WoWCenter.pl
wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

Game behavior...

blizz -> wysłany:
We have a school assignement and hope to get some feedbacks on a simple question:

Why does a some people's behaviour change while playing a mmorpg?

- does it most often change for better or for worse... how does it affect the gaming community?
blizz -> wysłany:
13/08/2012 13:34Posted by Burdulf
Annonymity! Woohoo!

For sure, anonymity is probably the most significant characteristic that can change a person’s behaviour, but the thing is, this characteristic isn’t exclusive to mmorpg’s so it’s not what distinguishes it from all the other Avatar driven applications that are spread all over the internet.

Anonymity by itself doesn’t cause a change, some people react to it, others don’t.
My personal view is that anonymity without accountability is the main cause of changes in behaviour, but that’s where mmorpg’s come in.
There’s a big social network in this type of games so there is a high degree of accountability for those who really love the game and spend time levelling up a character, equipping it, getting achievements, build social relations within groups or guilds, those players create a reputation for their avatar that mimics the reputation someone might possibility have or want to have in real life, so I expect the behaviour to be somewhat similar as well.
So anonymity remains intact even with accountability, in my opinion they aren’t mutually exclusive.
If anything, I think in a lot of cases WoW can bring the best out of people because not only anonymity allows shyness to be put aside, it also allows for equality, fairness and justice between players. I think of WoW as a self-organized society, it works well because it’s a game and everyone is there to have fun, it’s not meant to be serious, it’s meant to be entertaining.
blizz -> wysłany:
13/08/2012 16:33Posted by Makimura
You have never played wow, have you?

Although this is a somewhat provocative reply, it's ok, I'll bite ;)

I’m kind of new around these forums so I suppose there’s no harm done in sharing a little bit of my WoW gaming background with you guys.
I've been playing WoW since beta with just a couple of small breaks between expansions; I’ve always raided with semi-hardcore guilds with every expansion at the most current tier and I’ve done most of the heroic modes since they were added to the game.
Occasionally I like to step into the arenas with a couple of friends and play with several different classes, usually playing at average to mid-high rating, with around 2.4k on my main, I think it’s pretty decent given the small amount of time I put into it.
I feel that I’ve got a pretty good grasp of the game and of its community, if that wasn’t the case I probably wouldn’t be talking so extensively about it whenever I post around here.

But I understand where your reply comes from, I’ve seen countless posts with players complaining about other players’ behaviour, but to be honest, most of the times it’s either someone just hot-blooded and upset because something just happened to him at that very moment and they feel the need to vent it out over the forums or it’s LFR/LFG related (less accountability). There are people that behave badly in-game, but they are not nearly as many as some people over these forums might lead you to believe.
You see, forums have this big problem, if you look at them as a truthful representation of the player database and draw any direct conclusions from it then you’re in for some very bad “diagnosis”.
Sure there are people with bad behaviour in-game, but they’re a minority. I would say that they’re even a minority on these forums, and this is a place where people naturally come as a first resort to complain and criticize, so it’s obviously more prone to see that kind of behaviour over here.

Like I said, I think WoW has the potential to bring out the best in people, but since it can work as a catalyst or behaviour intensifier, it only reflects what the person already is, so if someone is aggressive and frustrated in real life, chances are that same person will take that with himself into the game, but because it’s a fun and entertaining experience, even that behaviour might be attenuated and change a bit or completely disappear, in game at least. ;)