I remember the good oul' wiping in Shadow Labs trying to get the key.. Then the sense of accomplishment and joy when I first stepped into Karazhan after the fun questing that would inevitably lead me there.
I'll never forget walking in there for the first time.......!
Walking into Hyjal for the first time even better.. My only access to it was through warcraft movies and youtube videos.. Stepping through that portal and looking at the place was one of the most memorable experiences I've had in the game..
Anyway: Attunements are fun, bring them back in Mists pweeease *Puppy dog eyes*
Although we might look at them with rose-tinted glasses these days, some players back in the days complained that these attunements were too long. Guilds would also complain, eventually, as they had to pick up new recruits and basically run them through "old content" in order to get them up to speed (memory might be playing tricks on me, but I remember this happening when Tier 6 was live). For those that miss them for the lore they brought, be sure to check the Lorewalker faction in Mists of Pandaria :-) |
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The end expansion time argument, like it or not, it's one that can't be just put aside. It happened with Wrath of the Lich King, TBC and Vanilla. We've seen this in the past, in the exact same shape as now.
The devs would rather give something fun to do to the players than something that might be repetitive, not as attractive, or even problematic in the long run (as it happened with attunements in the old days). That's something that Mists of Pandaria will try to improve through various means both when players get to the cap level and on their way there: -Pet battles -Daily quests (there's roughly, around 300 daily quests in Mists of Pandaria. Although these are randomized, you'd have around 48 quests available on any given day, and you can do as many of them as you wish). -Scenarios -Normal/Heroic dungeons -Challenge modes (which might be especially appealing to the more hardcore crowd) -LFR & 10/25 man normal/Heroic raids.
For some players it might've been an amazing way to tell the lore (for me it certainly was); but for some others it was just getting in their way, preventing them from entering into raids. It's not as simple as arguing that those players didn't want to put the effort. In some cases, that content was just not attractive to them, in the same way than for a more PVP-minded player, PVE content is not as appealing as playing, for instante, a Ratted Battleground if given the choice. Sure, the old attunements were bad, are you claiming it is only possible to do long boring ones? They can be updated for 2012 without being the same as vanilla TBC, attunements should introduce players to playing their class well to progress this journey of character progression is much more engaging and enjoyable than the current 'see the content' journey. There're almost infinite perceptions of what's considered "playing a class well". What might be acceptable for you as an individual, might not be even close to what should be acceptable for another player, or might be even way too much for a completely different player. If you ask what's playing a class well to a hardcore PVP player, a Hardcore raider, a casual PVP player, a casual raider... you'll get different answers from all of them. |
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LOL Scenarios and Challenge modes are brand new as well. And LFR will be available on every raid at the release of Mists of Pandaria. So it's not exactly the same scene we have currently. No sorry, playing your class well can be easily outlined That's your perception. A PVP player doesn't care about either boss awareness or positioning (not in the same way a PVE player does, at least); and how well you execute your rotation is probably secondary to them as compared to being able to adapt quickly to what your opponent is doing. How exactly are Dailies and multiple versions of the exact same Instance not repetitive? If you do just one of those, sure, it'll get repetitive eventually. But if you consider every option, I'd argue there's much more room before you feel you're being repetitive in what you do in-game. |
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if blizzard bring back attunements for normal/heroic mode will be fun again i want attunement back again really was fun :) I doubt it was very fun for the players that were being told "no, sorry, you need to get these attunements to join our guild" and was being rejected when he said "but noone is running these right now because it's not current content anymore". Was it fun when it was current content? For some. For some others it was just another unnecesary wall preventing them from getting to the content they really wanted to do (raiding). |
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however, my guess is that some people probably don't miss the need to do some ridiculously long questchain just to get access to the newest raid, but many might just miss the quests itself. The Lorewalkers faction should prove very interesting for all those of you that enjoy discovering the lore of Azeroth :-) |
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Did I miss something? The daily cap is being increased from 25 to at least 48? Is that just the pandaria quests, or does that also include the non-pandaria dailies? Not increased, removed :-) And the "around 48 quests available on any given day" means just for Pandaria dailies. Basically, in MoP you decide how many dailies you want to do, it's totally up to you. |
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The developers don't have any plans at this point to bring attunements back. |