WoWCenter.pl
wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

sad arena system..

blizz -> wysłany:
arena system really need some changes.. its really crazy if rank 1 team ( misery ) need only 47 win for cata glad.. ( slacking on top rating 95% time of season doing nothing ) not only this team ofc...
blizz -> wysłany:
It's quite difficult to accurately measure the number of players that were sitting on high ratings during season 11, this is because it was the last one for Cataclysm and a large number of players were idling in anticipation for Mists of Pandaria. Generally, it is quite rare for us to see large numbers of players that will achieve a high rating and sit there successfully without playing for long periods.

17/09/2012 06:59Posted by Skalpell
You have to play a certain amount of games a month or whatever across the whole season till the end to be eligible for titles. If you don´t play your rating drops.

This is something that is always under discussion. Rewarding people for not playing is something that we don't like. No matter the rating system that we use it is still going to cause players to try and play the system and not the game itself. This is something we would like to avoid and the reason that it is still heavily under discussion for us.