Ok, so we're no longer always guaranteed a crate on completing a lvl 100 mission. Onerous, but bearable. However, said crates now offer only a paltry selection of stuff and at a fraction of the price you used to get. And this "salvage scrap" is an unacceptable replacement for the various grays that used to show up. Yeah, there were a lot of them, but they were more valuable than the new junk. Guess I wasn't aware that people were raking in untold amounts of gold from vendoring stuff.
Unless you were Doing It Wrong™ your Garrison has/had a Salvage Yard. That's not an interesting building choice, and clearly the rewards it provided were just too good to value any other potential options. Buildings providing clear benefits at different stages through character level and Garrison progression work out, but the Salvage Yard was just the only correct answer for everyone.
I totally get that the rewards were really good, and now they are not as good, and... that's bad because we all like good rewards for little effort, but the goal of balance is not to have one clear path of least resistance, especially considering the gameplay it involved were simply Garrison missions. It was impactful enough a change though that we waited until 6.2 instead of changing it earlier through a hotfix. |