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Dampening vs TCCY, tie games.

blizz -> wysłany:
Dampening is definitely better than TCCY, since it doesn't encourage you to change play style.

But it doesn't make any sense when you kill one of the opponents and still end up in a tie and lose raiting and gain 0 points after 20 minutes of playing...

Can we get another fix making sure that team with more members alive gets a win. And at least reward 50-100 conquest for 20 minute games ending in a tie.

3s or double dps 2s are way more efficient than afking 20 minutes for 100 points so shouldn't be that big of an issue. But when you want to play for fun with a friend, getting negative output for 20 minutes investment is a bit frustrating.
blizz -> wysłany:
We agree that matches where one team decides they can’t win (usually because they’ve lost a player), and thus decides to play defensively in an attempt to force a tie, don’t really make for fun gameplay. In fact, one of our original goals for 5.4 with The Crowd Chose You was to eliminate that sort of behavior. We’d much prefer matches to end with a winner whenever possible through fair play.

To that end, we’ll be applying a hotfix that will add one small tie-breaker. After the hotfix, if a match should last for the full 20 minutes, the team with the most players left standing will be awarded the victory. If both teams have an equal number of players alive, the match will still end in a draw (as it does currently).

We feel that this will continue to encourage players to try to defeat the other team, while discouraging them from dragging the game out hoping for a tie, without any other major impact on player behavior. We’ll give an update to the official hotfix blog when this hotfix goes live.
blizz -> wysłany:
The hotfix I mentioned previously is now live:

  • For Arena matches that last for 20 minutes, the team with the most players left standing will now be awarded a victory. If both teams have an equal number of players alive, the match will still end in a draw.