Greetings,
You may have noticed we've been doing some updates to Alterac Valley and Isle of Conquest recently. Our goals with these changes are to both improve the gameplay experience in these battlegrounds and to also design them around a longer duration format. We feel that with the longer match length, players have more room to switch strategies in a match, change from offense to defense a few times, etc. to provide a, well, more epic experience. With that, we're looking to you to give us feedback on these changes. Here are some of the changes recently (through hotfixes, so they are very recent): Alterac Valley
Isle of Conquest
We welcome your feedback! Please focus your feedback on the gameplay in the map, in particular the pacing, balance of different mechanics etc. Thank you! |
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Thanks for the lively discussion, everyone! Some updates:
Alterac Valley We feel Alterac Valley is in a pretty decent spot. We've seen a dip in Alliance win rates, but want to give them time to re-adjust and strategize after the changes. We'll continue to monitor things and make changes where necessary. We realize players have a passion for some of Alterac Valley's classic mechanics (Ivus, Lokholar). While we have no immediate changes to announce yet, its something we may adjust in the future. Isle of Conquest We've identified an issue with the Keep Cannons dealing too much damage to vehicles. We believe this is causing defense to be stronger than intended. We are going to significantly reduce the damage the Keep Cannons deal to vehicles, but still retain their power against players. Some other additional changes:
We hope to have these changes live soon, and appreciate your continued feedback. Thank You! |