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Hotfixes: February 14

blizz -> wysłany:

Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Legion. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Additional information about the expansion can be found below.

February 14


Hotfixes

Class

  • Monk
    • Life Cocoon now correctly starts Soothing Mist when cast during the global cooldown.
    • Sheilun's Gift now correctly starts Soothing Mist if the previous cast was Renewing Mist.

Dungeons and Raids

  • The Nighthold
    • Nighthold bosses should always drop Artifact Power.

Player versus Player

  • Dalaran Underbelly
    • The number of players who can be targeted by Screek’s Focused Gust has been reduced.
    • The number of players who can be targeted by Crazed Mage's Playing With Fire has been reduced.
  • Priest
    • Ray of Hope should now continue to affect the target even if the Priest becomes crowd-controlled or is killed during its duration.

February 13


Hotfixes

Class

  • Druid
    • (Guardian) Rage of the Sleeper should no longer be able to damage friendly targets.
  • Hunter
    • Beastial Ferocity can now critically strike.
    • On the Trail can now critically strike.
  • Priest
    • Reaper of Souls no longer incorrectly increases the damage of Shadow Word: Death.
  • Shaman
    • Greater Earth Elemental now correctly pulses Earth Elemental threat to a 15-yard radius.

Player versus Player

  • Shaman
    • The healing of Swelling Waves should no longer be negatively double-penalized by negative healing modifiers such as Mortal Wounds or Dampening.

Quests

  • Corrupted Essence drop rates have been increased for "Essence of Power".

February 9


Hotfixes

Dungeons and Raids

  • The Nighthold
    • Star Augur Etraeus
    • The following abilities’ damage have been lowered by 33%, and scale up to 1.5x their new values for Raid Finder, Normal, and Heroic difficulties:
      • Coronal Ejection
      • Shatter
      • Fel Impact
      • Comet Impact
      • Iceburst
      • Felburst
    • Developers’ notes: These changes are aimed at reducing the difficulty of the Star Augur Etraeus encounter for smaller raid groups, which may have fewer tools to deal with the damage output of these mechanics, without significantly changing anything for large groups.

Holiday

  • All versions of "Crushing the Crown" should now grant the achievement "Dangerous Love."

Player versus Player

  • Monk
    • (Hotfix in testing) Incendiary Brew will no longer be removed after a Breath of Fire cast.
    • (Hotfix in testing) Dragonfire Brew's area of effect now matches Breath of Fire.
    • (Hotfix in testing) Double Barrel now gains the benefit of the Smashed artifact trait.

February 7


Hotfixes

Dungeons and Raids

  • The Nighthold
    • Spellblade Aluriel
      • (Mythic difficulty) Lowered the damage done by Mark of Frost by 20%.
      • (Mythic difficulty) Lowered the damage done by Detonate: Arcane Orb by 10%.
    • Star Augur Etraeus
      • (Mythic difficulty) Increased the initial damage inflicted by Icy and Fel Ejection by roughly 40%, and their periodic damage by 100%.
      • (Mythic difficulty) Reduced the health of Star Augur Etraeus by 5%, and the health of Things That Should Not Be by 45%.
        • Developers’ Note: These changes are aimed at shifting some of the role-specific requirements of the encounter away from damage output in favor of healing, while slightly reducing the overall difficulty of the encounter on Mythic difficulty.

Holiday

  • Players should be able to place Love Fools in battlegrounds, as intended.

Items

  • Legion Legendary items can no longer be destroyed.
    • Developers’ notes: There was a rumor that deleting a Legendary item would increase your chances of receiving a different one. It’s completely false.
  • Priest
    • Unequipping the Blessed Dawnlight Medallion now resets your Insanity to 0.
    • Binding Heal will now properly reduce the cooldown of Holy Word: Serenity while Al’maiesh, the Cord of Hope is equipped.

Player versus Player

  • Warlock
    • Entrenched in Flame will now properly function with Shadowburn.

February 6


Hotfixes

Classes

  • Hunter
    • With the Dire Frenzy talent, the Eagletalon Battlegear Beast Mastery 2-piece bonus should now grant your pet 10% increased damage for 15 seconds. This will not be reflected in the tooltip until Patch 7.2.

Items

  • Artifact Power won from bonus rolls will no longer display for other members of your group.

Player versus Player

  • Shaman
    • Earthbind Totem will no longer take unintended additional damage from player attacks.
    • Spirit Link's mana has been increased to 35% base mana (was 15%).
    • Spirit Link's damage can no longer be mitigated by Absorption effects.
    • Spirit Link's duration has been reduced to 20 seconds.

February 3


Hotfixes

Classes

  • Demon Hunter
    • (Vengeance) Fixed an issue where Sever did not consume the buff from the Blade Turning talent.
  • Rogue
    • A 4% damage increase has been applied to the following Assassination abilities: Deadly Poison, Death from Above, Envenom, Fan of Knives, Garrote, Hemorrhage, Kingsbane, Mutilate, Poisoned Knife, and Rupture.

Chat

  • After a server restart, players will able to use General and Local Defense chat channels in outdoor Broken Shore.

Dungeons and Raids

  • The Nighthold
    • Elisande
      • Brewmaster Monks no longer take damage from Stagger while under the effect of Time Stop.

Player versus Player

  • Assassination Rogue Agility reduced by 5% in PvP situations.

January 31


Hotfixes

Classes

  • Druid
    • Infected Wounds now reduces the movement of targets by 50% (was 30%). The reduction remains at 30% in PvP situations.
  • Mage
    • Frost
    • Brain Freeze procs gained while you already have a Brain Freeze active and unused will now be delayed slightly.
      • Developers’ notes: The delay on the second Brain Freeze will give the Mage time to use the first Brain Freeze proc. For example, the Mage might cast Frostbolt (proc Brain Freeze), then Frostbolt (proc Brain Freeze again), then instant Flurry, then Ice Lance, then Instant Flurry again, then Ice Lance.
    • Ebonbolt now travels slightly slower.
      • Developers’ notes: This allows the guaranteed Brain Freeze proc/instant Flurry cast immediately following it to land first, providing the Winter's Chill buff to that Ebonbolt. For example, the Mage might cast Frostbolt (proc Brain Freeze), then Ebonbolt, and fully use both Brain Freeze procs.
    • The first missile from a Flurry cast should now hit sooner.
      • Developers’ notes: This allows a Frostbolt or Ebonbolt cast immediately before a Brain Freeze Flurry to more consistently benefit from that Flurry's Winter's Chill effect, even if the mage isn’t standing at long range. This allows the Frost Mage who has an active Brain Freeze to cast Frostbolt/Ebonbolt, then an Instant Flurry, then Ice Lance while standing 15+ yards from the target. Previously, the Mage had to be about twice as far away.
  • Priest
    • Atonement will now heal players who are out of line of sight of the Priest.
  • Rogue
    • Agonizing Poison application no longer increases Kingsbane damage by twice the listed amount.
    • Crippling Poison, Pistol Shot, and Nightblade/Night Terrors now reduce the movement of targets by 50% (was 30%). The reduction remains at 30% in PvP situations.

Dungeons and Raids

  • The Nighthold
    • Gul’dan
      • Resolved an issue that could cause Empowered Bonds of Fel to instantly detonate.

Events

  • The mages of the Kirin Tor made some arcane miscalculations when planning their Tavern Crawl.  The Tavern Crawl is cancelled.  Khadgar sends his apologies!

Items

  • Cache of Nightborne Treasures now correctly displays the difficulty it is associated with for non-Normal difficulties.
  • Kil'jaeden's Burning Wish should no longer be castable while Mounted or under the effect of crowd control.

Player versus Player

  • Demon Hunter
    • Rain from Above now provides a brief immunity to stun effects upon activation, rather than removing them.
  • Hunter
    • Mending Bandage will now remove bleed effects on targets other than the Hunter.
  • Monk
    • Xuen summoned by Invoke Xuen, the White Tiger now deals 40% less damage in PvP situations.
    • Hit Combo now grants 1% damage per stack in PvP situations (was 2% per stack).
    • Heavy-Handed Strikes now stuns the target for 3 seconds (was 4 seconds).
  • Priest
    • Holy Ward no longer triggers its cooldown when a crowd control effect is prevented, and instead triggers a cooldown when Holy Ward is cast.

January 30


Hotfixes

Classes

  • Paladin
    • The healing bonus Tyr's Deliverance now shows up on the caster's raid frames.
  • Warlock
    • Fel Imp's Felbolt now correctly does the same damage as Imp's Firebolt.

Companions

  • Lagan is no longer tradeable, and is unique.

Dungeons and Raids

The Nighthold

Krosus

  • The damaging effects of Claw of the Crystalline Scorpid and Arcanogolem Digit should now hit very large creatures like Krosus.

Gul’dan

  • Resolved an issue where players afflicted by Empowered Bonds of Fel would fail to recieve warning text.

Player versus Player

  • Alterac Valley
    • Alterac Ram Collar and Frostwolf Muzzle can be properly used to complete "Empty Stables".
  • Demon Hunter
    • Eye of Leotheras will no longer scale with increased damage, and instead will always deal a maximum of 6% of the targets health in damage each time it procs.
  • Paladin
    • Ultimate Sacrifice will now properly no longer cancel when the Paladin is under 20% health.
    • Ultimate Sacrifice will now be removed from the target if the Paladin dies while active.
  • Priest
    • Vim and Vigor now increases the value of absorption effects.
    • Holy Ward should now properly prevent Cyclone and Imprisonment modified by Detainment.

January 26


Hotfixes

Classes

  • Druid
    • Fixed a bug that caused Ironfur’s duration to be inaccurate when modified by time effects.
  • Monk
    • Dampen Harm will now calculate its damage reduction % based on the size of the hit before Stagger (was after).

Dungeons and Raids

  • The Nighthold
    • High Botanist Tel’arn
      • High Botanist Tel'arn should now correctly obey loot settings on Mythic difficulty.

Items

  • Artifact Power items now have a sell price.
  • Might of Krosus: Fixed a bug that caused Might of Krosus to deal less damage to its targets than intended

January 25


Hotfixes

Achievements

  • "Pillars of Creation" now properly requires the completion of the quest "The Eye of Aman'thul" to satisfy the appropriate criteria.

Classes

  • Druid
    • Soul of the Forest will maintain its damage increase at 1, 2, and 3 stacks of Lunar and Solar Empowerments.
  • Monk
    • Fixed a bug where Storm, Earth, and Fire clones would stop using abilities after their target died.

Dungeons and Raids

  • Maw of Souls
    • Resolved an issue that caused the visual for Six Pound Barrel cast by Waterlogged Soul Guards to be smaller than intended.
  • The Nighthold
    • Spellblade Aluriel
      • Spellblade Aluriel's Fiery Enchantments should no longer gain Bound in Flame on Raid Finder and Normal difficulties.

Items

  • Might of Krosus: Fixed an issue where Might of Krosus would not split its damage among affected targets.

Player versus Player

  • Druid
    • Sharpened Claws does not cause Thrash to cost 15 Rage.

Quests

  • Fixed an issue where the Eye of Gul'dan would sometimes not be able to be looted after killing Gul'dan in Nighthold for players on the quest “Nighthold: Darkness Calls”.

January 24


 Hotfixes

Classes

  • Monk
    • Essence Font's periodic effect can now correctly critical heal.
  • Rogue
    • Shadow Dance should no longer sometimes consume a charge but fail to trigger.

Dungeons and Raids

  • Mythic Keystone Dungeons
    • Players who complete a Mythic Keystone dungeon at level 13, 14, or 15 will receive items of the following item levels from the chest at the end of the dungeon:
      • Mythic 13 – 875
      • Mythic 14 – 880
      • Mythic 15 – 885
    • Items from the weekly Grand Challenger's Bounty will be of the following item levels:
      • Mythic 13 – 890
      • Mythic 14 – 895
      • Mythic 15 – 900

Items

  • Aluriel's Mirror: Healing-over-time effectiveness increased by 140%. Area of effect healing detonation effectiveness reduced by 35%.
    • Developers’ Notes: Aluriel’s Mirror’s detonation effect is strong when it activates, but hard to rely on. We’re increasing the heal-over-time effect significantly to improve the up-front value of this trinket, and reducing the detonation effect slightly to compensate.
  • Animated Exoskeleton: Absorb amount increased by 33%.
  • Arcanogolem Digit: Damage increased by 30%.
  • Claw of the Crystalline Scorpid: Damage increased by 30%.
  • Convergence of Fates:
    • (Frost Death Knight) Proc rate increased by 10% with Empower Rune Weapon, decreased by 23% with Hungering Rune Weapon.
    • (Unholy Death Knight) Proc rate increased by 68% with Summon Gargoyle, and no change with Dark Arbiter.
    • (Feral Druid) Fixed a bug that prevented Incarnation from working properly with Convergence, and no change with Berserk.
    • (Windwalker Monk) Proc rate decreased by 62% with Storm, Earth, and Fire, and decreased by 75% with Serenity.
    • (Retribution Paladin) Proc rate increased by 250% with Avenging Wrath, and increased by 25% with Crusade.
  • Draught of Souls: The Use effect of this trinket now respects the global cooldown. The damage of this trinket is now reduced by 30% for Unholy Death Knights (was reduced by 40%).
    • Developers’ Notes: Since Draught of Souls deals Shadow Damage, it’s increased by Unholy’s Mastery, which means we needed to reduce its base damage to keep its overall value similar to other classes. It’s currently a little too low, however, so we’re increasing the damage it deals for Unholy.
  • Entwined Elemental Foci: The amount of Critical Strike, Mastery, and Haste granted by this item has been increased by 5%.
  • Etraeus' Celestial Map: The amount of Critical Strike, Mastery, and Haste granted by this item has been increased by 5%.
  • Fury of the Burning Sky: Damage increased by 40%.
  • Icon of Rot: Damage increased by 40%.
  • Might of Krosus: Damage reduced by 25%, but is now always a critical strike. Also, fixed a bug where the cooldown was incorrectly being reduced if Might of Krosus damaged at least 3 targets. The tooltip for Might of Krosus will display the amount of damage that will result from the critical hit, not the base damage.
  • Perfectly Preserved Cake: Absorb amount increased by 140%.
  • Pharamere's Forbidden Grimoire: Damage increased by 85%.
  • Star Gate: Damage increased by 30%.

Player versus Player

  • Druid
    • Guardian Druids now have 5% less Agility in PvP.
  • Hunter
    • Survival Hunters now have 7.5% less Agility in PvP.
  • Paladin
    • Protection Paladins now have 5% less Strength in PvP.
    • Hand of the Protector and Light of the Protector now heal for 35% less in PvP situations (was 15% less).
  • Priest
    • Vampiric Touch now deals 10% less damage in PvP situations (was 25% less).
  • Shaman
    • Elemental
      • Icefury and Icefury Overload's damage is reduced by 35% in PvP situations.
      • Icefury now increases the damage of Frost Shock by 300% in PvP situations.
      • Elemental Blast and Elemental Blast Overload's damage is reduced by 15% in PvP situations.
      • Damage to pets and guardians will no longer contribute to Lightning Rod damage in Arenas and Battlegrounds.
    • Enhancement
      • Windfury can no longer be activated by Windfury Totem’s Windfury.

January 23


Hotfixes

Classes

[All class changes below will take effect with weekly realm restarts in each region.]

  • Druid
    • Feral
      • Increased the damage of most Feral spells and abilities by 8% (Ashamane's Frenzy, Brutal Slash, Ferocious Bite, Maim, Moonfire, Rake, Shred, Swipe, Thrash, Rip).
        • Developers’ Notes: Feral's playstyle feels good, but isn't putting up the numbers that it should be, so we're giving them an across-the-board damage buff.
  • Hunter
    • Combat Experience (Pet Passive) now increases the damage of primary pets by 60% (was 50%).
      • Developers’ Notes: This is primarily a damage buff to Beast Mastery, but will have a tiny benefit to Survival and occasionally Marksmanship as well.
    • Marksmanship
      • Arcane Shot now generates 8 Focus (was 5).
      • Multi-Shot now generates 3 Focus per target hit (was 2).
      • Sidewinders damage increased by 33%.
        • Developers’ Notes: Marksmanship has given a lot of feedback that the rotation often winds up casting too many consecutive Focus generators.  We are making two changes: first, helping avoid that problem by increasing the Focus generation of Arcane Shot and Multi-Shot. Second, making it more attractive to use Sidewinders in more situations, for players who prefer the pacing of the rotation with that talent.
  • Mage
    • Arcane
      • Increased the damage of most Arcane spells and abilities by 8% (Arcane Barrage, Arcane Blast, Arcane Explosion, Arcane Missiles, Arcane Orb, Nether Tempest, Supernova).
      • Overpowered now increases the damage and mana cost bonuses of Arcane Power to 60% (was 70%).
      • Amplification now increases Arcane Missiles damage by 12% (was 15%).
        • Developers’ Notes: Arcane has been doing well in Patch 7.1.5, but its numbers are lacking a bit. We're giving them an across-the-board damage buff, but tempering that with small reductions to a couple of new talents that are proving to be too strong.
    • Fire
      • Increased the damage of most Fire spells and abilities by 3% (Blast Wave, Cinderstorm, Dragon's Breath, Fire Blast, Fireball, Flame Patch, Flamestrike, Living Bomb, Meteor, Phoenix Flames, Pyroblast, Scorch).
      • Pyroblast mana cost reduced by 20%.
      • Flamestrike mana cost reduced by 17%.
        • Developers’ Notes: Under certain circumstances, it was possible for Fire to run out of mana. It's only intended that mana is a constraint on Fire's utility, not its damage.
    • Frost
      • Increased the damage of most Frost spells and abilities by 4% (Ebonbolt, Blizzard, Cone of Cold, Flurry, Frost Bomb, Frostbolt, Frozen Orb, Ice Lance, Ice Nova, Waterbolt, Ray of Frost, Water Jet).
      • Comet Storm damage increased by 30%.
      • Flurry now fires its missiles faster.
        • Developers’ Notes: Comet Storm is failing to live up to expectations, so we're buffing its damage. The Flurry change will help Flurry feel more responsive, while simultaneously solving a potential issue where Winter's Chill could apply to two Ice Lances (instead of just one, as intended) at extremely high Haste levels.
  • Monk
    • Brewmaster
      • Keg Smash damage increased by 10%, and it no longer deals reduced damage to 6+ targets.
      • Breath of Fire damage increased 11%.
        • Developers’ Notes: Brewmasters could use a bit of help on damage, especially in AoE.
  • Paladin
    • Retribution
      • Crusade now increases damage and Haste by 3% per stack (was 3.5%).
      • Blade of Justice damage increased by 20%, unchanged in PvP.
        • Developers’ Notes: Retribution's total damage is looking quite strong in 7.1.5, which is fine on its own. However, how that damage is delivered matters quite a bit as well. We've been seeing more and more than Paladins find that the optimal way to maximize their performance is to focus everything they can on boosting their damage during Crusade. This creates a number of problems, including: Crusade feels mandatory, your damage feels very unrewarding outside of Crusade, trinkets and artifact traits are viewed as either amazing or terrible based on whether they synergize with Crusade, and others.
        • As such, we're going to tone down Crusade, and compensate with a buff to Blade of Justice. For those that had maximized Crusade to an extreme degree, this may result in a small overall nerf – this is intended. This change also helps prevent Divine Hammer from being too dominant in single-target situations.
  • Warlock
    • Destruction
      • Chaos Bolt damage increased by 9%.
      • Rain of Fire damage increased by 30%.
      • Cataclysm damage increased by 29%.
        • Developers’ Notes: Destruction's damage isn't as high as it should be. In particular, some of its spells that should feel the most rewarding aren't hitting hard enough, especially in AoE situations. We're buffing the damage of those spells.

Dungeons and Raids

  • Fixed a bug where some Warlords dungeon bosses were not always dropping loot.
  • The Windwalker Monk Vestments of Enveloped Dissonance 2-piece bonus and the Restoration Druid Garb of the Astral Warden 4-piece bonus should now scale down correctly in Timewalking dungeons.
  • Siege of Orgrimmar
    • Fixed a bug where Garrosh Hellscream would not drop loot on Raid Finder difficulty.
  • The Nighthold
    • High Botanist Tel’arn
      • High Botanist Tel’arn now takes more time between using abilities on Normal difficulty.
    • Gul’dan
      • Resolved an issue where Resonant Barrier would fail to apply its effects if the player was under the effects of immunities.
      • Resolved an issue where the Essence of Aman'thul abilities would disappear from players when using an immunity effect.

Items

  • Windwalker Monks who unequip the Vestments of Enveloped Dissonance should no longer gain the 4-piece bonus.
  • Feretory of Souls should no longer be activated by a spell that did not complete casting.

Player versus Player

  • [After realm maintenance in each region.] All Artifact Power rewards from Rated PvP have been substantially increased.
    • Note: The PvP UI will not properly reflect the amount of Artifact Power that will be rewarded until a future patch.
  • [After realm maintenance in each region.] Season 19 Achievements that should not have been granted have been correctly removed.
  • You can no longer target a flag carrier with Guardian of the Forgotten Queen.
  • Demon Hunter
    • Eye of Leotheras will no longer scale with increased damage, and instead will always deal a maximum of 6% of the target’s health in damage each time it activates.
  • Mage
    • Ray of Frost cannot be channeled if the Mage is interrupted and locked out of the Frost School, as intended.
  • Warlock
    • Cremation now correctly only applies the damage-over-time effect of Immolate. Cremation no longer allows Havoc to spread Immolate to a target who is out of line of sight of the Warlock when Incinerate or Immolate are cast.

Professions

  • Archaeology
    • The Nor'danil Wellspring digsite is no longer displayed in the middle of the ocean.

Quests

  • Players on the quest "Fate of the Nightborne" will no longer be sent into a separate phase of the Nighthold until they have spoken to Oculeth to begin the quest.
  • Felsworn Defilers now spawn in more locations during “The Felsworn Must Fall”.

January 18


Hotfixes

Brawler’s Guild

  • Players that queue with a challenge card should reliably fight the creature on their challenge card after losing a rumble.
  • Carl's lava waves should no longer damage players outside of the Brawler's Guild arena.
  • During the G.G. Engineering challenge, the Shielded damage reduction buff is now immediately removed from Max Megablast or Bo Bobble when the active Shield Generator they are standing near is destroyed.
  • The Brawler's Potion of Prolonged Power should now share a cooldown with other potions that increase damage.
  • Strange Thing's uninterruptible casts should not be interruptible by any means.
  • Strange Thing’s debuffs can no longer be dispelled by players.

Classes

  • Hunter
    • Flanking Strike can correctly be used at level 12 when it is learned.

Class Halls

  • Fixed a bug that prevented some players from queueing Artifact Knowledge Research Work Orders.

Dungeons and Raids

  • Fixed a bug where Mists of Pandaria dungeon items were dropping with an incorrect level requirement.

Items

  • (Frost Mage) Zann'esu Journey: should no longer sometimes increase the damage of Blizzard after the item is unequipped.
  • Convergence of Fates: now activates 70% less often for Retribution Paladins (other specs unaffected).
  • (Demonology Warlock) Feretory of Souls: can now generate a Soul Shard when the Warlock casts Demonbolt, Hand of Gul’dan, Implosion, or Shadowflame.
  • Whispers in the Dark: casting speed increase has been reduced by 15%.
  • Spontaneous Appendages: the damage done by the spontaneous appendages generated by Spontaneous Appendages has been increased by 65%.

Legion Companion App

  • Added notifications for Android.

Player versus Player

  • Stamina increased by 10% for all specs.
  • Primary stat (Strength/Agility/Intellect) decreased by 5% for all non-healing specs.
  • Damage reduced by 5% for all healing specs (Restoration Druid, Mistweaver Monk, Holy Paladin, Discipline Priest, Holy Priest, and Restoration Shaman).
  • Players can no longer interact with flags in Arathi Basin when Greater Fade is active.
  • Druid
    • Balance
      • Echoing Stars now deals 25% less damage to players.
      • Starfall now deals 25% less damage to players.

Professions

  • Archaeology
    • The "Headmaster/Headmistress" title should now be correctly rewarded when Elya Azuremoon is defeated during the Nar'thalas event.

Quests

  • Margaux will now reliably reappear where players pick up the quest "Where It's Made: Arcwine", if she despawns at any point during the quest.

January 17


Hotfixes

Brawler’s Guild

  • Last season's Brawler's Guild passes have been removed from the Black Market Auction House.
  • Players who reach rank 8 in Brawler's Guild should now reliably receive the "Brawler" title.

Dungeons and Raids

  • Emerald Nightmare
    • Mythic Emerald Nightmare now allows cross-realm raid groups.
    • The Premade Group Finder now supports forming and searching for Mythic Emerald Nightmare groups.
  • Karazhan
    • Druids can now ride a Rodent of Unusual Size while shapeshifted.

Professions

  • Inscription
    • The crafting costs for Tome of the Tranquil Mind and Codex of the Tranquil Mind have been significantly reduced.
    • The Glyph of the Inquisitor's Eye will no longer disappear after the player logs out and back in.

Classes

  • Death Knight
  • Blood
    • Blooddrinker damage reduced by 40% (unchanged in PvP).
  • Demon Hunter
    • Havoc
      • Annihilation, Blade Dance, Chaos Nova, Chaos Strike, Death Sweep, Demon Blades, Demon’s Bite, Eye Beam, Fel Barrage, Fel Eruption, Fel Rush, Fury of the Illidari, Metamorphosis, and Throw Glaive damage reduced by 2%.
      • Chaos Blades now increases autoattack damage by 150% (was 200%).
      • Eye Beam now only extends the duration of Metamorphosis once, with the Demonic talent.
      • Fel Mastery now grants 30 Fury (was 25).
  • Druid
    • Fixed a bug where Lunar Beam was still partially on the global cooldown. It is now fully off the global cooldown.
  • Hunter
    • Beast Mastery
      • Cobra Shot damage increased by 46%.
      • Chimaera Shot damage increased by 10%.
      • Barrage damage increased by 10%.
      • Kill Command damage increased by 10%.
    • Marksmanship
      • Aimed Shot, Arcane Shot, Barrage, Black Arrow, Bursting Shot, Marked Shot, Multi-shot, Murder of Crows, Piercing Shot, Sidewinders, Volley, and Windburst damage increased by 8%.
    • Survival
      • Carve, Flanking Strike, Explosive Trap direct damage, Flanking Strike, Mongoose Bite, Raptor Strike damage increased by 7%.
      • Explosive Trap damage over time, Lacerate, and Serpent Sting damage increased by 12%.
      • Caltrops damage reduced by 10%.
      • On the Trail damage increased by 36%.
  • Mage
    • Fire
      • Flame Patch damage reduced by 17%.
    • Frost
      • Ray of Frost damage increased by 12%.
  • Monk
    • Windwalker
      • Rushing Jade Wind now applies Mark of the Crane to 4 targets (was 5).
  • Paladin
    • Retribution
      • Execution Sentence damage reduced by 15%.
  • Priest
    • Discipline
      • Trinkets that deal single-target damage now deal 45% of normal damage (was 40%).
      • Trinkets that deal multi-target damage now deal 35% of normal damage (was 25%).
    • Shadow
      • Mind Blast, Mind Flay, Shadow Crash, Shadow Word: Death, Shadow Word: Void, Shadowy Apparition, Void Bolt, Void Torrent, and Void Eruption damage reduced by 4%.
      • Shadow Word: Pain damage reduced by 11%.
      • Vampiric Touch damage reduced by 14%.
  • Rogue
    • Assassination
      • Agonizing Poison increases damage by 3.5% per stack (was 4%).
  • Shaman
    • Elemental
      • Lightning Bolt damage increased by 9%.
    • Enhancement
      • Crash Lightning, Flametongue, Lava Lash, Lightning Bolt, Lightning Shield, Rockbiter, Stormstrike, Windfury, and Windsong damage increased by 4%.
      • Hailstorm damage increased by 29%.
      • Boulderfist damage increased by 15%.
      • Fury of Air damage reduced by 12%.
      • Doom Vortex damage increased by 33%.
  • Warlock
    • Affliction
      • Agony now has its full chance to generate a Soul Shard on Soul Effigy (was 55% of normal chance).
      • Malefic Grasp now increases the damage of damage over time effects by 70% (was 80%).
    • Demonology
      • Shadowbolt damage increased by 42%.
      • Demonbolt damage increased by 42%, but its damage is now increased by 10% per active demon (was 18%).
  • Warrior
    • Protection
      • Charge, Devastate, Devastator, Heroic Throw, Ravager, Shield Slam, Victory Rush, and Deep Wounds damage reduced by 5%.
      • Revenge and Thunder Clap damage reduced by 14%.

Items

  • Kiljaeden’s Burning Wish: Damage increased by 55%.
  • Paladin
    • Chain of Thrayn: Damage bonus reduced from 20% to 10%.
  • Priest
    • Anund’s Seared Shackles’ stacks now clear on successful Void Bolt cast (was when Void Bolt deals damage).
    • Mother Shahraz’s Seduction: Stacks of Voidform gained when entering Voidform reduced to 3 (was 5).
    • Zeks Exterminatus: Damage bonus increased to 100% (was 25%).
  • Rogue
    • Duskwalker Footpads: Energy needed per 1 second of cooldown reduction for Vendetta increased to 65 (was 50).

Player versus Player

  • Many of the PvP changes below are still in-testing and will be applied to the live game as soon as they are ready.
  • Death Knight
    • Frost
      • Frost Death Knight PvP template Strength reduced to 75% (was 80%).
      • Frost Death Knight PvP template Mastery reduced to 25% (was 100%), Haste has been increased to 150% (was 100%), and Critical Strike increased to 125% (was 100%)
      • Breath of Sindragosa's damage is reduced by 40% in PvP.
      • Chill Streak's damage and timing has changed to allow more counterplay from the enemy team:
        • Chill Streak now deals 3% of the target's health in damage (was 8%).
        • Chill Streak now bounces 9 times (was 5).
        • Chill Streak will now bounce to a target within 8 yards (was 15 yards).
        • Chill Streak now has a slightly longer delay before bouncing.
      • Frozen Center's root now breaks on damage caused by effects other than Frost Fever and Remorseless Winter.
      • Tundra Stalker's bonus Frost Strike damage on snared targets is now 15% (was 25%).
  • Demon Hunter
    • Havoc Demon Hunters’ PvP template Agility has been reduced to 80% (was 85%).
  • Druid
    • You can no longer stack Ferocious Wound on targets.
    • Balance Druids’ PvP template Mastery has been reduced to 25% (was 100%), Haste increased to 125% (was 100%), Versatility increased to 125% (was 100%), and Critical Strike increased to 125% (was 100%).
    • Feral Druids’ PvP template Agility has been reduced to 90% (was 100%).
    • Guardian
      • Intimidating Roar now has diminishing returns in the Disorient category (was the Incapacitate category).
      • Overrun now has diminishing returns in the Stun category.
      • Overrun's cooldown has been increased to 25 seconds.
      • Sharpened Claws now increases the damage of Swipe and Thrash by 50% (was 100%).
  • Mage
    • Arcane
      • Arcane Mages’ PvP template Master has been reduced to 25% (was 100%), Versatility increased to 100% (was 50%), and Critical Strike increased to 125% (was 100%).
      • Arcane Blast now deals normal damage in PvP situations (was an additional 5%).
      • Overpowered increases the damage of Arcane Power to 45% in PvP (was 70%).
      • Unstable Magic deals 30% additional Arcane Blast damage in PvP (was 50%). Unchanged for Fire and Frost Mages.
    • Fire
      • World in Flames now reduces the cast time of Flamestrike by 1.25 seconds (was 2 seconds).
      • World in Flames now increases the damage of Flamestrike by 20% (was 30%).
      • Flamestrike now deals 90% damage in PvP situations (was 100%).
      • Meteor now deals 70% damage in PvP (was 100%).
    • Frost
      • Damage caused by Chilled to the Bone no longer breaks crowd control effects.
      • Chilled to the Bone's damage has been increased by 250%.
      • Concentrated Coolness now increases the damage of Frozen Orb by 250%.
      • Burst of Cold now increases the damage of Cone of Cold by 800%.
  • Priest
    • Shadow
      • The damage of Vampiric Touch is reduced by 25% in PvP situations.
  • Warlock
    • Affliction
      • Curse of Shadows increases magical damage over time effects by 20% (was 30%).
      • Death's Embrace increases Corruption, Unstable Affliction, and Agony damage by 50% (was 100%).
      • Endless Affliction increases the duration of Unstable Affliction by 3 seconds (was 4).
      • Rot and Decay now only increases the duration of the Unstable Affliction with the shortest remaining duration.
    • Destruction
      • Chaos Bolt deals normal damage in PvP situations (was an additional 10% damage).
      • Focused Chaos now increases Chaos Bolt damage by 75% (was 100%).
      • Firestone now grants an additional 75% Critical Strike (was 100%).
  • Warrior
    • Disarm's duration has been reduced to 6 seconds, down from 8.
    • Arms
      • Sharpen Blade reduces healing taken by 50%, down from 70%.
      • Fixed an issue where the damage reduction of Duel was not applying to targets correctly.
    • Fury
      • Death Wish now stacks up to 10 times, down from 15
    • Protection
      • Protection Warriors' PvP template Strength has been reduced to 95% (was 100%).

January 13


Hotfixes

Brawler’s Guild

  • Strange Thing is now immune to knockback.
  • Fixed a bug preventing the Thwack U encounter from ending properly.

Classes

  • Demon Hunter
    • Metamorphosis (Vengeance) will properly reset its cooldown after a raid encounter ends
  • Hunter
    • Ranger’s Net will no longer proc Sephuz's Secret on a target that is immune to Roots.
  • Mage
    • Fixed the animation for Cold Snap.
    • Fixed a bug where Flurry's missiles were all launching at the same time, making it difficult to take advantage of Winter's Chill with a follow-up Ice Lance.
  • Shaman
    • Lava Lash will no longer incorrectly activate Windfury
  • Warlock
    • Impending Doom will now cause Doom to tick more often in addition to reducing its duration

Dungeons and Raids

  • The Sunwell
    • Burn cannot be taken outside of the instance.

Items

  • Using the reusable shoulder enchant, Boon of the Nether, should cause the item it is used on to become Soulbound.
  • The Ensemble: Tyrannical Gladiator's Ringmail Armor should now grant Horde Shaman the correct appearances.

Player versus Player

  • Demon Hunter
    • Mana Break now deals 5% of the target's health in damage base, up to 25% if they have 0% remaining mana.
    • First Blood's additional damage in PvP situations has been reduced to 100% additional damage (was 200%).
    • Fury of the Illidari deals 30% less damage in PvP situations.  This also reduces the amount of damage that Rage of the Illidari will deal to targets.
    • The additional auto-attack damage of Chaos Blades in PvP situations has been reduced to 150% additional damage (was 200%).

Professions

  • Enchanting
    • All three ranks of Mark of the Trained Soldier should now be categorized together.

January 11


Hotfixes

Classes

  • Demon Hunter
    • Vengeance Demon Hunter's Metamorphosis bonus to Armor no longer affects temporary Armor such as Unbending Potion.
  • Druid
    • Fixed a bug where Travel Form was not granting its full intended movement speed.
  • Hunter
    • Fixed a bug where sometimes Stomp would not hit the target.
  • Mage
    • Ray of Frost is now correctly modified by the Frigid Winds talent.
    • Splitting Ice will now cause Ice Lance to damage a secondary target even if the target is more than 40 yards away from the Mage.
    • Winter's Chill will apply to targets of Flurry even if the caster is facing away from the target at the time.
  • Monk
    • Fixed a bug where Chi Orbit and Crosswinds were doing incorrect damage while Storm, Earth, and Fire was active.
  • Priest
    • Flash Heal will no longer consume 2 charges of Surge of Light if you have Trail of Light talented.

Dungeons and Raids

  • Trial of Valor
    • Helya
      • Resolved an issue that was causing too many Decaying Minions to spawn in phase 3 on Mythic difficulty.

Player versus Player

  • Priest
    • Grace now properly increases the absorption of Power Word: Shield and Clarity of Will while the Priest has Trinity.
  • Rogue
    • Shroud of Concealment cannot be used during Arenas or Rated Battlegrounds.
      • Developers' Note: We generally do not allow abilities with cooldowns over 5 minutes to be used in rated PvP. As Shroud of Concealment has a 6 minute cooldown, it should not have been usable in Arenas and Rated Battlegrounds.

Professions

  • Enchanting
    • Mark of the Trained Soldier now correctly adds 600 Mastery, as its tooltip indicates.

January 10


Hotfixes

Brawler’s Guild

  • Financial Support buffs should now be cleared between matches.
  • The Prediction Incentives NPCs should no longer state that they are accepting guesses when the guessing game is not enabled.
  • The Prediction Incentives NPCs can now be clicked through players.
  • Johnny Awesome should no longer yell across servers.

Classes

  • Death Knight
    • Reduced the damage dealt by pet abilities Sweeping Claws and Vile Gas by 40% to offset the fact that they now ignore the target’s armor.
    • The damage dealt by Sweeping Claws and Vile Gas is now increased by Dreadblade (Unholy Death Knight Mastery).
  • Priest
  • Call of the Void (Shadow Artifact Trait) will now stop channeling Mind Flay if the target moves out of line of sight of the tentacle.
  • Warlock
  • Affliction Warlocks will no longer enter combat when using Banish on creatures who are not in combat.

Class Halls

  • Players are no longer able to use Artifact Power items while an Artifact that has all 54 points completed is equipped.

Items

  • Wilfred's Sigil of Superior Summoning should now correctly reduce the cooldown of Infernal/Doomguard when a Wild Imp is spawned with the Impending Toom talent. Cooldowns that are over 10 minutes will be reduced to 3 minutes with Impending Doom active.

Player versus Player

  • Fixed an issue where some Paladin Fearless Gladiator’s armor was assigned the wrong faction. If your armor faction is incorrect, log out and then back into of World of Warcraft.
  • All Artifact traits after 34 are now disabled in PvP instances.
  • Ashran
    • Several Wand and Scroll items should once again be usable within Ashran.
  • Priest
  • Psychic Link will now deal 30% of Mind Blast and Void Bolt damage (was 100%).

Quests

  • Resolved an issue where Shar'thos would sometimes not grant credit for his World Quest.
  • During "Test at Sea", the North Fleet Reservists will once again spawn so that you can drop plague vials on them.

For more details on World of Warcraft: Legion, head over to the Legion website.