We recently hotfixed the Windsong and Elemental Force weapon enchants to improve their performance for many users. The important part for most players is that Windsong is now a useful enchant for all classes and specs (save Hunters who use scopes, and Death Knights who use Runeforging), since it will trigger on all damage or healing, be it spell, melee, or ranged, and direct or periodic. Elemental Force will also trigger from all damage, so is useful for all damage dealers.
Additionally, these two enchants use a new system for triggering, which we wanted to give some details on. These are the gritty details, which you do not need to understand in order to use these enchants, but we wanted to lay them out for the benefit of the theorycrafting community. If mathy simulations and modeling aren’t your thing, none of this will matter much to you. We have had various methods for triggering procs throughout WoW’s history. Most procs fall into two categories for the past few years:
So, there are pros and cons of both of those types of procs. We’re trying a new system for these enchants. This new system, nicknamed Real PPM, aims to give the random nature of procs, the scaling with haste, and the ability for us to balance them assuming a standard proc frequency. Here’s the short version of how you can expect them to function:
Here are even more nitty gritty details, if you’re interested:
If you have any questions about this, please feel free to post them here, and we’ll try to answer them. |
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This isn't really related to this topic, but we'll look into it.
It's intended that they're very viable enchants, but the top tier (Sha Crystal) enchants should usually win, on average. But there may be exceptions in certain situations.
Windsong is 2 RPPM total and the buff applied is totally random. Each time it procs, you randomly get 1 of 3 buffs.
The same way it applies to everyone else. Swing speed is not a factor in this proc mechanic. As a dual wielding melee, I would frequently see double and sometimes even a triple proc of Windsong rolling at once, if only for a few brief seconds. And even outside of getting double procs, it was up quite often. It should proc roughly as frequently as it did before for a rogue, and this change has no impact on its ability to stack. It is fully intended that Windsong’s 3 different buffs can stack with each other, but each is a result of a separate proc event. My only question about the "Real PPM" is if the new system ONLY applies to... This new proc mechanic is only used for Windsong and Elemental Force currently. Depending on how it works, we may use it for more procs going forward, but are unlikely to apply it to previous procs. We chose to apply it to Windsong and Elemental Force because their existing proc mechanic was problematic and significantly underperforming for a many of its intended users, so the change was almost universally a buff.
This sounds like a bug. We'll investigate and fix if necessary. These sort of procs should not break stealth. So what you are saying is that we are penalized if our class does not favor haste over mastery and crit? How is this in any way a good idea? No, we're saying that one of haste's benefits is giving you more procs, which has always been the case, and we wanted to preserve that. So after 10 seconds, it takes Around 3-4 swings, Ticks, casts, etc should proc it, baring any RNG God Hate. Since The buff is 12 Seconds, its close to 100% uptime? I think you're misreading 'time since the last chance to proc' as 'time since the last proc'. That's a very important distinction. |
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The question for comes up for dual wielders with it on both weapons. Does it count each weapon's enchant only for attacks made with that weapon or does having it on both weapons cause every attack to reset the counter? Both weapons' attacks can proc both enchants. You can think of dual wielding Windsong enchanted weapons as having a second chance (at the same proc chance) at each damage event. And yes, both can proc from the same event; you could indeed have two Windsong procs from one attack.
Ah, that’s a good thing to clarify. Thanks for bringing that up. In this case, it refers to the highest of your casting speed multiplier, or your attack speed multiplier. So, haste rating, increased attack speed effects (such as the attack speed raid buff), pure haste (such as Heroism or Bloodlust), or even Mind-Numbing Poison will all affect it. Also, a minor clarification from the original post: Windsong is now a useful enchant for all classes and specs *Except Hunters, since they use scopes instead of weapon enchants. |
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Oh, oops, yes, them too. Sorry!
Yes. The proc chance is determined based on the haste at the time of the damage/healing event. |
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