Honestly, I don't know anyone who has ever said "Golly, I'm sure glad that Blizz added CRZ to this game. It's made the leveling and farming experience all the better." That said it seems Blizz is intent on leaving the most reviled change to the game ever intact. Does anyone have any clue as to why? Because I sure don't. It didn't work the way they intended and makes questing in Hellfire, well... Hell. There always were douchebag gankers hanging out in hellfire, but since CrZ you see entire groups of them on both sides constantly starting problems for everyone by starting a war with every lvl 90 on every linked server who is anywhere near hellfire. This is even a problem on PvE realms now with lvl 90s wiping out entire quest hubs. They never had the courage to do it before unless they had a bunch of friends coming with them, but since the area is over saturated with 90s like it never was before they know that there's always going to be like minded anuses there. Does anyone know of anyone with Blizz who's in the slightest concerned with the dwindling quality of life for lowbies just trying to level?
SHAZAM-a-LAM! CRZ is gone, but it just so happens that the exact same number of people on your realm as were being coelesced to your realm from elsewhere have suddenly taken up interest in the activity you wanted less people to be doing, and so there is no noticeable change in the gameplay you're experiencing. It's largely a psychological issue of perceiving others as invaders into your space and blaming the gate that allows them in, instead of what they are: other people in a massively multiplayer online game who belong there as much as anyone else. Which isn't to say it's not a legitimate or valid way to perceive others when vying for some of these sought after objects, but it's placing blame on a system that largely helps create and support the game's intended environment. Certainly if CRZ were gone you would probably have less competition for that object, and an easier time of obtaining it, but we're going to put effort into supporting the intended environment of the game (MMO's are full of people), and aren't going to avoid doing that because it makes intentionally difficult to obtain items actually difficult to obtain. |
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CRZ doesn't do any of those things. It requires additional time, engineering efforts, processing power and bandwidth to bring people together across realms, not less. A more populated game world is the way World of Warcraft is best experienced, and that's why we put additional effort into maintaining it as a feature. |