So all these lower lvl instances are way too easy right now. It doesn't matter if its either Deadmines, Ramparts, or Nexus they got no challenge at all. As a disc priest I dont even have to heal in them, I can just go full dps and the party still wouldn't wipe.
They just feel so dull and boring at the moment, no fun factor or challenge at all.
I gotta say some of the reworked instances are nicely done, but if those ''boss'' battles are done in 10-15 seconds whats the point in having a boss battle?
And then you have these people you group up with, they dont TALK. They rush as fast as possible through the instance, like there is no tommorow or something. In these 7/8 instances i have done on this char, only 1 party communicated.
Maybe its a possibility to make heroic versions of those instances for lower lvl's who want a challenge, and get better gear from them. I understand that blizzard's mainly focus is at the lvl 90's but they could atleast do something to make it more challeging. Cause right now the game has no challenge in either world quests, instances, or the unbalanced PVP.
Maybe I sound a bit whiney, but the game has so much more potential then the current state of the game by just adding some little changes.
Whats ur opinion about it?
The problem with lower level dungeons is that they are used by many players as an alternative to questing for levelling up.
So they need to be somewhat similar in terms of xp/time, otherwise players would probably skip dungeons altogether and simply quest, only a very small minority would probably be joining dungeons for the sake of curiosity, and some loot. There’s also the trick about making dungeons easy enough for the less experienced players (new players levelling up for the first time). This becomes particularly important and we need to pay more attention to it whenever we release a new expansion since we usually tend to reduce the amount of xp needed to level up on lower levels or we usually adapt it in a way so that levelling becomes faster on previous expansions’ content. This has the inconvenient of making players less prepared since they have less time to get to know their characters and their new abilities that constantly unlock while levelling up. Still, I agree, some do seem a bit too easy, but I don’t know if I would feel exactly the same way if I had just started playing WoW and ran dungeons while levelling up my very first character.
That’s one possible solution; it’s all a matter of priorities and the amount of resources that we have at our disposal. Still, while we always strive to make the game appealing and have something for every kind of player to do and enjoy in-game, it seems to me that the amount of players that would actually be running such dungeons would be very small, I suspect most players, even those that would enjoy a more challenging version of the dungeons, would probably still take the easy route simply because it’s there, it’s available and it will make them level up faster. Also, the queues would probably be long and players would tend to cancel them and re-queue for the normal version. Actually even right now, depending on the level of your character, you should be able to queue for the heroic versions of certain instances, for example, if you’re level 80 you should be able to queue for Cataclysm heroic and normal dungeons, it’s up to you if you want to queue for the heroic version, but I suspect the system only allows you to queue them at very specific levels. Some improvements have also been made regarding allowing more players into older heroics. BC heroics for example, used to require specific reputation levels to queue for the heroic versions, those restrictions have all been removed. (there are no more keys) This change actually happened during Cataclysm. |