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About the DS Buff

blizz -> wysłany:
In continuation of this thread which hit its limit.
http://us.battle.net/wow/en/forum/topic/4079621819?page=1

02/22/2012 10:50 AMPosted by Nethaera
Despite arguments to the contrary, there is a choice involved here. You can choose to leave the debuff on or turn it off. If you're looking for the challenge that doing the raid gives you without the debuff and your raid group isn't interested in turning off the debuff, that is still a choice that is being made. No one is forcing that on anyone. If you personally feel forced, then it may be an option to find another group that is interested in the challenge of doing it without the debuff.


It really doesn't matter. Once a raid is nerfed or players are awarded a buff like this anyone who clears the raid after the fact will be assumed to have done so with he buff on. There's really no benefit to doing it without the buff.

And yes, maybe I'm a special snowflake who likes recognition. But I argue that the game is now somewhat built around recognition since achievements were added to the game.

I don't recall who it was but someone made a great example a while back. If you were a runner and competed in numerous marathons but was never able to finish one however the race coordinators told you that because you've been struggling so much you can start the race a marathon 5 miles ahead of everyone else would you really want to take the handicap? You may finish the race but would you REALLY feel like you accomplished anything? I sure wouldn't.

Another example;

I'm a huge baseball fan. After Jose Canseco came out about steroids and a handful of the biggest names in baseball were found to have cheated the careers of anyone that put up big numbers in that era are now questioned even if they put up those numbers legitimately.

Its the same thing. It doesn't matter if you turn off the buff or not, people will just assume that you didn't.
blizz -> wysłany:
And yes, maybe I'm a special snowflake who likes recognition. But I argue that the game is now somewhat built around recognition since achievements were added to the game.


We understand that there are players out there who do what they do for recognition and--dare I say it?--glory. Since we'll likely continue to use a model where we introduce a raid, then slowly remove roadblocks over time, there's a possibility that we could do something akin to adding a feat of strength for players who defeat an encounter in a non-debuffed incarnation, or possibly time-stamps on the armory raid progression section. At the very least, there are options on the table for the future. These aren't things we'll be able to do for Dragon Soul though.

Nobody is getting held up by 5% or 10% damage and health on bosses, they're getting held up by mechanics.


When a group is really close to taking down a boss, but just can't seem to manage it, a bump like this is sometimes enough to see them on to the next challenge.