WoWCenter.pl
wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

WoW has problems that need addressing.

blizz -> wysłany:
I am making this thread in the hopes that Blizzard will hopefully read some of my opinions and suggestions about the issues that this game currently faces. Having played this game for 6 years and seeing the many ups and downs and highs and lows and ins and outs, it seems that the game has reached a worrisome level that is making it hard for many long time players to consider if retaining their subscriptions is still worth it. I know that personally, I’ve thought about quitting a few times during this particular expansion, but I still find ways to enjoy the game. Unfortunately, the state of the game has been decrepitating steadily over the course of this expansion, as indicated by the constant loss of subscriptions and well-known, world class guilds. While focusing on the average player may be the wisest choice for revenue production, it is actually having many negative repercussions. If some specific fixes/changes are not introduced into the game in the next expansion, then I fear that WoW may face an unprecedented loss of longtime subscribers. What comes after that is the same bag of feelings that we are currently experiencing in this expansion: frustration and disappointment. I can only hope and pray that MoP will not be a repeat of Cataclysm.

In this thread, I will present the issues that I believe are important and I will propose some fixes that I believe would be for the better of the game and community that it centers around. Please realize that these are all my personal opinions and I’m only speaking from my experiences and in no way am I trying to speak for anybody else. I know that some of my recommendations may be extreme and counterproductive to what Blizzard is trying to do with WoW, but I’m merely trying to foster some attention to what is wrong with the game that millions of people have dedicated so much time and passion towards. Thanks for reading this and please don’t ruin it with trolling. :)

[Continued below]
blizz -> wysłany:
First off, I wanted to acknowledge the time you've obviously putting your thoughts together in a constructive way. It's very appreciated.

Second off, I am not going to address each concern individually for you here because there is only so much I can say or remark on. I can say though that we've been keeping a close eye on the continued feedback we've been seeing, reading, and hearing from the community and we're not blind to concerns. As always though, we have to keep perspective in mind as to what people are actually doing in game versus what they are saying online (in a variety of venues) and try to balance it all out with what we feel makes the most sense for the longevity and health of the game.

We're holding back a little on Mists of Pandaria (new at least) information until the press event we're holding in March, but hopefully you'll like what you hear and see that there has been progress in trying to address some concerns we see and hear on a regular basis.

We also have some additional items we're preparing to put out to the public that explains a bit more about the thought processes that went into Cataclysm, what we think went well and liked, and what we think could have been done better as a set up prior to the press event. Hopefully it will shed a bit more light on things.

While we'd love to acknowledge every bit of good feedback we see, but it's just not practical. We do try to acknowledge what we can though when we can and have in the past.

That all said, as always, ongoing discussing and constructive feedback is always welcome and appreciated.