As I see it there is ONE reason and one reason only why we are starved of energy and it has very little to do with haste scaling. As a former deathklnight which uses an inverse resource system very similar to rogues, I must say that the double dipping of rogue finishers costing CPs and energy needs to be removed.
If finishers were to to cost only CP's and haste was no longer a factor in energy regeneration it would make it ALOT easier to prevent the scaling problems we see in rogues later in expansions while simultaneously bringing the class resource system in line with current melee with the exception of warriors. Other abilities could then be balanced with a more spammy state and make us feel more "active" in our combat rotations whether pvp or pve.
As Sin, I notice that in instances where I have 5 Cp's on a target and rupture and SND are already up I "feel" like envenom is huge waste of resources because of the double dipping for the pathetic damage it does. At 35 energy AND 5 cp's this has to be the most ridiculously expensive offensive attack in the game. It makes no sense what so ever to have to spend energy to gain CP's then to have to turn around and spend energy to use them as well.
Edit: This would also bring about what I believe to be the ideal role of a rogue in combat. That role should have always have been that of the quick striker. We get in and drop as much damage as possible as quickly as possible to take down the target. The longer we are out of stealth the more vulnerable we should become. With this in mind, the added burst would certainly offset our loss of control and instill fear in our targets once again.
I don't know much about monks, but their system is similar to rogues right? Does their system use both resources for finishers? While true, the abilities Monks use to generate Chi are not very damaging, while the strikes a Rogue uses to create combo points are core damage abilities. Monks need Chi to execute bread and butter damage abilities at all. It's not a very good direct comparison. One should always be careful when comparing how one class's abilities work versus another to take into account all the variables. Also: Hi guys. Don't tell anyone I'm here. You're Rogues, you can keep a secret, right? |
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Class forums are places where we want players talking to players, but I heard you guys were a little frustrated. I wanted to drop by and say hi, and I saw the comparison with Monks. That kind of false side-by-side comparison is something I like to nip in the bud. It creates un-justified class jealousy, y'know? Better to consider your class mechanics within the context of your class mechanics instead. |
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To be fair, I remain impartial in that I always have to (and want to) take the broad view when considering class issues. I also know that you guys are frustrated, but the hard truth is that, even before Legendary weapon hijinks, Rogues needed some adjustment. Still, we want every class to feel fun and satisfying to play, and I wanted to drop by and find out some specifics regarding why you guys are sad. Edit: Please don't exaggerate the issues, by the way. It's much easier to relay information when I'm not trying to separate fact from fiction. |
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Just for the record, I'm still monitoring this thread.
Note: Please don't be vulgar, hyperbolic, draw the discussion off-topic, violate the forum code of conduct, or otherwise disrupt this potentially very constructive thread. These things will make me sad. I do not want to be sad. None of us want to be sad. No sads. Speaking of follow-up questions:
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