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wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

Terovar

Why are Real ID farm premades tolerated?” wysłany:
You have been silent on this issue Blizzard.

Random BGs have become hell since you implemented the Real ID BG option.

Sure, I could join one of those farming groups, but I dont, because I find this practice utterly disgusting and unfair.

Is this your concept of balancing Random Battlegrounds? Offering the possibility for one group to be 10 times more organized agaisn't a group of people who are, basically, RANDOM?

You quite simply offered the possibility for people to go around the 5 man maximum limit offered to regular players who are not in a Real ID categorization between themselves. You tolerate that?

Sounds like to me you messed up the definition of Random BGs with Rated BGs.
The World we inherited from Warcraft 3 during the start of WoW is getting further away with each passing day.

The new content is great, no doubt about it. But I find it harder and harder to believe the World my character is living in. With the death of Arthas, we have ruptured our link with the memories of Warcraft 3 and the Frozen Throne forever.

One of the charms of playing WoW was to play in the World we learned to see through an omniscient RTS point of view. But now, we have almost consumed everything that was built or constructed through the memories of Warcraft 3, and almost everything from Warcraft 1 and 2.

No matter how much content is put before me, I cannot help but feel the need to see Lore like we saw it in the RTS games, to then truly enjoy seeing its interpreation and representation in the MMO version of the universe were dealing with.

What saddens me, is that there will be very probably no more Warcraft RTS game, and that the universe we learned to love will end it's storyline (after 3 more expansions probably) in only one form : The MMO form.

After that, the ''World'' of Warcraft, in all the meanings of the term, will be over, and this franchise will remain a memory that will no more develop.

Blizzard is preparing WoW's death, as a game, but also as a franchise. Project Titan (MMOFPS project from Blizzard), is financed through WoW's funding. It will reemplace the aging franchise of Warcraft, and eventually, gently bring it to it's tomb, by no longer making it active or evolving. Titan will reemplace WoW, most probably.

What do you think? What are your feelings about this and this perspective? Let me know.