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LFR loot rules are totally broken

blizz -> wysłany:
So tonight we have 2 plate classes winning agi items.

the first was a dk that won an agi trinket (with a role bonus no less)
Then the Warrior tank that won the agi polearm?

I get popups all the time as my hunter to roll on strength trinks. WHA?ATA>?

seriously people? This isn't rocket science. DK != agi. Hunter != str. Fix the loot rules.
blizz -> wysłany:
Hey folks,

So, just to be clear, we're certainly aware that the loot system in Raid Finder needs to be smarter, as there's currently not a way for the system to determine loot eligibility based on talent specialization or class. To use the OP's example, if a Strength weapon drops and a hunter rolls on it, the system says "Yep, a DPS player is rolling on it. Okie dokie. Here's your +100." (We should really find ways for the game to say "okie dokie" in your chat log.)

This obviously needs to change and we're in the middle of discussing potential short-term solutions, as a more long-term solution will require programming new tech into the system which will account for class/spec.

We only ask that you keep in mind patch 4.3 is our first implementation of Raid Finder and the "Need Plus" system. The design is quite complicated and requires further iteration to make loot distribution more intelligent.
blizz -> wysłany:
12/08/2011 05:25 PMPosted by Treespring
One thing I'd love to see addressed is for example on madness, if 2x the same weapon drops, it would be nice if there was a way that both drops didn't go to the same person.

We recognize the issue with duplicate drops being won by the same person as well. This is something we need to fix.
blizz -> wysłany:
What about the issue where DPS are getting the +100 roll on spirit gear, which should have obviously been marked for the healing role?

You pointed out the reason in the rest of your post. Technically, it's the same issue as the example I covered with hunters rolling on a two-handed Strength weapons. Spirit is a DPS stat for some classes which, therefore, means items with Spirit are flagged for healing and DPS. This is exactly what I mean by the system needing to be more intelligent.
blizz -> wysłany:
12/08/2011 06:46 PMPosted by Verz

You pointed out the reason in the rest of your post. Technically, it's the same issue as the example I covered with hunters rolling on a two-handed Strength weapons. Spirit is a DPS stat for some classes which, therefore, means items with Spirit are flagged for healing and DPS. This is exactly what I mean by the system needing to be more intelligent.


Can we please get a direct response as to why Hunters and Druids can roll need on Strength items at all?

Can we please get a direct response as to why Death Knights, Paladins, and Warriors can roll need on Agility items at all?

I know there are a ton of special cases, but I keep harping on the Strength/Agility thing because there is absolutely zero gear or spec overlap between those classes.

Plate DPS/Tanks NEVER want Agility, Hunters/Druids NEVER want Strength. Why does need even light up for those classes, regardless of their role? I'm not even asking why they get Need+, I'm asking why can they even push "Need"?

Warriors can't roll need on Int/Spirit plate or caster weapons. Why does this not extend to Str/Agi items and classes?


At this point, I'm pretty sure that their system just doesn't differentiate between AGI melee DPS versus STR melee DPS. The system isn't smart enough yet.
________________________________________________
Lissanna, World of Warcraft MVP.
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blizz -> wysłany:
12/08/2011 06:50 PMPosted by Spinnerdh
So when exactly do you expect we will see this so called intelligence?

It depends on the situation. Players are describing a few different unfavorable scenarios with the current implementation. Each of those scenarios might call for a very different approach. Each approach could require a vastly different amount of development/programming time.

There are some loot scenarios that can potentially be improved via hotfixes, if the idea is to manually set up different flagging on specific items. Larger changes to the way the loot system functions though, with regard to what information it's able to recall while determining eligibility and bonus roles, will have to be done via patches.