WoWCenter.pl
wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

Arempy

Upcoming PvP Hotfixes (8/1)” wysłany:
The following hotfixes have been applied to beta, and will be added to the live game later this week. We continue to work on other adjustments, such as the damage and healing output of other specs including Discipline, Retribution, and Balance. Those changes are going to take a little longer than the following hotfixes, but we wanted to get these in your hands for testing while playing on beta.

We appreciate all the feedback that has been generated from testing out the combination of Azerite Traits, Talents, Enchants, and Gearing options found on Gladiator's Sanctum.

In these hotfixes, we've targeted specs that are currently over-performing in certain PvP situations. Instead of reducing the overall damage that specializations such as Assassination Rogues and Marksmanship Hunters deal in PvP, we've chosen to reduce some of the talents and abilities that can contribute to high damage burst windows.

Changes to specializations in Battle for Azeroth have increased the power of specific PvP Talents. Restoration Druids in particular gained a large increase to Lifebloom in Battle for Azeroth, so we have in turn reduced the overall power of Focused Growth.

Racial Abilities
  • Light's Judgment deals 50% less damage when engaged in combat with enemy players. (was a 60% reduction in 7.3.5)
  • Light's Reckoning deals 50% less damage when engaged in combat with enemy players. (was a 60% reduction in 7.3.5)

Death Knight
  • Unholy Strength increases Strength by 10% when engaged in combat with enemy players (was 15%).
  • Frost
    • Pillar of Frost increases Strength by 10% when engaged in combat with enemy players (was 15%).
  • Unholy
    • Wandering Plague damage reduced by 50%.
    • Necrotic Strike's Necrotic Wound healing absorption reduced by 33%.
    • Virulent Plague deals 25% less damage when engaged in combat with enemy players.
    • Virulent Explosion deals 25% less damage when engaged in combat with enemy players.

Druid
  • Restoration
    • Focused Growth reduces the mana cost of Lifebloom by 40% (was 60%).
    • Focused Growth increases the healing of Lifebloom by 30% (was 50%).

Hunter
  • Beast Mastery
    • Dire Beast: Hawk damage reduced by 40%.
  • Marksmanship
    • Double Tap's effects are reduced by 50% when engaged in combat with enemy players.
    • Careful Aim increases Aimed Shot damage by 33% when engaged in combat with enemy players (was 50%).
    • Aimed Shot deals an additional 25% damage to targets you have not damaged yet when engaged in combat with enemy players (was 50%).
    • Streamline increases the duration of Rapid Fire by 2 seconds when engaged in combat with enemy players (was 3 seconds).

Monk
  • Windwalker
    • Fists of Fury now deals full damage when engaged in combat with enemy players (was a 20% reduction).

Priest
  • Shadow
    • Edge of Insanity now properly reduces damage taken when at or above 90 Insanity (60 Insanity while talented into Legacy of the Void).

Rogue
  • Prey on the Weak increases damage dealt to the target by 5% when engaged in combat with enemy players (was 10%).
  • Death from Above increases Eviscerate/Envenom/Dispatch damage dealt by 10% (was 15%).
  • Assassination
    • Fixed a bug that caused Creeping Venom's duration to be refreshed to a longer duration than intended.
    • Creeping Venom's damage has been reduced by 50%.
    • Deadly Poison deals 20% less damage when engaged in combat with enemy players.
    • Vendetta increases damage dealt to the target by 20% when engaged in combat with enemy players (was 30%).
    • Toxic Blade increases Poison damage dealt to the target by 20% when engaged in combat with enemy players (was 30%).
    • Garrote deals 20% less damage when engaged in combat with enemy players.
    • Subterfuge causes Garrote to deal an additional 50% damage when cast from stealth in PvP situations (was 100%).
  • Outlaw
    • Plunder Armor reduces the target's max health by 10% (was 15%).
    • Plunder Armor increases the Rogue's max health by 10% (was 15%).
    • Thick as Thieves increases the damage you and your Tricks target deal by 10% (was 15%).
  • Subtlety
    • Shuriken Combo increases Eviscerate damage by 3% per stack when engaged in combat with enemy players (was 5%).
    • Night's Vengeance (Azerite Trait) effectiveness reduced by 66% in PvP situations.

Shaman
  • Restoration
    • Spirit Link now redirects 35% damage to the team (was 50%).
    • Spirit Link's mana cost has been increased by 12.5%.
    • Spirit Link reduces the heal generated by Spouting Spirits (Azerite Trait) by 80%.
NA vs. EU Spring Finals” wysłany:
03/31/2018 10:39 AMPosted by Calderg
03/31/2018 10:32 AMPosted by Arempy
つ ◕_◕ ༽つ NA teams might need your energy today ༼ つ ◕_◕ ༽つ

Super Frogs looking good so far in this match!


What team do you want to win?


All of them!

Since our esports scene has a consistent pool of players year over year, I'm a big fan of all of the history and story lines! Mes and Trill were both very impressive last year, so having those two team up with someone who has so much history (and getting so close to winning!) is exciting. EU teams splitting up and forming new super-teams from prior Blizzcon champions is also very interesting.

However, the last NA qualifier really converted me into a Sneakier Snakes fan.
They had ONE shot to make it to this tournament, and they did it under immense pressure.
NA vs. EU Spring Finals” wysłany:
つ ◕_◕ ༽つ NA teams might need your energy today ༼ つ ◕_◕ ༽つ

Super Frogs looking good so far in this match!
Honor grind is over twice as long now?” wysłany:
As mentioned earlier in the thread, the amount of Honor required to level from Honor level 1-50 during Prestige 0 was cut in half in 7.2. Previous to 7.2, the amount of Honor required to level through Honor levels 1-10 was a very small number, so that characters would earn at least 1 Honor Talent in each tier very quickly.

Now that you no longer lose access to Honor Talents when you Prestige, the amount of Honor required for each level AFTER reaching Prestige 1 has been smoothed out. The total amount of Honor required for each Prestige level after Prestige 0 has been slightly reduced, not increased.

We also added the Enlistment Bonus in 7.2, which grants 50% additional Honor to the faction that needs more players in queue for battlegrounds. This is also granted to players who take advantage of our mercenary system and queue as the faction that needs more players. As a reminder, the battleground recruiters that enable mercenary mode are located in the Dalaran Sewers, at The Underbelly Descent.
Faction changing to secure titles?” wysłany:
Titles require 50 games won on your new faction.
an open letter to blizzard” wysłany:
08/05/2016 11:52 AMPosted by Ryutiz
more haste +++

http://us.battle.net/forums/en/wow/topic/20747314610#post-4