WoWCenter.pl
wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

fun in the world

blizz -> wysłany:
This morning has been amazing! The reason: world *pvp. Not battlegrounds, arena, dailies, HCs, raiding or any kind of organised 'event'.

It's taking me ages to level up through quests but quite honestly, I dont care. I am having a blast butchering the alliance. I'm learning about burst, offensive and defencive use of my abilities. Never before have I felt quite so intune with my character. There is little incentive for me to play this way; the 'honour' is negligable and there is no 'xp' earned. But frankly I dont care.

It is glorious destroying players, especially as the gasp for breath in their tight fitting heirlooms. A fact that make the win all the more sweet, as I sit on their corpse wearing greens and blues.

*same level range
blizz -> wysłany:
21/02/2013 14:44Posted by Thrombosis
Neverless, I will press on, much blood will be spilt, even if some is my own.

Strength and Honor!
Unleash hell.

World PvP brings me some good memories... sure it can be frustrating at times, that's part of why it's so exciting, because the "stakes" and risks are higher, you know that if you lose that fight you're not going to resurrect right after, it was even more unnerving in the old days when there were less graveyards in each area.