I think it's worthy to note that base Mythic in Legion is comparable to some of the older Heroic dungeons many are used to in terms of difficulty. These dungeons become harder as Keystones are used to scale them and increase their challenges, but this is not a system you need to participate in if you don't want to. If your concern is over grouping, the in-game Group Finder tool will be a good way to find groups for Mythic dungeons, much as it is now. |
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<span class="truncated">...</span> You then could, of course, create your own group and find people who aren't going to be weird/rude while in the dungeon. Again, the dungeons are a bit more challenging (akin to older heroics), so there is a level of cooperation and communication (CCs, boss strategy, etc.) that may need to take place that, I think, is best served by building a group yourself most of the time. Since the Mythic dungeons evolve into Mythic Keystone dungeons, I assume that was onr of the driving points behind disallowing LFD groups to take on these challenges, as they require much more cooperation. Edit: That, and one of our goals with Legion was to create an alternative to Raids as a form of end-game progression. In the same way that if you want to participate in end-game raiding progression, you will also need to find a group yourself to participate in end-game dungeon progression. Grab some of your friends and hop in, and fill the remaining slots through the Group Finder! :)
Again, you can always create your own group and find people whose ilvl may be closer to yours, or who don't care about the disparity. |
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<span class="truncated">...</span> This is accurate at the base. With Mythic Keystone scaling, however, we could see high Keystone levels being quite possibly harder than some Mythic raid encounters, I think. Edit: This is terrifying to think about. Oh god, what have we done. |
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... Completely understandable. The hop-in hop-out nature of LFD/LFR is a good way for many players to engage in that side of end-game content. I'm interested in what is keeping you away from wanting to try/participate-in Mythics? |
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Not necessarily. Heroics exist still, and are more challenging than the normal/leveling version of dungeons, but Mythic is us creating an alternative to raiding and PvP as an end-game activity.
Nothing has changed there. The progression, on the dungeon side, is still: Normal->Heroic->Mythic. The only difference is that Mythic can now scale up through the use of Keystones, creating a more and more challenging dungeon experience. |
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We welcome the feedback and discussion on this topic, but I just want to reiterate that our goal here with Mythic and Mythic Keystones is to create a dungeon-focused end-game progression system as an alternative to raiding, etc.
We have a blog planned for later this week which will cover some discussion and developer insight on the two Mythic-only dungeons - so be on the lookout for that. |