WoWCenter.pl
wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

Lockslyn

WoW starting to feel like doing chores” wysłany:
Anyone else feel this way? Like we have a list of things we have to get through every day and we "have to" (to work on the rep and currencies you need to do other stuff) do it?

Go do your dailies for rep and gold
Go run your LFD for points
Go run your random BG for conquest points and honor
Go check your auctions and list more stuff
Go dig at a few sites and hope that artifact finally pops up

That's a pretty long play session right there even if you don't do all of them. It just seems like stuff that gets old fast, and yet here we are still doing it over and over and over. And if we level up alts to add some spice? They get stuck in the same rut at 85, which makes it even worse.

It's nice that we have a lot of stuff with rewards, but it's too repetitive and because they have rewards we feel we need it also begins to feel mandatory. We need something more dynamic and interesting to make it feel less like doing chores and more like playing a game. For example, there are too many dailies and not enough variety in them. Maybe turn some of them into weeklies instead and change the rep rate. Public quests/events that other games have is an example of something more dynamic that would take some of the grindy, chore-like feel out.