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Blizzard

The Shadowlands beta test is right around the corner. To help keep you informed, we’ve rounded up our latest preview articles.

Shadowlands Preview: Soulbinds

Form a Soulbind with key members of your Covenant to gain beneficial traits so you can effectively combat all who stand in your way. [LEARN MORE]

Shadowlands Preview: A Look at Covenant Systems

In Shadowlands, players will be able to quest through four new zones ruled by ancient and powerful Covenants. Upon reaching the max level of 60, players will be able to join one of these Covenants as they continue to explore the Warcraft universe’s afterlife and the many mysteries and adventures that it holds.[LEARN MORE]

Kyrian Covenant: Prepare to Ascend

Align with the steadfast Kyrian Covenant to shape the future of the Shadowlands and earn shining rewards.
[LEARN MORE]

Necrolord Covenant: A Closer Look Inside the Might of Maldraxxus

In the birthplace of necromantic magic, those who master the powers of death turn legions of ambitious souls into relentless armies. Should you join the Necrolords, you will take on the role of protector of the Shadowlands and carry the weight of a divided house upon your shoulders. [LEARN MORE]

Night Fae Covenant: Begin Your Wild Hunt

Join forces with the mystic Night Fae Covenant, and help determine the fate of the nature spirits who rest in its groves. [LEARN MORE]

Venthyr Covenant: Your Invitation Awaits

If you’re seeking a bit of grace wrapped in a bit of sin, then look no further than the aristocratic and elegant Venthyr Covenant. Every day among them brings punishment and reward—though telling the two apart can get a bit fuzzy.[LEARN MORE]

Shadowlands Preview: The Maw

The Maw is a tumultuous, hopeless land where the vilest souls in the cosmos are imprisoned forever. Should the ancient evil chained here break free, all of reality will be consumed. [LEARN MORE]

Read more about Shadowlands in our previously released articles.

Watch the Shadowlands Developer Update VoD

Pre-Purchase Shadowlands

World of Warcraft®: Shadowlands is now available for pre-purchase in-game and through the Blizzard Shop! For more information on World of Warcraft: Shadowlands, visit the official site.

The Shadowlands beta test is right around the corner. To help keep you informed, we’ve rounded up our latest preview articles.

Shadowlands Preview: Soulbinds

Form a Soulbind with key members of your Covenant to gain beneficial traits so you can effectively combat all who stand in your way. [LEARN MORE]

Shadowlands Preview: A Look at Covenant Systems

In Shadowlands, players will be able to quest through four new zones ruled by ancient and powerful Covenants. Upon reaching the max level of 60, players will be able to join one of these Covenants as they continue to explore the Warcraft universe’s afterlife and the many mysteries and adventures that it holds.[LEARN MORE]

Kyrian Covenant: Prepare to Ascend

Align with the steadfast Kyrian Covenant to shape the future of the Shadowlands and earn shining rewards.
[LEARN MORE]

Necrolord Covenant: A Closer Look Inside the Might of Maldraxxus

In the birthplace of necromantic magic, those who master the powers of death turn legions of ambitious souls into relentless armies. Should you join the Necrolords, you will take on the role of protector of the Shadowlands and carry the weight of a divided house upon your shoulders. [LEARN MORE]

Night Fae Covenant: Begin Your Wild Hunt

Join forces with the mystic Night Fae Covenant, and help determine the fate of the nature spirits who rest in its groves. [LEARN MORE]

Venthyr Covenant: Your Invitation Awaits

If you’re seeking a bit of grace wrapped in a bit of sin, then look no further than the aristocratic and elegant Venthyr Covenant. Every day among them brings punishment and reward—though telling the two apart can get a bit fuzzy.[LEARN MORE]

Shadowlands Preview: The Maw

The Maw is a tumultuous, hopeless land where the vilest souls in the cosmos are imprisoned forever. Should the ancient evil chained here break free, all of reality will be consumed. [LEARN MORE]

Read more about Shadowlands in our previously released articles.

Watch the Shadowlands Developer Update VoD

Pre-Purchase Shadowlands

World of Warcraft®: Shadowlands is now available for pre-purchase in-game and through the Blizzard Shop! For more information on World of Warcraft: Shadowlands, visit the official site.

Venthyr Covenant: Your Invitation Awaits” wysłany:

The venthyr are aristocratic overseers of souls burdened with excessive pride and wickedness. They guide troubled souls upon the rigorous path to atonement, harvesting anima to keep their realm strong.

If you’re seeking a bit of grace wrapped in a bit of sin, then look no further than the aristocratic and elegant Venthyr Covenant. Every day among them brings punishment and reward—though telling the two apart can get a bit fuzzy. But beneath the polish and refinement, the seeds of rebellion against the master of the realm, Sire Denathrius, lie planted. . . .

If you’re a master of discretion and keen on intrigue, then the Venthyr Covenant is waiting for you to join them.


Even if Sire Denathrius is defeated in combat, there is no guarantee he would not return given enough time, and his allies and plans are vast and far reaching. To counter this, Prince Renathal has a plan to bargain, bluff, or steal the seven medallions given to each member of the Court of Harvesters. In the right hands they could be used to seize control of the very soul of Revendreth, whether Denathrius still rules or not.

Renown Rewards

As you’re put through your paces and prove your mettle to the Venthyr through their Covenant Campaign, you’ll build Renown. Increasing Renown will provide you access to unique rewards from your Covenant. Learn more about Renown in our Covenant Systems article.

In your pursuit to earn Renown, you’ll go into the Maw to recover wayward souls and bring them to your Covenant Sanctum; some will even embark on Adventures on your behalf.

Venthyr Armor
Venthyr Covenant: cloth (left), leather (center left), mail (center right), and plate transmog sets (right)
Venthyr Pet,Mount, and Back Attachments
Pet, Mount, and Back Attachments

Covenant Sanctum: Sinfall

Each of the four Covenants have features that they share among them, but they also have a feature that is uniquely their own. For the Venthyr Covenant, it’s in the form of an elaborate party within the Ember Court.

The Ember Court

The venthyr are a people who embrace the finer things. Their elegance and aristocratic air is most prominently on display in the Ember Court, where grand galas are hosted. Receiving an invitation—let alone being seen—is paramount to a venthyr’s reputation. Prince Renethal is seeking to establish a new order—with your help.

You’ll be tasked to invite guests, arrange for some refreshments, fend off party crashers, and in general play host or hostess with the most-est. You’ll get to live the full experience of the venthyr and witness more of their larger-than-afterlife personalities—while getting some loot for making the event a success.

Travel System: Blood Mirrors

As you seek to restore Sinfall to its peak glory, you’ll focus on upgrading different aspects of the Sanctum. One of these is a transportation network that makes it easier to get around—especially within the Venthyr Covenant’s own dominion of Revendreth.

True to their nature, the Venthyr have their own distinctive way of traveling using Blood Mirrors. With the aid of a master mirror maker, several mirrors can be altered or reconstructed throughout Revendreth to provide an investing individual with shortcuts and quick access across the landscape.

Venthyr Adventures

In Adventures, you’ll put your tactical skills to the test by sending your allies into the Shadowlands and lending aid to the Venthyr Covenant. While this feature is available to each Covenant, the allies you recruit and the missions you assign them will be unique to the Covenant. You’ll need to get to know the strength and weaknesses of the adventurers you send out with the scouting map.

Anima Conductor

Players can enable additional content with their Covenant’s realm by investing Anima into specific areas in Revendreth. When you restore Anima to a location, it revitalizes the area, allowing you to access new quests, make it easier for you to unearth wondrous treasures, or lure out powerful foes you can slay for rewards. Different areas are tied to different content unlocks.

  • Crypt of the Forgotten – Find a unique Covenant treasure.
  • Wanecrypt Hill – Fight an enemy champion.
  • Dominance Gate – Access a Covenant World Quest.
  • Pridefall Hamlet – Access a set of Covenant daily quests.
  • The Shrouded Asylum – Get access to powerful venthyr enhancements.
  • Dominance Keep – Fight an elite enemy champion.

Meet Your Venthyr Soulbinds

Once you’ve proven your worth, you’ll unlock the ability to Soulbind with one of several select characters in the Covenant, who will share their distinctive powers with you in the form of a variety of traits and bonuses.

The proud venthyr you befriended in Revendreth will form a special bond with you if you join their Covenant. Below are descriptions of each, along with a few example powers they can bestow upon you.

Nadjia the Mistblade is the self-proclaimed greatest duelist to ever wield a blade, who rebels at stagnation and longs for the next new experience. Wherever there is trouble, you can expect to find Nadjia there at the heart of it. She is ready to turn her skills to the defense of Revendreth at your command, and her entertainment.

Agent of Chaos: Door of Shadows disorients all nearby enemies at the target location for a few seconds when you appear.

Thrill Seeker: While in combat, you gain a stack of Thrill Seeker every couple of seconds, or some stacks upon killing an enemy. When stacks reach their limit, Thrill Seeker is consumed to grant you Euphoria, speeding up everything you do moderately for several seconds. Thrill Seeker decays rapidly while you are not in combat.

General Draven served Revendreth for eons as commander of the Stone Legion. He is on the front line of any battlefield, will fight with honor to the very end, and never leaves a soldier behind.

Enduring Gloom: Door of Shadows grants you a shield that absorbs damage equal to 15% of your maximum health. Lasts 8 seconds.

Call to Action: Using your Venthyr class ability or spell grants some Versatility to you and your nearby allies for a moderate duration of time.

Theotar the Mad Duke knows all too well that insanity is no excuse for bad manners! Exiled from traditional aristocratic circles, he formed his own court of outcasts to gossip with. Whether weaving powerful magic through his favorite teapot or animating dredgers to carry his umbrella for him, Theotar wields the incredible power of Revendreth in his own, eccentric way.

Watch the Shoes!: Door of Shadows frees you from roots and snares.

Soothing Shade: Your spells and abilities have a chance to call Tubbins and Gubbins to your side for a moderate amount of time, parasol in hand. Standing in the shaded area grants you some Mastery.

Sharing in the Wealth

When you join the Venthyr Covenant, you’ll gain two new unique abilities—one signature ability and one class ability.

Signature abilities are available to all Covenant members regardless of class, race, or specialization.

Door of Shadows
Wend through the shadows, appearing at the targeted location.

Covenant class abilities provide additional combat-oriented gameplay options that are tailored to the theme of that Covenant.

Death Knight: Swarming Mist

  • A heavy mist surrounds you, increasing your chance to dodge.
  • Deals Shadow damage over time to enemies within range. Every time it deals damage you gain additional Runic Power, up to a maximum amount.

Demon Hunter: Sinful Brand

  • Brand an enemy with the mark of the Venthyr, reducing their melee and casting speeds and inflicting Shadow damage over time.
  • Activating Metamorphosis applies Sinful Brand to all nearby enemies.

Druid: Ravenous Frenzy

  • For a period of time, Druid spells you cast increase your damage, healing, and haste by a percentage, stacking.
  • If you spend a period of time idle, the Frenzy overcomes you, consuming a percentage of your health per stack, stunning you, and then ending.

Hunter: Flayed Shot

  • Fire a shot at your enemy, causing them to bleed Shadow damage over a period of time. Each time Flayed Shot deals damage, you have a  chance to gain Flayer's Mark, causing your next Kill Shot to be usable on any target, regardless of their current health.

Mage: Mirrors of Torment

  • Conjure mirrors to torment the enemy for a time. Whenever the target casts a spell or ability, a mirror is consumed to inflict Shadow damage, and their movement and cast speed are slowed.
  • The final mirror will instead inflict Shadow damage to the enemy, Rooting and Silencing them for some time.

Monk: Fallen Order

  • Opens a mirror for 24 seconds summoning reflections of your order’s Fallen Ox, Crane, and Tiger adepts every 1 second for 6 seconds. Adepts associated with your specialization will fight for a longer duration and cast additional abilities.

Paladin: Ashen Hallow

  • Hallow the target area, dealing Shadow damage to enemies and restoring health to allies over time. Within the Hallow, you may use Hammer of Wrath on any target.
  • The land remains filled with anima, causing additional Shadow damage to all enemies. You gain the benefits of Consecration while within the area.

Priest: Mindgames

  • Assault an enemy’s mind, dealing Shadow damage and briefly reversing their perception of reality. For a short time, the next moderate amount of damage they deal will heal their target, and the next moderate amount of healing they deal will damage their target.

Rogue: Slaughter

  • Slaughter the target, causing Physical damage. The target's anima mixes with your lethal poison, coating your weapons for the next 5 minutes.
  • Slaughter Poison deals Shadow damage over time and steals a percentage of healing done to the target.
    This also awards combo points.

Shaman: Chain Harvest

  • Send a wave of anima at the target, which then jumps to additional nearby targets. Deals Shadow damage to enemies and restores health to allies.
    For each target critically struck, the cooldown of Chain Harvest is reduced.

Warlock: Impending Catastrophe

  • Call forth a cloud of chaotic anima that travels to the target enemy, dealing Shadow damage to enemies in its path. When the anima reaches the target it explodes, inflicting either Curse of Weakness or Curse of Tongues, and dealing Shadow damage over time to all nearby enemies.

Warrior: Condemn (Replaces Execute)

  • Condemn a foe to suffer for their sins, causing Shadow damage. Only usable on enemies who are above 80% health or below 20% health.
  • The primary target is weakened, preventing a moderate amount of damage they would deal to you.
    If your foe survives, a portion of the Rage spent is refunded.

We look forward to sharing more information as development continues, and we hope this preview gives you a taste of what the Venthyr Covenant has to offer. Learn more about Revendreth in our previously published article.

Rewards, mechanics, and abilities are still in development and subject to change.

Shadowlands Preview: The Maw” wysłany:

To be cast into the Maw is to be doomed to a bleak eternity. In this tumultuous, hopeless land, the vilest souls in the cosmos are imprisoned and tormented forever. Should the ancient evil chained here break free, all of reality will be consumed.

Return to the Abyss

The Maw is where you’ll begin your journey in the Shadowlands—and after you’ve traveled through the realms of Death, you will once again be called upon to return and face its horrors. Here, you will engage in an ongoing conflict with the Jailer to restore balance to the Shadowlands. Your ventures and accomplishments in this dreadful place will help you better understand your enemy and gain power to withstand his relentless assaults. However, every triumph draws the watchful eye of the Jailer, who will send his forces to assail you until you succumb to darkness.

Before the emergence of mortals who could walk the Maw, the Mawsworn knew their enemies had no hope of escape. But with the power to leave and enter as you wish, you are a threat who must be taken down.

When you defeat enemies in the Maw or complete quests, you will earn Stygia that you can use to purchase Cyphers—powerful tools and buffs—to aid your survival within this terrible place as well as Torghast, Tower of the Damned. One of the Cyphers you can purchase from Ve’nari ensures that you will always get to pick from at least two Anima Powers from any source that grants them. For those who wish to take a bit of the Maw with you on your travels, you’ll also be able to trade in your Stygia for cosmetics, including pets.

Maldraxxus Arena
Ve’nari is a mysterious broker who lives among the shadows and, through unknown means, has managed to survive. For a long time. She is the closest thing you’ll find to a friendly face in this realm.

Should you succumb the Jailer’s forces in the Maw, some of your precious Stygia will slip through your fingers. However, if you are daring enough to return to the place where you fell, you’ll be able to reclaim your lost Stygia.

Soul Salvation

Since the Arbiter went dormant and stopped directing souls to their just afterlives, all have instead been damned to the torment of the Maw. Many souls in the Maw are already too far gone, but a few possessing strong enough will to endure the Maw’s torments can still be saved. If you free these souls and bring them back to your sanctum, then not only have you righted a cosmic wrong, but you’ve also recruited a new member to your Covenant!

The Jailer’s Domain

The entities that roam the Maw are powerful enemies not to be trifled with. You will need to use every ability, tactic, and trick at your command in order to survive.

Mawsworn

The Jailer’s minions who bring pain and punishment to the most wicked of souls.

Mawsworn Avenger: Circling the skies above, these winged warriors use their spears to impale intruders.
Mawsworn Shadowcaster: Powerful magic wielders, Mawsworn Shadowcasters lob powerful bolts of dark energy to destroy those who oppose the Jailer’s will.

Death's Essence

Soul energy trapped within the Maw for untold ages coalesce into malevolent manifestations that wander the dark reaches of the Maw.

Charred Behemoth

These brutish iron-clad creatures crave carnage and use their brawn to pulverize everything that stands in their way.

Soul Seeker

Acting as eyes for the Jailer, Soul Seekers keep an ever-watchful gaze over the realm for any suspicious activity and will eliminate intruders—no questions asked.

Soul Eater

Malicious beasts that lurk the Maw, these savage terrors rend their prey with wicked talons, relishing the screams of their victims before consuming them soul and all.

Blazing Stygia

Burning hatred coalesces as Blazing Stygia that mindlessly pace back and forth, unleashing their fiery fury upon hapless souls.

Eye of the Jailer

As you progress through the Maw, slaying Mawsworn and dismantling the Jailer’s forces, the Jailer will notice your presence. Completing quests, opening treasures, and defeating rare enemies in the Maw will attract the Eye of the Jailer. The master of the Maw will torment you with increasingly treacherous punishments—including siege fire that will deal devastating damage and assassins that will hunt you down. There are five different Threat Levels. Once you reach Threat Level 5, your life will be siphoned until you fall, and you will not be able to re-enter the Maw again until the next day.


We look forward to sharing more information as development continues, and we hope this preview prepares you for the Maw and all it has to offer.

What mysteries are you most looking forward to unveiling in the Maw? Join the discussion on the forums.

Rewards and mechanics are still in development and subject to change, so be sure to check back for periodic updates on worldofwarcraft.com as we approach the release of Shadowlands.

Venthyr Covenant: Your Invitation Awaits” wysłany:

The venthyr are aristocratic overseers of souls burdened with excessive pride and wickedness. They guide troubled souls upon the rigorous path to atonement, harvesting anima to keep their realm strong.

If you’re seeking a bit of grace wrapped in a bit of sin, then look no further than the aristocratic and elegant Venthyr Covenant. Every day among them brings punishment and reward—though telling the two apart can get a bit fuzzy. But beneath the polish and refinement, the seeds of rebellion against the master of the realm, Sire Denathrius, lie planted. . . .

If you’re a master of discretion and keen on intrigue, then the Venthyr Covenant is waiting for you to join them.


Even if Sire Denathrius is defeated in combat, there is no guarantee he would not return given enough time, and his allies and plans are vast and far reaching. To counter this, Prince Renathal has a plan to bargain, bluff, or steal the seven medallions given to each member of the Court of Harvesters. In the right hands they could be used to seize control of the very soul of Revendreth, whether Denathrius still rules or not.

Renown Rewards

As you’re put through your paces and prove your mettle to the Venthyr through their Covenant Campaign, you’ll build Renown. Increasing Renown will provide you access to unique rewards from your Covenant. Learn more about Renown in our Covenant Systems article.

In your pursuit to earn Renown, you’ll go into the Maw to recover wayward souls and bring them to your Covenant Sanctum; some will even embark on Adventures on your behalf.

Venthyr Armor
Venthyr Covenant: cloth (left), leather (center left), mail (center right), and plate transmog sets (right)
Venthyr Pet,Mount, and Back Attachments
Pet, Mount, and Back Attachments

Covenant Sanctum: Sinfall

Each of the four Covenants have features that they share among them, but they also have a feature that is uniquely their own. For the Venthyr Covenant, it’s in the form of an elaborate party within the Ember Court.

The Ember Court

The venthyr are a people who embrace the finer things. Their elegance and aristocratic air is most prominently on display in the Ember Court, where grand galas are hosted. Receiving an invitation—let alone being seen—is paramount to a venthyr’s reputation. Prince Renethal is seeking to establish a new order—with your help.

You’ll be tasked to invite guests, arrange for some refreshments, fend off party crashers, and in general play host or hostess with the most-est. You’ll get to live the full experience of the venthyr and witness more of their larger-than-afterlife personalities—while getting some loot for making the event a success.

Travel System: Blood Mirrors

As you seek to restore Sinfall to its peak glory, you’ll focus on upgrading different aspects of the Sanctum. One of these is a transportation network that makes it easier to get around—especially within the Venthyr Covenant’s own dominion of Revendreth.

True to their nature, the Venthyr have their own distinctive way of traveling using Blood Mirrors. With the aid of a master mirror maker, several mirrors can be altered or reconstructed throughout Revendreth to provide an investing individual with shortcuts and quick access across the landscape.

Venthyr Adventures

In Adventures, you’ll put your tactical skills to the test by sending your allies into the Shadowlands and lending aid to the Venthyr Covenant. While this feature is available to each Covenant, the allies you recruit and the missions you assign them will be unique to the Covenant. You’ll need to get to know the strength and weaknesses of the adventurers you send out with the scouting map.

Anima Conductor

Players can enable additional content with their Covenant’s realm by investing Anima into specific areas in Revendreth. When you restore Anima to a location, it revitalizes the area, allowing you to access new quests, make it easier for you to unearth wondrous treasures, or lure out powerful foes you can slay for rewards. Different areas are tied to different content unlocks.

  • Crypt of the Forgotten – Find a unique Covenant treasure.
  • Wanecrypt Hill – Fight an enemy champion.
  • Dominance Gate – Access a Covenant World Quest.
  • Pridefall Hamlet – Access a set of Covenant daily quests.
  • The Shrouded Asylum – Get access to powerful venthyr enhancements.
  • Dominance Keep – Fight an elite enemy champion.

Meet Your Venthyr Soulbinds

Once you’ve proven your worth, you’ll unlock the ability to Soulbind with one of several select characters in the Covenant, who will share their distinctive powers with you in the form of a variety of traits and bonuses.

The proud venthyr you befriended in Revendreth will form a special bond with you if you join their Covenant. Below are descriptions of each, along with a few example powers they can bestow upon you.

Nadjia the Mistblade is the self-proclaimed greatest duelist to ever wield a blade, who rebels at stagnation and longs for the next new experience. Wherever there is trouble, you can expect to find Nadjia there at the heart of it. She is ready to turn her skills to the defense of Revendreth at your command, and her entertainment.

Agent of Chaos: Door of Shadows disorients all nearby enemies at the target location for a few seconds when you appear.

Thrill Seeker: While in combat, you gain a stack of Thrill Seeker every couple of seconds, or some stacks upon killing an enemy. When stacks reach their limit, Thrill Seeker is consumed to grant you Euphoria, speeding up everything you do moderately for several seconds. Thrill Seeker decays rapidly while you are not in combat.

General Draven served Revendreth for eons as commander of the Stone Legion. He is on the front line of any battlefield, will fight with honor to the very end, and never leaves a soldier behind.

Enduring Gloom: Door of Shadows grants you a shield that absorbs damage equal to 15% of your maximum health. Lasts 8 seconds.

Call to Action: Using your Venthyr class ability or spell grants some Versatility to you and your nearby allies for a moderate duration of time.

Theotar the Mad Duke knows all too well that insanity is no excuse for bad manners! Exiled from traditional aristocratic circles, he formed his own court of outcasts to gossip with. Whether weaving powerful magic through his favorite teapot or animating dredgers to carry his umbrella for him, Theotar wields the incredible power of Revendreth in his own, eccentric way.

Watch the Shoes!: Door of Shadows frees you from roots and snares.

Soothing Shade: Your spells and abilities have a chance to call Tubbins and Gubbins to your side for a moderate amount of time, parasol in hand. Standing in the shaded area grants you some Mastery.

Sharing in the Wealth

When you join the Venthyr Covenant, you’ll gain two new unique abilities—one signature ability and one class ability.

Signature abilities are available to all Covenant members regardless of class, race, or specialization.

Door of Shadows
Wend through the shadows, appearing at the targeted location.

Covenant class abilities provide additional combat-oriented gameplay options that are tailored to the theme of that Covenant.

Death Knight: Swarming Mist

  • A heavy mist surrounds you, increasing your chance to dodge.
  • Deals Shadow damage over time to enemies within range. Every time it deals damage you gain additional Runic Power, up to a maximum amount.

Demon Hunter: Sinful Brand

  • Brand an enemy with the mark of the Venthyr, reducing their melee and casting speeds and inflicting Shadow damage over time.
  • Activating Metamorphosis applies Sinful Brand to all nearby enemies.

Druid: Ravenous Frenzy

  • For a period of time, Druid spells you cast increase your damage, healing, and haste by a percentage, stacking.
  • If you spend a period of time idle, the Frenzy overcomes you, consuming a percentage of your health per stack, stunning you, and then ending.

Hunter: Flayed Shot

  • Fire a shot at your enemy, causing them to bleed Shadow damage over a period of time. Each time Flayed Shot deals damage, you have a  chance to gain Flayer's Mark, causing your next Kill Shot to be usable on any target, regardless of their current health.

Mage: Mirrors of Torment

  • Conjure mirrors to torment the enemy for a time. Whenever the target casts a spell or ability, a mirror is consumed to inflict Shadow damage, and their movement and cast speed are slowed.
  • The final mirror will instead inflict Shadow damage to the enemy, Rooting and Silencing them for some time.

Monk: Fallen Order

  • Opens a mirror for 24 seconds summoning reflections of your order’s Fallen Ox, Crane, and Tiger adepts every 1 second for 6 seconds. Adepts associated with your specialization will fight for a longer duration and cast additional abilities.

Paladin: Ashen Hallow

  • Hallow the target area, dealing Shadow damage to enemies and restoring health to allies over time. Within the Hallow, you may use Hammer of Wrath on any target.
  • The land remains filled with anima, causing additional Shadow damage to all enemies. You gain the benefits of Consecration while within the area.

Priest: Mindgames

  • Assault an enemy’s mind, dealing Shadow damage and briefly reversing their perception of reality. For a short time, the next moderate amount of damage they deal will heal their target, and the next moderate amount of healing they deal will damage their target.

Rogue: Slaughter

  • Slaughter the target, causing Physical damage. The target's anima mixes with your lethal poison, coating your weapons for the next 5 minutes.
  • Slaughter Poison deals Shadow damage over time and steals a percentage of healing done to the target.
    This also awards combo points.

Shaman: Chain Harvest

  • Send a wave of anima at the target, which then jumps to additional nearby targets. Deals Shadow damage to enemies and restores health to allies.
    For each target critically struck, the cooldown of Chain Harvest is reduced.

Warlock: Impending Catastrophe

  • Call forth a cloud of chaotic anima that travels to the target enemy, dealing Shadow damage to enemies in its path. When the anima reaches the target it explodes, inflicting either Curse of Weakness or Curse of Tongues, and dealing Shadow damage over time to all nearby enemies.

Warrior: Condemn (Replaces Execute)

  • Condemn a foe to suffer for their sins, causing Shadow damage. Only usable on enemies who are above 80% health or below 20% health.
  • The primary target is weakened, preventing a moderate amount of damage they would deal to you.
    If your foe survives, a portion of the Rage spent is refunded.

We look forward to sharing more information as development continues, and we hope this preview gives you a taste of what the Venthyr Covenant has to offer. Learn more about Revendreth in our previously published article.

Rewards, mechanics, and abilities are still in development and subject to change.

Shadowlands Preview: The Maw” wysłany:

To be cast into the Maw is to be doomed to a bleak eternity. In this tumultuous, hopeless land, the vilest souls in the cosmos are imprisoned and tormented forever. Should the ancient evil chained here break free, all of reality will be consumed.

Return to the Abyss

The Maw is where you’ll begin your journey in the Shadowlands—and after you’ve traveled through the realms of Death, you will once again be called upon to return and face its horrors. Here, you will engage in an ongoing conflict with the Jailer to restore balance to the Shadowlands. Your ventures and accomplishments in this dreadful place will help you better understand your enemy and gain power to withstand his relentless assaults. However, every triumph draws the watchful eye of the Jailer, who will send his forces to assail you until you succumb to darkness.

Before the emergence of mortals who could walk the Maw, the Mawsworn knew their enemies had no hope of escape. But with the power to leave and enter as you wish, you are a threat who must be taken down.

When you defeat enemies in the Maw or complete quests, you will earn Stygia that you can use to purchase Cyphers—powerful tools and buffs—to aid your survival within this terrible place as well as Torghast, Tower of the Damned. One of the Cyphers you can purchase from Ve’nari ensures that you will always get to pick from at least two Anima Powers from any source that grants them. For those who wish to take a bit of the Maw with you on your travels, you’ll also be able to trade in your Stygia for cosmetics, including pets.

Maldraxxus Arena
Ve’nari is a mysterious broker who lives among the shadows and, through unknown means, has managed to survive. For a long time. She is the closest thing you’ll find to a friendly face in this realm.

Should you succumb the Jailer’s forces in the Maw, some of your precious Stygia will slip through your fingers. However, if you are daring enough to return to the place where you fell, you’ll be able to reclaim your lost Stygia.

Soul Salvation

Since the Arbiter went dormant and stopped directing souls to their just afterlives, all have instead been damned to the torment of the Maw. Many souls in the Maw are already too far gone, but a few possessing strong enough will to endure the Maw’s torments can still be saved. If you free these souls and bring them back to your sanctum, then not only have you righted a cosmic wrong, but you’ve also recruited a new member to your Covenant!

The Jailer’s Domain

The entities that roam the Maw are powerful enemies not to be trifled with. You will need to use every ability, tactic, and trick at your command in order to survive.

Mawsworn

The Jailer’s minions who bring pain and punishment to the most wicked of souls.

Mawsworn Avenger: Circling the skies above, these winged warriors use their spears to impale intruders.
Mawsworn Shadowcaster: Powerful magic wielders, Mawsworn Shadowcasters lob powerful bolts of dark energy to destroy those who oppose the Jailer’s will.

Death's Essence

Soul energy trapped within the Maw for untold ages coalesce into malevolent manifestations that wander the dark reaches of the Maw.

Charred Behemoth

These brutish iron-clad creatures crave carnage and use their brawn to pulverize everything that stands in their way.

Soul Seeker

Acting as eyes for the Jailer, Soul Seekers keep an ever-watchful gaze over the realm for any suspicious activity and will eliminate intruders—no questions asked.

Soul Eater

Malicious beasts that lurk the Maw, these savage terrors rend their prey with wicked talons, relishing the screams of their victims before consuming them soul and all.

Blazing Stygia

Burning hatred coalesces as Blazing Stygia that mindlessly pace back and forth, unleashing their fiery fury upon hapless souls.

Eye of the Jailer

As you progress through the Maw, slaying Mawsworn and dismantling the Jailer’s forces, the Jailer will notice your presence. Completing quests, opening treasures, and defeating rare enemies in the Maw will attract the Eye of the Jailer. The master of the Maw will torment you with increasingly treacherous punishments—including siege fire that will deal devastating damage and assassins that will hunt you down. There are five different Threat Levels. Once you reach Threat Level 5, your life will be siphoned until you fall, and you will not be able to re-enter the Maw again until the next day.


We look forward to sharing more information as development continues, and we hope this preview prepares you for the Maw and all it has to offer.

What mysteries are you most looking forward to unveiling in the Maw? Join the discussion on the forums.

Rewards and mechanics are still in development and subject to change, so be sure to check back for periodic updates on worldofwarcraft.com as we approach the release of Shadowlands.

Night Fae Covenant: Begin Your Wild Hunt” wysłany:

In the realm of Ardenweald, where spirits of nature are reborn, you will help shape the fate of the night fae by protecting their sacred groves against the vile Drust.

If you choose to return to this twilit realm as an ally of the Night Fae Covenant, the friendships you cultivated during your time in Ardenweald will be ready to take the next step.

The cycle of rebirth in Ardenweald is teetering on the precipice of no return. Every grove that dies to the anima drought and is left to rot has been twisted by the Drust into a thorned gateway to Ardenweald, and its pestilence fuels their wicked magic. If you are to save these umbral wilds from a doomed afterlife under the Drusts’ blackened thumbs, you’ll need to restore balance in Ardenweald. To succeed, you’ll need Bwonsamdi’s help, which he’ll lend if you agree to a deal with him. Be wary; for the price of power can be ever shifting.

You’ll also work alongside the dragon Ysera, who has a plan to restore Ardenweald—as well as save Tyrande Whisperwind from the grim fate that befalls all who take up the Night Warrior’s mantle. However, changing the course of destiny is neither simple nor quick. Altering the strands of Tyrande’s fate will be an ongoing thread that runs throughout the story of the Shadowlands.

Renown Rewards

As you progress through the Night Fae Covenant Campaign and complete tasks for your new allies, you’ll build Renown. Increasing Renown will provide you access to unique rewards from your Covenant.

Night Fae Covenant Spoils
Contributing to the Night Fae Covenant will reward you with several cosmetics including otherworldly back attachments.
Night Fae Covenant Plate Appearance
Night Fae Covenant: plate (left), cloth (center left), leather (center right), and mail (right) transmog sets.

In your pursuit to earn Renown, you’ll go into the Maw to recover wayward souls and bring them to your Covenant Sanctum; some of these souls will even embark on Adventures on your behalf!

Learn more about Renown in our Covenant Systems article.

Covenant Sanctum: Heart of the Forest

When you join the Night Fae Covenant, you’ll have access to Heart of the Forest, a unique Sanctum available only to their members. As their seat of power, it’s here that you’ll meet with key figures, take on new quests, and store Anima. As you progress through the Night Fae campaign, you’ll also have the opportunity to work on additional feature upgrades within your Sanctum.

Each of the four Covenants have features that they share among them, but they also have a feature that is patently unique to them. For the Night Fae Covenant, it’s the Queen’s Conservatory.

Queen’s Conservatory

All members of the Night Fae Covenant can access the Queen’s Conservatory, a celestial garden where they will harness the power of rebirth that flows through Ardenweald to help the souls of ancient deities to return to life.

During your adventures in the Shadowlands, you will come across the preserved souls of celestial spirits from across the cosmos. Within the Queen’s Conservatory you will find the power to aid you in restoring those souls to their former glory.

To do so you will work with the Queen’s Warden to nurture the ancient souls back to strength using the magic of the Wildseeds of Ardenweald. Inside the garden of the Queen’s Conservatory you will have access to two types of plots—the Wildseed Pods themselves, and Catalyst Plots. You can plant different catalysts in the plots connected to each Wildseed to infuse that seed with extra strength. Each type of catalyst will provide a different type of bonus to the regrowth process.

One catalyst might reduce the incubation time required to restore a soul, while others may influence the amount or quality of the reward cache you receive from each restored soul. For once restored to their full strength, the restored deity will show their gratitude with a reward cache, which can contain anything from resources to special cosmetics, such as pets and mounts.

Managing the various Wildseeds and plots allows you to try to maximize the efficiency of your garden. Learning the best ways to use and place your catalysts will be the key to unlocking the true potential of the Queen’s Conservatory.

Travel System: Fae Circles

Night Fae players are able to enlist the aid of Marasmius, an ancient and venerable member of the Court of Night who serves as the living transportation network of Ardenweald. As you restore the Sanctum, you’ll help Marasmius repair himself, unlocking new transportation network tiers that grant access to mushroom rings around Ardenweald—including places that can only be accessed by the mushroom network.

There are three tiers of Anima Transport that you’ll unlock over time by increasing your Renown Level. Here are some examples:

Tier 1

Allows travel to Heart of the Forest, Stillglade, The Stalks, Forest’s Edge.
Can be used to reach a unique location: The Ring.

Tier 2

Allows travel to Banks of Life, Elder Stand, and Gormhive.
Can be used to reach travel to unique caves in Ardenweald.

Tier 3

Allows travel to Crumbled Ridge, Eventide Grove, Tirna Scithe.
Can be used to reach certain islands near Ardenweald.

Night Fae Adventures

You’ll put your tactical skills to the test by sending your allies into the Shadowlands and lending aid to the Night Fae Covenant. While this feature is available to each Covenant, the allies you recruit and the missions you send them on will be unique to the Covenant. You’ll need to get to know the strength and weaknesses of those you send out with the scouting map.

Anima Conductor

Players can enable additional content with their Covenant’s realm by investing Anima into specific areas in Ardenweald. When you restore Anima to a location, it revitalizes the area, allowing you to access new quests, making it easier for you to unearth wondrous treasures, or luring powerful foes which can be slain for rich rewards. Different areas are tied to different content unlocks.

  • Glitterfall Basin – Find a unique Covenant treasure.
  • Dreamsong Fenn – Fight an enemy champion.
  • Tirna Vaal – Access a Covenant World Quest.
  • Hibernal Hollow – Access a set of Covenant daily quests.
  • Claw’s Edge – Get access to powerful night fae enhancements.
  • Tirna Scithe – Fight an elite enemy champion.

Meet Your Night Fae Soulbinds

Once you’ve proven your worth, you’ll unlock the ability to Soulbind with one of several select characters in the Covenant, who will share their distinctive powers with you in the form of a variety of traits and bonuses.

The cunning night fae you befriended in Ardenweald will form a special bond with you if you join their Covenant. Below are descriptions of each along with a few example powers they bestow upon you.

Niya is a sylvar who was tasked with guarding and caring for the wildseeds in her grove, whom you met in a time of tragedy as her grove was left to wither so that its anima could be reclaimed. As she journeyed with you, Niya learned the hard truths of survival admidst the drought. An expert hunter and tracker, her skills will aid resolving the drought, and the other threats to Ardenweald.

Sylvari Mantle: When Soulshape ends, you are concealed until you move.

Grove Invigoration: When you use your Night Fae class ability or spell, gain a moderate amount of Mastery, slowly fading over a few minutes.

Dreamweaver is a calm and serene faerie who’s adept at peering into the dreams of nature spirits who slumber within the forest’s wildseeds as they await their rebirth. Dreamweaver helped you form a bond with one particular wildseed whose sleeping spirit reached out. His healing powers provide support as Ardenweald is besieged by outside forces.

Field of Blossoms: When Soulshape ends, you increase the movement speed of nearby allies for a moderate amount of time.

Podtender: When you would take damage that would kill you, instead rejuvenate within a wildseed, regaining a moderate amount of your maximum health over a few seconds. If the pod takes more than a certain amount of damage during this time, you die. This effect may only occur once every several minutes.

Korayn, a huntress of the Wild Hunt, is a strong-willed leader and ferocious fighter. Tasked with protecting the forest from the most dangerous and elusive threats, she will not rest until her quarry is slain and Ardenweald’s safety is secured. When Hibernal Hollow came under attack, it is Korayn’s leadership and resolve that helped win the day.

Wild Hunt’s Charge: While out of combat, your Soulshape’s teleport becomes a charge, stunning your target for a few seconds and ending your Soulshape.

Final Moments: Your healing and damage to targets below at low health is slightly increased. When an ally dies, this benefit is significantly increased for a moderate amount of time. This enhancement may only occur once every few minutes.

Power of the Night Fae

When you join the Night Fae Covenant, you’ll gain two new unique abilities—one signature ability and one class ability.

Signature abilities are available to all Covenant members regardless of class, race, or specialization.

Soulshape
Turn into a Vulpin, increasing movement speed. You may reactivate Soulshape to teleport a short distance forward.
Additional cosmetic forms can be earned and collected through a variety of gameplay. While out in the world, this effect has a short duration before it wears off, but lasts indefinitely while in a rest area.

Unleash your Soulshape

As you grow in power and help your night fae friends, you’ll unlock new Soulshape forms that you can transform into at any time.

Covenant Class Abilities provide additional combat-oriented gameplay options that are tailored to the theme of that Covenant.

Death Knight: Death’s Due

  • (Replaces Death and Decay)
  • Corrupts the targeted ground, causing Shadow damage over a duration of time to targets within the area.
  • Affected enemies deal reduced damage to you (up to a maximum amount) and their power is transferred to you as an equal amount of Strength.
  • While you remain within the area, your Necrotic Strike and Heart Strike will hit additional targets. Scourge Strike and Clawing Shadows will hit all enemies near the target.

Demon Hunter: The Hunt

  • Charge to an enemy, inflicting Nature damage and rooting them. The target is marked for a period of time, increasing your Fury from Demon's Bite and Shear against them. You may reactivate The Hunt every 30 seconds to teleport behind the marked target and ignoring line of sight.

Druid: Convoke the Spirits

  • Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 seconds.
    The spells will be cast on applicable nearby targets, and the spells chosen will favor your Shapeshift form.

Hunter: Wild Spirits

  • Evoke the energy of Wild Spirits at the target location, applying Wild Mark to all enemies within the areas for 15 seconds and increasing your damage against them by a small amount
    While the Wild Spirits are active, each ability you use against a target affected by the Wild Mark calls for a spirit beast to strike your target for Nature damage.

Mage: Shifting Power

  • Draw from the ground beneath you for a period of time, dealing Nature damage over time to nearby enemies.
    While channeling, your ability cooldowns are reduced.

Monk: Faeline Stomp

  • Strike the ground fiercely to expose a faeline for 30 seconds, dealing Nature damage and taking an action based on your specialization. Your abilities have a 10% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
    • Brewmaster: Ignite enemies along the faeline with a Breath of Fire.
    • Mistweaver: Heal allies along the faeline with an Essence Font bolt.
    • Windwalker: Rip Chi and Energy Spheres out of enemies along the faeline.

Paladin: Blessing of Seasons

  • We’ve listened to your feedback and are currently iterating on this ability.

Priest: Fae Blessings

  • Surround yourself with helpful sprites, causing your next 10 spell casts to aid your target depending on your chosen spell.
    • Shadow Mend, Mind Blast, Flash Heal, Heal: Reduces an ally’s damage taken by 10% for 15 seconds.
    • Power Word: Shield: Invigorates your target with 2% mana or 20% resource.
    • Void Bolt, Prayer of Healing, Power Word: Radiance: Reduces the cooldowns of up to 5 allies’ major abilities by 3 seconds.

Rogue: Sepsis

  • Infect the target’s blood, dealing Nature damage over 10 seconds. If the target survives its full duration, they suffer additional damage and you Vanish from sight.
  • Cooldown reduced by 60 seconds if Sepsis does not last its full duration.

Shaman: Fae Transfusion

  • Transfers the life force of up to 4 enemies in the targeted area, dealing Nature damage every 0.5 sec for 3 seconds.
  • Pressing Fae Transfusion again within 20 seconds will release 25% of all damage from Fae Transfusion, healing up to 8 allies near yourself.

Warlock: Soul Rot

  • Expend some of your health to wither away all life force from your current target and up to 3 additional targets nearby, causing them to suffer Nature damage over 8 seconds. Additionally, casting Drain Life will also hit any enemy affected by your Soul Rot.

Warrior: Ancient Aftershock

  • Slams the ground with your weapon, releasing a shockwave dealing Nature damage and stunning up to 5 enemies for 1.5 seconds. Enemies struck take Nature damage every 2 seconds for 12 seconds and transfer it to you as 6 Rage.

We look forward to sharing more information as development continues, and we hope this preview gives you a taste of what the Night Fae Covenant has to offer. Learn more about Ardenweald in our previously published article.

Rewards, mechanics, and abilities are still in development and subject to change, so be sure to check back for periodic updates on worldofwarcraft.com as we approach the release of Shadowlands.

Among the necrolords, strength is rewarded and weakness cast aside. The souls of the ambitious and contentious are forged into an immortal army charged with the defense of the Shadowlands.

In the birthplace of necromantic magic, those who master the powers of death turn legions of ambitious souls into relentless armies. Should you join the Necrolords, you will take on the role of protector of the Shadowlands and carry the weight of a divided house upon your shoulders. But are you the one that prophecy has foretold?

If you’re a believer in the power of might? Then the Necrolords Covenant just may be where you place your loyalties within the Shadowlands.


The Necrolord Covenant Campaign finds famed warrior Draka and her forces outnumbered at the Seat of the Primus. Their tenuous control hangs in the balance as the combined forces of the House of Rituals, House of Constructs, and the House of the Chosen move against them. With your help, Draka undertakes a bold plan to bolster their forces. You’ll need to take steps to build alliances, steal a necropolis, and construct an army of abominations to face the true enemy behind all of the troubles that plague Maldraxxus.

Renown Rewards

As you’re put through your paces and prove your mettle to the Necrolords through their Covenant Campaign, you’ll build Renown. Increasing Renown will provide you access to unique rewards from your Covenant. Learn more about Renown in our Covenant Systems article.

In your pursuit to earn Renown, you’ll go into the Maw to recover wayward souls and bring them to your Covenant Sanctum; some will even embark on Adventures on your behalf.

Necrolord Armor
Pictured: cloth (left), leather (center left), mail (center right), and plate gear (right).
Necrolord Back Attachments, Pet, and Mount
Pet, Mount, and Back Attachments

Covenant Sanctum: The Seat of Primus

When you join the Necrolord Covenant, you’ll gain access to the Seat of Primus, a unique Sanctum available only to their members. As their seat of power, it’s here that you’ll meet with key figures, take on new quests, and store Anima. As you progress through the Necrolord campaign, you’ll also have opportunity to upgrade additional features within your Sanctum.

Each of the four Covenants have features that they share among them, but they also have a feature that is uniquely their own. For the Necrolord Covenant, it’s the Abomination Factory.

Abomination Factory

During the first weeks of the Necrolord Covenant Campaign, you’ll be introduced to Rathan and Emani, who you will work with to establish a small community known as the Butchers Block. It’s here that various constructs loyal to the Seat of the Primus gather and where you’ll unlock a new crafting system—Abominable Stitching.

You’ll need to gather a variety of resources to begin your journey into mastering fleshwork and bringing a variety of constructs to life. Each of these constructs will become residents of the Butcher Block, adding their own unique personalities, quests, and (in some cases) companionship on your adventures.

Mixing Pools

We hope you’re not too squeamish, because there’s literal buckets of slime in your future if you choose to join the Necrolord Covenant. You’ll work with other players to convey buckets of colorful slime to a mixing pool, which will summon a repeatable boss event based on which colors you’ve coordinated.

Abominable Transportation

The Necrolords have a truly unique method of traversing around Maldraxxus. With a little elbow grease and a few extra spare parts, you can utilize the Abomination Factory to create a friend to carry you wherever your adventures take you. Whether you want them to carry you on their shoulders (complete with their tiny top hat), or just want to tool around through the immaculately maintained fields of Bastion, you’ll travel in ultimate style.

If staying on the ground isn’t your thing, you may want to set your sights on the Necropolis high above. It makes a circuit around the zone and may inspire a little goblin ingenuity.

Necrolord Adventures

In Adventures, you’ll put your tactical skills to the test by sending your allies into the Shadowlands and lending aid to the Necrolords Covenant. While this feature is available to each Covenant, the allies you recruit and the missions you give them will be unique to the Covenant. You’ll need to get to know the strength and weaknesses of those you send out with the scouting map.

Anima Conductor

Players can enable additional content with their Covenant’s realm by investing Anima into specific areas in Maldraxxus. When you restore Anima to a location, it revitalizes the area, allowing you to access new quests, make it easier for you to unearth wondrous treasures, or lure out powerful foes to slay for rewards. Different areas are tied to different content unlocks.

  • House of the Chosen – Find a unique Covenant treasure.
  • House of Constructs – Fight an enemy champion.
  • House of Plagues – Access a Covenant World Quest.
  • House of Eyes – Access a set of Covenant daily quests.
  • House of Rituals – Get access to powerful necrolord enhancements.
  • Theater of Pain – Fight an elite enemy champion.

The Strongest of Soulbinds

Once you’ve proven your worth, you’ll unlock the ability to Soulbind with one of several select characters in the Covenant, who will share their distinctive powers with you in the form of a variety of traits and bonuses.

The warforged necrolords you assisted in Maldraxxus will form a special bond with you if you join their Covenant. Below are descriptions of each along with a few example powers they can bestow upon you.

Plague Deviser Marileth is as eccentric as he is brilliant, and created some of the most efficacious potions in all of Maldraxxus. When the House of Plagues was destroyed, Marileth was driven mad in the aftermath. Marileth’s creative solutions prove vital to the war effort . . . despite the occasional side effect. 

Travel with Bloop: While standing still, you slowly build stacks of Bloop’s Wanderlust. At maximum stacks, your movement speed is increased for a couple of minutes.

Ultimate Form: Fleshcraft renders you immune to crowd control.

Emeni, the Slaughter Daughter was assembled in the stitchyards of Maldraxxus. In life, she was a powerful noble who slaughtered hundreds of her siblings to claim the throne. She respects your strength and prowess as you work together to exterminate their mutual enemies. A legend in her own right, her notoriety rises even higher as she binds her soul to the Maw Walker’s.

Emeni’s Magnificent Skin: When you use your Necrolord class ability or spell, gain a stack of Emeni’s Magnficent Skin. Using Fleshcraft consumes your Emeni’s Magnificent Skin to slightly increase your maximum health per stack for a significant duration.

Runescribed Bone: Each enemy you defeat grants you one stack of Runescribed Bone, slightly reducing magic damage taken per stack. At max stacks, your Soulbind traits are empowered for a moderate amount of time.

Emeni’s Magnificent Skin: Releasing stacks deals some Shadow damage to nearby enemies, slightly increased per stack.
Cartilaginous Legs: Shield amount doubled.
Hearth Kidneystone: Cooldown reduction doubled.
Gristled Toes: Movement speed now slightly to moderately increased.
Gnashing Chompers: Haste increase doubled.
Sulfuric Emission: Fear duration increased for a couple of seconds.

Bonesmith Heirmir is the Primus’s apprentice and among the oldest mortal souls in Maldraxxus. With eons of training and practice, she is the foremost expert on forging weapons and armor made of bone and steel. The arsenals she creates keep the House of the Chosen and you fully equipped to face the enemies that surround them.

Resourceful Fleshcrafting: Defeating an enemy slightly reduces Fleshcraft’s cooldown.

Forgeborne Reveries: Upon death, your armor continues to fight, allowing you to fight for an additional amount of time. During these seconds, your damage and healing done is reduced moderately and you cannot receive healing.

Might of the Necrolords

When you join the Necrolord Covenant, you’ll gain two new unique abilities—one signature ability and one class ability.

Signature abilities are available to all Covenant members regardless of class, race, or specialization.

Fleshcraft
Form a shield of flesh and bone that prevents damage equal to a portion of your maximum health. Standing near the corpse of a defeated enemy when the ability is cast will create a larger shield.

Covenant class abilities provide additional combat-oriented gameplay options that are tailored to the theme of that Covenant.

Death Knight: Abomination Limb

  • Sprout an additional limb for a limited time, dealing Shadow damage to nearby enemies. If an enemy is farther away from you, they are pulled to your location.

Demon Hunter: Fodder to the Flame

  • Commission a duel to the death against a Condemned Demon from the Theater of Pain. Vanquishing your foe releases its demon soul and creates a pool of demon blood. Fighting within the pool increases your attack speed by 20% and reduces the damage that enemies deal to you by 10%. Fleshcraft treats the Condemned Demon as a powerful enemy.

Druid: Adaptive Swarm

  • Command a swarm that heals or deals Shadow damage to a target and increases the effectiveness of your periodic effects on them.
    Upon expiration, travels to a new target within range, alternating between friend and foe up to a set number of times.

Hunter: Death Chakram

  • Throw a deadly chakram at your current target which will rapidly deal additional Shadow damage.
    Each time the chakram deals damage, its damage is increased and you generate a small amount of Focus.

Mage: Deathborne

  • Transform into a powerful Skeletal Mage for a period of time.
    While in the form of a skeletal mage, your Frostbolt, Fireball, and Arcane Blast hit a few additional enemies near your target, and your spell damage is increased.

Monk: Bonedust Brew

  • Hurl a brew created from the bones of your enemies at the ground, coating all targets struck for 10 seconds. Your abilities have an additional 15% chance to affect the target a second time with 25% effectiveness as either Shadow damage or healing.
    • Brewmaster: Tiger Palm and Keg Smash reduces the cooldown of your brews by an additional 1 second when striking enemies affected by Bonedust Brew.
    • Windwalker: Spinning Crane Kick refunds 1 Chi when striking enemies affected by Bonedust Brew.
    • Mistweaver: Gust of Mist provides additional healing to allies affected by Bonedust Brew.

Paladin: Vanquisher’s Hammer

  • Throw a hammer at your target, dealing Shadow damage and empowering your next Word of Glory or Templar’s Verdict:
    • Holy: Word of Glory automatically triggers Light of Dawn.
    • Protection: Word of Glory automatically triggers Shield of the Righteous.
    • Retribution: Templar’s Verdict automatically triggers Divine Storm.

Priest: Unholy Nova

  • An explosion of dark energy heals nearby allies and infects nearby enemies with Unholy Transfusion.
    Unholy Transfusion deals Shadow damage over time. Your allies who damage this target receive healing.

Rogue: Serrated Bone Spike

  • Embed a bone spike in the target, dealing Physical damage over time until they die. Deals additional damage and generates a Combo Point for each other active bone spike.
    A charge of Serrated Bone Spike is refunded to you when the target dies or is healed to full.

Shaman: Primordial Wave

  • Blast your target with a Primordial Wave, healing an ally or dealing Shadow damage and applying Flame Shock to an enemy.
    • Elemental: Your next Lava Burst will also hit all targets affected by your Flame Shock.
    • Enhancement: Your next Lightning Bolt will also hit all targets affected by your Flame Shock.
    • Restoration: While an ally is targeted, Primordial Wave will cast Riptide. Your next Healing Wave will also hit all targets affected by your Riptide.

Warlock: Decimating Bolt

  • Hurl a bolt of shadow magic at your target, dealing Shadow damage and increasing the damage of your next Incinerates, Drain Souls, or Shadow Bolts.
    Decimation Bolt's damage and the bonus to Incinerate, Drain Soul, or Shadow Bolt both increase as your target's health decreases.

Warrior: Conqueror’s Banner

  • Brandish the banner of the Necrolords, increasing your movement speed and causing Mortal Strike, Raging Blow, and Shield Slam to grant you Glory. Killing an enemy grants additional stacks of Glory.
    Reactivating this ability plants the banner in the ground, granting an increased amount of maximum health and additional attack speed to you and your allies within range of the banner. Lasts additional time per Glory, up to a maximum amount.

We look forward to sharing more information as development continues, and we hope this preview gives you some insight on what the Necrolord Covenant has to offer—or what you can offer them. Learn more about Maldraxxus in our previously published article.

Rewards, mechanics, and abilities are still in development and subject to change.

Night Fae Covenant: Begin Your Wild Hunt” wysłany:

In the realm of Ardenweald, where spirits of nature are reborn, you will help shape the fate of the night fae by protecting their sacred groves against the vile Drust.

If you choose to return to this twilit realm as an ally of the Night Fae Covenant, the friendships you cultivated during your time in Ardenweald will be ready to take the next step.

The cycle of rebirth in Ardenweald is teetering on the precipice of no return. Every grove that dies to the anima drought and is left to rot has been twisted by the Drust into a thorned gateway to Ardenweald, and its pestilence fuels their wicked magic. If you are to save these umbral wilds from a doomed afterlife under the Drusts’ blackened thumbs, you’ll need to restore balance in Ardenweald. To succeed, you’ll need Bwonsamdi’s help, which he’ll lend if you agree to a deal with him. Be wary; for the price of power can be ever shifting.

You’ll also work alongside the dragon Ysera, who has a plan to restore Ardenweald—as well as save Tyrande Whisperwind from the grim fate that befalls all who take up the Night Warrior’s mantle. However, changing the course of destiny is neither simple nor quick. Altering the strands of Tyrande’s fate will be an ongoing thread that runs throughout the story of the Shadowlands.

Renown Rewards

As you progress through the Night Fae Covenant Campaign and complete tasks for your new allies, you’ll build Renown. Increasing Renown will provide you access to unique rewards from your Covenant.

Night Fae Covenant Spoils
Contributing to the Night Fae Covenant will reward you with several cosmetics including otherworldly back attachments.
Night Fae Covenant Plate Appearance
Night Fae Covenant: plate (left), cloth (center left), leather (center right), and mail (right) transmog sets.

In your pursuit to earn Renown, you’ll go into the Maw to recover wayward souls and bring them to your Covenant Sanctum; some of these souls will even embark on Adventures on your behalf!

Learn more about Renown in our Covenant Systems article.

Covenant Sanctum: Heart of the Forest

When you join the Night Fae Covenant, you’ll have access to Heart of the Forest, a unique Sanctum available only to their members. As their seat of power, it’s here that you’ll meet with key figures, take on new quests, and store Anima. As you progress through the Night Fae campaign, you’ll also have the opportunity to work on additional feature upgrades within your Sanctum.

Each of the four Covenants have features that they share among them, but they also have a feature that is patently unique to them. For the Night Fae Covenant, it’s the Queen’s Conservatory.

Queen’s Conservatory

All members of the Night Fae Covenant can access the Queen’s Conservatory, a celestial garden where they will harness the power of rebirth that flows through Ardenweald to help the souls of ancient deities to return to life.

During your adventures in the Shadowlands, you will come across the preserved souls of celestial spirits from across the cosmos. Within the Queen’s Conservatory you will find the power to aid you in restoring those souls to their former glory.

To do so you will work with the Queen’s Warden to nurture the ancient souls back to strength using the magic of the Wildseeds of Ardenweald. Inside the garden of the Queen’s Conservatory you will have access to two types of plots—the Wildseed Pods themselves, and Catalyst Plots. You can plant different catalysts in the plots connected to each Wildseed to infuse that seed with extra strength. Each type of catalyst will provide a different type of bonus to the regrowth process.

One catalyst might reduce the incubation time required to restore a soul, while others may influence the amount or quality of the reward cache you receive from each restored soul. For once restored to their full strength, the restored deity will show their gratitude with a reward cache, which can contain anything from resources to special cosmetics, such as pets and mounts.

Managing the various Wildseeds and plots allows you to try to maximize the efficiency of your garden. Learning the best ways to use and place your catalysts will be the key to unlocking the true potential of the Queen’s Conservatory.

Travel System: Fae Circles

Night Fae players are able to enlist the aid of Marasmius, an ancient and venerable member of the Court of Night who serves as the living transportation network of Ardenweald. As you restore the Sanctum, you’ll help Marasmius repair himself, unlocking new transportation network tiers that grant access to mushroom rings around Ardenweald—including places that can only be accessed by the mushroom network.

There are three tiers of Anima Transport that you’ll unlock over time by increasing your Renown Level. Here are some examples:

Tier 1

Allows travel to Heart of the Forest, Stillglade, The Stalks, Forest’s Edge.
Can be used to reach a unique location: The Ring.

Tier 2

Allows travel to Banks of Life, Elder Stand, and Gormhive.
Can be used to reach travel to unique caves in Ardenweald.

Tier 3

Allows travel to Crumbled Ridge, Eventide Grove, Tirna Scithe.
Can be used to reach certain islands near Ardenweald.

Night Fae Adventures

You’ll put your tactical skills to the test by sending your allies into the Shadowlands and lending aid to the Night Fae Covenant. While this feature is available to each Covenant, the allies you recruit and the missions you send them on will be unique to the Covenant. You’ll need to get to know the strength and weaknesses of those you send out with the scouting map.

Anima Conductor

Players can enable additional content with their Covenant’s realm by investing Anima into specific areas in Ardenweald. When you restore Anima to a location, it revitalizes the area, allowing you to access new quests, making it easier for you to unearth wondrous treasures, or luring powerful foes which can be slain for rich rewards. Different areas are tied to different content unlocks.

  • Glitterfall Basin – Find a unique Covenant treasure.
  • Dreamsong Fenn – Fight an enemy champion.
  • Tirna Vaal – Access a Covenant World Quest.
  • Hibernal Hollow – Access a set of Covenant daily quests.
  • Claw’s Edge – Get access to powerful night fae enhancements.
  • Tirna Scithe – Fight an elite enemy champion.

Meet Your Night Fae Soulbinds

Once you’ve proven your worth, you’ll unlock the ability to Soulbind with one of several select characters in the Covenant, who will share their distinctive powers with you in the form of a variety of traits and bonuses.

The cunning night fae you befriended in Ardenweald will form a special bond with you if you join their Covenant. Below are descriptions of each along with a few example powers they bestow upon you.

Niya is a sylvar who was tasked with guarding and caring for the wildseeds in her grove, whom you met in a time of tragedy as her grove was left to wither so that its anima could be reclaimed. As she journeyed with you, Niya learned the hard truths of survival admidst the drought. An expert hunter and tracker, her skills will aid resolving the drought, and the other threats to Ardenweald.

Sylvari Mantle: When Soulshape ends, you are concealed until you move.

Grove Invigoration: When you use your Night Fae class ability or spell, gain a moderate amount of Mastery, slowly fading over a few minutes.

Dreamweaver is a calm and serene faerie who’s adept at peering into the dreams of nature spirits who slumber within the forest’s wildseeds as they await their rebirth. Dreamweaver helped you form a bond with one particular wildseed whose sleeping spirit reached out. His healing powers provide support as Ardenweald is besieged by outside forces.

Field of Blossoms: When Soulshape ends, you increase the movement speed of nearby allies for a moderate amount of time.

Podtender: When you would take damage that would kill you, instead rejuvenate within a wildseed, regaining a moderate amount of your maximum health over a few seconds. If the pod takes more than a certain amount of damage during this time, you die. This effect may only occur once every several minutes.

Korayn, a huntress of the Wild Hunt, is a strong-willed leader and ferocious fighter. Tasked with protecting the forest from the most dangerous and elusive threats, she will not rest until her quarry is slain and Ardenweald’s safety is secured. When Hibernal Hollow came under attack, it is Korayn’s leadership and resolve that helped win the day.

Wild Hunt’s Charge: While out of combat, your Soulshape’s teleport becomes a charge, stunning your target for a few seconds and ending your Soulshape.

Final Moments: Your healing and damage to targets below at low health is slightly increased. When an ally dies, this benefit is significantly increased for a moderate amount of time. This enhancement may only occur once every few minutes.

Power of the Night Fae

When you join the Night Fae Covenant, you’ll gain two new unique abilities—one signature ability and one class ability.

Signature abilities are available to all Covenant members regardless of class, race, or specialization.

Soulshape
Turn into a Vulpin, increasing movement speed. You may reactivate Soulshape to teleport a short distance forward.
Additional cosmetic forms can be earned and collected through a variety of gameplay. While out in the world, this effect has a short duration before it wears off, but lasts indefinitely while in a rest area.

Unleash your Soulshape

As you grow in power and help your night fae friends, you’ll unlock new Soulshape forms that you can transform into at any time.

Covenant Class Abilities provide additional combat-oriented gameplay options that are tailored to the theme of that Covenant.

Death Knight: Death’s Due

  • (Replaces Death and Decay)
  • Corrupts the targeted ground, causing Shadow damage over a duration of time to targets within the area.
  • Affected enemies deal reduced damage to you (up to a maximum amount) and their power is transferred to you as an equal amount of Strength.
  • While you remain within the area, your Necrotic Strike and Heart Strike will hit additional targets. Scourge Strike and Clawing Shadows will hit all enemies near the target.

Demon Hunter: The Hunt

  • Charge to an enemy, inflicting Nature damage and rooting them. The target is marked for a period of time, increasing your Fury from Demon's Bite and Shear against them. You may reactivate The Hunt every 30 seconds to teleport behind the marked target and ignoring line of sight.

Druid: Convoke the Spirits

  • Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 seconds.
    The spells will be cast on applicable nearby targets, and the spells chosen will favor your Shapeshift form.

Hunter: Wild Spirits

  • Evoke the energy of Wild Spirits at the target location, applying Wild Mark to all enemies within the areas for 15 seconds and increasing your damage against them by a small amount
    While the Wild Spirits are active, each ability you use against a target affected by the Wild Mark calls for a spirit beast to strike your target for Nature damage.

Mage: Shifting Power

  • Draw from the ground beneath you for a period of time, dealing Nature damage over time to nearby enemies.
    While channeling, your ability cooldowns are reduced.

Monk: Faeline Stomp

  • Strike the ground fiercely to expose a faeline for 30 seconds, dealing Nature damage and taking an action based on your specialization. Your abilities have a 10% chance of resetting the cooldown of Faeline Stomp while fighting on a faeline.
    • Brewmaster: Ignite enemies along the faeline with a Breath of Fire.
    • Mistweaver: Heal allies along the faeline with an Essence Font bolt.
    • Windwalker: Rip Chi and Energy Spheres out of enemies along the faeline.

Paladin: Blessing of Seasons

  • We’ve listened to your feedback and are currently iterating on this ability.

Priest: Fae Blessings

  • Surround yourself with helpful sprites, causing your next 10 spell casts to aid your target depending on your chosen spell.
    • Shadow Mend, Mind Blast, Flash Heal, Heal: Reduces an ally’s damage taken by 10% for 15 seconds.
    • Power Word: Shield: Invigorates your target with 2% mana or 20% resource.
    • Void Bolt, Prayer of Healing, Power Word: Radiance: Reduces the cooldowns of up to 5 allies’ major abilities by 3 seconds.

Rogue: Sepsis

  • Infect the target’s blood, dealing Nature damage over 10 seconds. If the target survives its full duration, they suffer additional damage and you Vanish from sight.
  • Cooldown reduced by 60 seconds if Sepsis does not last its full duration.

Shaman: Fae Transfusion

  • Transfers the life force of up to 4 enemies in the targeted area, dealing Nature damage every 0.5 sec for 3 seconds.
  • Pressing Fae Transfusion again within 20 seconds will release 25% of all damage from Fae Transfusion, healing up to 8 allies near yourself.

Warlock: Soul Rot

  • Expend some of your health to wither away all life force from your current target and up to 3 additional targets nearby, causing them to suffer Nature damage over 8 seconds. Additionally, casting Drain Life will also hit any enemy affected by your Soul Rot.

Warrior: Ancient Aftershock

  • Slams the ground with your weapon, releasing a shockwave dealing Nature damage and stunning up to 5 enemies for 1.5 seconds. Enemies struck take Nature damage every 2 seconds for 12 seconds and transfer it to you as 6 Rage.

We look forward to sharing more information as development continues, and we hope this preview gives you a taste of what the Night Fae Covenant has to offer. Learn more about Ardenweald in our previously published article.

Rewards, mechanics, and abilities are still in development and subject to change, so be sure to check back for periodic updates on worldofwarcraft.com as we approach the release of Shadowlands.

Kyrian Covenant: Prepare to Ascend” wysłany:

As you journey through the Shadowlands, you will find yourself swept up in the dark tides of the war between the kyrian and Forsworn of Bastion—and your place in kyrian history will not be forgotten.

If you choose to walk in the path of service and pledge yourself to the Kyrian Covenant, the friendships you forged during your time in Bastion will be ready to take the next step.

The battle for Bastion has come to a head. With many of the kyrian left dead in their fight against the Forsworn, the Archon has authorized the use of the last bits of anima to ascend some Aspirants—their final hope in the last stand against the darkness. You will come to their aid by traveling across the realms of Death, completing crucial tasks and bolstering their ranks so you can clip the Forsworn’s wings once and for all. With each victory under the Kyrian Covenant banner, you’ll gain Renown, which will reward you with power and special cosmetics.

Renown Rewards

As you progress through the Kyrian Covenant Campaign and complete tasks for your new allies, you’ll build Renown. Increasing Renown will provide you access to unique rewards from your Covenant.

Kyrian Covenant Spoils
Contributing to the Kyrian Covenant will reward you with several cosmetics including back attachments that rival the beauty of kyrian wings.
Kyrian Covenant Armor Appearances
Kyrian Covenant: mail (left), plate (center left), cloth gear (center right), and leather (right) transmog sets.

In your pursuit to earn Renown, you’ll go into the Maw to recover wayward souls and bring them to your Covenant Sanctum; some of these souls will even embark on Adventures on your behalf!

Learn more about Renown in our Covenant Systems article.

Covenant Sanctum: Elysian Hold

When you join the Kyrian Covenant, you’ll get access to Elysian Hold, a unique Sanctum available only to their members. The hold is their seat of power and home to many of the key figures you’ll be working with throughout their Covenant Campaign. Over time, you’ll be able to upgrade Sanctum features through your ongoing adventures in Shadowlands. It’s also here that you’ll bring Anima to deposit into the Covenant’s reservoir, take on new quests, and more.

Each of the four Covenants have features that they share among them, but they also have a feature that is patently unique to them. For the Kyrian Covenant, it’s the Path of Ascension.

Path of Ascension

All members of the Kyrian Covenant can access the Path of Ascension, helping their Soulbinds test their mettle. You will play as either Pelagos, Kleia, or Mikanikos, each of whom has a unique set of tools to combat the monstrosities they must face in the trials ahead. You’ll help your Soulbinds by gathering the materials necessary to summon or capture a boss, as well as tools to help them equalize the playing field.

To combat a boss, you must first capture their memory in a soul mirror. Once a boss’s memory has been captured, you can challenge them in the arena as many times as you wish.

Once you’ve finished your prep, you’ll play as a Soulbind of your choosing and fight! Victorious Soulbinds will be rewarded with blueprints to craft improved gear, signature ability upgrades, and cosmetics.

For those who desire ultimate glory, seek out and complete challenges to unlock special rewards, including mounts.

Travel System: Kyrian Gateways

You’ll be able to access a Bastion-specific travel network from the comfort of Elysian Hold. Dissolve into pure anima to flit between points of interest instantly. There are three tiers of Anima Transport that you’ll unlock over time by restoring Anima to your Sanctum. Here are some examples:

Step of Faith (Tier 1)
Allows travel to Elysian Hold, Hero’s Rest, Aspirant’s Rest, and the Temple of Courage.
After arriving at a location, cast Unburden, greatly increasing movement speed and propelling you forward.

Leap of Power (Tier 2)
Allows travel to Sagehaven, the Temple of Purity, and the Seat of Eternal Hymns.
Unburden duration increased by 100%.
Your Summon Steward ability can now create an Elysian Beacon, granting you access to the network in the field.

Eternal Paths (Tier 3) Allows travel to the Temple of Humility and Exaltation Rise.
Unburden additionally reduces the radius at which enemies will detect you while active.
Your steward’s Elysian Beacon can now be used by party members.

Kyrian Adventures

Put your tactical skills to the test by sending your allies into the Shadowlands and lending aid to the Kyrian Covenant. You’ll need to be strategic about how you take on these combat puzzles, which Kyrian Covenant allies you’ll send to face them, and how you’ll utilize their skills to claim victory.

Anima Conductor

Players can enable additional content with their Covenant’s realm by investing Anima into specific areas in Bastion. When you restore Anima to a location, it revitalizes the area allowing you to access new quests, making it easier for you to unearth wondrous treasures, or luring powerful foes which can be slain for rich rewards. Different areas are tied to different content unlocks.

  • Purity’s Pinnacle – Find a unique Covenant treasure.
  • Temple of Courage – Fight an enemy champion.
  • Temple of Humility – Access a Covenant World Quest.
  • Eternal Forge – Access a set of Covenant daily quests.
  • Eonian Archives – Get access to powerful kyrian enhancements.
  • Citadel of Loyalty – Fight an elite enemy champion.

Meet Your Kyrian Soulbinds

Once you’ve proven your worth, you’ll unlock the ability to Soulbind with one of several select characters in the Covenant, who will share their distinctive powers with you in the form of a variety of traits and bonuses.

The noble kyrian you befriended in Bastion will form a special bond with you if you join their Covenant. Below are descriptions of each, along with a few example powers they can bestow upon you.

Pelagos trains diligently for ascension even in the face of challenge and adversity. Along with Kleia, his other soulbind, Pelagos is quick to befriend you as you seek an audience with the Archon and confront the Forsworn threat. Despite the trials he faces, Pelagos pushes ever forward, steadfast and optimistic.

Bond of Friendship: Defeating enemies slightly reduces the cooldown on your Steward’s non-Phial services per enemy defeated.

Combat Meditation: Using your Kyrian class spell or ability increases your Mastery slightly for a moderate amount of time and occasionally expels Sorrowful Memories. Walking through Sorrowful Memories extends this effect by a short time.

Kleia met you while she was still an aspirant. She demonstrated to her soulbound companion Pelagos and the rest of the kyrian that she wants to push forward and best any trials they faced. A caring mentor to Pelagos and you, she will do whatever she can to protect her friends and Bastion.

Ascendant Phial: Phial of Serenity renders you immune to Curse, Disease, Poison, and Bleed effects for several seconds.

Valiant Strikes: You and your nearby allies’ critical strikes grant you stacks of Valiant Strikes. Once you maximize your stacks, you heal nearby allies for 5% of their maximum health over 10 seconds.

Forgelite Prime Mikanikos, a steward of Bastion, showed promise from his earliest days and quickly rose to the rank of Forgelite Prime. He was the primary inventor of many of Bastion’s most iconic creations. Recognizing the potential of the Maw Walker, he became a formidable ally to help you get to the bottom of the anima drought and take on other threats.

Charged Additive: Phial of Serenity also knocks nearby enemies away from you.

Bron’s Call to Action: After using a significant amount of spells and abilities, your next spell or ability summons Bron, who attacks and heals your targets.

Power of the Kyrian

When you join the Kyrian Covenant, you’ll gain two new unique abilities—one signature ability and one class ability.

Signature abilities are available to all Covenant members regardless of class, race, or specialization.

Summon Steward
Call your Steward to bring you a Phial of Serenity that can be consumed to restore some of your health and remove all Curse, Disease, Poison, and Bleed Effects.

Your Personal Steward

You get to choose your own special steward to call upon from an entire flock, including one of these three:
Pico: A clarinet player who toots as much as he hoots!
Farra: This hammer-wielding Steward isn’t afraid of a fight; just look at her splinter a training dummy!
Bumos: A baker at heart, Bumos has a confection to make—he always has a slice of cake or two ready for you!

As you progress through the Covenant Campaign, your Steward will grow in power alongside of you, by being able to use the Travel Portal or even craft special items in the Path of Ascension.
If you decide that you want a new traveling companion, no need to ruffle your feathers—you’ll be able to choose a new Steward at Hero’s Rest.

Covenant Class Abilities provide additional combat-oriented gameplay options that are tailored to the theme of that Covenant.

Death Knight: Shackle the Unworthy

  • Admonish your target for their past transgressions, reducing the damage they deal to you and dealing Arcane damage over time.
  • Shackle the Unworthy's cooldown is reduced when you damage the affected enemy with a Rune-spending attack.

Demon Hunter: Elysian Decree

  • Place a Kyrian Sigil at your location that activates after a short time. The sigil detonates to deal Arcane damage and shatter Lesser Soul Fragments from enemies.

Druid: Kindred Spirits

  • Form a bond with an ally. On a cooldown, you may empower the bond for a period of time, granting you an effect based on your partner’s role, and granting them an effect based on your role.

Hunter: Resonating Arrow

  • Fire a resonating arrow to the target location and fill the area with echoing anima. The effect causes your attacks to ignore line of sight to enemies in the area, and you have an increased critical strike chance against them.

Mage: Radiant Spark

  • Conjure a radiant spark that causes Arcane damage instantly and additional damage over time. The target takes a percentage of increased damage from your direct damage spells, stacking each time they are struck. This effect ends after a number of spells.

Monk: Weapons of Order

  • For a short duration, your Mastery is increased by a percentage. In addition:
    • Windwalkers’ Rising Sun Kick cooldown is reset instantly, and your Rising Sun Kick reduces the cost of your Chi abilities.
    • Brewmasters’ Keg Smash cooldown is reset, and enemies hit by Keg Smash take increased damage from you (stacks up to a set amount).
    • Mistweavers’ Essence Font cooldown is reset instantly and heals nearby allies on channel start and end.

Paladin: Divine Toll

  • Instantly cast Holy Shock, Avenger's Shield, or Judgment on several targets within range (based on your current specialization).

Priest: Boon of the Ascended

  • Gain the Boon of the Ascended, granting access to Ascended Nova and Ascended Blast, and increasing your movement speed. Both abilities damage your enemies, heal your allies, and build power that will erupt in a powerful explosion of damage and healing at the end of Boon of the Ascended’s duration.

Rogue: Echoing Reprimand

  • Deal Arcane damage to an enemy, extracting their anima to Animacharge a combo point.
  • Damaging finishing moves that consume the same number of your combo points as your Animacharge deal damage as if they consume 7 combo points.

Shaman: Vesper Totem

  • Summon a totem at the target location for 30 seconds. Your next 3 damage spells or abilities will cause the totem to radiate Arcane damage to enemies near the totem and your next 3 healing spells will heal up to 6 allies near the totem. Casting this ability again while the totem is active will relocate the totem.

Warlock: Scouring Tithe

  • Deal Arcane damage instantly and additional Arcane damage over time. If the enemy dies while affected by Scouring Tithe, you generate additional Soul Shards. If they survive, Scouring Tithe's cooldown is refreshed.

Warrior: Spear of Bastion

  • Throw a Kyrian spear at the target location, dealing Arcane damage instantly, dealing additional damage over time, and generating Rage.
  • Enemies hit are tethered to Spear of Bastion's location for the duration.

We look forward to sharing more information as development continues, and we hope this preview gives you a taste of what the Kyrian Covenant has to offer. Learn more about Bastion in our previously published article.

Rewards, mechanics, and abilities are still in development and subject to change, so be sure to check back for periodic updates on worldofwarcraft.com as we approach the release of Shadowlands.

Among the necrolords, strength is rewarded and weakness cast aside. The souls of the ambitious and contentious are forged into an immortal army charged with the defense of the Shadowlands.

In the birthplace of necromantic magic, those who master the powers of death turn legions of ambitious souls into relentless armies. Should you join the Necrolords, you will take on the role of protector of the Shadowlands and carry the weight of a divided house upon your shoulders. But are you the one that prophecy has foretold?

If you’re a believer in the power of might? Then the Necrolords Covenant just may be where you place your loyalties within the Shadowlands.


The Necrolord Covenant Campaign finds famed warrior Draka and her forces outnumbered at the Seat of the Primus. Their tenuous control hangs in the balance as the combined forces of the House of Rituals, House of Constructs, and the House of the Chosen move against them. With your help, Draka undertakes a bold plan to bolster their forces. You’ll need to take steps to build alliances, steal a necropolis, and construct an army of abominations to face the true enemy behind all of the troubles that plague Maldraxxus.

Renown Rewards

As you’re put through your paces and prove your mettle to the Necrolords through their Covenant Campaign, you’ll build Renown. Increasing Renown will provide you access to unique rewards from your Covenant. Learn more about Renown in our Covenant Systems article.

In your pursuit to earn Renown, you’ll go into the Maw to recover wayward souls and bring them to your Covenant Sanctum; some will even embark on Adventures on your behalf.

Necrolord Armor
Pictured: cloth (left), leather (center left), mail (center right), and plate gear (right).
Necrolord Back Attachments, Pet, and Mount
Pet, Mount, and Back Attachments

Covenant Sanctum: The Seat of Primus

When you join the Necrolord Covenant, you’ll gain access to the Seat of Primus, a unique Sanctum available only to their members. As their seat of power, it’s here that you’ll meet with key figures, take on new quests, and store Anima. As you progress through the Necrolord campaign, you’ll also have opportunity to upgrade additional features within your Sanctum.

Each of the four Covenants have features that they share among them, but they also have a feature that is uniquely their own. For the Necrolord Covenant, it’s the Abomination Factory.

Abomination Factory

During the first weeks of the Necrolord Covenant Campaign, you’ll be introduced to Rathan and Emani, who you will work with to establish a small community known as the Butchers Block. It’s here that various constructs loyal to the Seat of the Primus gather and where you’ll unlock a new crafting system—Abominable Stitching.

You’ll need to gather a variety of resources to begin your journey into mastering fleshwork and bringing a variety of constructs to life. Each of these constructs will become residents of the Butcher Block, adding their own unique personalities, quests, and (in some cases) companionship on your adventures.

Mixing Pools

We hope you’re not too squeamish, because there’s literal buckets of slime in your future if you choose to join the Necrolord Covenant. You’ll work with other players to convey buckets of colorful slime to a mixing pool, which will summon a repeatable boss event based on which colors you’ve coordinated.

Abominable Transportation

The Necrolords have a truly unique method of traversing around Maldraxxus. With a little elbow grease and a few extra spare parts, you can utilize the Abomination Factory to create a friend to carry you wherever your adventures take you. Whether you want them to carry you on their shoulders (complete with their tiny top hat), or just want to tool around through the immaculately maintained fields of Bastion, you’ll travel in ultimate style.

If staying on the ground isn’t your thing, you may want to set your sights on the Necropolis high above. It makes a circuit around the zone and may inspire a little goblin ingenuity.

Necrolord Adventures

In Adventures, you’ll put your tactical skills to the test by sending your allies into the Shadowlands and lending aid to the Necrolords Covenant. While this feature is available to each Covenant, the allies you recruit and the missions you give them will be unique to the Covenant. You’ll need to get to know the strength and weaknesses of those you send out with the scouting map.

Anima Conductor

Players can enable additional content with their Covenant’s realm by investing Anima into specific areas in Maldraxxus. When you restore Anima to a location, it revitalizes the area, allowing you to access new quests, make it easier for you to unearth wondrous treasures, or lure out powerful foes to slay for rewards. Different areas are tied to different content unlocks.

  • House of the Chosen – Find a unique Covenant treasure.
  • House of Constructs – Fight an enemy champion.
  • House of Plagues – Access a Covenant World Quest.
  • House of Eyes – Access a set of Covenant daily quests.
  • House of Rituals – Get access to powerful necrolord enhancements.
  • Theater of Pain – Fight an elite enemy champion.

The Strongest of Soulbinds

Once you’ve proven your worth, you’ll unlock the ability to Soulbind with one of several select characters in the Covenant, who will share their distinctive powers with you in the form of a variety of traits and bonuses.

The warforged necrolords you assisted in Maldraxxus will form a special bond with you if you join their Covenant. Below are descriptions of each along with a few example powers they can bestow upon you.

Plague Deviser Marileth is as eccentric as he is brilliant, and created some of the most efficacious potions in all of Maldraxxus. When the House of Plagues was destroyed, Marileth was driven mad in the aftermath. Marileth’s creative solutions prove vital to the war effort . . . despite the occasional side effect. 

Travel with Bloop: While standing still, you slowly build stacks of Bloop’s Wanderlust. At maximum stacks, your movement speed is increased for a couple of minutes.

Ultimate Form: Fleshcraft renders you immune to crowd control.

Emeni, the Slaughter Daughter was assembled in the stitchyards of Maldraxxus. In life, she was a powerful noble who slaughtered hundreds of her siblings to claim the throne. She respects your strength and prowess as you work together to exterminate their mutual enemies. A legend in her own right, her notoriety rises even higher as she binds her soul to the Maw Walker’s.

Emeni’s Magnificent Skin: When you use your Necrolord class ability or spell, gain a stack of Emeni’s Magnficent Skin. Using Fleshcraft consumes your Emeni’s Magnificent Skin to slightly increase your maximum health per stack for a significant duration.

Runescribed Bone: Each enemy you defeat grants you one stack of Runescribed Bone, slightly reducing magic damage taken per stack. At max stacks, your Soulbind traits are empowered for a moderate amount of time.

Emeni’s Magnificent Skin: Releasing stacks deals some Shadow damage to nearby enemies, slightly increased per stack.
Cartilaginous Legs: Shield amount doubled.
Hearth Kidneystone: Cooldown reduction doubled.
Gristled Toes: Movement speed now slightly to moderately increased.
Gnashing Chompers: Haste increase doubled.
Sulfuric Emission: Fear duration increased for a couple of seconds.

Bonesmith Heirmir is the Primus’s apprentice and among the oldest mortal souls in Maldraxxus. With eons of training and practice, she is the foremost expert on forging weapons and armor made of bone and steel. The arsenals she creates keep the House of the Chosen and you fully equipped to face the enemies that surround them.

Resourceful Fleshcrafting: Defeating an enemy slightly reduces Fleshcraft’s cooldown.

Forgeborne Reveries: Upon death, your armor continues to fight, allowing you to fight for an additional amount of time. During these seconds, your damage and healing done is reduced moderately and you cannot receive healing.

Might of the Necrolords

When you join the Necrolord Covenant, you’ll gain two new unique abilities—one signature ability and one class ability.

Signature abilities are available to all Covenant members regardless of class, race, or specialization.

Fleshcraft
Form a shield of flesh and bone that prevents damage equal to a portion of your maximum health. Standing near the corpse of a defeated enemy when the ability is cast will create a larger shield.

Covenant class abilities provide additional combat-oriented gameplay options that are tailored to the theme of that Covenant.

Death Knight: Abomination Limb

  • Sprout an additional limb for a limited time, dealing Shadow damage to nearby enemies. If an enemy is farther away from you, they are pulled to your location.

Demon Hunter: Fodder to the Flame

  • Commission a duel to the death against a Condemned Demon from the Theater of Pain. Vanquishing your foe releases its demon soul and creates a pool of demon blood. Fighting within the pool increases your attack speed by 20% and reduces the damage that enemies deal to you by 10%. Fleshcraft treats the Condemned Demon as a powerful enemy.

Druid: Adaptive Swarm

  • Command a swarm that heals or deals Shadow damage to a target and increases the effectiveness of your periodic effects on them.
    Upon expiration, travels to a new target within range, alternating between friend and foe up to a set number of times.

Hunter: Death Chakram

  • Throw a deadly chakram at your current target which will rapidly deal additional Shadow damage.
    Each time the chakram deals damage, its damage is increased and you generate a small amount of Focus.

Mage: Deathborne

  • Transform into a powerful Skeletal Mage for a period of time.
    While in the form of a skeletal mage, your Frostbolt, Fireball, and Arcane Blast hit a few additional enemies near your target, and your spell damage is increased.

Monk: Bonedust Brew

  • Hurl a brew created from the bones of your enemies at the ground, coating all targets struck for 10 seconds. Your abilities have an additional 15% chance to affect the target a second time with 25% effectiveness as either Shadow damage or healing.
    • Brewmaster: Tiger Palm and Keg Smash reduces the cooldown of your brews by an additional 1 second when striking enemies affected by Bonedust Brew.
    • Windwalker: Spinning Crane Kick refunds 1 Chi when striking enemies affected by Bonedust Brew.
    • Mistweaver: Gust of Mist provides additional healing to allies affected by Bonedust Brew.

Paladin: Vanquisher’s Hammer

  • Throw a hammer at your target, dealing Shadow damage and empowering your next Word of Glory or Templar’s Verdict:
    • Holy: Word of Glory automatically triggers Light of Dawn.
    • Protection: Word of Glory automatically triggers Shield of the Righteous.
    • Retribution: Templar’s Verdict automatically triggers Divine Storm.

Priest: Unholy Nova

  • An explosion of dark energy heals nearby allies and infects nearby enemies with Unholy Transfusion.
    Unholy Transfusion deals Shadow damage over time. Your allies who damage this target receive healing.

Rogue: Serrated Bone Spike

  • Embed a bone spike in the target, dealing Physical damage over time until they die. Deals additional damage and generates a Combo Point for each other active bone spike.
    A charge of Serrated Bone Spike is refunded to you when the target dies or is healed to full.

Shaman: Primordial Wave

  • Blast your target with a Primordial Wave, healing an ally or dealing Shadow damage and applying Flame Shock to an enemy.
    • Elemental: Your next Lava Burst will also hit all targets affected by your Flame Shock.
    • Enhancement: Your next Lightning Bolt will also hit all targets affected by your Flame Shock.
    • Restoration: While an ally is targeted, Primordial Wave will cast Riptide. Your next Healing Wave will also hit all targets affected by your Riptide.

Warlock: Decimating Bolt

  • Hurl a bolt of shadow magic at your target, dealing Shadow damage and increasing the damage of your next Incinerates, Drain Souls, or Shadow Bolts.
    Decimation Bolt's damage and the bonus to Incinerate, Drain Soul, or Shadow Bolt both increase as your target's health decreases.

Warrior: Conqueror’s Banner

  • Brandish the banner of the Necrolords, increasing your movement speed and causing Mortal Strike, Raging Blow, and Shield Slam to grant you Glory. Killing an enemy grants additional stacks of Glory.
    Reactivating this ability plants the banner in the ground, granting an increased amount of maximum health and additional attack speed to you and your allies within range of the banner. Lasts additional time per Glory, up to a maximum amount.

We look forward to sharing more information as development continues, and we hope this preview gives you some insight on what the Necrolord Covenant has to offer—or what you can offer them. Learn more about Maldraxxus in our previously published article.

Rewards, mechanics, and abilities are still in development and subject to change.

In Shadowlands, players will be able to quest through four new zones ruled by ancient and powerful Covenants. Upon reaching the max level of 60, players will be able to join one of these Covenants as they continue to explore the Warcraft universe’s afterlife and the many mysteries and adventures that it holds.

While Covenants have many facets that make them unique, they all share a few key systems.


Choosing a Covenant

As you progress through Shadowlands, you’ll play through each of the four new zones where the Covenants hold dominion, learning about what each Covenant stands for and experiencing some the powers that they offer. Once you’ve completed the narrative campaign and have reached max level, you’ll receive a quest in Oribos allowing you to choose which Covenant you’d like to belong to and begin your new journey as a member.

  • Kyrian: The kyrian are steadfast guardians of the afterlife who bear the souls of the dead into the Shadowlands. Eternally devoted to duty and service, only the worthy may enter their ranks.
  • Necrolords: Among the necrolords, strength is rewarded and weakness cast aside. The souls of the ambitious and contentious are forged into an immortal army charged with the defense of the Shadowlands.
  • Night Fae: The night fae tend to fallen nature spirits who slumber within the tranquil forest. Those with a deep bond to nature may join their cause, ensuring that the rejuvenated spirits can one day rejoin the eternal cycle.
  • Venthyr: The venthyr are aristocratic overseers of souls burdened with excessive pride and wickedness. They guide troubled souls upon the rigorous path to atonement, harvesting anima to keep their realm strong.

Choosing your Covenant is a weighty decision, and not to be made lightly. While it will be possible to switch Covenants, once you have betrayed a Covenant by leaving them, they will not readmit you easily. However, your loyalty will earn you a host of benefits, including access to a unique Covenant Campaign, Soulbinds, a Covenant Sanctum, and more.

Note: For players who like to play more than one character—once you’ve reached maximum level with one character and chosen a Covenant for them, you’ll be able to immediately choose a Covenant for any additional characters who reach Shadowlands.

Covenant Campaign

When you choose a Covenant, you’ll gain access to a unique Covenant Campaign that delves deeper into the story of your chosen Covenant. You’ll begin by setting up your Covenant’s Sanctum and gaining access to some initial services.

Your Covenant will begin sending you out into the world to begin aiding them in a variety of tasks and collecting Anima. As you progress through the campaign and complete the tasks at hand, you’ll begin to gain Renown.


Renown

As you progress through your Covenant’s story, you’ll build Renown and increase the amount of trust your character has earned within the Covenant. Renown is earned by performing worthy actions through the Covenant Campaign, returning Anima to the Sanctum, and by rescuing souls from the Maw.

Increasing your Renown will grant specific rewards at each Renown Level, including:

  • Unlocking a new row of power for a Soulbind character.
  • Increasing the item level of items you receive from World Quests.
  • Increasing the maximum potential level of the features within your Sanctum.
  • Earning legendary recipes for the runecrafter in Torghast.
  • Earning unique Covenant-themed cosmetic items such as mounts, pets, a title, back attachment transmog, and transmog armor.

Each week, you will pick up two quests in your Sanctum. Each of these quests will award you a Renown level.

  • The first quests ask that you deposit a certain of Anima into your reservoir in your Sanctum.
  • The second weekly quests send you to the Maw to recover souls from the clutches of the Jailer.

Completing each chapter of your Covenant Campaign will also provide an additional Renown Level, so these will be quests that you want to focus on.

Note: If you fall behind or are leveling an alternate character, you’ll be able to earn additional Renown from endgame activities such as dungeons, raids, PvP, and Callings until you’ve reached the current maximum.

Covenant Sanctums

Each Covenant has a unique Sanctum available to their members. It is their seat of power and home to many of the key figures you’ll be working with throughout the Covenant Campaign. Over time, you’ll be able to upgrade Sanctum features through your ongoing adventures in Shadowlands. There are five main features in each Sanctum. Four of these are shared between each of the Covenants, with a fifth being unique to each individual Covenant.

It’s also here that you’ll bring Anima to deposit into the Covenant’s reservoir, take on new quests, and more.

Here are the four shared features within the Covenant Sanctum:

  • Adventures: Put your tactical skills to the test by sending your allies into the Shadowlands and lending aid to your chosen Covenant by tackling the unique challenges facing them. You’ll need to be strategic about how you take on these combat puzzles, who you’ll send to face them, and how you’ll utilize their skills to claim victory.
  • Transport Network: Players will be able to access a zone-specific travel network within their Sanctum. These travel networks are specific to each Covenant.
  • Anima Conductor: Players will be able to enable additional content within the zone by investing Anima into activating a specific area.
  • Soulbinds: Within your Sanctum, you’ll meet three key members from your Covenant. You’ll be able to choose one of these to Soulbind with. Soulbinding allows you to gain access to traits that enhance your skills so that you can effectively combat all who stand in your way.

Soulbinds

Once a player chooses a Covenant to join, they will unlock the ability to Soulbind with one of several select characters within that Covenant, who will share their distinctive powers with the player in the form of a variety of traits and bonuses. Which character you’re currently bound to can be changed while in any rest area or with a Tome of Clear Mind, while modifying a Soulbind’s traits requires you to be at the Forge of Bonds in your Covenant Sanctum. You will be able to unlock access to an additional Soulbind through your Covenant Campaign.

When you’ve chosen a Soulbind, you’ll gain access to their Soulbind tree, which contains two types of nodes: Soulbind Traits and sockets for Conduits. Traits are passive abilities and buffs that are themed to each specific Soulbind character, and Conduit sockets allow players to further customize their own abilities.


Conduits

Conduits are a new type of item that players can obtain and socket into Soulbind trees to enhance their class and Covenant abilities while bound with that character. There are three types of Conduits: Potency (damage/healing), Endurance (survivability), and Finesse (utility). A given Conduit can only be placed into a socket of the matching type.

Learn more about Soulbinds in our article.


Covenant Class Abilities & Signature Abilities

Each Covenant has unique class abilities and signature abilities available to players who choose to join them at max level. As you level up on your initial journey through each of their domains, you’ll get to experience these abilities firsthand—before you ultimately choose the Covenant you wish to dedicate yourself to.

  • Signature Abilities are available to all players who join the Covenant regardless of class, race, or specialization. This ability helps players explore and engage with the world in new ways and provides a unique tool to help solve the problems encountered in Shadowlands.
  • Covenant Class Abilities provide additional combat-oriented gameplay options that are tailored to the theme of that Covenant. Every Covenant offers an ability for each class.

This is but the beginning of your journey into the Shadowlands—and with time and perseverance, you’ll be well on your way to being a contributing member of your chosen Covenant.

In Shadowlands, players will be able to quest through four new zones ruled by ancient and powerful Covenants. Upon reaching the max level of 60, players will be able to join one of these Covenants as they continue to explore the Warcraft universe’s afterlife and the many mysteries and adventures that it holds.

While Covenants have many facets that make them unique, they all share a few key systems.


Choosing a Covenant

As you progress through Shadowlands, you’ll play through each of the four new zones where the Covenants hold dominion, learning about what each Covenant stands for and experiencing some the powers that they offer. Once you’ve completed the narrative campaign and have reached max level, you’ll receive a quest in Oribos allowing you to choose which Covenant you’d like to belong to and begin your new journey as a member.

  • Kyrian: The kyrian are steadfast guardians of the afterlife who bear the souls of the dead into the Shadowlands. Eternally devoted to duty and service, only the worthy may enter their ranks.
  • Necrolords: Among the necrolords, strength is rewarded and weakness cast aside. The souls of the ambitious and contentious are forged into an immortal army charged with the defense of the Shadowlands.
  • Night Fae: The night fae tend to fallen nature spirits who slumber within the tranquil forest. Those with a deep bond to nature may join their cause, ensuring that the rejuvenated spirits can one day rejoin the eternal cycle.
  • Venthyr: The venthyr are aristocratic overseers of souls burdened with excessive pride and wickedness. They guide troubled souls upon the rigorous path to atonement, harvesting anima to keep their realm strong.

Choosing your Covenant is a weighty decision, and not to be made lightly. While it will be possible to switch Covenants, once you have betrayed a Covenant by leaving them, they will not readmit you easily. However, your loyalty will earn you a host of benefits, including access to a unique Covenant Campaign, Soulbinds, a Covenant Sanctum, and more.

Note: For players who like to play more than one character—once you’ve reached maximum level with one character and chosen a Covenant for them, you’ll be able to immediately choose a Covenant for any additional characters who reach Shadowlands.

Covenant Campaign

When you choose a Covenant, you’ll gain access to a unique Covenant Campaign that delves deeper into the story of your chosen Covenant. You’ll begin by setting up your Covenant’s Sanctum and gaining access to some initial services.

Your Covenant will begin sending you out into the world to begin aiding them in a variety of tasks and collecting Anima. As you progress through the campaign and complete the tasks at hand, you’ll begin to gain Renown.


Renown

As you progress through your Covenant’s story, you’ll build Renown and increase the amount of trust your character has earned within the Covenant. Renown is earned by performing worthy actions through the Covenant Campaign, returning Anima to the Sanctum, and by rescuing souls from the Maw.

Increasing your Renown will grant specific rewards at each Renown Level, including:

  • Unlocking a new row of power for a Soulbind character.
  • Increasing the item level of items you receive from World Quests.
  • Increasing the maximum potential level of the features within your Sanctum.
  • Earning legendary recipes for the runecrafter in Torghast.
  • Earning unique Covenant-themed cosmetic items such as mounts, pets, a title, back attachment transmog, and transmog armor.

Each week, you will pick up two quests in your Sanctum. Each of these quests will award you a Renown level.

  • The first quests ask that you deposit a certain of Anima into your reservoir in your Sanctum.
  • The second weekly quests send you to the Maw to recover souls from the clutches of the Jailer.

Completing each chapter of your Covenant Campaign will also provide an additional Renown Level, so these will be quests that you want to focus on.

Note: If you fall behind or are leveling an alternate character, you’ll be able to earn additional Renown from endgame activities such as dungeons, raids, PvP, and Callings until you’ve reached the current maximum.

Covenant Sanctums

Each Covenant has a unique Sanctum available to their members. It is their seat of power and home to many of the key figures you’ll be working with throughout the Covenant Campaign. Over time, you’ll be able to upgrade Sanctum features through your ongoing adventures in Shadowlands. There are five main features in each Sanctum. Four of these are shared between each of the Covenants, with a fifth being unique to each individual Covenant.

It’s also here that you’ll bring Anima to deposit into the Covenant’s reservoir, take on new quests, and more.

Here are the four shared features within the Covenant Sanctum:

  • Adventures: Put your tactical skills to the test by sending your allies into the Shadowlands and lending aid to your chosen Covenant by tackling the unique challenges facing them. You’ll need to be strategic about how you take on these combat puzzles, who you’ll send to face them, and how you’ll utilize their skills to claim victory.
  • Transport Network: Players will be able to access a zone-specific travel network within their Sanctum. These travel networks are specific to each Covenant.
  • Anima Conductor: Players will be able to enable additional content within the zone by investing Anima into activating a specific area.
  • Soulbinds: Within your Sanctum, you’ll meet three key members from your Covenant. You’ll be able to choose one of these to Soulbind with. Soulbinding allows you to gain access to traits that enhance your skills so that you can effectively combat all who stand in your way.

Soulbinds

Once a player chooses a Covenant to join, they will unlock the ability to Soulbind with one of several select characters within that Covenant, who will share their distinctive powers with the player in the form of a variety of traits and bonuses. Which character you’re currently bound to can be changed while in any rest area or with a Tome of Clear Mind, while modifying a Soulbind’s traits requires you to be at the Forge of Bonds in your Covenant Sanctum. You will be able to unlock access to an additional Soulbind through your Covenant Campaign.

When you’ve chosen a Soulbind, you’ll gain access to their Soulbind tree, which contains two types of nodes: Soulbind Traits and sockets for Conduits. Traits are passive abilities and buffs that are themed to each specific Soulbind character, and Conduit sockets allow players to further customize their own abilities.


Conduits

Conduits are a new type of item that players can obtain and socket into Soulbind trees to enhance their class and Covenant abilities while bound with that character. There are three types of Conduits: Potency (damage/healing), Endurance (survivability), and Finesse (utility). A given Conduit can only be placed into a socket of the matching type.

Learn more about Soulbinds in our article.


Covenant Class Abilities & Signature Abilities

Each Covenant has unique class abilities and signature abilities available to players who choose to join them at max level. As you level up on your initial journey through each of their domains, you’ll get to experience these abilities firsthand—before you ultimately choose the Covenant you wish to dedicate yourself to.

  • Signature Abilities are available to all players who join the Covenant regardless of class, race, or specialization. This ability helps players explore and engage with the world in new ways and provides a unique tool to help solve the problems encountered in Shadowlands.
  • Covenant Class Abilities provide additional combat-oriented gameplay options that are tailored to the theme of that Covenant. Every Covenant offers an ability for each class.

This is but the beginning of your journey into the Shadowlands—and with time and perseverance, you’ll be well on your way to being a contributing member of your chosen Covenant.

Shadowlands Preview: Soulbinds” wysłany:

During your travels in the Shadowlands, you’ll meet key members from each Covenant—Kyrian, Necrolord, Night Fae, and Venthyr—and, if you choose to walk in their path, you’ll be able to Soulbind with them. Soulbinding allows you to gain access to traits that provide bonuses or enhance your skills so you can effectively combat all who stand in your way.

After hitting max level, you’ll be able to choose to pledge yourself to a Covenant and forge a deep bond with some of their key members, who’ll lend their powers to use as your own. In practice, each Covenant will allow you to form this link with one of three Soulbinds. The first two Soulbinds are available as soon as you join a Covenant and do a little bit of questing—no other activity or currency required. The third Soulbind is unlocked when you complete the Covenant Campaign quest line.

Soulbind UI
Soulbinds have 8 rows of traits that augment your abilities or boost your combat prowess.

You can unlock new rows of power for your Soulbinds as you increase your trust with your Covenant through the Renown system . For example, if you join the Night Fae, reaching Renown Level 5 will unlock Niya’s third row of traits, and Renown Level 6 will unlock Dreamweaver’s third row. Similarly, a player who joins the Necrolords would get Marileth’s third row at Renown 5, and Emeni’s third row at Renown 6 as well. For the full list of current abilities Soulbinds have to offer, check out the Kyrian, Necrolord, Night Fae, and Venthyr Covenant previews.

Connect Your Souls

Kyrian Soulbinds

The noble kyrian you befriended in Bastion will form a special bond with you if you join their Covenant. Below are descriptions of each along with example powers they can bestow upon you.

Pelagos trains diligently for ascension even in the face of challenge and adversity. Along with Kleia, his other soulbind, Pelagos is quick to befriend you as you seek an audience with the Archon and confront the Forsworn threat. Despite the trials he faces, Pelagos pushes ever forward, steadfast and optimistic.

Bond of Friendship: Defeating enemies slightly reduces the cooldown on your Steward’s non-Phial services per enemy defeated.

Combat Meditation: Using your Kyrian class spell or ability increases your Mastery slightly for a moderate amount of time and occasionally expels Sorrowful Memories. Walking through Sorrowful Memories extends this effect by a short time.

Kleia met you while she was still an aspirant. She demonstrated to her soulbound companion Pelagos and the rest of the kyrian that she wants to push forward and best any trials they faced. A caring mentor to Pelagos and you, she will do whatever she can to protect her friends and Bastion.

Ascendant Phial: Phial of Serenity renders you immune to Curse, Disease, Poison, and Bleed effects for several seconds.

Valiant Strikes: You and your nearby allies’ critical strikes grant you stacks of Valiant Strikes. Once you maximize your stacks, you heal nearby allies for 5% of their maximum health over 10 seconds.

Forgelite Prime Mikanikos, a steward of Bastion, showed promise from his earliest days and quickly rose to the rank of Forgelite Prime. He was the primary inventor of many of Bastion’s most iconic creations. Recognizing the potential of the Maw Walker, he became a formidable ally to help you solve the anima drought and other threats.

Charged Additive: Phial of Serenity also knocks nearby enemies away from you.

Bron’s Call to Action: After using a significant amount of spells and abilities, your next spell or ability summons Bron, who attacks and heals your targets.

Necrolord Soulbinds

The warforged necrolords you befriended in Maldraxxus will form a special bond with you if you join their Covenant. Below are descriptions of each along with example powers they can bestow upon you.

Plague Deviser Marileth is as eccentric as he is brilliant, he created some of the most efficacious potions in all of Maldraxxus. When the House of Plagues was destroyed, Marileth was driven mad in the aftermath. Marileth’s creative solutions prove vital to the war effort… despite the occasional side effect.

Travel with Bloop: While standing still, you slowly build stacks of Bloop’s Wanderlust. At maximum stacks, your movement speed is increased for a couple of minutes.

Ultimate Form: Fleshcraft renders you immune to crowd control.

Emeni, the Slaughter Daughter was assembled in the stitchyards of Maldraxxus. In life, she was a powerful noble who slaughtered hundreds of her siblings to claim the throne. She respects your strength and prowess as you work together to exterminate their mutual enemies. A legend in her own right, her notoriety rises even higher as she binds her soul to the Maw Walker’s.

Runescribed Bone: Each enemy you defeat grants you one stack of Runescribed Bone, slightly reducing magic damage taken per stack. At max stacks, your Soulbind traits are empowered for a moderate amount of time.

Emeni’s Magnificent Skin: When you use your Necrolord class ability or spell, gain a stack of Emeni’s Magnficent Skin. Using Fleshcraft consumes your Emeni’s Magnificent Skin to slightly increase your maximum health per stack for a significant duration.

Emeni’s Magnificent Skin: Releasing stacks deals some Shadow damage to nearby enemies, slightly increased per stack.

Cartilaginous Legs: Shield amount doubled.

Hearth Kidneystone: Cooldown reduction doubled.

Gristled Toes: Movement speed now slightly to moderately increased.

Gnashing Chompers: Haste increase doubled.

Sulfuric Emission: Fear duration increased for a couple of seconds.

Bonesmith Heirmir is the Primus’s apprentice and among the oldest mortal souls in Maldraxxus. With eons of training and practice, she is the foremost expert on forging weapons and armor made of bone and steel. The arsenals she creates keep the House of the Chosen and you fully equipped to face the enemies that surround them.

Resourceful Fleshcrafting: Defeating an enemy slightly reduces Fleshcraft’s cooldown.

Forgeborne Reveries: Upon death, your armor continues to fight, allowing you to fight for an additional amount of time. During these seconds, your damage and healing done is reduced moderately and you cannot receive healing.

Night Fae Soulbinds

The cunning night fae you befriended in Ardenweald will form a special bond with you if you join their Covenant. Below are descriptions of each along with example powers they bestow upon you.

Niya is a sylvar who was tasked with guarding and caring for the wildseeds in her grove. You met her in a time of tragedy as her grove was left to wither so that its anima could be reclaimed. As she journeyed with you, Niya learned the hard truths of survival admidst the drought. An expert hunter and tracker, her skills will aid resolving the drought, and the other threats to Ardenweald.

Sylvari Mantle: When Soulshape ends, you are concealed until you move.

Grove Invigoration: When you use your Night Fae class ability or spell, gain a moderate amount of Mastery, slowly fading over a few minutes.

Dreamweaver is a calm and serene faerie who’s adept at peering into the dreams of nature spirits who slumber within the forest’s wildseeds as they await their rebirth. Dreamweaver helped you form a bond with one particular wildseed whose sleeping spirit reached out. His healing powers provide support as Ardenweald is besieged by outside forces.

Field of Blossoms: When Soulshape ends, you increase the movement speed of nearby allies for a moderate amount of time.

Podtender: When you would take damage that would kill you, instead rejuvenate within a wildseed, regaining a moderate amount of your maximum health over a few seconds. If the pod takes more than a certain amount of damage during this time, you die. This effect may only occur once every several minutes.

Korayn, a huntress of the Wild Hunt, is a strong-willed leader and ferocious fighter. Tasked with protecting the forest from the most dangerous and elusive threats, she will not rest until her quarry is slain and Ardenweald’s safety is secured. When Hibernal Hollow came under attack, it is Korayn’s leadership and resolve that helped win the day.

Wild Hunt’s Charge: While out of combat, your Soulshape’s teleport becomes a charge, stunning your target for a few seconds and ending your Soulshape.

Final Moments: Your healing and damage to targets below at low health is slightly increased. When an ally dies, this benefit is significantly increased for a moderate amount of time. This enhancement may only occur once every few minutes.

Venthyr Soulbinds

The proud venthyr you befriended in Revendreth will form a special bond with you if you join their Covenant. Below are descriptions of each along with example powers they can bestow upon you.

Nadjia the Mistblade is the self-proclaimed greatest duelist to ever wield a blade, who rebels at stagnation and longs for the next new experience. Wherever there is trouble, you can expect to find Nadjia there at the heart of it. She is ready to turn her skills to the defense of Revendreth at your command, and her entertainment.

Agent of Chaos: Door of Shadows disorients all nearby enemies at the target location for a few seconds when you appear.

Thrill Seeker: While in combat, you gain a stack of Thrill Seeker every couple of seconds, or some stacks on killing an enemy. When stacks reach their limit Thrill Seeker is consumed to grant you Euphoria, speeding up everything you do moderately for several seconds. Thrill Seeker decays rapidly while you are not in combat.

General Draven served Revendreth for eons as commander of the Stone Legion. He is on the frontline of any battlefield, will fight with honor to the very end, and never leaves a soldier behind.

Enduring Gloom: Door of Shadows grants you a shield that absorbs damage equal to 15% of your maximum health. Lasts 8 seconds.

Call to Action: Using your Venthyr class ability or spell grants some Versatility to you, and your nearby allies for a moderate duration of time.

Theotar the Mad Duke knows all too well that insanity is no excuse for bad manners! Exiled from traditional aristocratic circles so he formed his own court of outcasts to gossip with. Whether weaving powerful magic through his favorite teapot or animating dredgers to carry his umbrella for him, Theotar wields the incredible power of Revendreth in his own, eccentric way.

Watch the Shoes!: Door of Shadows frees you from roots and snares.

Soothing Shade: Your spells and abilities have a chance to call Tubbins and Gubbins to your side for a moderate amount of time, parasol in hand. Standing in the shaded area grants you some Mastery.

Conduits

The Forge of Bonds also allows you to augment your Soulbinds with Conduits, socketed passives that enhance your Class and Covenant Abilities. Here are examples of Conduits for Warriors.

Warrior (all specs): Execute increases the critical strike chance of subsequent Executes for a moderate amount of time, stacking substantially.

Warrior (Kyrian, all specs): Spear of Bastion’s instant damage and Rage generation are significantly increased.

Warrior (Necrolord, all specs): Brandishing the Conqueror’s Banner (Covenant Ability) immediately grants you a moderate amount of Glory (used to prolong the duration of your banner), and while the banner is planted your Strength is moderately increased.

Warrior (Night Fae, all specs): Ancient Aftershock’s damage and Rage generation are significantly increased against the first target struck.

Warrior (Venthyr, all specs): Condemn’s damage dealt and prevented are moderately increased for each nearby enemy.

Warrior (Arms): Overpower has a chance to apply Colossus Smash for a few seconds.

Warrior (Fury): Recklessness now last moderately longer.

Warrior (Protection): Last Stand significantly increases your Rage generation.

Conduits are still in development and subject to change.

Swapping Soulbinds

You can choose between Soulbinds in rested areas or with a Tome of the Clear Mind or Codex of the Clear Mind to vary your play style for the battle ahead. Soulbind traits and Conduits can only be changed at the Forge of Bonds, located inside your Covenant Sanctum.


We look forward to sharing more information as development continues, and we hope this preview excites you for the Soulbinds.

Soulbinds, Conduits, and Renown Levels are still in development and subject to change, so be sure to check back for periodic updates on worldofwarcraft.com as we approach the release of Shadowlands.

Shadowlands Preview: Soulbinds” wysłany:

During your travels in the Shadowlands, you’ll meet key members from each Covenant—Kyrian, Necrolord, Night Fae, and Venthyr—and, if you choose to walk in their path, you’ll be able to Soulbind with them. Soulbinding allows you to gain access to traits that provide bonuses or enhance your skills so you can effectively combat all who stand in your way.

After hitting max level, you’ll be able to choose to pledge yourself to a Covenant and forge a deep bond with some of their key members, who’ll lend their powers to use as your own. In practice, each Covenant will allow you to form this link with one of three Soulbinds. The first two Soulbinds are available as soon as you join a Covenant and do a little bit of questing—no other activity or currency required. The third Soulbind is unlocked when you complete the Covenant Campaign quest line.

Soulbind UI
Soulbinds have 8 rows of traits that augment your abilities or boost your combat prowess.

You can unlock new rows of power for your Soulbinds as you increase your trust with your Covenant through the Renown system . For example, if you join the Night Fae, reaching Renown Level 5 will unlock Niya’s third row of traits, and Renown Level 6 will unlock Dreamweaver’s third row. Similarly, a player who joins the Necrolords would get Marileth’s third row at Renown 5, and Emeni’s third row at Renown 6 as well. For the full list of current abilities Soulbinds have to offer, check out the Kyrian, Necrolord, Night Fae, and Venthyr Covenant previews.

Connect Your Souls

Kyrian Soulbinds

The noble kyrian you befriended in Bastion will form a special bond with you if you join their Covenant. Below are descriptions of each along with example powers they can bestow upon you.

Pelagos trains diligently for ascension even in the face of challenge and adversity. Along with Kleia, his other soulbind, Pelagos is quick to befriend you as you seek an audience with the Archon and confront the Forsworn threat. Despite the trials he faces, Pelagos pushes ever forward, steadfast and optimistic.

Bond of Friendship: Defeating enemies slightly reduces the cooldown on your Steward’s non-Phial services per enemy defeated.

Combat Meditation: Using your Kyrian class spell or ability increases your Mastery slightly for a moderate amount of time and occasionally expels Sorrowful Memories. Walking through Sorrowful Memories extends this effect by a short time.

Kleia met you while she was still an aspirant. She demonstrated to her soulbound companion Pelagos and the rest of the kyrian that she wants to push forward and best any trials they faced. A caring mentor to Pelagos and you, she will do whatever she can to protect her friends and Bastion.

Ascendant Phial: Phial of Serenity renders you immune to Curse, Disease, Poison, and Bleed effects for several seconds.

Valiant Strikes: You and your nearby allies’ critical strikes grant you stacks of Valiant Strikes. Once you maximize your stacks, you heal nearby allies for 5% of their maximum health over 10 seconds.

Forgelite Prime Mikanikos, a steward of Bastion, showed promise from his earliest days and quickly rose to the rank of Forgelite Prime. He was the primary inventor of many of Bastion’s most iconic creations. Recognizing the potential of the Maw Walker, he became a formidable ally to help you solve the anima drought and other threats.

Charged Additive: Phial of Serenity also knocks nearby enemies away from you.

Bron’s Call to Action: After using a significant amount of spells and abilities, your next spell or ability summons Bron, who attacks and heals your targets.

Necrolord Soulbinds

The warforged necrolords you befriended in Maldraxxus will form a special bond with you if you join their Covenant. Below are descriptions of each along with example powers they can bestow upon you.

Plague Deviser Marileth is as eccentric as he is brilliant, he created some of the most efficacious potions in all of Maldraxxus. When the House of Plagues was destroyed, Marileth was driven mad in the aftermath. Marileth’s creative solutions prove vital to the war effort… despite the occasional side effect.

Travel with Bloop: While standing still, you slowly build stacks of Bloop’s Wanderlust. At maximum stacks, your movement speed is increased for a couple of minutes.

Ultimate Form: Fleshcraft renders you immune to crowd control.

Emeni, the Slaughter Daughter was assembled in the stitchyards of Maldraxxus. In life, she was a powerful noble who slaughtered hundreds of her siblings to claim the throne. She respects your strength and prowess as you work together to exterminate their mutual enemies. A legend in her own right, her notoriety rises even higher as she binds her soul to the Maw Walker’s.

Emeni’s Magnificent Skin: When you use your Necrolord class ability or spell, gain a stack of Emeni’s Magnficent Skin. Using Fleshcraft consumes your Emeni’s Magnificent Skin to slightly increase your maximum health per stack for a significant duration.

Runescribed Bone: Each enemy you defeat grants you one stack of Runescribed Bone, slightly reducing magic damage taken per stack. At max stacks, your Soulbind traits are empowered for a moderate amount of time.

Emeni’s Magnificent Skin: Releasing stacks deals some Shadow damage to nearby enemies, slightly increased per stack.

Cartilaginous Legs: Shield amount doubled.

Hearth Kidneystone: Cooldown reduction doubled.

Gristled Toes: Movement speed now slightly to moderately increased.

Gnashing Chompers: Haste increase doubled.

Sulfuric Emission: Fear duration increased for a couple of seconds.

Bonesmith Heirmir is the Primus’s apprentice and among the oldest mortal souls in Maldraxxus. With eons of training and practice, she is the foremost expert on forging weapons and armor made of bone and steel. The arsenals she creates keep the House of the Chosen and you fully equipped to face the enemies that surround them.

Resourceful Fleshcrafting: Defeating an enemy slightly reduces Fleshcraft’s cooldown.

Forgeborne Reveries: Upon death, your armor continues to fight, allowing you to fight for an additional amount of time. During these seconds, your damage and healing done is reduced moderately and you cannot receive healing.

Night Fae Soulbinds

The cunning night fae you befriended in Ardenweald will form a special bond with you if you join their Covenant. Below are descriptions of each along with example powers they bestow upon you.

Niya is a sylvar who was tasked with guarding and caring for the wildseeds in her grove. You met her in a time of tragedy as her grove was left to wither so that its anima could be reclaimed. As she journeyed with you, Niya learned the hard truths of survival admidst the drought. An expert hunter and tracker, her skills will aid resolving the drought, and the other threats to Ardenweald.

Sylvari Mantle: When Soulshape ends, you are concealed until you move.

Grove Invigoration: When you use your Night Fae class ability or spell, gain a moderate amount of Mastery, slowly fading over a few minutes.

Dreamweaver is a calm and serene faerie who’s adept at peering into the dreams of nature spirits who slumber within the forest’s wildseeds as they await their rebirth. Dreamweaver helped you form a bond with one particular wildseed whose sleeping spirit reached out. His healing powers provide support as Ardenweald is besieged by outside forces.

Field of Blossoms: When Soulshape ends, you increase the movement speed of nearby allies for a moderate amount of time.

Podtender: When you would take damage that would kill you, instead rejuvenate within a wildseed, regaining a moderate amount of your maximum health over a few seconds. If the pod takes more than a certain amount of damage during this time, you die. This effect may only occur once every several minutes.

Korayn, a huntress of the Wild Hunt, is a strong-willed leader and ferocious fighter. Tasked with protecting the forest from the most dangerous and elusive threats, she will not rest until her quarry is slain and Ardenweald’s safety is secured. When Hibernal Hollow came under attack, it is Korayn’s leadership and resolve that helped win the day.

Wild Hunt’s Charge: While out of combat, your Soulshape’s teleport becomes a charge, stunning your target for a few seconds and ending your Soulshape.

Final Moments: Your healing and damage to targets at low health is slightly increased. When an ally dies, this benefit is significantly increased for a moderate amount of time. This enhancement may only occur once every few minutes.

Venthyr Soulbinds

The proud venthyr you befriended in Revendreth will form a special bond with you if you join their Covenant. Below are descriptions of each along with example powers they can bestow upon you.

Nadjia the Mistblade is the self-proclaimed greatest duelist to ever wield a blade, who rebels at stagnation and longs for the next new experience. Wherever there is trouble, you can expect to find Nadjia there at the heart of it. She is ready to turn her skills to the defense of Revendreth at your command, and her entertainment.

Agent of Chaos: Door of Shadows disorients all nearby enemies at the target location for a few seconds when you appear.

Thrill Seeker: While in combat, you gain a stack of Thrill Seeker every couple of seconds, or some stacks on killing an enemy. When stacks reach their limit Thrill Seeker is consumed to grant you Euphoria, speeding up everything you do moderately for several seconds. Thrill Seeker decays rapidly while you are not in combat.

General Draven served Revendreth for eons as commander of the Stone Legion. He is on the frontline of any battlefield, will fight with honor to the very end, and never leaves a soldier behind.

Enduring Gloom: Door of Shadows grants you a shield that absorbs damage equal to 15% of your maximum health. Lasts 8 seconds.

Call to Action: Using your Venthyr class ability or spell grants some Versatility to you, and your nearby allies for a moderate duration of time.

Theotar the Mad Duke knows all too well that insanity is no excuse for bad manners! Exiled from traditional aristocratic circles so he formed his own court of outcasts to gossip with. Whether weaving powerful magic through his favorite teapot or animating dredgers to carry his umbrella for him, Theotar wields the incredible power of Revendreth in his own, eccentric way.

Watch the Shoes!: Door of Shadows frees you from roots and snares.

Soothing Shade: Your spells and abilities have a chance to call Tubbins and Gubbins to your side for a moderate amount of time, parasol in hand. Standing in the shaded area grants you some Mastery.

Conduits

The Forge of Bonds also allows you to augment your Soulbinds with Conduits, socketed passives that enhance your Class and Covenant Abilities. Here are examples of Conduits for Warriors.

Warrior (all specs): Execute increases the critical strike chance of subsequent Executes for a moderate amount of time, stacking substantially.

Warrior (Kyrian, all specs): Spear of Bastion’s instant damage and Rage generation are significantly increased.

Warrior (Necrolord, all specs): Brandishing the Conqueror’s Banner (Covenant Ability) immediately grants you a moderate amount of Glory (used to prolong the duration of your banner), and while the banner is planted your Strength is moderately increased.

Warrior (Night Fae, all specs): Ancient Aftershock’s damage and Rage generation are significantly increased against the first target struck.

Warrior (Venthyr, all specs): Condemn’s damage dealt and prevented are moderately increased for each nearby enemy.

Warrior (Arms): Overpower has a chance to apply Colossus Smash for a few seconds.

Warrior (Fury): Recklessness now last moderately longer.

Warrior (Protection): Last Stand significantly increases your Rage generation.

Conduits are still in development and subject to change.

Swapping Soulbinds

You can choose between Soulbinds in rested areas or with a Tome of the Clear Mind or Codex of the Clear Mind to vary your play style for the battle ahead. Soulbind traits and Conduits can only be changed at the Forge of Bonds, located inside your Covenant Sanctum.


We look forward to sharing more information as development continues, and we hope this preview excites you for the Soulbinds.

Soulbinds, Conduits, and Renown Levels are still in development and subject to change, so be sure to check back for periodic updates on worldofwarcraft.com as we approach the release of Shadowlands.

Hotfixes: July 9, 2020” wysłany:

Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Battle For Azeroth and WoW Classic. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Hotfixes


July 9, 2020

Classes

  • Warlock
    • Demonology
      • The mana cost of Shadow Bolt has been reduced by 25%.
      • The mana cost of Demonbolt has been reduced by 25%.
        • Developers’ note: Demonology Warlocks are running out of mana in prolonged fights when using high levels of Haste so we’re reducing the mana costs of their most frequent rotational spells.

Items and Rewards

  • Corrupted Items
    • [With regional restarts] Players with a Corruption level of 200 or higher will now receive an additional negative effect, Inescapable Consequences, which deals 25% of your maximum health in damage every second while you are in combat.
      • Developers’ note: While Corruption's damage taken and healing received debuffs are substantial at high Corruption amounts, players possessed of particular ingenuity have constructed strategies allowing them to deal nearly infinite damage during brief windows when they themselves are immune to damage. It's important to us that players feel like they can play around with how much Corruption they can afford to wear, but we're setting a hard limit at 200 Corruption – going beyond that, N'Zoth’s dark power will defeat you.

July 8, 2020

WoW Classic

  • Time-based instance limits are now enforced per-character.
    • Developers' notes: The newer limit of 30 instances in a 24-hour period is an extension of the 5 instances per hour limit, which was tracked per-realm since it was first implemented in 2005. The intention behind both of these restrictions is to reduce the profits for new bots when they first come online and haven’t been removed yet. We've concluded that a per-character limit will be just as effective, while being less restrictive to legitimate players who have multiple characters on the same realm.

July 2, 2020

Dungeons and Raids

  • Operation: Mechagon – Workshop
    • King Mechagon’s hologram within Ampvolt Arcade should no longer trigger more than once and spawn additional waves of enemies.

June 30, 2020

Timewalking

  • Ulduar
    • Kologarn
      • Right Arm should now only Stone Grip 1 target regardless of raid size.

June 25, 2020

Items and Rewards

  • Ashjra’kamas, Shroud of Resolve
    • Fixed an issue that prevented players who were one upgrade below the cap from purchasing their final Malefic Core from MOTHER.

June 24, 2020

Dungeons and Raids

  • Black Temple
    • Illidan Stormrage
      • Fixed an issue that would sometimes prevent players from receiving loot after defeating Illidan Stormrage.

Items and Rewards

  • Ashjra’kamas, Shroud of Resolve
    • MOTHER now offers Malefic Core for 2,000 Echoes of Ny’alotha to players who have upgraded their legendary cloak to Rank 15. Malefic Cores can be purchased repeatedly up to the current maximum Resistance that the cloak allows (currently 92 Corruption Resistance, and next week this will increase to 95).
      • Developers’ note: The intent of Malefic Cores was to provide ongoing incremental weekly power gains, to help overcome remaining challenges in this final tier of Battle for Azeroth. This has been similar to past systems in Warlords of Draenor (upgrading the legendary rings via Archimonde drops) and Legion (upgrading trinkets from Argus the Unmaker). While each extra bit of Corruption Resistance only represents a small increase in potential power, we understand the frustration of feeling weeks behind, especially without any controlled way of closing the gap faster. With this hotfix, players can further supplement their progress through the wide variety of endgame content that rewards Echoes of Ny’alotha. It will still be possible to earn up to two Malefic Cores per week by fully clearing a Horrific Vision and/or defeating N’Zoth the Corruptor on Normal difficulty or higher.

June 23, 2020

Classes

  • Warlock
    • Affliction
      • The mana cost of Shadow Bolt has been reduced by 25%.
    • Destruction
      • The mana cost of Incinerate has been reduced by 25%.
    • Developers’ note: Affliction and Destruction Warlocks are running out of mana in prolonged fights when using high levels of Haste so we're reducing the mana costs of their primary filler spells.

Creatures and NPCs

  • Players can once again embark on their world tour with Uuna and show her the impressiveness of the Gate of the Setting Sun.

Player versus Player

  • Resolved an issue that prevented the slow effect from Monks Sweep the Leg (Azerite Trait) from being removed with snare immunities.

June 22, 2020

WoW Classic

  • The combat log range has been increased for players who are inside dungeons and raids.
    • Developers' notes: This was originally planned for the next patch (1.13.5), but we wanted to gain its benefits in the live game as soon as possible. The combat log range in the open world remains restricted to prevent a larger radius of stealth detection than existed in original WoW.

June 19, 2020

Dungeons and Raids

  • Resolved an issue that allowed players to skip the Maut encounter within Raid Finder Wing 1, “Vision of Destiny”.

WoW Classic

  • Blade of Eternal Darkness will no longer proc from non-damaging spells.
    • Developers’ notes: In original WoW patch 1.12.1, we fixed some misbehavior with Blade of Eternal Darkness that unfortunately got carried into WoW Classic. We fixed it again in the WoW Classic AQ patch (1.13.5), but decided to go ahead and bring the fix to the live game.
  • 40-player raid instances are no longer affected by the 30-per-day limit on entering dungeons.
    • Developers’ notes: We have seen only a small handful of legitimate players encountering the recently added instance limit, but we want to ensure that anyone who does hit the cap is still able to freely participate in raid content.

June 17, 2020

Auction House

  • Significantly relaxed the throttle on all Auction House operations except canceling auctions.

Items and Rewards

  • Heart of Azeroth
    • Acquiring Rustbolt Resistance, Ankoan/Unshackled, Rajani, and Uldum Accord Paragon caches now increases your chance to receive the Rank 4 Essences associated with those reputations.
    • The achievements Azerite Admiral, Expert Expeditioner, and Expedition Leader now increase your chance to receive Rank 4 of the Worldvein Resonance Essence from Island Expeditions.

WoW Classic

  • Resolved an issue with Mind Control between teams of the same faction in War Games.

June 16, 2020

Auction House

  • Implemented a system that will throttle players who are using addons to run rapid queries to scan the Auction House for specific items to buy and relist in huge quantities.
    • Developers’ note: Through our continuing work to address service issues as they crop up, as well as our constant efforts to find gameplay issues and fix them, we’ve observed that a small minority of all players generate the majority of Auction House traffic. The players who generate all of the AH traffic are using addon-driven automation to gain a competitive economic advantage over other players, in addition to the increasing strain on the game service. Neither of these things is good for the game as a whole. With this hotfix, we’ve implemented a new system that effectively gives each player a “budget” of AH actions per minute, and only kicks in once that budget has been exceeded. The system is tuned so that is should never affect players using the AH typically: buying consumables, listing gathered or crafted goods for sale, searching for specific items you want to purchase, etc. It should be essentially impossible to encounter the new limits for most players.

Dungeons and Raids

  • Battle of Dazar'alor
    • Players who have previously defeated Lady Jaina Proudmoore on Mythic difficulty can now interact with Otoye (Horde) / Ensign Roberst (Alliance) at the entrance of the instance to skip ahead to her encounter.
      • Developers’ note: We've become aware of an exploit that allowed Horde players using a combination of abilities and mounts to get out of bounds and skip to the end of the instance. This was commonly used to more easily get a chance at the Glacial Tidestorm from the Jaina Proudmoore encounter. Rather than just fixing that loophole, we'd like to provide a legitimate avenue that yields the same result.

WoW Classic

  • You may now enter a maximum of 30 unique instances (dungeon and raid) per day, per realm.
    • Developers’ note: We’re implementing this change as part of our ongoing efforts to eliminate exploitative and automated gameplay. This restriction complements the current limit of 5 instances per hour. Now, when a player enters a dungeon or a raid, the game checks to see if they have entered 5 instances in the last hour or 30 instances in the last 24 hours, and if they have, they cannot enter the instance until enough time has elapsed. This check is across all of your characters on your realm. These limits only apply to dungeon and raid instances, and do not apply to PvP battlegrounds.

June 9, 2020

Classes

  • Monk
    • Mistweaver
      • Chrysalis (PvP Talent) now reduces the cooldown of Life Cocoon by 25 seconds (was 45 seconds).

Dungeons and Raids

  • Skyreach
    • Araknath
      • Energize damage has been reduced by 50% on Heroic and Timewalking difficulties.

Horrific Visions

  • Horrific Vision of Orgrimmar
    • Thrall's throne has been blocked off to prevent a rare occurrence where characters could become stuck if feared into the throne.

Items and Rewards

  • Azerite Essences
    • Conflict and Strife (Major – Rank 2) now increases the defensive benefit of your Versatility by 50% while stunned (was 100%).

Player versus Player

  • Items and Rewards
    • Corrupted Gladiator's Spite can once again stack more quickly when multiple Corrupted Gladiator's Spite trinkets are used against a target.
    • Azerite Essences
      • Reaping Flames (Major – Rank 3) no longer activates on player-controlled targets such as pets, totems, or guardians.
      • Resolved an issue that prevented Conflict and Strife (Major – Rank 2) effect from providing additional defensive benefit from Versatility under the effects of certain class stuns.
    • Corrupted Items
      • The effectiveness of Versatile (Corruption Effect) has been reduced by 33% when engaged in combat with enemy players.

Quests

  • Fixed several quests that could be unintentionally shared and trigger a teleport upon accepting.

Timewalking

  • We have reduced the magnitude of the stat adjustment applied to players to compensate for their Corruption level.
    • Developers' note: Timewalking is designed to largely be a gear-agnostic experience that allows players of different levels and stages of progression to group together. Since Legion, we've used stat adjustments to offset the unique power benefits from systems like Artifacts or Essences to try to keep power constant. We were being too aggressive in compensating for Corruption, and this was making Timewalking dungeons in Visions of N'Zoth more difficult than intended.
  • Auchindoun
    • Teron'gor
      • Agony should now inflict the appropriate amount of damage as it increases over time.
      • The Seed of Malevolence explosion should now inflict damage to all players near the affected target.

WoW Classic

  • Fixed an issue that would cause a Dragon of Nightmare to spawn again shortly after its death.

June 8, 2020

Classes

  • Rogue
    • Subtlety
      • Resolved an issue that prevented Subtlety Rogues from being visible to their target during Shadowy Duel (PvP Talent).

Items and Rewards

  • The gateway summoned by Corrupted Gladiator's Breach trinket is now slightly larger and easier to interact with when there are nearby units.

June 5, 2020

WoW Classic

  • More world buffs have been added to the Advanced Combat Log and will now be recorded when starting a raid encounter.

June 4, 2020

WoW Classic

  • When using Advanced Combat Logging, the presence of various world buffs (e.g. Rallying Cry of the Dragonslayer) will now be consistently recorded when starting a raid encounter.
  • Players who are interacting with their mailbox or bank can no longer be interrupted by trade requests.

June 2, 2020

Items and Rewards

  • Corrupted Items
    • Gushing Wound (Corruption Effect) damage over time effect has been reduced by 35%.
      • Developers' note: While we try to avoid changes like this outside of regular balance patch intervals, the changes we've made to the Corruption system to make Corruption more targetable and attainable risks turning a rare but powerful Corruption into the optimal choice in nearly every situation. With this reduction in damage, Gushing Wound will remain reasonably powerful in all situations, but will no longer be the most efficient source of damage per Corruption in all situations.
    • Fixed a bug that caused the lockout time of interrupted spell schools to increase when the Ineffable Truth Corruption effect ends.

June 1, 2020

Quests

  • Bowmistress Li should once again be available on Serpent's Spine to offer the quests "Falling Down" and "Nope".

May 28, 2020

Items and Rewards

  • Preserved Contaminant and Gouged Eye of N’Zoth can now be applied to items acquired from weekly rated PvP quests.

Player versus Player 

  • [With regional restarts] Corrupted Gladiator's Spite on use effect now keeps the afflicted enemies in combat for the full duration of its effect.
  • Fixed an issue where Mantid Fire Bomb damage was scaling incorrectly against players.

WoW Classic

  • Black Lotus now spawns more often and can appear in many new locations.
  • Black Lotus cannot be seen on-screen or on the minimap by players who are dead, unless they have Herbalism at level 300 or higher.
  • In Warsong Gulch, several locations outside of the intended play area have been blocked off.

May 27, 2020

Dungeons and Raids

  • Ny’alotha, the Waking City
    • N’Zoth the Corruptor
      • Fixed a bug that could cause Spike Tentacles to repeatedly target a player with multiple casts of Pain Spike in succession rather than randomizing targets.

May 21, 2020

Items and Rewards

  • Ashjra’kamas, Shroud of Resolve
    • Fixed a bug that caused Ashjra’kamas, Shroud of Resolve to despawn only the most recently spawned Eye of Corruption instead of all active Eyes of Corruption.
  • Preserved Contaminant
    • Preserved Contaminant can now be applied to all items that have been cleansed of Corruption prior to this week’s maintenance.

Player versus Player

  • Temple of Kotmogu
    • Fixed an issue that caused Orbs of Power to drop when taking the gateway created by Corrupted Gladiator’s Breach trinket.

Quests

  • The quests within the Shadowbarb Drone questline can no longer be completed with Party Sync activated.
    • Developers’ note: Issues using Party Sync to complete this questline could cause progress on the Aqir Hatchling faction to reset.

May 20, 2020

Items and Rewards

  • Preserved Contaminant
    • Preserved Contaminant can now apply a Corruption effect to Season 4 crafted items, excluding items that cannot be Corrupted such as engineering goggles (Azerite) and alchemist stones (trinkets). Crafted items still cannot be initially Corrupted when they are crafted.

May 19, 2020

Items and Rewards

  • Echoes of Ny'alotha
    • MOTHER now offers several Preserved Contaminants, a new item to purchase with Echoes of Ny’alotha. Preserved Contaminants allow for a specific Corruption effect to be applied to any uncorrupted item that can be Corrupted or any items that have been cleansed after this week’s restart. The inventory of available Preserved Contaminants will change twice each week, mirroring the Assault cadence, and will cycle through all available Corruption effects at various levels of potency.

May 18, 2020

Classes

  • Demon Hunter
    • Fixed a bug that prevented Haste from reducing the global cooldown of Darkness.

Items and Rewards

  • Torn Pages of “Fear and Flesh” and “The Final Truth”
    • [With regional restarts] The number of Torn Pages of “Fear and Flesh” and “The Final Truth” quest items required for the rank 10–15 cloak quests has been reduced.
      • Ranks 10 and 11 now require 4 Torn Pages (was 6 and 8).
      • Ranks 13–15 now require 2 Torn Pages (was 4, 6, and 8).
      • Developers' note: This change will make each of the quests completable in a single Horrific Vision if a player completes all objectives within the instance. This should help newer characters catch up quicker to their peers.
  • Echoes of Ny'alotha
    • [With regional restarts] Echoes of Ny’alotha now drop after completing the quest “Beginning the Descent” and obtaining Ashjra’kamas, Shroud of Resolve.
    • [With regional restarts] Echoes of Ny’alotha are much more abundant than before. The droprate of Echoes of Ny’alotha and the cost to purchase items with Echoes of Ny’alotha has been increased by a factor of 5.
      • Developers' note: When these changes take effect, a Major Assault will award 625 Echoes of Ny’alotha, whereas before this change they awarded 125. The cost to purchase an Essence from MOTHER will also increase by the same factor, from 500 to 2500. If you are planning to purchase a Rank 3 Essence with Echoes of Ny’alotha that you’ve already earned, you should do so now, before these costs change.
    • [With regional restarts] MOTHER now offers Vessels of Horrific Visions in exchange for 1750 Echoes of Ny’alotha.
      • Developers' note: This is to provide an additional source of access to Horrific Visions that does not require completion of Assaults.
    • Developers' note: After the weekly restart, characters can start building up Echoes of Ny’alotha. The Preserved Contaminants Corruption vendor items that will use this currency is in the final testing phases and we hope to have them available from MOTHER as soon as possible.

May 14, 2020

Items and Rewards

  • The vendor sell price of Enchanter's Umbral Wand has been reduced by 40%.

May 13, 2020

Creatures and NPCs

  • Rare elite creatures found in Nazjatar with War Mode enabled now drop 1 Nazjatar Battle Commendation.

May 12, 2020

WoW Classic

  • Fixed a bug that caused some players to be returned to an incorrect location when leaving a War Game.

May 11, 2020

Quests

  • The turn in location for “Supplies from the Rajani” and “Supplies from the Uldum Accord” now appear on the world map.

May 7, 2020

Items and Rewards

  • Faceless Mask of the Burned Bridge, Faceless Mask of the Daredevil, Faceless Mask of Dark Imagination, Faceless Mask of the Long Night, and Faceless Mask of the Pained can no longer be sold to a vendor.

May 5, 2020

Character

  • Players can now restore one deleted character every 7 days (was 15 days).

Dungeons and Raids

  • Freehold
    • Ring of Booty
      • (Finally) fixed an issue that could cause Trothak's Flailing Sharks to move too quickly when players used certain trinkets or area-of-effect spells as they became active.

WoW Classic

  • Fixed an issue that caused players to immediately accept a Zul'Gurub instance lockout if they were in a party with a player who defeated Gahz'ranka.

May 4, 2020

WoW Classic

  • Fixed a bug that prevented players from receiving the correct amount of Cenarion Circle reputation from killing the Abyssal High Council while in a raid.

May 1, 2020

Achievements

  • The Perfectly Timed Differential blueprint is no longer required for Junkyard Collector.
  • The Bitten Hand debuff required for You Can Pet the Dog, But… can no longer be removed through immunity effects.

Dungeons and Raids

  • Ny’alotha, the Waking City
    • N’Zoth the Corruptor
      • Fixed an issue where Basher, Corruptor and Spike Tentacles could get stuck under the ground if they are stunned when Psychus is slain in Raid Finder, Normal, and Heroic difficulties.

April 28, 2020

WoW Classic

  • In the Americas region, battleground holidays now start at the same time for all realms.
    • Developers’ note: While this is a change to how original WoW worked, with battlegroups of realms including only realms that were in the same time zone, it allows us to treat US-East and US-West realms as a single battlegroup for the purposes of matchmaking. Players on US-East realms will now begin and end their battleground holidays three hours later than before.
  • Players can now restore deleted characters on locked realms, if the character is applicable for restoration.
  • Fixed a bug that could sometimes cause fewer than all four Dragons of Nightmare to spawn as intended.
  • Many item enchantments now stack with certain items that provide an identical buff.
  • Many item enchantments that previously took up a hidden buff slot no longer consume a hidden buff slot.

April 27, 2020

Classes

  • [With regional restarts] Mistweaver Monks’ Rising Mist can now extend a heal-over-time effect by up to 100% of its original duration.
    • Developers’ note: When we buffed Rising Mist with the intention of making melee Mistweaver a viable playstyle, players discovered that stacking extreme amounts of haste and cooldown reduction can reach a breaking point of infinite duration on Mistweaver Monks’ heal-over-time effects. Even though it’s exciting to see people discover new builds and interactions, the sheer power level in this case is likely to have a negative effect on the healing game for the remainder of Battle for Azeroth. This change is intended to prevent the infinite extension, while allowing Rising Mist to still enable an effective melee playstyle.

April 22, 2020

Player versus Player

  • Resolved an issue that prevented Heart of Darkness (Azerite Trait) from being reduced by 50% when engaged in combat with enemy players.

April 21, 2020

Dungeons and Raids

  • Operation: Mechagon
    • K.U.-J.O.
      • K.U.-J.O. should now always find a target for the Air Drop crate.
  • Ny’alotha, the Waking City
    • Dark Inquisitor Xanesh
      • Health reduced by 5% on all difficulties.
      • Terror Wave cast time increased to 5.5 seconds on Mythic difficulty (was 5 seconds).
    • Shad’har the Insatiable
      • Increased the duration to collect Tasty Morsels to 10 seconds on Mythic difficulty (was 7 seconds).
      • Umbral Eruption missile travel time increased to 2.5 seconds on all difficulties (was 2 seconds).
    • The Hivemind
      • Aqir Darter health reduced by 10% on Mythic difficulty.
      • Psionic Resonance damage reduced by 10% on Mythic difficulty.
  • Developers’ note: Now that the Hall of Fame for Ny'alotha is full and the raid is available on Mythic difficulty to cross-realm groups in all regions, we're undertaking an additional tuning pass aimed at smoothing out the difficulty curve on Mythic for groups that are beginning or continuing progression through Ny'alotha.

April 20, 2020

Dungeons and Raids

  • Ny’alotha, the Waking City
    • Drest’agath
      • [With regional restarts] Reduced the health of Eye of Drest'agath, Maw of Dest’agath, and Tentacle of Drest’agath by 8% on Mythic difficulty.
    • Il’gynoth
      • [With regional restarts] Organs and Bloods’ health reduced by 5% on all difficulties.
      • [With regional restarts] Reduced the damage requirement to free an allied player from Touch of the Corruptor’s mind control effect by 10% on all difficulties.
      • [With regional restarts] Corrupted Blood maximum radius reduced by 10% on Mythic difficulty.
    • Ra-Den the Despoiled
      • [With regional restarts] Reduced the percent value of Decaying Wound to 75% of the target’s current health on Mythic difficulty (was 100%).
      • [With regional restarts] Reduced the health of Essence of Vita, Essence of Void, and Essence of Nightmare by 15% on Mythic difficulty.  
    • N’Zoth the Corruptor
      • [With regional restarts] Paranoia now only drains Sanity once per second while near any number of non-paired players on all difficulties.
      • [With regional restarts] N'Zoth the Corruptor's health reduced by 5% on Mythic difficulty.
      • Thought Harvester
        • [With regional restarts] Harvest Thoughts now drains 250 Sanity divided among all players hit by the effect on Mythic difficulty (was 300 Sanity).
      • [With regional restarts] Evoke Anguish's damage has been reduced by 15% on Mythic difficulty.
  • Developers’ note: Now that the Hall of Fame for Ny'alotha is full and the raid is available on Mythic difficulty to cross-realm groups in all regions, we're undertaking an additional tuning pass aimed at smoothing out the difficulty curve on Mythic for groups that are beginning or continuing progression through Ny'alotha.

WoW Classic

  • Gurubashi enchantments from Zul'Gurub will no longer apply to characters who are not the correct Class or are lower than level 60.

April 7, 2020

Dungeons and Raids

  • Ny’alotha, the Waking City
    • Resolved an issue that could cause Horrific Hemorrhages to spawn in incorrect positions on Mythic difficulty.

Blackrock Foundry

  • Operator Thogar
    • Resolved an issue that prevented all of the passengers from disembarking a train before and during the encounter.

March 31, 2020

Dungeons and Raids

  • Ashvane Warden
    • The ground visual for Lockdown should remain visible when Projected Textures is disabled in the System Settings menu.
  • Ashvane Warden
    • The ground visual for Lockdown should remain visible when Projected Textures is disabled in the System Settings menu.

Items and Rewards

  • Legion Raids and Dungeons
    • [With regional restarts] Legacy loot rules are now in place for Legion raids and dungeons.
      • Developers’ note: Standard encounters drop an amount of loot scaled by the amount of players in the raid, which results in fewer pieces for players who defeated encounters in small groups or as a solo player. In Legacy loot rules, raid and dungeon encounters will drop a fixed quantity of class-agnostic loot, regardless of the group size.

March 25, 2020

Battle Pets

  • Black Chitinous Plate should now drop more frequently from Skikx'traz in Uldum while the Aqir Assault is active.

Mounts

  • Malevolent Drone should now drop more frequently from Corpse Eater in Uldum while the Aqir Assault is active.

March 24, 2020

Dungeons and Raids

  • Atal’Dazar
    • Priestess Alun’za
      • The ground visual for Tainted Blood should remain visible when Projected Textures is disabled in the System Settings menu.
  • Temple of Sethraliss
    • Spark Channeler
      • The ground visual for Call Lightning should remain visible when Projected Textures is disabled in the System Settings menu.

March 20, 2020

Dungeons and Raids

  • Ny’alotha, the Waking City
    • Resolved an issue in which Adaptive Membrane was being removed after player-sourced absorb shields, unintentionally making the mechanic harder than intended.

Essences

  • Restrictions on acquiring role-specific Azerite Essences from MOTHER have been lifted.
    • Rank 3 tanking, healing, and damage-specific Essences are now grouped together and can be purchased with Echoes of Ny’alotha when at least one is unlocked on a character.
      • Spark of Inspiration, Unwavering Ward, Strength of the Warden (obtained from Horrific Visions)
      • Touch of the Everlasting, Spirit of Preservation, Breath of the Dying (obtained from reputation with Rajani)
      • Blood of the Enemy, Artifice of Time, Sphere of Suppression (obtained from Battlegrounds)
      • Condensed Life Force, Vitality Conduit, Azeroth’s Undying Gift (obtained from raiding in The Eternal Palace)
      • Essence of the Focusing Iris, Life-Binder’s Invocation, Anima of Life and Death (obtained from Mythic Keystone dungeons)
    • Developers’ note: This update to the new Echoes of Ny'alotha system is intended to make Essences much more available to your characters whose specializations put them in different roles (tanking, healing, damage). A side-effect of this change is that even a single character now has a way to obtain these off-role Essences, and can either use Echoes to purchase them from MOTHER or use the original means of acquisition.

March 18, 2020

World Quests

  • Emissary Quests turn-ins no longer award 10 bonus reputation when a Contract is active. No other quest turn-ins are affected.
    • Developers' note: This seemingly random change was done to address an obscure bug that arose after the introduction of Echoes of Ny'alotha this past week. There is an internal limit on the number of different rewards that a single WoW quest can offer, and adding Echoes into the mix could push some Emissary quests past that cap in certain situations, preventing those quests from being turned in. Raising that long-standing limit is beyond the scope of a hotfix, and removing the conditional 10 bonus rep was the least disruptive fix in the short term.

March 16, 2020

Dungeons and Raids

  • Ny’alotha, the Waking City
    • Resolved an issue that caused players to get locked inside the Chamber of Heart if both Carapace of N'Zoth and N’Zoth the Corruptor encounters were defeated but other bosses undefeated on Mythic difficulty.
    • N’Zoth the Corruptor
      • Tank-specialization characters should no longer be targeted by Paranoia on all difficulties.
        • Developers’ note: Paranoia’s coordination requirements when tanks are involved is a bit higher than we’d like. This fix prevents tanks from being targeted altogether, preventing awkward moments where a ranged character would need to run a long distance to meet up with a tank partner.
    • Mythic Keystone Dungeon
      • Tidesage Council
        • Blessing of the Tempest should now be more visible when active on Galecaller Faye.
        • Blowback damage reduced by 20%.
        • Slicing Blast damage reduced by 20%.
      • Waycrest Manor
        • Reduced the rate at which members of the Heartsbane Triad gain energy from the Focusing Iris, resulting in an increased delay before Dire Ritual is cast.

Items and Rewards

  • Corrupted Items
    • [With regional restarts] All equipment rewards from Horrific Visions are now Corrupted.
      • Developers’ note: We’ve heard from many players that Corrupted Items were not obtainable enough, limiting their ability to play with the system and its inherent tradeoffs. This change will substantially increase the number of Corrupted Items reliably earned each week, allowing players to choose from among a greater selection of Corrupted pieces and enjoy those that work best in a given situation.
    • Twisted Appendage no longer benefits from buffs like Power Word: Shield or Earthen Wall.
    • Twisted Appendage and Infinite Stars can no longer trigger more than once every 12 seconds during player versus player combat.
  • Heart of Azeroth
    • [With regional restarts] Players who have Rank 3 Azerite Essences on at least one character can now more easily acquire those Essences on other characters on the same account via a new currency: Echoes of Ny’alotha. MOTHER will offer any eligible character a Rank 3 Essence for 500 Echoes of Ny’alotha each. Any player who is eligible to purchase at least one Essence from MOTHER will now receive Echoes of Ny’alotha from a wide range of activities in current content:
      • Black Empire Assault – 125 Echoes of Ny’alotha
      • Aqir/Amathet/Mantid/Mogu Assault – 75 Echoes of Ny’alotha
      • Horrific Visions – 50 Echoes of Ny’alotha, plus 25 per additional objective completed (i.e. 150 Echoes of Ny’alotha for a full clear)
      • Emissary Quest – 50 Echoes of Ny’alotha
      • Heroic Darkshore Warfront – 75 Echoes of Ny’alotha
      • Normal/Heroic/Mythic Ny’alotha raid bosses – 15-25 Echoes of Ny’alotha each, once per week per boss
      • Ny’alotha Raid Finder wings – 25 Echoes of Ny’alotha
      • Random Battleground wins – 15-25 Echoes of Ny’alotha
      • Rated Arena wins – 10-25 Echoes of Ny’alotha baseline, scaling up with PvP rank
      • Rated Battleground wins – 35 Echoes of Ny’alotha baseline, scaling up with PvP rank
      • Weekly PvP Cache – 175 to 300 Echoes of Ny’alotha, based on PvP rank
      • Mythic Keystone dungeon end-of-run chest – 3 Echoes of Ny’alotha per Keystone Level (i.e. 30 Echoes of Ny’alotha for a Mythic 10)
      • Weekly Mythic Keystone Dungeon Cache – 20 Echoes of Ny’alotha per highest Keystone Level
        • Developers’ note: The general goal here is that doing Assaults and associated Horrific Visions should provide enough to get at least one Rank 3 Essence of your choice per week. Doing other content you like (PvP, dungeons, or raids) will increase that significantly, depending on the level of content you’re doing. Of course, Essences can still be earned normally via their associated activities, so if you want to get your Essence of the Focusing Iris directly via Mythic Keystone dungeons and then buy others from MOTHER, that’s now an option. Within a couple of weeks of hitting max-level on your alt, you should be able to obtain your preferred Essences by playing the game as you usually would.

          Please note: Echoes of Ny’alotha may appear to replace Azerite in the Emissary and PvP reward panes, however, it does not. Echoes of Ny’alotha are always additive with existing rewards. We believe that it is more important to release this update with a reward display issue than hold the change for a fix. We expect to fix the display issue in the next week or two.

          For more information read our forum post.


March 11, 2020

Dungeons and Raids

  • Ny’alotha, the Waking City
    • Characters are now required to have Ashjra’kamas, Shroud of Resolve to queue for Raid Finder Wing 4, “The Waking Dream”.
      • Developers’ note: Due to the mechanics of both Wing 4’s boss fights, players who do not have the legendary cloak equipped are immediately mind controlled, burdening other players in their raid by not contributing to the kill. By enforcing this new restriction, Raid Finder groups will be set up for success and have a much higher chance of completing “The Waking Dream”.
    • N’Zoth the Corruptor
      • Increased the radius for Synaptic Shock to 15 yards (was 8 yards) on Raid Finder difficulty.
      • Reduced the total radius and expansion rate of Creeping Anguish on Raid Finder difficulty.
        • Developers’ note: These quality-of-life changes should increase the damage output of Raid Finder groups, specifically empowering them to bring down Psychus before it casts Manifest Madness and effectively becomes unkillable while wiping the raid.
    • Mythic Keystone Dungeon
      • Siege of Boralus
        • Sergeant Bainbridge (Horde) / Chopper Redhook (Alliance)
          • Damage inflicted when Heavy Ordnance expires now scales with keystone level. Damage inflicted when players or creatures run into Heavy Ordnance already scaled properly and remains unchanged.

Items and Rewards

  • Fixed a bug that allowed Sanguifang's Pulsating Canine to be used outside of Kul Tiras, Mechagon, Nazjatar, and Zandalar.

Mounts

  • Slightly increased the drop rate for Felblaze Infernal, Ironhoof Destroyer, and Swift Zulian Panther mounts.

March 9, 2020

Achievements

  • Wrecking Ball achievement can now be earned in the PvP Brawl "Tarren Mill vs. Southshore".

Items and Rewards

  • Fixed a bug that sometimes caused Writhing Segment’s on-use ability to trigger Rogues’ Blade Flurry.

Player versus Player

  • [With regional restarts] Ashran team size reduced to 25 (was 40).
    • While we work to improve the performance of Ashran, we are temporarily reducing the player count.

WoW Classic

  • Characters under level 30 can no longer enter Maraudon by using the Scepter of Celebras.

March 5, 2020

Dungeons and Raids

  • Ny’alotha, the Waking City
    • Il’gynoth, Corruption Reborn
      • Cursebreak damage within the smallest ring sizes reduced by 30% on Mythic difficulty.
        • Developers’ note: With the following change to Cursebreak, raid groups are far less punished for dispelling the debuff with proper timing.
    • Carapace of N'Zoth
      • Resolved an issue where Ashjra'kamas, Shroud of Resolve sometimes attempted to send players to Wrathion twice.

Items and Rewards

  • Ashjra’kamas, Shroud of Resolve
    • Draconic Empowerment (Rank 12 effect) now grants the wearer 3,648 of their primary stat when triggered (was 3,386).
    • Corrupted Items
      • Fixed an issue that prevented the Gouged Eye of N’Zoth from adding sockets to some raid weapons with a set Corrupted Effect (e.g. Eyestalk of Il’gynoth).
      • Fixed a bug that prevented Ineffable Truth (Corruption Effect) from reducing the cooldown on some abilities that have charges.
        • Demon Hunter: Demon Spikes, Fracture, Throw Glaive
        • Monk: Guard, Healing Sphere, Renewing Mist
        • Mage: Phoenix Flames
        • Warlock: Dark Soul

WoW Classic

  • The Item Restoration self-service system now retains information on disposed of Uncommon and Rare quality items for 30 days (was 7 days for Uncommon quality items, 15 days for Rare quality items). This hotfix is not retroactive and will not apply to any items for which the retention period has already expired.

March 2, 2020

Classes

  • Hunters can again tame Juggernaut pets within the Siege of Orgrimmar raid instance.

Dungeons and Raids

  • Ny’alotha, the Waking City
    • Prophet Skitra
      • [With regional restarts] Prophet Skitra now has 2 intermission phases (was 4 intermission phases) on all difficulties.
        • Prophet Skitra now enters intermission phases at 33% and 66% health (was 20%, 40%, 60% and 80% health).
      • [With regional restarts] Dark Ritual’s debuff effect now increases by 4% per stack (was 2% per stack) on all difficulties.
        • Developers’ note: Especially as raids’ overall damage output increases, many groups are spending a disproportionate amount of time dealing with Skitra’s illusions, and often skipping other mechanics entirely. This change is aimed at making the overall pace of the fight more consistent regardless of raid damage.
    • Ra-den the Despoiled
      • [With regional restarts] Void Collapse cast time increased to 4.5 seconds on Raid Finder, Normal, and Heroic difficulties.
      • [With regional restarts] Reduced the damage of Void Collapse on all difficulties.
      • [With regional restarts] Void Defilement duration decreased to 6 seconds on Mythic difficulty.
    • N’Zoth the Corruptor
      • [With regional restarts] Azeroth’s Radiance now restores 25 Sanity (was 20 Sanity).
        • Thought Harvester
          • [With regional restarts] Harvest Thoughts Shadow damage reduced by 10%.
          • [With regional restarts] Harvest Thoughts Sanity drain reduced to 300 (was 400).
            • Developers’ note: We’ve seen extensive use of player immunities to avoid the consequences of certain raid mechanics, and while we want to allow player utility to function wherever possible, we’re wary when specific class compositions feel required. The changes to both Ra-den and N’Zoth are intended to make a wider range of raid compositions feel viable on Mythic difficulty.
      • [With regional restarts] Mindgrasp can no longer be interrupted by Priests’ Cosmic Ripple (Talent).

Items and Rewards

  • The currency limit for Coalescing Visions has been removed.
    • Developers’ note: Especially since the removal of the unique cap on Vessels, we’ve seen a lot of feedback about the inventory clutter of multiple Vessels. By removing the cap on Coalescing Visions, players should now feel free to buy Vessels from Wrathion as needed, rather than stockpiling them in bags.
  • Cache of the Black Empire will award 12,500 Coalescing Visions instead of a Vessel of Horrific Visions and 2,500 Coalescing Visions.
  • Memory Cube can now only be used in non-instanced areas.
  • Fixed an issue that sometimes prevented Manifesto of Madness’ on-use effect from working in Mythic and Mythic Keystone Dungeon difficulties.
    • Corrupted Items
      • Twilight Devastation's effectiveness has been reduced in situations where it strikes more than 5 targets. It has been changed as follows:
        • Deals normal damage on up to 5 targets.
        • Deals 50% reduced damage to targets 6 through 10.
        • Shrinks in radius each time it damages a target above 5, causing it to disappear after hitting 10 targets.
    • Heart of Azeroth
      • The Formless Void’s Rank 3 (Essence) Minor Power should no longer break Rogues out of stealth.
      • Corrected an issue with Memory of Lucid Dreams (Essence) where Frost Mages using Glacial Spike and an instant cast Flurry could sometimes have their icicle buff count and visual display not match.

Player versus Player

  • Heart of Azeroth
    • Corrected an issue where Vision of Perfection (Essence) Rank 3 Minor Power’s effect was removed when entering an Arena match.

N’Zoth Assaults

  • Added a portal to exit the Pools of Power after defeating Vil'raxx in Vale of Eternal Blossoms.

Timewalking

  • [With regional restarts] Updated player health, damage, and healing scaling to compensate for Azerite Essences and Corruption.
    • Developers’ note: Timewalking is meant to be largely gear-agnostic, allowing players with different progression and even different levels to group together. We’ve generally added hidden modifiers to offset the power of special systems like Legion’s artifact weapons while still allowing them to function, but had not done so for recent Battle for Azeroth systems, causing large imbalances in power between endgame players with Corruption and Essences.

February 24, 2020

Classes

  • Druid
    • Restoration
      • [With regional restarts] Rejuvenation now costs 10% base mana (was 10.5%).
      • [With regional restarts] Efflorescence now costs 17% base mana (was 21.6%).
      • [With regional restarts] Tranquility direct healing increased 11%.
        • Developers’ note: These changes should improve Restoration Druid’s raid healing output, without much impact to their already strong capabilities in dungeons and Arena.
  • Hunter
    • Marksmanship
      • [With regional restarts] Damage of all abilities increased by 5%.
  • Mage
    • Frost
      • [With regional restarts] Damage of all abilities increased by 5%.
  • Monk
    • Windwalker
      • [With regional restarts] Damage of all abilities increased by 5%.
        • Damage unchanged in PvP.
  • Rogue
    • Outlaw
      • Resolved an issue that could prevent Blade Flurry from damaging some types of creatures in Uldum and Vale of Eternal Blossoms.
  • Shaman
    • Enhancement
      • Damage of all abilities increased by 3%.
  • Warlock
    • Demonology
      • [With regional restarts] Damage of all abilities increased by 5%.

Dungeons and Raids

  • Mythic Keystone Dungeons
    • Explosive Affix
      • Explosive Orbs again immediately put players into combat.
      • Explosive Orbs can again be tab-targeted.
        • Developers’ note: When testing the Awakened affix, we found that Explosive Orbs could sometimes prevent players from entering or exiting Ny'alotha Spires and Rifts if their party was in combat inside the instance. To solve this issue, we changed them to not place players in combat immediately. However, this had the unintended side effect of breaking player expectations around tab-targeting Explosive Orbs, so we're reverting their threat-generation behavior and trying an alternate solution.
  • Ny’alotha, the Waking City
    • Azeroth’s Radiance now properly restores Sanity to players who are under the effects of an Immunity spell on all difficulties.
    • Vexiona
      • Cultists now have their health adjusted based on raid size, up to a maximum 10% reduction for 10-player raids on Normal and Heroic difficulties.
    • Ra-den the Despoiled
      • Resolved an issue that allowed Re-origination Anchors to be attackable with area of effect spells.

Horrific Visions

  • Research into Synchronized Mind Stabilizer has improved, now always reviving the player with at least half their Sanity.
    • Horrific Vision of Stormwind
      • Magister Umbric now casts Frozen Storm twice during the encounter (was 3 times).

Items and Rewards

    • Torn Pages of “Fear and Flesh”
      • The number of Torn Pages of “Fear and Flesh” quest items required for the rank 13-15 cloak quests has been reduced.
        • Rank 13 now requires 4 Torn Pages (down from 6).
        • Rank 14 now requires 6 Torn Pages (down from 12).
        • Rank 15 now requires 8 Torn Pages (down from 18).
        • Developers’ note: This change should make all the quests completable by most players in the week and not require players to feel the need to save as many keys week to week. Along with our other quality-of-life changes, this should help newer characters catch up with their peers.
      • [With regional restarts] Up to 4 Torn Pages of “Fear and Flesh” quest items can now drop in Horrific Visions from objectives on the rank 7-11 legendary cloak upgrade quests (max of 2).
        • Developers’ note: Players will need to clear more than two side areas in one run to get more than two pages. The rank 13-15 quests will still drop a max of 2 pages, only from Lost Area objectives.
    • Coalescing Visions
      • Coalescing Visions now drop in higher numbers from Assaults and Daily Quests.
      • [With regional restarts] Visions of N’Zoth daily quests now reward 30% more Coalescing Visions.
      • [With regional restarts] The N’Zoth Assault now rewards 2500 Coalescing Visions (in addition to a Vessel of Horrific Visions).
      • [With regional restarts] Lesser Threats will now reward 6500 Coalescing Visions (was 5500).
    • Heart of Azeroth
      • Reaping Flames (Essence) will no longer have its cooldown reduced to 5 seconds and deal additional damage when killing Twisted Appendages.

Player versus Player

  • Tank-specialization characters take an additional 50% damage from enemy players (was 40%).
    • Death Knight
      • Blood
        • Death Strike now heals for 19% of damage taken when engaged in combat with enemy players (was 25%).
        • Death Strike now heals for a minimum of 3.5% of maximum health when engaged in combat with enemy players (was 7%).
      • Frost, Unholy
        • [With regional restarts] Death Strike now heals for 30% of damage taken when engaged in combat with enemy players (was 40%).
        • [With regional restarts] Death Strike now heals for a minimum of 5% of maximum health when engaged in combat with enemy players, down from 10%.
      • Mage
        • Arcane
          • [With regional restarts] Prismatic Barrier now absorbs 40% less damage when engaged in combat with enemy players.
        • Fire
          • [With regional restarts] Blazing Barrier absorbs 40% less damage when engaged in combat with enemy players.
        • Frost
          • [With regional restarts] Ice Barrier absorbs 40% less damage when engaged in combat with enemy players.
      • Warlock
        • Affliction, Destruction
          • [With regional restarts] Demon Armor now increases Stamina by 5%, (was 10%).
          • [With regional restarts] Demon Armor now increases Armor by 90% (was 150%).

WoW Classic

  • Razorgore the Untamed now only saves players to the raid instance if defeated after the eggs have been destroyed.

February 20, 2020

Classes

  • Monk
    • Windwalker
      • Resolved an issue that prevented Spinning Crane Kick from tracking the correct number of targets with your Mark of the Crane active.

Dungeons and Raids

  • Return to Karazhan
    • Players should now appear in the instance’s entrance after zoning in.
  • Ny’alotha, the Waking City
    • N'Zoth the Corruptor
      • Azeroth’s Radiance now properly restores Sanity to players who are under the effects of an Immunity spell on all difficulties.
  • Horrific Visions
  • Fixed a rare issue where more than 2 Torn Page of "Fear and Flesh" could drop in a Horrific Vision.
  • Items and Rewards
  • Ashjra'kamas, Shroud of Resolve’s active ability now resets its cooldown when a boss encounter ends.
    • Corrupted Items
      • Fixed a bug which prevented Void Ritual from scaling down to the level of the content in Timewalking.
    • Heart of Azeroth
      • Resolved an issue that prevented the correct visual effects of Worldvein Resonance Rank 4 from displaying.

Player versus Player

  • Resolved an issue that allowed characters to remain as a Servant of N'Zoth while not in War Mode.
  • The Alliance mount Vicious White Warsaber now correctly changes to Vicious White Bonesteed for Horde characters.

February 19, 2020

Player versus Player

  • Resolved an issue that could prevent a character from gaining progress towards earning the Season 4 seasonal mount and Vicious Saddles.

February 18, 2020

Items and Rewards

  • Fixed an issue that prevented Lady Jaina Proudmoore and N’Zoth the Corruptor from dropping mounts when defeated on Mythic difficulty.
    • Developers’ note: Last week we made a change to increase the mount rewards from defeating these bosses from 1 to 2. However, the hotfix caused an issue that prevented any mounts from dropping, so we’ve reverted it back to the previous iteration as a temporary fix (1 mount rewarded). These bosses will drop 2 mounts with restarts in each region.

Quests

  • Eligible players can again turn in “Supplies from the Rajani” or “Supplies from the Uldum Accord” for Paragon Cache rewards.

WoW Classic

  • Fixed a performance issue resulting from communications initiated by the Real Mob Health add-on. Please uninstall the current version of this add-on.

February 14, 2020

Dungeons and Raids

  • Battle of Dazar’alor
    • Lady Jaina Proudmoore now drops 2 Glacial Tidestorm mounts (was 1) when defeated on Mythic difficulty.
  • Ny’alotha, the Waking City
    • N’Zoth the Corruptor now drops 2 Ny’alotha Allseer mounts (was 1) when defeated on Mythic difficulty.
      • With these mounts becoming quite rare once Shadowlands comes out, taking 20 weeks or more for a full Mythic raid group to get the mounts felt excessive.

Horrific Visions

  • Reduced the health of enemies for groups of 2 or more that include at least 1 healer.
    • Developers’ note: We expected that groups with a healer would gain efficiency by taking more risks, but we've found that this gain is offset by healers shifting focus from damage to healing as group size increases, so we're adjusting creature health accordingly.
  • Stormwind
    • Alleria Windrunner
      • Darkened Sky now drains 40 Sanity (was 60 Sanity).
      • When the Trade District bonus objective is complete, Chains of Servitude is now cast once during the fight (was twice).

Items and Rewards

  • Corrupted Items
    • Fixed an issue which prevented items from being forged with the +12 Corruption version of Ineffable Truth (Corruption Effect).

Player versus Player

  • The upcoming Teeming Islands Brawl has been replaced with Temple of Hotmogu.
  • Temple of Hotmogu Brawl’s bonus movement speed and haste have been increased to 50%.

WoW Classic

  • Fixed an issue that could cause the player to disconnect from the game while waiting in a long queue for a Battleground.

February 13, 2020

Dungeons and Raids

  • Mythic Keystone Dungeons
    • Mindrend Tentacle
      • Mind Flay
        • Damage reduced by 25%.
    • Ravenous Fleshfiend
      • Tear Flesh’s bleed damage reduced by 20%.
    • Samh’rek, Beckoner of Chaos
      • Cascading Terror
        • Damage reduced by 40%.
        • Fear duration reduced to 2 seconds (was 3 seconds).
        • Cast frequency reduced.
          • Developers’ note: This ability works well as a dispel challenge, but its damage and disruption has proven to be more punishing than we’d like.
    • Urg’roth, Breaker of Heroes
      • Spirit Breaker’s damage reduced by 20%.

Items and Rewards

    • Corrupted Items
      • Rogues’ Detection no longer builds Echoing Void.
    • Heart of Azeroth
      • Changing a Minor Essence while The Crucible of Flame (Essence) is equipped in the Major Slot no longer causes Concentrated Flame to go on cooldown.

Quests

  • Saurfang is no longer present in Grommash Hold while players are on the quest "A Gift for the Warchief's Advisor".

WoW Classic

  • Blackwing Lair
    • Razorgore the Untamed
      • Fixed an issue where Nefarian's troops would sometimes continue attacking the group after Razorgore's eggs were destroyed.
Hotfixes: July 9, 2020” wysłany:

Here you'll find a list of hotfixes that address various issues related to World of Warcraft: Battle For Azeroth and WoW Classic. Some of the hotfixes below take effect the moment they were implemented, while others may require scheduled realm restarts to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch update. This list will be updated as additional hotfixes are applied.

Hotfixes


July 9, 2020

Classes

  • Warlock
    • Demonology
      • The mana cost of Shadow Bolt has been reduced by 25%.
      • The mana cost of Demonbolt has been reduced by 25%.
        • Developers’ note: Demonology Warlocks are running out of mana in prolonged fights when using high levels of Haste so we’re reducing the mana costs of their most frequent rotational spells.

Items and Rewards

  • Corrupted Items
    • [With regional restarts] Players with a Corruption level of 200 or higher will now receive an additional negative effect, Inescapable Consequences, which deals 25% of your maximum health in damage every second while you are in combat.
      • Developers’ note: While Corruption's damage taken and healing received debuffs are substantial at high Corruption amounts, players possessed of particular ingenuity have constructed strategies allowing them to deal nearly infinite damage during brief windows when they themselves are immune to damage. It's important to us that players feel like they can play around with how much Corruption they can afford to wear, but we're setting a hard limit at 200 Corruption – going beyond that, N'Zoth’s dark power will defeat you.

July 8, 2020

WoW Classic

  • Time-based instance limits are now enforced per-character.
    • Developers' notes: The newer limit of 30 instances in a 24-hour period is an extension of the 5 instances per hour limit, which was tracked per-realm since it was first implemented in 2005. The intention behind both of these restrictions is to reduce the profits for new bots when they first come online and haven’t been removed yet. We've concluded that a per-character limit will be just as effective, while being less restrictive to legitimate players who have multiple characters on the same realm.

July 2, 2020

Dungeons and Raids

  • Operation: Mechagon – Workshop
    • King Mechagon’s hologram within Ampvolt Arcade should no longer trigger more than once and spawn additional waves of enemies.

June 30, 2020

Timewalking

  • Ulduar
    • Kologarn
      • Right Arm should now only Stone Grip 1 target regardless of raid size.

June 25, 2020

Items and Rewards

  • Ashjra’kamas, Shroud of Resolve
    • Fixed an issue that prevented players who were one upgrade below the cap from purchasing their final Malefic Core from MOTHER.

June 24, 2020

Dungeons and Raids

  • Black Temple
    • Illidan Stormrage
      • Fixed an issue that would sometimes prevent players from receiving loot after defeating Illidan Stormrage.

Items and Rewards

  • Ashjra’kamas, Shroud of Resolve
    • MOTHER now offers Malefic Core for 2,000 Echoes of Ny’alotha to players who have upgraded their legendary cloak to Rank 15. Malefic Cores can be purchased repeatedly up to the current maximum Resistance that the cloak allows (currently 92 Corruption Resistance, and next week this will increase to 95).
      • Developers’ note: The intent of Malefic Cores was to provide ongoing incremental weekly power gains, to help overcome remaining challenges in this final tier of Battle for Azeroth. This has been similar to past systems in Warlords of Draenor (upgrading the legendary rings via Archimonde drops) and Legion (upgrading trinkets from Argus the Unmaker). While each extra bit of Corruption Resistance only represents a small increase in potential power, we understand the frustration of feeling weeks behind, especially without any controlled way of closing the gap faster. With this hotfix, players can further supplement their progress through the wide variety of endgame content that rewards Echoes of Ny’alotha. It will still be possible to earn up to two Malefic Cores per week by fully clearing a Horrific Vision and/or defeating N’Zoth the Corruptor on Normal difficulty or higher.

June 23, 2020

Classes

  • Warlock
    • Affliction
      • The mana cost of Shadow Bolt has been reduced by 25%.
    • Destruction
      • The mana cost of Incinerate has been reduced by 25%.
    • Developers’ note: Affliction and Destruction Warlocks are running out of mana in prolonged fights when using high levels of Haste so we're reducing the mana costs of their primary filler spells.

Creatures and NPCs

  • Players can once again embark on their world tour with Uuna and show her the impressiveness of the Gate of the Setting Sun.

Player versus Player

  • Resolved an issue that prevented the slow effect from Monks Sweep the Leg (Azerite Trait) from being removed with snare immunities.

June 22, 2020

WoW Classic

  • The combat log range has been increased for players who are inside dungeons and raids.
    • Developers' notes: This was originally planned for the next patch (1.13.5), but we wanted to gain its benefits in the live game as soon as possible. The combat log range in the open world remains restricted to prevent a larger radius of stealth detection than existed in original WoW.

June 19, 2020

Dungeons and Raids

  • Resolved an issue that allowed players to skip the Maut encounter within Raid Finder Wing 1, “Vision of Destiny”.

WoW Classic

  • Blade of Eternal Darkness will no longer proc from non-damaging spells.
    • Developers’ notes: In original WoW patch 1.12.1, we fixed some misbehavior with Blade of Eternal Darkness that unfortunately got carried into WoW Classic. We fixed it again in the WoW Classic AQ patch (1.13.5), but decided to go ahead and bring the fix to the live game.
  • 40-player raid instances are no longer affected by the 30-per-day limit on entering dungeons.
    • Developers’ notes: We have seen only a small handful of legitimate players encountering the recently added instance limit, but we want to ensure that anyone who does hit the cap is still able to freely participate in raid content.

June 17, 2020

Auction House

  • Significantly relaxed the throttle on all Auction House operations except canceling auctions.

Items and Rewards

  • Heart of Azeroth
    • Acquiring Rustbolt Resistance, Ankoan/Unshackled, Rajani, and Uldum Accord Paragon caches now increases your chance to receive the Rank 4 Essences associated with those reputations.
    • The achievements Azerite Admiral, Expert Expeditioner, and Expedition Leader now increase your chance to receive Rank 4 of the Worldvein Resonance Essence from Island Expeditions.

WoW Classic

  • Resolved an issue with Mind Control between teams of the same faction in War Games.

June 16, 2020

Auction House

  • Implemented a system that will throttle players who are using addons to run rapid queries to scan the Auction House for specific items to buy and relist in huge quantities.
    • Developers’ note: Through our continuing work to address service issues as they crop up, as well as our constant efforts to find gameplay issues and fix them, we’ve observed that a small minority of all players generate the majority of Auction House traffic. The players who generate all of the AH traffic are using addon-driven automation to gain a competitive economic advantage over other players, in addition to the increasing strain on the game service. Neither of these things is good for the game as a whole. With this hotfix, we’ve implemented a new system that effectively gives each player a “budget” of AH actions per minute, and only kicks in once that budget has been exceeded. The system is tuned so that is should never affect players using the AH typically: buying consumables, listing gathered or crafted goods for sale, searching for specific items you want to purchase, etc. It should be essentially impossible to encounter the new limits for most players.

Dungeons and Raids

  • Battle of Dazar'alor
    • Players who have previously defeated Lady Jaina Proudmoore on Mythic difficulty can now interact with Otoye (Horde) / Ensign Roberst (Alliance) at the entrance of the instance to skip ahead to her encounter.
      • Developers’ note: We've become aware of an exploit that allowed Horde players using a combination of abilities and mounts to get out of bounds and skip to the end of the instance. This was commonly used to more easily get a chance at the Glacial Tidestorm from the Jaina Proudmoore encounter. Rather than just fixing that loophole, we'd like to provide a legitimate avenue that yields the same result.

WoW Classic

  • You may now enter a maximum of 30 unique instances (dungeon and raid) per day, per realm.
    • Developers’ note: We’re implementing this change as part of our ongoing efforts to eliminate exploitative and automated gameplay. This restriction complements the current limit of 5 instances per hour. Now, when a player enters a dungeon or a raid, the game checks to see if they have entered 5 instances in the last hour or 30 instances in the last 24 hours, and if they have, they cannot enter the instance until enough time has elapsed. This check is across all of your characters on your realm. These limits only apply to dungeon and raid instances, and do not apply to PvP battlegrounds.

June 9, 2020

Classes

  • Monk
    • Mistweaver
      • Chrysalis (PvP Talent) now reduces the cooldown of Life Cocoon by 25 seconds (was 45 seconds).

Dungeons and Raids

  • Skyreach
    • Araknath
      • Energize damage has been reduced by 50% on Heroic and Timewalking difficulties.

Horrific Visions

  • Horrific Vision of Orgrimmar
    • Thrall's throne has been blocked off to prevent a rare occurrence where characters could become stuck if feared into the throne.

Items and Rewards

  • Azerite Essences
    • Conflict and Strife (Major – Rank 2) now increases the defensive benefit of your Versatility by 50% while stunned (was 100%).

Player versus Player

  • Items and Rewards
    • Corrupted Gladiator's Spite can once again stack more quickly when multiple Corrupted Gladiator's Spite trinkets are used against a target.
    • Azerite Essences
      • Reaping Flames (Major – Rank 3) no longer activates on player-controlled targets such as pets, totems, or guardians.
      • Resolved an issue that prevented Conflict and Strife (Major – Rank 2) effect from providing additional defensive benefit from Versatility under the effects of certain class stuns.
    • Corrupted Items
      • The effectiveness of Versatile (Corruption Effect) has been reduced by 33% when engaged in combat with enemy players.

Quests

  • Fixed several quests that could be unintentionally shared and trigger a teleport upon accepting.

Timewalking

  • We have reduced the magnitude of the stat adjustment applied to players to compensate for their Corruption level.
    • Developers' note: Timewalking is designed to largely be a gear-agnostic experience that allows players of different levels and stages of progression to group together. Since Legion, we've used stat adjustments to offset the unique power benefits from systems like Artifacts or Essences to try to keep power constant. We were being too aggressive in compensating for Corruption, and this was making Timewalking dungeons in Visions of N'Zoth more difficult than intended.
  • Auchindoun
    • Teron'gor
      • Agony should now inflict the appropriate amount of damage as it increases over time.
      • The Seed of Malevolence explosion should now inflict damage to all players near the affected target.

WoW Classic

  • Fixed an issue that would cause a Dragon of Nightmare to spawn again shortly after its death.

June 8, 2020

Classes

  • Rogue
    • Subtlety
      • Resolved an issue that prevented Subtlety Rogues from being visible to their target during Shadowy Duel (PvP Talent).

Items and Rewards

  • The gateway summoned by Corrupted Gladiator's Breach trinket is now slightly larger and easier to interact with when there are nearby units.

June 5, 2020

WoW Classic

  • More world buffs have been added to the Advanced Combat Log and will now be recorded when starting a raid encounter.

June 4, 2020

WoW Classic

  • When using Advanced Combat Logging, the presence of various world buffs (e.g. Rallying Cry of the Dragonslayer) will now be consistently recorded when starting a raid encounter.
  • Players who are interacting with their mailbox or bank can no longer be interrupted by trade requests.

June 2, 2020

Items and Rewards

  • Corrupted Items
    • Gushing Wound (Corruption Effect) damage over time effect has been reduced by 35%.
      • Developers' note: While we try to avoid changes like this outside of regular balance patch intervals, the changes we've made to the Corruption system to make Corruption more targetable and attainable risks turning a rare but powerful Corruption into the optimal choice in nearly every situation. With this reduction in damage, Gushing Wound will remain reasonably powerful in all situations, but will no longer be the most efficient source of damage per Corruption in all situations.
    • Fixed a bug that caused the lockout time of interrupted spell schools to increase when the Ineffable Truth Corruption effect ends.

June 1, 2020

Quests

  • Bowmistress Li should once again be available on Serpent's Spine to offer the quests "Falling Down" and "Nope".

May 28, 2020

Items and Rewards

  • Preserved Contaminant and Gouged Eye of N’Zoth can now be applied to items acquired from weekly rated PvP quests.

Player versus Player 

  • [With regional restarts] Corrupted Gladiator's Spite on use effect now keeps the afflicted enemies in combat for the full duration of its effect.
  • Fixed an issue where Mantid Fire Bomb damage was scaling incorrectly against players.

WoW Classic

  • Black Lotus now spawns more often and can appear in many new locations.
  • Black Lotus cannot be seen on-screen or on the minimap by players who are dead, unless they have Herbalism at level 300 or higher.
  • In Warsong Gulch, several locations outside of the intended play area have been blocked off.

May 27, 2020

Dungeons and Raids

  • Ny’alotha, the Waking City
    • N’Zoth the Corruptor
      • Fixed a bug that could cause Spike Tentacles to repeatedly target a player with multiple casts of Pain Spike in succession rather than randomizing targets.

May 21, 2020

Items and Rewards

  • Ashjra’kamas, Shroud of Resolve
    • Fixed a bug that caused Ashjra’kamas, Shroud of Resolve to despawn only the most recently spawned Eye of Corruption instead of all active Eyes of Corruption.
  • Preserved Contaminant
    • Preserved Contaminant can now be applied to all items that have been cleansed of Corruption prior to this week’s maintenance.

Player versus Player

  • Temple of Kotmogu
    • Fixed an issue that caused Orbs of Power to drop when taking the gateway created by Corrupted Gladiator’s Breach trinket.

Quests

  • The quests within the Shadowbarb Drone questline can no longer be completed with Party Sync activated.
    • Developers’ note: Issues using Party Sync to complete this questline could cause progress on the Aqir Hatchling faction to reset.

May 20, 2020

Items and Rewards

  • Preserved Contaminant
    • Preserved Contaminant can now apply a Corruption effect to Season 4 crafted items, excluding items that cannot be Corrupted such as engineering goggles (Azerite) and alchemist stones (trinkets). Crafted items still cannot be initially Corrupted when they are crafted.

May 19, 2020

Items and Rewards

  • Echoes of Ny'alotha
    • MOTHER now offers several Preserved Contaminants, a new item to purchase with Echoes of Ny’alotha. Preserved Contaminants allow for a specific Corruption effect to be applied to any uncorrupted item that can be Corrupted or any items that have been cleansed after this week’s restart. The inventory of available Preserved Contaminants will change twice each week, mirroring the Assault cadence, and will cycle through all available Corruption effects at various levels of potency.

May 18, 2020

Classes

  • Demon Hunter
    • Fixed a bug that prevented Haste from reducing the global cooldown of Darkness.

Items and Rewards

  • Torn Pages of “Fear and Flesh” and “The Final Truth”
    • [With regional restarts] The number of Torn Pages of “Fear and Flesh” and “The Final Truth” quest items required for the rank 10–15 cloak quests has been reduced.
      • Ranks 10 and 11 now require 4 Torn Pages (was 6 and 8).
      • Ranks 13–15 now require 2 Torn Pages (was 4, 6, and 8).
      • Developers' note: This change will make each of the quests completable in a single Horrific Vision if a player completes all objectives within the instance. This should help newer characters catch up quicker to their peers.
  • Echoes of Ny'alotha
    • [With regional restarts] Echoes of Ny’alotha now drop after completing the quest “Beginning the Descent” and obtaining Ashjra’kamas, Shroud of Resolve.
    • [With regional restarts] Echoes of Ny’alotha are much more abundant than before. The droprate of Echoes of Ny’alotha and the cost to purchase items with Echoes of Ny’alotha has been increased by a factor of 5.
      • Developers' note: When these changes take effect, a Major Assault will award 625 Echoes of Ny’alotha, whereas before this change they awarded 125. The cost to purchase an Essence from MOTHER will also increase by the same factor, from 500 to 2500. If you are planning to purchase a Rank 3 Essence with Echoes of Ny’alotha that you’ve already earned, you should do so now, before these costs change.
    • [With regional restarts] MOTHER now offers Vessels of Horrific Visions in exchange for 1750 Echoes of Ny’alotha.
      • Developers' note: This is to provide an additional source of access to Horrific Visions that does not require completion of Assaults.
    • Developers' note: After the weekly restart, characters can start building up Echoes of Ny’alotha. The Preserved Contaminants Corruption vendor items that will use this currency is in the final testing phases and we hope to have them available from MOTHER as soon as possible.

May 14, 2020

Items and Rewards

  • The vendor sell price of Enchanter's Umbral Wand has been reduced by 40%.

May 13, 2020

Creatures and NPCs

  • Rare elite creatures found in Nazjatar with War Mode enabled now drop 1 Nazjatar Battle Commendation.

May 12, 2020

WoW Classic

  • Fixed a bug that caused some players to be returned to an incorrect location when leaving a War Game.

May 11, 2020

Quests

  • The turn in location for “Supplies from the Rajani” and “Supplies from the Uldum Accord” now appear on the world map.

May 7, 2020

Items and Rewards

  • Faceless Mask of the Burned Bridge, Faceless Mask of the Daredevil, Faceless Mask of Dark Imagination, Faceless Mask of the Long Night, and Faceless Mask of the Pained can no longer be sold to a vendor.

May 5, 2020

Character

  • Players can now restore one deleted character every 7 days (was 15 days).

Dungeons and Raids

  • Freehold
    • Ring of Booty
      • (Finally) fixed an issue that could cause Trothak's Flailing Sharks to move too quickly when players used certain trinkets or area-of-effect spells as they became active.

WoW Classic

  • Fixed an issue that caused players to immediately accept a Zul'Gurub instance lockout if they were in a party with a player who defeated Gahz'ranka.

May 4, 2020

WoW Classic

  • Fixed a bug that prevented players from receiving the correct amount of Cenarion Circle reputation from killing the Abyssal High Council while in a raid.

May 1, 2020

Achievements

  • The Perfectly Timed Differential blueprint is no longer required for Junkyard Collector.
  • The Bitten Hand debuff required for You Can Pet the Dog, But… can no longer be removed through immunity effects.

Dungeons and Raids

  • Ny’alotha, the Waking City
    • N’Zoth the Corruptor
      • Fixed an issue where Basher, Corruptor and Spike Tentacles could get stuck under the ground if they are stunned when Psychus is slain in Raid Finder, Normal, and Heroic difficulties.

April 28, 2020

WoW Classic

  • In the Americas region, battleground holidays now start at the same time for all realms.
    • Developers’ note: While this is a change to how original WoW worked, with battlegroups of realms including only realms that were in the same time zone, it allows us to treat US-East and US-West realms as a single battlegroup for the purposes of matchmaking. Players on US-East realms will now begin and end their battleground holidays three hours later than before.
  • Players can now restore deleted characters on locked realms, if the character is applicable for restoration.
  • Fixed a bug that could sometimes cause fewer than all four Dragons of Nightmare to spawn as intended.
  • Many item enchantments now stack with certain items that provide an identical buff.
  • Many item enchantments that previously took up a hidden buff slot no longer consume a hidden buff slot.

April 27, 2020

Classes

  • [With regional restarts] Mistweaver Monks’ Rising Mist can now extend a heal-over-time effect by up to 100% of its original duration.
    • Developers’ note: When we buffed Rising Mist with the intention of making melee Mistweaver a viable playstyle, players discovered that stacking extreme amounts of haste and cooldown reduction can reach a breaking point of infinite duration on Mistweaver Monks’ heal-over-time effects. Even though it’s exciting to see people discover new builds and interactions, the sheer power level in this case is likely to have a negative effect on the healing game for the remainder of Battle for Azeroth. This change is intended to prevent the infinite extension, while allowing Rising Mist to still enable an effective melee playstyle.

April 22, 2020

Player versus Player

  • Resolved an issue that prevented Heart of Darkness (Azerite Trait) from being reduced by 50% when engaged in combat with enemy players.

April 21, 2020

Dungeons and Raids

  • Operation: Mechagon
    • K.U.-J.O.
      • K.U.-J.O. should now always find a target for the Air Drop crate.
  • Ny’alotha, the Waking City
    • Dark Inquisitor Xanesh
      • Health reduced by 5% on all difficulties.
      • Terror Wave cast time increased to 5.5 seconds on Mythic difficulty (was 5 seconds).
    • Shad’har the Insatiable
      • Increased the duration to collect Tasty Morsels to 10 seconds on Mythic difficulty (was 7 seconds).
      • Umbral Eruption missile travel time increased to 2.5 seconds on all difficulties (was 2 seconds).
    • The Hivemind
      • Aqir Darter health reduced by 10% on Mythic difficulty.
      • Psionic Resonance damage reduced by 10% on Mythic difficulty.
  • Developers’ note: Now that the Hall of Fame for Ny'alotha is full and the raid is available on Mythic difficulty to cross-realm groups in all regions, we're undertaking an additional tuning pass aimed at smoothing out the difficulty curve on Mythic for groups that are beginning or continuing progression through Ny'alotha.

April 20, 2020

Dungeons and Raids

  • Ny’alotha, the Waking City
    • Drest’agath
      • [With regional restarts] Reduced the health of Eye of Drest'agath, Maw of Dest’agath, and Tentacle of Drest’agath by 8% on Mythic difficulty.
    • Il’gynoth
      • [With regional restarts] Organs and Bloods’ health reduced by 5% on all difficulties.
      • [With regional restarts] Reduced the damage requirement to free an allied player from Touch of the Corruptor’s mind control effect by 10% on all difficulties.
      • [With regional restarts] Corrupted Blood maximum radius reduced by 10% on Mythic difficulty.
    • Ra-Den the Despoiled
      • [With regional restarts] Reduced the percent value of Decaying Wound to 75% of the target’s current health on Mythic difficulty (was 100%).
      • [With regional restarts] Reduced the health of Essence of Vita, Essence of Void, and Essence of Nightmare by 15% on Mythic difficulty.  
    • N’Zoth the Corruptor
      • [With regional restarts] Paranoia now only drains Sanity once per second while near any number of non-paired players on all difficulties.
      • [With regional restarts] N'Zoth the Corruptor's health reduced by 5% on Mythic difficulty.
      • Thought Harvester
        • [With regional restarts] Harvest Thoughts now drains 250 Sanity divided among all players hit by the effect on Mythic difficulty (was 300 Sanity).
      • [With regional restarts] Evoke Anguish's damage has been reduced by 15% on Mythic difficulty.
  • Developers’ note: Now that the Hall of Fame for Ny'alotha is full and the raid is available on Mythic difficulty to cross-realm groups in all regions, we're undertaking an additional tuning pass aimed at smoothing out the difficulty curve on Mythic for groups that are beginning or continuing progression through Ny'alotha.

WoW Classic

  • Gurubashi enchantments from Zul'Gurub will no longer apply to characters who are not the correct Class or are lower than level 60.

April 7, 2020

Dungeons and Raids

  • Ny’alotha, the Waking City
    • Resolved an issue that could cause Horrific Hemorrhages to spawn in incorrect positions on Mythic difficulty.

Blackrock Foundry

  • Operator Thogar
    • Resolved an issue that prevented all of the passengers from disembarking a train before and during the encounter.

March 31, 2020

Dungeons and Raids

  • Ashvane Warden
    • The ground visual for Lockdown should remain visible when Projected Textures is disabled in the System Settings menu.
  • Ashvane Warden
    • The ground visual for Lockdown should remain visible when Projected Textures is disabled in the System Settings menu.

Items and Rewards

  • Legion Raids and Dungeons
    • [With regional restarts] Legacy loot rules are now in place for Legion raids and dungeons.
      • Developers’ note: Standard encounters drop an amount of loot scaled by the amount of players in the raid, which results in fewer pieces for players who defeated encounters in small groups or as a solo player. In Legacy loot rules, raid and dungeon encounters will drop a fixed quantity of class-agnostic loot, regardless of the group size.

March 25, 2020

Battle Pets

  • Black Chitinous Plate should now drop more frequently from Skikx'traz in Uldum while the Aqir Assault is active.

Mounts

  • Malevolent Drone should now drop more frequently from Corpse Eater in Uldum while the Aqir Assault is active.

March 24, 2020

Dungeons and Raids

  • Atal’Dazar
    • Priestess Alun’za
      • The ground visual for Tainted Blood should remain visible when Projected Textures is disabled in the System Settings menu.
  • Temple of Sethraliss
    • Spark Channeler
      • The ground visual for Call Lightning should remain visible when Projected Textures is disabled in the System Settings menu.

March 20, 2020

Dungeons and Raids

  • Ny’alotha, the Waking City
    • Resolved an issue in which Adaptive Membrane was being removed after player-sourced absorb shields, unintentionally making the mechanic harder than intended.

Essences

  • Restrictions on acquiring role-specific Azerite Essences from MOTHER have been lifted.
    • Rank 3 tanking, healing, and damage-specific Essences are now grouped together and can be purchased with Echoes of Ny’alotha when at least one is unlocked on a character.
      • Spark of Inspiration, Unwavering Ward, Strength of the Warden (obtained from Horrific Visions)
      • Touch of the Everlasting, Spirit of Preservation, Breath of the Dying (obtained from reputation with Rajani)
      • Blood of the Enemy, Artifice of Time, Sphere of Suppression (obtained from Battlegrounds)
      • Condensed Life Force, Vitality Conduit, Azeroth’s Undying Gift (obtained from raiding in The Eternal Palace)
      • Essence of the Focusing Iris, Life-Binder’s Invocation, Anima of Life and Death (obtained from Mythic Keystone dungeons)
    • Developers’ note: This update to the new Echoes of Ny'alotha system is intended to make Essences much more available to your characters whose specializations put them in different roles (tanking, healing, damage). A side-effect of this change is that even a single character now has a way to obtain these off-role Essences, and can either use Echoes to purchase them from MOTHER or use the original means of acquisition.

March 18, 2020

World Quests

  • Emissary Quests turn-ins no longer award 10 bonus reputation when a Contract is active. No other quest turn-ins are affected.
    • Developers' note: This seemingly random change was done to address an obscure bug that arose after the introduction of Echoes of Ny'alotha this past week. There is an internal limit on the number of different rewards that a single WoW quest can offer, and adding Echoes into the mix could push some Emissary quests past that cap in certain situations, preventing those quests from being turned in. Raising that long-standing limit is beyond the scope of a hotfix, and removing the conditional 10 bonus rep was the least disruptive fix in the short term.

March 16, 2020

Dungeons and Raids

  • Ny’alotha, the Waking City
    • Resolved an issue that caused players to get locked inside the Chamber of Heart if both Carapace of N'Zoth and N’Zoth the Corruptor encounters were defeated but other bosses undefeated on Mythic difficulty.
    • N’Zoth the Corruptor
      • Tank-specialization characters should no longer be targeted by Paranoia on all difficulties.
        • Developers’ note: Paranoia’s coordination requirements when tanks are involved is a bit higher than we’d like. This fix prevents tanks from being targeted altogether, preventing awkward moments where a ranged character would need to run a long distance to meet up with a tank partner.
    • Mythic Keystone Dungeon
      • Tidesage Council
        • Blessing of the Tempest should now be more visible when active on Galecaller Faye.
        • Blowback damage reduced by 20%.
        • Slicing Blast damage reduced by 20%.
      • Waycrest Manor
        • Reduced the rate at which members of the Heartsbane Triad gain energy from the Focusing Iris, resulting in an increased delay before Dire Ritual is cast.

Items and Rewards

  • Corrupted Items
    • [With regional restarts] All equipment rewards from Horrific Visions are now Corrupted.
      • Developers’ note: We’ve heard from many players that Corrupted Items were not obtainable enough, limiting their ability to play with the system and its inherent tradeoffs. This change will substantially increase the number of Corrupted Items reliably earned each week, allowing players to choose from among a greater selection of Corrupted pieces and enjoy those that work best in a given situation.
    • Twisted Appendage no longer benefits from buffs like Power Word: Shield or Earthen Wall.
    • Twisted Appendage and Infinite Stars can no longer trigger more than once every 12 seconds during player versus player combat.
  • Heart of Azeroth
    • [With regional restarts] Players who have Rank 3 Azerite Essences on at least one character can now more easily acquire those Essences on other characters on the same account via a new currency: Echoes of Ny’alotha. MOTHER will offer any eligible character a Rank 3 Essence for 500 Echoes of Ny’alotha each. Any player who is eligible to purchase at least one Essence from MOTHER will now receive Echoes of Ny’alotha from a wide range of activities in current content:
      • Black Empire Assault – 125 Echoes of Ny’alotha
      • Aqir/Amathet/Mantid/Mogu Assault – 75 Echoes of Ny’alotha
      • Horrific Visions – 50 Echoes of Ny’alotha, plus 25 per additional objective completed (i.e. 150 Echoes of Ny’alotha for a full clear)
      • Emissary Quest – 50 Echoes of Ny’alotha
      • Heroic Darkshore Warfront – 75 Echoes of Ny’alotha
      • Normal/Heroic/Mythic Ny’alotha raid bosses – 15-25 Echoes of Ny’alotha each, once per week per boss
      • Ny’alotha Raid Finder wings – 25 Echoes of Ny’alotha
      • Random Battleground wins – 15-25 Echoes of Ny’alotha
      • Rated Arena wins – 10-25 Echoes of Ny’alotha baseline, scaling up with PvP rank
      • Rated Battleground wins – 35 Echoes of Ny’alotha baseline, scaling up with PvP rank
      • Weekly PvP Cache – 175 to 300 Echoes of Ny’alotha, based on PvP rank
      • Mythic Keystone dungeon end-of-run chest – 3 Echoes of Ny’alotha per Keystone Level (i.e. 30 Echoes of Ny’alotha for a Mythic 10)
      • Weekly Mythic Keystone Dungeon Cache – 20 Echoes of Ny’alotha per highest Keystone Level
        • Developers’ note: The general goal here is that doing Assaults and associated Horrific Visions should provide enough to get at least one Rank 3 Essence of your choice per week. Doing other content you like (PvP, dungeons, or raids) will increase that significantly, depending on the level of content you’re doing. Of course, Essences can still be earned normally via their associated activities, so if you want to get your Essence of the Focusing Iris directly via Mythic Keystone dungeons and then buy others from MOTHER, that’s now an option. Within a couple of weeks of hitting max-level on your alt, you should be able to obtain your preferred Essences by playing the game as you usually would.

          Please note: Echoes of Ny’alotha may appear to replace Azerite in the Emissary and PvP reward panes, however, it does not. Echoes of Ny’alotha are always additive with existing rewards. We believe that it is more important to release this update with a reward display issue than hold the change for a fix. We expect to fix the display issue in the next week or two.

          For more information read our forum post.


March 11, 2020

Dungeons and Raids

  • Ny’alotha, the Waking City
    • Characters are now required to have Ashjra’kamas, Shroud of Resolve to queue for Raid Finder Wing 4, “The Waking Dream”.
      • Developers’ note: Due to the mechanics of both Wing 4’s boss fights, players who do not have the legendary cloak equipped are immediately mind controlled, burdening other players in their raid by not contributing to the kill. By enforcing this new restriction, Raid Finder groups will be set up for success and have a much higher chance of completing “The Waking Dream”.
    • N’Zoth the Corruptor
      • Increased the radius for Synaptic Shock to 15 yards (was 8 yards) on Raid Finder difficulty.
      • Reduced the total radius and expansion rate of Creeping Anguish on Raid Finder difficulty.
        • Developers’ note: These quality-of-life changes should increase the damage output of Raid Finder groups, specifically empowering them to bring down Psychus before it casts Manifest Madness and effectively becomes unkillable while wiping the raid.
    • Mythic Keystone Dungeon
      • Siege of Boralus
        • Sergeant Bainbridge (Horde) / Chopper Redhook (Alliance)
          • Damage inflicted when Heavy Ordnance expires now scales with keystone level. Damage inflicted when players or creatures run into Heavy Ordnance already scaled properly and remains unchanged.

Items and Rewards

  • Fixed a bug that allowed Sanguifang's Pulsating Canine to be used outside of Kul Tiras, Mechagon, Nazjatar, and Zandalar.

Mounts

  • Slightly increased the drop rate for Felblaze Infernal, Ironhoof Destroyer, and Swift Zulian Panther mounts.

March 9, 2020

Achievements

  • Wrecking Ball achievement can now be earned in the PvP Brawl "Tarren Mill vs. Southshore".

Items and Rewards

  • Fixed a bug that sometimes caused Writhing Segment’s on-use ability to trigger Rogues’ Blade Flurry.

Player versus Player

  • [With regional restarts] Ashran team size reduced to 25 (was 40).
    • While we work to improve the performance of Ashran, we are temporarily reducing the player count.

WoW Classic

  • Characters under level 30 can no longer enter Maraudon by using the Scepter of Celebras.

March 5, 2020

Dungeons and Raids

  • Ny’alotha, the Waking City
    • Il’gynoth, Corruption Reborn
      • Cursebreak damage within the smallest ring sizes reduced by 30% on Mythic difficulty.
        • Developers’ note: With the following change to Cursebreak, raid groups are far less punished for dispelling the debuff with proper timing.
    • Carapace of N'Zoth
      • Resolved an issue where Ashjra'kamas, Shroud of Resolve sometimes attempted to send players to Wrathion twice.

Items and Rewards

  • Ashjra’kamas, Shroud of Resolve
    • Draconic Empowerment (Rank 12 effect) now grants the wearer 3,648 of their primary stat when triggered (was 3,386).
    • Corrupted Items
      • Fixed an issue that prevented the Gouged Eye of N’Zoth from adding sockets to some raid weapons with a set Corrupted Effect (e.g. Eyestalk of Il’gynoth).
      • Fixed a bug that prevented Ineffable Truth (Corruption Effect) from reducing the cooldown on some abilities that have charges.
        • Demon Hunter: Demon Spikes, Fracture, Throw Glaive
        • Monk: Guard, Healing Sphere, Renewing Mist
        • Mage: Phoenix Flames
        • Warlock: Dark Soul

WoW Classic

  • The Item Restoration self-service system now retains information on disposed of Uncommon and Rare quality items for 30 days (was 7 days for Uncommon quality items, 15 days for Rare quality items). This hotfix is not retroactive and will not apply to any items for which the retention period has already expired.

March 2, 2020

Classes

  • Hunters can again tame Juggernaut pets within the Siege of Orgrimmar raid instance.

Dungeons and Raids

  • Ny’alotha, the Waking City
    • Prophet Skitra
      • [With regional restarts] Prophet Skitra now has 2 intermission phases (was 4 intermission phases) on all difficulties.
        • Prophet Skitra now enters intermission phases at 33% and 66% health (was 20%, 40%, 60% and 80% health).
      • [With regional restarts] Dark Ritual’s debuff effect now increases by 4% per stack (was 2% per stack) on all difficulties.
        • Developers’ note: Especially as raids’ overall damage output increases, many groups are spending a disproportionate amount of time dealing with Skitra’s illusions, and often skipping other mechanics entirely. This change is aimed at making the overall pace of the fight more consistent regardless of raid damage.
    • Ra-den the Despoiled
      • [With regional restarts] Void Collapse cast time increased to 4.5 seconds on Raid Finder, Normal, and Heroic difficulties.
      • [With regional restarts] Reduced the damage of Void Collapse on all difficulties.
      • [With regional restarts] Void Defilement duration decreased to 6 seconds on Mythic difficulty.
    • N’Zoth the Corruptor
      • [With regional restarts] Azeroth’s Radiance now restores 25 Sanity (was 20 Sanity).
        • Thought Harvester
          • [With regional restarts] Harvest Thoughts Shadow damage reduced by 10%.
          • [With regional restarts] Harvest Thoughts Sanity drain reduced to 300 (was 400).
            • Developers’ note: We’ve seen extensive use of player immunities to avoid the consequences of certain raid mechanics, and while we want to allow player utility to function wherever possible, we’re wary when specific class compositions feel required. The changes to both Ra-den and N’Zoth are intended to make a wider range of raid compositions feel viable on Mythic difficulty.
      • [With regional restarts] Mindgrasp can no longer be interrupted by Priests’ Cosmic Ripple (Talent).

Items and Rewards

  • The currency limit for Coalescing Visions has been removed.
    • Developers’ note: Especially since the removal of the unique cap on Vessels, we’ve seen a lot of feedback about the inventory clutter of multiple Vessels. By removing the cap on Coalescing Visions, players should now feel free to buy Vessels from Wrathion as needed, rather than stockpiling them in bags.
  • Cache of the Black Empire will award 12,500 Coalescing Visions instead of a Vessel of Horrific Visions and 2,500 Coalescing Visions.
  • Memory Cube can now only be used in non-instanced areas.
  • Fixed an issue that sometimes prevented Manifesto of Madness’ on-use effect from working in Mythic and Mythic Keystone Dungeon difficulties.
    • Corrupted Items
      • Twilight Devastation's effectiveness has been reduced in situations where it strikes more than 5 targets. It has been changed as follows:
        • Deals normal damage on up to 5 targets.
        • Deals 50% reduced damage to targets 6 through 10.
        • Shrinks in radius each time it damages a target above 5, causing it to disappear after hitting 10 targets.
    • Heart of Azeroth
      • The Formless Void’s Rank 3 (Essence) Minor Power should no longer break Rogues out of stealth.
      • Corrected an issue with Memory of Lucid Dreams (Essence) where Frost Mages using Glacial Spike and an instant cast Flurry could sometimes have their icicle buff count and visual display not match.

Player versus Player

  • Heart of Azeroth
    • Corrected an issue where Vision of Perfection (Essence) Rank 3 Minor Power’s effect was removed when entering an Arena match.

N’Zoth Assaults

  • Added a portal to exit the Pools of Power after defeating Vil'raxx in Vale of Eternal Blossoms.

Timewalking

  • [With regional restarts] Updated player health, damage, and healing scaling to compensate for Azerite Essences and Corruption.
    • Developers’ note: Timewalking is meant to be largely gear-agnostic, allowing players with different progression and even different levels to group together. We’ve generally added hidden modifiers to offset the power of special systems like Legion’s artifact weapons while still allowing them to function, but had not done so for recent Battle for Azeroth systems, causing large imbalances in power between endgame players with Corruption and Essences.

February 24, 2020

Classes

  • Druid
    • Restoration
      • [With regional restarts] Rejuvenation now costs 10% base mana (was 10.5%).
      • [With regional restarts] Efflorescence now costs 17% base mana (was 21.6%).
      • [With regional restarts] Tranquility direct healing increased 11%.
        • Developers’ note: These changes should improve Restoration Druid’s raid healing output, without much impact to their already strong capabilities in dungeons and Arena.
  • Hunter
    • Marksmanship
      • [With regional restarts] Damage of all abilities increased by 5%.
  • Mage
    • Frost
      • [With regional restarts] Damage of all abilities increased by 5%.
  • Monk
    • Windwalker
      • [With regional restarts] Damage of all abilities increased by 5%.
        • Damage unchanged in PvP.
  • Rogue
    • Outlaw
      • Resolved an issue that could prevent Blade Flurry from damaging some types of creatures in Uldum and Vale of Eternal Blossoms.
  • Shaman
    • Enhancement
      • Damage of all abilities increased by 3%.
  • Warlock
    • Demonology
      • [With regional restarts] Damage of all abilities increased by 5%.

Dungeons and Raids

  • Mythic Keystone Dungeons
    • Explosive Affix
      • Explosive Orbs again immediately put players into combat.
      • Explosive Orbs can again be tab-targeted.
        • Developers’ note: When testing the Awakened affix, we found that Explosive Orbs could sometimes prevent players from entering or exiting Ny'alotha Spires and Rifts if their party was in combat inside the instance. To solve this issue, we changed them to not place players in combat immediately. However, this had the unintended side effect of breaking player expectations around tab-targeting Explosive Orbs, so we're reverting their threat-generation behavior and trying an alternate solution.
  • Ny’alotha, the Waking City
    • Azeroth’s Radiance now properly restores Sanity to players who are under the effects of an Immunity spell on all difficulties.
    • Vexiona
      • Cultists now have their health adjusted based on raid size, up to a maximum 10% reduction for 10-player raids on Normal and Heroic difficulties.
    • Ra-den the Despoiled
      • Resolved an issue that allowed Re-origination Anchors to be attackable with area of effect spells.

Horrific Visions

  • Research into Synchronized Mind Stabilizer has improved, now always reviving the player with at least half their Sanity.
    • Horrific Vision of Stormwind
      • Magister Umbric now casts Frozen Storm twice during the encounter (was 3 times).

Items and Rewards

    • Torn Pages of “Fear and Flesh”
      • The number of Torn Pages of “Fear and Flesh” quest items required for the rank 13-15 cloak quests has been reduced.
        • Rank 13 now requires 4 Torn Pages (down from 6).
        • Rank 14 now requires 6 Torn Pages (down from 12).
        • Rank 15 now requires 8 Torn Pages (down from 18).
        • Developers’ note: This change should make all the quests completable by most players in the week and not require players to feel the need to save as many keys week to week. Along with our other quality-of-life changes, this should help newer characters catch up with their peers.
      • [With regional restarts] Up to 4 Torn Pages of “Fear and Flesh” quest items can now drop in Horrific Visions from objectives on the rank 7-11 legendary cloak upgrade quests (max of 2).
        • Developers’ note: Players will need to clear more than two side areas in one run to get more than two pages. The rank 13-15 quests will still drop a max of 2 pages, only from Lost Area objectives.
    • Coalescing Visions
      • Coalescing Visions now drop in higher numbers from Assaults and Daily Quests.
      • [With regional restarts] Visions of N’Zoth daily quests now reward 30% more Coalescing Visions.
      • [With regional restarts] The N’Zoth Assault now rewards 2500 Coalescing Visions (in addition to a Vessel of Horrific Visions).
      • [With regional restarts] Lesser Threats will now reward 6500 Coalescing Visions (was 5500).
    • Heart of Azeroth
      • Reaping Flames (Essence) will no longer have its cooldown reduced to 5 seconds and deal additional damage when killing Twisted Appendages.

Player versus Player

  • Tank-specialization characters take an additional 50% damage from enemy players (was 40%).
    • Death Knight
      • Blood
        • Death Strike now heals for 19% of damage taken when engaged in combat with enemy players (was 25%).
        • Death Strike now heals for a minimum of 3.5% of maximum health when engaged in combat with enemy players (was 7%).
      • Frost, Unholy
        • [With regional restarts] Death Strike now heals for 30% of damage taken when engaged in combat with enemy players (was 40%).
        • [With regional restarts] Death Strike now heals for a minimum of 5% of maximum health when engaged in combat with enemy players, down from 10%.
      • Mage
        • Arcane
          • [With regional restarts] Prismatic Barrier now absorbs 40% less damage when engaged in combat with enemy players.
        • Fire
          • [With regional restarts] Blazing Barrier absorbs 40% less damage when engaged in combat with enemy players.
        • Frost
          • [With regional restarts] Ice Barrier absorbs 40% less damage when engaged in combat with enemy players.
      • Warlock
        • Affliction, Destruction
          • [With regional restarts] Demon Armor now increases Stamina by 5%, (was 10%).
          • [With regional restarts] Demon Armor now increases Armor by 90% (was 150%).

WoW Classic

  • Razorgore the Untamed now only saves players to the raid instance if defeated after the eggs have been destroyed.

February 20, 2020

Classes

  • Monk
    • Windwalker
      • Resolved an issue that prevented Spinning Crane Kick from tracking the correct number of targets with your Mark of the Crane active.

Dungeons and Raids

  • Return to Karazhan
    • Players should now appear in the instance’s entrance after zoning in.
  • Ny’alotha, the Waking City
    • N'Zoth the Corruptor
      • Azeroth’s Radiance now properly restores Sanity to players who are under the effects of an Immunity spell on all difficulties.
  • Horrific Visions
  • Fixed a rare issue where more than 2 Torn Page of "Fear and Flesh" could drop in a Horrific Vision.
  • Items and Rewards
  • Ashjra'kamas, Shroud of Resolve’s active ability now resets its cooldown when a boss encounter ends.
    • Corrupted Items
      • Fixed a bug which prevented Void Ritual from scaling down to the level of the content in Timewalking.
    • Heart of Azeroth
      • Resolved an issue that prevented the correct visual effects of Worldvein Resonance Rank 4 from displaying.

Player versus Player

  • Resolved an issue that allowed characters to remain as a Servant of N'Zoth while not in War Mode.
  • The Alliance mount Vicious White Warsaber now correctly changes to Vicious White Bonesteed for Horde characters.

February 19, 2020

Player versus Player

  • Resolved an issue that could prevent a character from gaining progress towards earning the Season 4 seasonal mount and Vicious Saddles.

February 18, 2020

Items and Rewards

  • Fixed an issue that prevented Lady Jaina Proudmoore and N’Zoth the Corruptor from dropping mounts when defeated on Mythic difficulty.
    • Developers’ note: Last week we made a change to increase the mount rewards from defeating these bosses from 1 to 2. However, the hotfix caused an issue that prevented any mounts from dropping, so we’ve reverted it back to the previous iteration as a temporary fix (1 mount rewarded). These bosses will drop 2 mounts with restarts in each region.

Quests

  • Eligible players can again turn in “Supplies from the Rajani” or “Supplies from the Uldum Accord” for Paragon Cache rewards.

WoW Classic

  • Fixed a performance issue resulting from communications initiated by the Real Mob Health add-on. Please uninstall the current version of this add-on.

February 14, 2020

Dungeons and Raids

  • Battle of Dazar’alor
    • Lady Jaina Proudmoore now drops 2 Glacial Tidestorm mounts (was 1) when defeated on Mythic difficulty.
  • Ny’alotha, the Waking City
    • N’Zoth the Corruptor now drops 2 Ny’alotha Allseer mounts (was 1) when defeated on Mythic difficulty.
      • With these mounts becoming quite rare once Shadowlands comes out, taking 20 weeks or more for a full Mythic raid group to get the mounts felt excessive.

Horrific Visions

  • Reduced the health of enemies for groups of 2 or more that include at least 1 healer.
    • Developers’ note: We expected that groups with a healer would gain efficiency by taking more risks, but we've found that this gain is offset by healers shifting focus from damage to healing as group size increases, so we're adjusting creature health accordingly.
  • Stormwind
    • Alleria Windrunner
      • Darkened Sky now drains 40 Sanity (was 60 Sanity).
      • When the Trade District bonus objective is complete, Chains of Servitude is now cast once during the fight (was twice).

Items and Rewards

  • Corrupted Items
    • Fixed an issue which prevented items from being forged with the +12 Corruption version of Ineffable Truth (Corruption Effect).

Player versus Player

  • The upcoming Teeming Islands Brawl has been replaced with Temple of Hotmogu.
  • Temple of Hotmogu Brawl’s bonus movement speed and haste have been increased to 50%.

WoW Classic

  • Fixed an issue that could cause the player to disconnect from the game while waiting in a long queue for a Battleground.

February 13, 2020

Dungeons and Raids

  • Mythic Keystone Dungeons
    • Mindrend Tentacle
      • Mind Flay
        • Damage reduced by 25%.
    • Ravenous Fleshfiend
      • Tear Flesh’s bleed damage reduced by 20%.
    • Samh’rek, Beckoner of Chaos
      • Cascading Terror
        • Damage reduced by 40%.
        • Fear duration reduced to 2 seconds (was 3 seconds).
        • Cast frequency reduced.
          • Developers’ note: This ability works well as a dispel challenge, but its damage and disruption has proven to be more punishing than we’d like.
    • Urg’roth, Breaker of Heroes
      • Spirit Breaker’s damage reduced by 20%.

Items and Rewards

    • Corrupted Items
      • Rogues’ Detection no longer builds Echoing Void.
    • Heart of Azeroth
      • Changing a Minor Essence while The Crucible of Flame (Essence) is equipped in the Major Slot no longer causes Concentrated Flame to go on cooldown.

Quests

  • Saurfang is no longer present in Grommash Hold while players are on the quest "A Gift for the Warchief's Advisor".

WoW Classic

  • Blackwing Lair
    • Razorgore the Untamed
      • Fixed an issue where Nefarian's troops would sometimes continue attacking the group after Razorgore's eggs were destroyed.

Introducing the new Steamscale Incinerator* mount—now available to add to your collection! This new steam-powered flying behemoth can be purchased in-game or from the Blizzard Shop; you can also get it free for a limited time**, when you purchase a 6-month subscription to World of Warcraft.


Full Steam Ahead!

The fearsome Steamscale Incinerator is a spark-breathing robo-terror that rules the skies wherever it flies. Legends say a mad gnomish inventor had a deranged dream to ride a dragon, so he built this metal monstrosity powered with a trapped demon in order to create "an authentic dragon soul."

Once you’ve purchased the 6 Month subscription from the Blizzard Shop, the Steamscale Incinerator mount will automatically be added to your in-game collection. Welcome this steam-powered addition to your assortment of mounts!

Players on an existing 6-month recurring subscription with a future renewal date will receive the Steamscale Incinerator as a gift in their Battle.net desktop app at no additional charge prior to July 20, 2020.

Purchase 6 Months Now

Now in the Shop: The Steamscale Incinerator

Rule the skies with the fearsome Steamscale Incinerator when you purchase in-game or from the Blizzard Shop today!

Purchase Mount Now

*Mount not available in World of Warcraft® Classic.
**Subscription-and-mount bundle offer valid through August 11, 2020. Steamscale Incinerator mount will remain available as a standalone purchase after offer expires.

Introducing the new Steamscale Incinerator* mount—now available to add to your collection! This new steam-powered flying behemoth can be purchased in-game or from the Blizzard Shop; you can also get it free for a limited time**, when you purchase a 6-month subscription to World of Warcraft.


Full Steam Ahead!

The fearsome Steamscale Incinerator is a spark-breathing robo-terror that rules the skies wherever it flies. Legends say a mad gnomish inventor had a deranged dream to ride a dragon, so he built this metal monstrosity powered with a trapped demon in order to create "an authentic dragon soul."

Once you’ve purchased the 6 Month subscription from the Blizzard Shop, the Steamscale Incinerator mount will automatically be added to your in-game collection. Welcome this steam-powered addition to your assortment of mounts!

Players on an existing 6-month recurring subscription with a future renewal date will receive the Steamscale Incinerator as a gift in their Battle.net desktop app at no additional charge prior to July 20, 2020.

Purchase 6 Months Now

Now in the Shop: The Steamscale Incinerator

Rule the skies with the fearsome Steamscale Incinerator when you purchase in-game or from the Blizzard Shop today!

Purchase Mount Now

*Mount not available in World of Warcraft® Classic.
**Subscription-and-mount bundle offer valid through August 10, 2020. Steamscale Incinerator mount will remain available as a standalone purchase after offer expires.

With a single act of destruction, Sylvanas Windrunner has ripped open the way to the afterlife. Prepare to step into the Shadowlands with this limited-edition Epic Edition Collector’s Set, featuring a trove of rare and wondrous items to aid you on your journey into the beyond.


Epic Keepsakes

We’ve brought back some favorite collector’s items along with a new four-pin set.

  • Covenant Sigils – Four-Pin Collector’s Set: Add the symbols of all four Covenants to your pin collection and adorn your backpack, lanyard, or clothing with the sign of your chosen path.
  • Art of the Shadowlands: Explore the visual development of Azeroth’s multifaceted afterlife through this hardcover book, and learn about an aspect of the Warcraft universe that has been little explored—until now. 
  • Shattered Sky Mousepad: Witness the moment Sylvanas shattered the veil between this life and what lies beyond, changing Azeroth’s fate forever.
  • Collector’s Edition Digital Soundtrack Key: Download the stirring orchestral pieces from the Shadowlands soundtrack, the perfect mood music to explore the realms beyond the veil.

Epic In-Game Content

  • Ensorcelled Everwyrm mount: Set off on your next adventure on a supernatural being of pure anima.
  • Anima Wyrmling pet: Explore the afterlife alongside your new companion.
  • Vestments of the Eternal Traveler: Use your Everwyrm to begin a quest for the Vestments of the Eternal Traveler, an all-new transmog set.
  • Wraithchill cosmetic weapon: Unlock a chilling new cosmetic effect for your weapon. As with other Illusions, Wraithchill can be applied only to certain weapon types.
  • Eternal Traveler’s Hearthstone: Return to your Hearthstone bind location with a reality-bending cosmetic effect.
  • Shadowlands-Level Character Boost: Instantly boost a single character to be ready for Shadowlands-level content.

World of Warcraft: Shadowlands PC/Mac Game Key

You’ll also receive an Epic Edition digital key to unlock the full version of Shadowlands and 30 days of game time.

The Shadowlands Collector’s Edition costs £109.99 GBP (119.99 €) and is available to pre-order now at select retailers starting this week. Check with your local retailer for details.


Upgrading From Base Edition, Heroic Edition, or Epic Edition to Collector’s Edition

If you’ve purchased a digital copy of Shadowlands from our in-game shop or Blizzard shop, and want to upgrade to the Collector’s Edition, we will automatically credit you the cost of the digital copy in Blizzard Balance—as long as you enter the Collector’s Edition key before 1 April 2021 at 08:59. When you enter the key from your Collector’s Edition, the credit will automatically kick in based on the original transaction on your account.

Remember, you will need to enter the Collector’s Edition key before 1 April 2021 at 08:59, as automatic Blizzard Balance credits will be turned off at that time.

Please note, if you originally bought a lower-priced edition then upgraded to a higher-priced edition, you will be credited based on the original purchase only. Here are the specific scenarios:

Epic Edition > Collector’s Edition
If you originally bought the Epic Edition of Shadowlands and pre-ordered the Collector’s Edition, your Blizzard Balance credit will be for the price you paid for the Epic Edition.

Heroic Edition > Epic Edition > Collector’s Edition
If you bought the Heroic Edition, upgraded to the Epic Edition at a later date, then pre-ordered the Collector’s Edition of Shadowlands, your Blizzard Balance credit will be the price you paid for the original Heroic Edition.

Heroic Edition > Collector’s Edition
If you originally bought the Heroic Edition of Shadowlands and pre-ordered the Collector’s Edition, your Blizzard Balance credit will be the price you paid for the Heroic Edition.

Base Edition > Heroic Edition > Collector’s Edition
If you bought the Base Edition, upgraded to the Heroic Edition at a later date, then pre-ordered the Collector’s Edition of Shadowlands, your Blizzard Balance credit will be the price you paid for the original Base Edition.

 Base Edition > Heroic Edition > Epic Edition > Collector’s Edition
If you bought the Base Edition, upgraded to the Heroic Edition and then the Epic Edition at a later date, then pre-ordered the Collector’s Edition of Shadowlands, your Blizzard Balance credit will be the price you paid for the original Base Edition.