WoWCenter.pl
wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

Phalanx

50+ honor lvl = no low level ques” wysłany:
The hotfix for the low-level battleground queue was causing issues with Isle of Conquest. We had to temporarily revert it, but it will re-applied soon.
PvP Hotfix for pvp 8/1” wysłany:
Just want to highlight this part the post:
We continue to work on other adjustments, such as the damage and healing output of other specs including Discipline, Retribution, and Balance. Those changes are going to take a little longer than the following hotfixes, but we wanted to get these in your hands for testing while playing on beta.

Carry on...
Battleground Queue” wysłany:
It appears this issue is caused from a hotfix we did this afternoon to modify the level bands of Isle of Conquest for low-level players. That change will require a server restart, so we're reverting the change within US, EU and AU regions until then.

Should be resolved now, please let us know if you encounter any further queue issues. Sorry about that!
Battleground Queue” wysłany:
We are investigating this issue.

It would help if you provide us with the character name, realm and time of occurrence (pacific standard time).

Thank you!
We've identified a bug causing 10-player battlegrounds to spin up more frequently than 15-player ones. We're working on a solution, hope to have a fix soon. Thanks!
I feel a lot of players are forming premades through their communities. Perhaps give that a try.
Feedback: Epic Battlegrounds” wysłany:
Thanks for the lively discussion, everyone! Some updates:

Alterac Valley

We feel Alterac Valley is in a pretty decent spot. We've seen a dip in Alliance win rates, but want to give them time to re-adjust and strategize after the changes. We'll continue to monitor things and make changes where necessary.

We realize players have a passion for some of Alterac Valley's classic mechanics (Ivus, Lokholar). While we have no immediate changes to announce yet, its something we may adjust in the future.

Isle of Conquest

We've identified an issue with the Keep Cannons dealing too much damage to vehicles. We believe this is causing defense to be stronger than intended. We are going to significantly reduce the damage the Keep Cannons deal to vehicles, but still retain their power against players.

Some other additional changes:
  • When a gate is destroyed, that faction will lose 50 Reinforcements. This will give offense an option of destroying more gates if the opposing team is "turtling."
  • The Siege Engine will now be immune to roots and snares.
  • Health of the Glaive Towers and Demolishers moderately increased.
  • Damage and siege damage of the Airship Cannons significantly increased.

We hope to have these changes live soon, and appreciate your continued feedback.

Thank You!
Feedback: Epic Battlegrounds” wysłany:
Greetings,

You may have noticed we've been doing some updates to Alterac Valley and Isle of Conquest recently. Our goals with these changes are to both improve the gameplay experience in these battlegrounds and to also design them around a longer duration format. We feel that with the longer match length, players have more room to switch strategies in a match, change from offense to defense a few times, etc. to provide a, well, more epic experience.

With that, we're looking to you to give us feedback on these changes.

Here are some of the changes recently (through hotfixes, so they are very recent):

Alterac Valley
  • Increased the number of Reinforcements by 100.
  • The NPCs health and damage will match the players level and gear, which will result in a more consistent difficulty.

Isle of Conquest
  • Increased the number of Reinforcements by 100.
  • Increased the health of the walls significantly.
  • Increased the damage the Siege Engine, Demolishers, Glaive Throwers and Keep Cannons deal against players. (The Seige Engine in particular will now be pretty scary!)
  • Increased the siege damage dealt by the Siege Engine and Demolisher. (The Ram ability will deal a lot of damage in particular)
  • The Refinery and the Quarry now generate Reinforcements more frequently.
  • Increased the health of the "bosses".

We welcome your feedback! Please focus your feedback on the gameplay in the map, in particular the pacing, balance of different mechanics etc.

Thank you!