I read the following text and that last line really confuses me...
Scarlet Monastery and Scholomance are intended to be quick instances that keep their character but remove their less-favorable components. Surrounding zones will not receive quest and lore updates--it just seemed logical to update these because players always loved them.
My big question after reading this is:
Wouldn't it instead be more logical to do something about dungeons people NOT love so much? Why try fixing things which already are working fine and people already love?
I loved old Deadmines, but after you "updated" it I almost never play it. I now fear the same could happen to Scarlet monestary which today is one of my favorite places when leveling alts. The new Shadowfang keep is however okay though, but I still miss the old version.
Why not please just add new undiscovered areas in both Scarlet Monastery and Scholomance as new separate dungeons instead of tampering with the current ones?
That's a fair point. But just because we're revamping the big player favourites, doesn't mean that we won't be looking around and seeing what else we might want to revamp. Aww, you didn't like the updated Deadmines? My friends and I certainly enjoyed it when Cataclysm came out. So, what's this about Lillian Voss as a boss fight in Scholomance, eh? |