing on one single well populated realm. As I mentioned before, this is only just the beginning of the realm connection process, so it is a little too soon to declare doom and gloom ;-) after seeing that Scarshield Legions and Spooregar will be merged, The plan is that Scarshield Legion and Sporeggar will be connected with more realms in the future, but we cannot connect all realms in one go. We have to do it in a staggered manner to make sure that realms will be connected 100% correctly without any complications. One of the reasons why we are not announcing all the planned realm connections right away is because we want to be careful with raising false expectations in case something does not go according to the plan. If we announce specific realm connections in advance, then we will naturally raise a lot of hope and expectations for the players on those realms scheduled to be connected, but if some unforeseen complications would then arise that would result in us not being able to connect some realms as planned, then we will have a lot of upset and disappointed people. |
Sure. As an example; Emeriss and Hakkar have been connected now, and Crushridge will be connected with those two realms next, and more realms will be connected to those three in the future. Remember, what you are seeing now is just the beginning. Plenty more connections will be made, which means that it is way to soon to proclaim doom and gloom on the few connections that have been made so far ;-) |
Faction balance is definitely being considered, but it is a tricky factor though, because generally the factions are not balanced within the same realm types. If we were connecting PvE realms with PvP realms, then faction balance would be much less of an issue since our PvP realms are typically Horde heavy, and our PvE realms are typically Alliance heavy. But since we have to connect realms within the same realm types, the population will be increased on the connected realms but we cannot fully balance the factions on all of those realms. That being said, the overall population situation on those realms should feel vastly improved overall once we are done with the whole process, so although the outnumbered factions in some cases will remain outnumbered, they should still see a nice boost to their numbers. |
Any plans on connecting full servers with dead ones and moving people over. Or just splitting the server in two, but keeping them connected? The current high population realms that have queues will remain as they are today, however we are monitoring the situation on those realms. In case you are interested, I recently made a post in another thread explaining why we aren't currently planning to connect the high population realms with other realms. |
Why are low pop realms connected with other low pop realms? it should be a high pop realm with a low pop realm. We have just begun connecting realms, and many more connections are planned still. Once we are done with the entire process, the population on all connected realms should be quite healthy :-) |
I was wondering why are all the realms getting merged PvP ones, both in US and here, without any PvE ones getting merges? No special reason other than we have to start somewhere. Not to worry though, low pop PvE realms will get some love too soon enough :-) |
Raid tuning was an issue for sure, but PvP balance was also a concern when the decision came to make Shamans and Paladins available to both factions... I believe this decision was made around the same time the first Arenas were being added to the game. Before then, Shamans and Paladins were often "unknowns" for the opposite factions, meaning that the abilities, strengths, and weaknesses of these classes weren't well known by players of the opposite faction, and that made them harder to fight for many. These "unknowns" also lead to many misconceptions and a lot of confusion, which often manifested in nerf spam campaigns on the forums. I still shudder from time to time from the memories of having to moderate the forums during the massive "Vin Diesel plays a Shaman" nerf campaign back in 2005/2006 ;-) |
Let's see how long it takes the load in the entire World of Warcraft directory including all the data files... Lulz. I would be ready for retirement once it was done loading :-) |
Hahaha, I can just imagine playing this game on the good old c64 :-)
**** COMMODORE 64 BASIC X2 **** /ScreenFlicker /PlayGlorious8bitWorldOfWarcraft |
Excellent thread this, so I'm blue-tagging it :-)
Love the feedback guys, it's easy to read and nicely structured in both positives and negatives. You so totally rock, so please keep the good posts coming :-D |
As you may be aware, we recently made a change to Rated Battleground queues that makes players wait until the match has ended to queue for a new Rated Battleground, even if they had left that match. This change allowed us to close a loophole some were using to artificially inflate their ratings, but unfortunately quite a bit of abuse had already occurred by the time we implemented the fix. Our goal now is to restore as much integrity to the Rated Battleground ladders as possible, and we’ll be doing that in two key ways.
During our next maintenance we’ll be lowering all Rated Battleground personal and matchmaking ratings for those above 2200 down to 2200. The abuse was widespread to a point that many legitimate players’ ratings have been inflated just because they’ve played against those who had used the loophole to boost their rating, and so we need to get everyone back to some equal footing. But secondly we’ll be taking action against the accounts for those who knowingly and purposely abused the exploit to boost their rating, which will result in more than just their rating being reduced. We’ll be keeping a close eye on things, and looking to take swift action for any further issues. |
do any developers read the EU forums? (all development roles/jobs are stationed in irvine, California, America) They do indeed read the EU forums as well as well as the US forums: https://twitter.com/Ghostcrawler/status/254617421032337408 We support World of Warcraft in quite a few languages world wide though, and naturally the developers have a harder time reading some of our forums due to language barriers. So for some forums they rely a lot on forum feedback sent to them by the Community Teams in the different regions. |