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Please Bring Back Attunements

blizz -> wysłany:
I remember the good oul' wiping in Shadow Labs trying to get the key.. Then the sense of accomplishment and joy when I first stepped into Karazhan after the fun questing that would inevitably lead me there.

I'll never forget walking in there for the first time.......!

Walking into Hyjal for the first time even better.. My only access to it was through warcraft movies and youtube videos.. Stepping through that portal and looking at the place was one of the most memorable experiences I've had in the game..

Anyway: Attunements are fun, bring them back in Mists pweeease *Puppy dog eyes*
blizz -> wysłany:
04/07/2012 04:47Posted by Nancy
Not just TBC attunements, but also the ones you needed for onyxia, molten core and blackwing lair. Especially onyxia one was really fun to do.


Although we might look at them with rose-tinted glasses these days, some players back in the days complained that these attunements were too long. Guilds would also complain, eventually, as they had to pick up new recruits and basically run them through "old content" in order to get them up to speed (memory might be playing tricks on me, but I remember this happening when Tier 6 was live).

For those that miss them for the lore they brought, be sure to check the Lorewalker faction in Mists of Pandaria :-)
blizz -> wysłany:
04/07/2012 12:08Posted by Dahlia
When you actually see people even more casuals (and by all mean I am a 3 hours/day kind of player, not even close to hardcore) complain about how the game has nothing in it anymore to do, which -before you counter with "end expansion time" arguement- happens EVERY tier now, then there is something seriously going wrong.


The end expansion time argument, like it or not, it's one that can't be just put aside. It happened with Wrath of the Lich King, TBC and Vanilla. We've seen this in the past, in the exact same shape as now.

04/07/2012 12:08Posted by Dahlia
Attunements, while might not be the only answer to this, WILL give the whiners something to do.


The devs would rather give something fun to do to the players than something that might be repetitive, not as attractive, or even problematic in the long run (as it happened with attunements in the old days).

That's something that Mists of Pandaria will try to improve through various means both when players get to the cap level and on their way there:

-Pet battles
-Daily quests (there's roughly, around 300 daily quests in Mists of Pandaria. Although these are randomized, you'd have around 48 quests available on any given day, and you can do as many of them as you wish).
-Scenarios
-Normal/Heroic dungeons
-Challenge modes (which might be especially appealing to the more hardcore crowd)
-LFR & 10/25 man normal/Heroic raids.

04/07/2012 12:08Posted by Dahlia
They just don't want to put the slightest effort to learn, so asking them for the slightest effort in doing few quests or group quests or dungeon quests or raid quests which was actually amazing way to tell the lore of the game also feels like a great effort for said people, which isn't.


For some players it might've been an amazing way to tell the lore (for me it certainly was); but for some others it was just getting in their way, preventing them from entering into raids. It's not as simple as arguing that those players didn't want to put the effort. In some cases, that content was just not attractive to them, in the same way than for a more PVP-minded player, PVE content is not as appealing as playing, for instante, a Ratted Battleground if given the choice.

Sure, the old attunements were bad, are you claiming it is only possible to do long boring ones? They can be updated for 2012 without being the same as vanilla TBC, attunements should introduce players to playing their class well to progress this journey of character progression is much more engaging and enjoyable than the current 'see the content' journey.


There're almost infinite perceptions of what's considered "playing a class well". What might be acceptable for you as an individual, might not be even close to what should be acceptable for another player, or might be even way too much for a completely different player.

If you ask what's playing a class well to a hardcore PVP player, a Hardcore raider, a casual PVP player, a casual raider... you'll get different answers from all of them.
blizz -> wysłany:
LOL
and what we have today ? ...only thing we dont have is Pet battles ... and wow is boring as hell for last 4-5 months

you think Pet battles will bring that FUN you are talking about ?


Scenarios and Challenge modes are brand new as well. And LFR will be available on every raid at the release of Mists of Pandaria. So it's not exactly the same scene we have currently.

No sorry, playing your class well can be easily outlined
-timings
-group awareness
-boss awareness
-using all your tools
-positioning
-maximising your roles...role!

Any other 'interpretation' is a lazy one, as missing any of those out is not playing your class well. You bring up PVP, this is where it shines the most, someone isn't aware of abilities? They stick at 1500, they learn or they stay they, they do not get boosted to the same level of gladiators simply because they pay a sub.


That's your perception. A PVP player doesn't care about either boss awareness or positioning (not in the same way a PVE player does, at least); and how well you execute your rotation is probably secondary to them as compared to being able to adapt quickly to what your opponent is doing.

How exactly are Dailies and multiple versions of the exact same Instance not repetitive?


If you do just one of those, sure, it'll get repetitive eventually. But if you consider every option, I'd argue there's much more room before you feel you're being repetitive in what you do in-game.
blizz -> wysłany:
if blizzard bring back attunements for normal/heroic mode will be fun again i want attunement back again really was fun :)


I doubt it was very fun for the players that were being told "no, sorry, you need to get these attunements to join our guild" and was being rejected when he said "but noone is running these right now because it's not current content anymore".

Was it fun when it was current content? For some. For some others it was just another unnecesary wall preventing them from getting to the content they really wanted to do (raiding).
blizz -> wysłany:
however, my guess is that some people probably don't miss the need to do some ridiculously long questchain just to get access to the newest raid, but many might just miss the quests itself.
thus my idea, why not add those quest chains back in, as optional quests, letting them tell the story and/or reason you have to do the stuff in that raid, maybe add in some kind of reward or even a final quest for the final boss... that would be nice^^
(as an example: i really like the black temple access quest chain, the way it is nowadays)


The Lorewalkers faction should prove very interesting for all those of you that enjoy discovering the lore of Azeroth :-)
blizz -> wysłany:
Did I miss something? The daily cap is being increased from 25 to at least 48? Is that just the pandaria quests, or does that also include the non-pandaria dailies?


Not increased, removed :-)

And the "around 48 quests available on any given day" means just for Pandaria dailies. Basically, in MoP you decide how many dailies you want to do, it's totally up to you.
blizz -> wysłany:
01/08/2012 14:06Posted by Droïn
How about the attunements for SSC and TK that became Guild wide? Why not implement such attunements?


The developers don't have any plans at this point to bring attunements back.