WoWCenter.pl
wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

Dont sell out. NO PAY TO WIN.

blizz -> wysłany:
I am just very concerned about somethings ive been reading.

#1 The free level 90 and purchaseable 90s. Honestly the free level 90 so returning players can get into current content is a good thing. Being able to buy 11 90s day one is a terrible idea and this is why.

We as players have invested much of our time into this game I personally have logged over 200 days of playtime. And because we have invested the time and money into the game and have an attactment to the game and the work we have put in keeps us wanting to play more.

Some new kid coming in and getting everything handed to him on a silver plater for a bit of cash would cheapen the game experience for him because he doesn't have to invest anytime into the game ,gives a little money and wins, loses interest in three months and leaves.

Now I think that all the changes that have been made in MoP are great account bound things the ability to send BpAs cross realm. These are amazing changes. I mean the game IMO is the best it has been since I started.

The other thing to consider is imagine if you could have every pet mount and vanity item in the game instantly. Honestly I wouldn't appreciate or like any of them nothing was invested. A lot of the people complaining are 8-14 year old punks that havnt worked for a thing in there lives so of course they want everything without working for it. The only problem about that is when you work for something you appreciate and treasure it.
blizz -> wysłany:
Ideally no one has ever hit the level cap of the last expansion, looked at their dungeon blues, and thought "I win."
blizz -> wysłany:
01/16/2014 09:09 PMPosted by Kalorea
Be honest bashiok do you not see the issues with this concerning the long term health of the game?

This is going to make the community worse.
Newer players will know less if they take advantage of this.


Yeeaaahhh... I think it's really easy and even attractive to people to daydream about worst case scenarios. I can't think of any games I've purchased where I thought the first thing I would do is create a high level character and skip the new game I just got, even if that option was available to me. I just paid for a game, and my first instinct is to not at least check out the beginning of that game? I don't know. Not to mention there are probably more ex-WoW players in the world than there are brand new never-played-an-MMO gamers.

Also, if you're good at games - you're a gamer - you're going to get a handle on WoW mechanics and systems pretty quick I think. Easy to learn difficult to master is our motto. And if you're not good at games, I don't think a few days of leveling is going to transform you into a Heroic raider.

I know enough people that I know them having leveled many 90's has still not made them good at the game, and so I think there's more to it than just leveling or not. Eeeeeeeven if a brand new gamer chooses to boost to 90 immediately, they're many weeks of content and experience away from where you are now, and that experience is going to be far and away more relevant than the challenges faced while leveling.

01/16/2014 09:09 PMPosted by Kalorea
The money gain will be short term because people will burn out faster.


Faster than someone who wants to play with their friends in the latest content where everyone is, comes back to see their bags a mess, and the long slog ahead of leveling through old content until they can get to where they want to actually play? :) I don't know.
blizz -> wysłany:
01/16/2014 09:44 PMPosted by Flourence
That's where the 1free 90 comes to play, how does what you just said translate to purchasable 90s? I don't think anyone here is against the 1 free 90.


How are they different?
blizz -> wysłany:
01/17/2014 12:39 AMPosted by Archamon
That is what this game use to be about and was in its entirety, an experience. But if you are telling me that any experiences that I will go through while on my journey to top of the game are so petty that they are unnecessary.
Why experience this game at all?


You're applying ideals on a near-infinite number of people and situations. For someone who stopped playing in Cataclysm but is pumped for Warlords, is it important to make them see the Mists of Pandaria quests? I don't know, but maybe that's up to them, and if they don't care we can allow them to get to the content they do care about. I don't see that as a negative if it means they don't start leveling in Mists of Pandaria, get bored, and never make it.
blizz -> wysłany:
01/17/2014 12:40 AMPosted by Toshu
Someone on the comments section of the blog post made a really good suggestion.

[quote]@Bashiok: then make it 1 90 per battlenet account


You can make as many Battle.net accounts as you want. Not ideal but it would absolutely become a preferred tactic to a quick 90, and also mean tons of Battle.net accounts, and people having to keep track of their friends across multiple accounts. It wouldn't be a good situation for anyone.
blizz -> wysłany:
01/17/2014 12:54 AMPosted by Toshu
You're applying ideals on a near-infinite number of people and situations. For someone who stopped playing in Cataclysm but is pumped for Warlords, is it important to make them see the Mists of Pandaria quests? I don't know, but maybe that's up to them, and if they don't care we can allow them to get to the content they do care about. I don't see that as a negative if it means they don't starting leveling in Mists of Pandaria, get bored, and never make it.


Which is why the free 90 is fine but the paid one is not.

One is in place to allow you to jump straight into the action if you so choose so you can start Warlords immediately. That's all anyone should need, one. Choose your favorite character and have at.

Charging for extra serves no such purpose. You've already granted them their free boost so they can see the new content.


I will reference you to my first post: http://us.battle.net/wow/en/forum/topic/11298399749?page=2#38
blizz -> wysłany:
01/17/2014 01:04 AMPosted by Ruadri
So in layman's terms, you're saying that Blizz has chosen to make the process easier for those very people who you're supposed to be protecting us from? In the name of saving resources and money/time? Wouldn't this affect our quality of gameplay though? I don't see how it wouldn't.


How a character is boosted, included with the expansion or purchased, does not change someone's competency in playing that character.
blizz -> wysłany:
01/17/2014 01:14 AMPosted by Invisible
For a new player, fairly obviously it'll affect their competency. What kind of response is that?


You're arguing against boosts to 90 being allowed at all, which is different than the topic of this thread and the post that I was replying to.