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wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

Reesi

Thrash DoT...lol (And other Feral bugs)” wysłany:
Trying to get as much attention to this as possible. I've reported them in game, as well as the bug report forums.

Thrash is... once again... bugged. The DoT is being mitigated by armor. I don't even understand how this is possible and why it's so hard to make it work exactly like Lacerate.

Frenzied Regeneration tooltip is reading 15%. It should be, and is, 30%.


Edit: Skull Bash is a known issue. Will now work on getting attention for Thrash.

Edit 2: Skull Bash does not work in Firelands. Any attempt to use it results in error text: "You can't use that here" This is a serious bug that needs to be hotfixed ASAP.

Skull Bash was hotfixed.
Thrash >>> Mangle” wysłany:
Important Edit:

Sooooooo, it turns out I just suck at napkin math.

http://theincbear.com/4-2-announced-bear-changes/

After in-depth calculations and investigation, it turns out nothing actually changed in terms of what buttons we push. If anything, pushing Pulverize doesn't suck as much.

And that's pretty much it.





For single target, should these patchnotes go live. Is this intentional? At 14k AP, which is not hard to come by, by any standards, Thrash is a better GCD to push than Mangle. Our priority, which is centered around Berserk procing and pushing Mangle at every opportunity, suddenly becomes "Yeah, go ahead and mangle, but if THRASH is around, forget about Mangle!"

To be quite honest, that kind of defeats the purpose of having an iconic ability and a talent that allows more frequent use.


New Numbers, using my current gear and all available raid buffs(and Mew.Bear):

Mangle -
Average damage: 20089.5499
Average threat: 60270.14235


Thrash -
Direct Damage
Average damage: 11398.4984
Average threat: 34196.97192

DoT (Per Tick)
Average damage: 3433.23402
Average threat: 10299.70205

Total Average Threat: 65096.07807


Old Numbers -

Mangle -
Average damage: 23690.4023
Average threat: 71072.6758

Thrash -
Direct Damage
Average damage: 12911.9259
Average threat: 38737.24746

DoT (Per Tick)
Average damage: 2818.93416
Average threat: 8456.80248

Total Average Threat: 64107.6549


Mangle went from a 5k threat lead to a 5k threat deficit. Again, is this intentional?
Support for Savage Defense issues” wysłany:
I was able to do some PTR testing and what I found with the new system for Savage Defense is practically worse than the current. At this time, I'm hoping it's a bug.

At any rate, I posted this in the feedback forum for the PTR. Please keep the discussion there, and keep it civil and constructive. I want this issue looked at.

http://us.battle.net/wow/en/forum/topic/2325616521