WoWCenter.pl
wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

Seeing the Forest for the Talent Trees; PvE and PvP

blizz -> wysłany:
In regards to Ghostcrawler's recent blog Seeing the Forest for the Talent Trees, we'd just like to make a quick additional point about "bringing PvE and PvP closer"; When we say this, we're also talking about making the idea of having to collect separate gear for each less of an issue (like it became in Wrath of the Lich King). For those who are concerned about having to "grind" to get good enough PvP gear to even step into a Battleground, our intent is to make this less of an issue. We want PvE gear to be useful in PvP and vice versa, but neither should be quite as good as the other. You'll still be able to be viable either way. Meaning, if you want to go from your Raid into a Battleground for a bit, you won't necessarily need to swap gear, and if you go from PvP into a dungeon, people shouldn't get immediately incensed that you didn't change for the occasion.

While we would like to explore some options for adding more world PvP (because clearly many players keep asking for it) it would purely be optional. PvE players with no interest in PvP should be able to ignore it and vice versa. We just want to provide more opportunities for crossover (again for players who keep asking for it) than exist today.

You can see the full blog here: http://eu.battle.net/wow/en/blog/3389811/
blizz -> wysłany:
12/12/2011 14:22Posted by Bitterness
And if you're going to do this, then why not just scrap Justice/Honour and have a single currency you obtain from either PvP or PvE, that you can use to buy either PvP or PvE gear?

That's a good idea in my opinion. I've suggested it a few times as well. It could be done in regards to Conquest and Valor points as well.
Right now there isn't that big a seperation between the points anyway, since you can trade Justice for Honor points and vice versa. And you can trade Valor for Conquest. So by all intents and purposes it would be simpler to just have one kind of easy-to-obtain points, and one kind of hard-to-obtain points, instead of seperate points for PvE and PvP.
blizz -> wysłany:
13/12/2011 01:44Posted by Asdrubael
Blizz wants to make it even easier for me to do this?

You're not able to do that entirely because of your gear though (though PvE tanking stats and Resilience larely accomplishes the same). It has more to do with class design. And that will hopefully be looked into a bit for Mists of Pandaria as well. At least I think that making more class abilities into spec abilities is a smart move by Blizzard in that regard, on top of making certain existing class abilities into talent choices (like Death Knights' Bone Shield, Death Pact, Vampiric Blood, etc.).