WoWCenter.pl
wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

freeze in arenas

blizz -> wysłany:
ive been searching too see if theres any other similar threads but unable too find any so excuse me if theres already such a post

im running a 2v2 with a close m8 mostly for kicks and giggles but as any1 else i do appreciate winning our biggest problem really is

that mages has no DR on freezing us down we simply get frozen too our death aslong as their are 1-2 mages

and no we arent excatly 2.5k material still just a thought can it really be true all other forms of cc has DR but not freeze

constructive insight would be appreciated
blizz -> wysłany:
G’day all! :D
Just off the top of my head, this is how diminishing returns works for mages:
  • Deep Freeze is on the stun diminishing returns.
  • Ring of Frost and Polymorph are on the disorient DR.
  • The mage Frost Nova and the Water Elemental's Freeze are both on the root DR.
  • Improved Cone of Cold and Shattered Barrier are on the random root DR.
  • There are also several snares which are not affected by DR, such as Frostbolt

The random root DR mentioned is actually a separate category to normal roots. We reserve this only for effects that are procs, instead of those that are the general effect of a spell. This is a very subtle and subjective classification that often comes down to simply what feels right.

Currently, we think that Frost mages have too much control in PvP. This is just something that has grown over time because we always felt that these "chilling" and "freezing" effects should naturally slow you down. Part of the design that we are implementing with the Mists of Pandaria talent changes are to move some of that control Frost mages have to the talent tree. This means it will be possible for a Frost mage to choose these options, but they come at the expense of others, Arcane and Fire mages also have the opportunity to get those control choices as well! :O

The overall effect of this is that Arcane and Fire should stay about neutral in regards to their control, but frost will lose some of it. On the other hand though, it is possible for a Frost's damage to go up and be competitive with that of the other mages if they do not go for the control talents.