Was this just a massive oversight or what?
Pve gear is starting to dominate in pvp and because of 1 little hiccup - the 4 set t15 bonuses!
I have absolutely no reason what so ever to use the 4 set pvp set bonus considering the ridicules power I get from the 4set pve bonus!
gg blizz, gg.
There is the need for just that (a blue post), for many reasons. Not least because otherwise no One can tell for sure whether bliz is ok with This or not. If not, a change is likely, and t15 farming is waste of time. If yes, then farming yields a measurable benefits (4,3% is smaller and only worth some 1700 pvp power, increased burstiness is more significant) for those who can be arsed.I'm going to quote Brian Holinka and Greg Street here from an interview that he had with Arena Junkies:
So yes, we do feel that PvP gear should be the best for PvP, but we don't mind some cross-over as long as it doesn't break the experience of the game. With some rather loose mathematics it has been shown in this thread how some tier 15/14 set bonuses can offer varying damage min/maxing options for PvP, however as Brian points out, that is not the only thing that you need for PvP. These differing options for gearing aren't really a bad thing as they offer additional gear options and play styles that are in no way a clearly better, or an upgrade for PvP. The reason that they are not clearly better or an upgrade is because of the bonus resilience/PvP power prvoided by them and also the reasons listed by Brian. Do understand though that we are listening to your feedback and keeping an eye out for any gear that we feel may need tweaking. If we find some PvE gear that is clearly outperforming PvP gear in instanced PvP, we will investigate it and take action if it's deemed necessary. |
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You are ignoring the other bonuses that come from using the PvP set and just focusing on the "Changes x skill in y way." descriptions. You also lose out on almost 7.5% passive damage increase through PvP power, which is pretty big and the Twilight Ward change from the 2-piece PvP gear is pretty powerful survivability bonus as well. |
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Neither was I, I was talking in a general context. Firstly, I never said you had to. Secondly, PvE items are worse than PvP gear for instanced PvP. Thirdly, I said that if any outliers were found, we would investigate and make adjustments if we deem it necessary. Fourthly, I said that our goal was for PvP gear to be the best for PvP. Because raiders and freshly dinged level 90 characters are able to more easily enter the PvP scene, increasing participation and reducing queue times? Your issue is that you feel PvE gear is a clear winner over PvP gear, I can assure you that PvP gear is better in pretty much all cases. There may be a few exceptions to this, but they are at best an incredibly minor increase in damage, but you sacrifice other bonuses to get that minor damage increase. All in all, no PvE items are a clear upgrade to PvP gear with almost all of them being a downgrade. To quote my last post: "If we find some PvE gear that is clearly outperforming PvP gear in instanced PvP, we will investigate it and take action if it's deemed necessary." I think that an additional 35% damage through PvP power is definitely nothing to be sneezed at. I read this forum daily and I can tell you that I am well aware of the communities feelings on the topic and I do share some of those feelings and concerns as a PvP'er myself. However, many of the arguments that are used are either not rationalized, done in the heat of the moment with no reasoning and don't take into account all of the facts. We post here to try and help clearing up those concerns and preventing information that helps as well as passing on all of the feedback that we get and the developers regularly incorporate that feedback into design decisions. Why is it pointless? As I gear up a new alt, I use the honor gear and I find that while it is not optimal, it suffices till I get conquest gear. Honor gear to Conquest gear is a basic path of progression for gearing and without it you end up with the flipside of the coin: If there is no progression path for gearing, then some of the enjoyment is gone for players losing that opportunity to increase their characters power. You start out, you run battlegrounds to get honor and a bit of conquest on the side which you use to buy gear that allows you to participate in arena and RBG's, the conquest you get from that then goes into Conquest gear. If you are struggling to find partners or teams, there are sources you can use to find some. You can use the "Looking for players - PvP" forum, Arena Junkies forums, General chat, Anook, Teamfind, your guild and more. The main idea is just to find like-minded players to play with. The progression pathing for gear has not really changed, crafted to honor to conquest, just the Elite weapon has been toned down to avoid ilvl inflation and gear disparity. So there is gear, 3 sets of it different sets. There are rewards, the PvP enchant, the cloak, the tabard, the elite gear and end-of-season rewards. We are also looking to add more rewards into PvP in the future. I accept that the 2k rating push and beyond is a challenge, but it's not impossible. If you already have full Tyrannical, then it is simply a matter of skill and knowledge of the game that is holding you back. Just keep trying, learning from mistakes and pushing to get better and you will break past that window. |