I think it's easy to define people by their "progression".
Raids are a good example - I would never see someone as as "casual" player if they are investing into Mythic raids during progression periods (sans carry). Most of that is to do with the amount of playtime investment required, so you could also take that as a major factor. A hardcore player would also do as much as they can to maximize their playtime to the extreme, while a casual player would be fine enjoying the game within its constraints and limitations without pushing too hard. Either way, I think it's obvious that a majority of the player base would be defined as casual within this, no? |
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I agree with everything you said. Time commitment, set-up, and strategic planning pushes Hardcore. Something in between is an interesting thought as well, somewhere I'd probably fall at the moment. |