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PVP Entry Level is INSANE!

blizz -> wysłany:
Why is the barrier to entry into PVP SO high?

Why do we have to suffer and be completely useless week after week while I slowly gear up to match resilience levels of other players? It's not fun to PVP when it's based 100% on gear until I have at least 4000 resilience and good weapons.

Few Suggestions:
- Increase honor gained through Battlegrounds and provide honor for winning arena/RBG once conquest capped.
- Add 3 tiers of battlegrounds and arenas, 0-1500 Resilience, 1500-3000 Resilience, 3000+ Resilience.


- Make Resilience scale with ilevel, as you're ilevel goes up, each point of resilience does less. So if you're full honor gear and ilevel 390 with 4200 resilience you get the same damage reduction as if you're full ilevel 333 gear with 500 resilience. This would remove the barrier of entry by making resilience scale as we progress while still ensuring getting new, more powerful gear, makes you stronger overall (Just not harder to kill). This would also make PVE gear LESS Appealing to players as it would raise their ilevel which would ultimately make their resilience worse. Win Win imo.

In before: Rogue complaining about PVP
blizz -> wysłany:
02/29/2012 01:32 PMPosted by Mönster
Why is the barrier to entry into PVP SO high?


This is a problem that we've recognized, and this is something that we're interested in addressing in the future in Mists.

It might be worth mentioning that I started the War College - Getting Geared topic with this issue in mind.