I've started a new thread to replace this one - the new one is a suggestion thread rather than a complaint thread:
http://us.battle.net/wow/en/forum/topic/3657433802#1
edit: in regards to people saying they are receiving items from raids as 100% drops for 100% of the people in the raid - either your raid was bugged, or raids in which my friends participated were bugged, because I have people reporting that the raids they attended only allowed 1 person to "get the special DMF loot". So something is definitely screwey there. Even so, Raid Drops do not justify the progression setting set forth by blizzard. 1 ticket per daily is not cool. More below (oh and I added the E to Faire) :
Continuation of this thread:
http://us.battle.net/wow/en/forum/topic/3657610824
Thread is highly rated with multiple responses.
Original post:
Ok, this is beyond unacceptable.
I understand blizzard wanting some people to feel special for completing shadow craft when they were level 80 farming the level 50 dungeons (such as strath) in their lich king gear by making the armor a semi-costly purchase.
But if any of you have done the math as I have, it would take 7 months to complete a singular set.
What kind of bull is this?
7 Months to complete a set that was removed for the sole reason of "Well we wanted to update the lower level content and didn't want to leave incomplete sets in the game."
Honestly?!
Either up the tickets from the daily quests or do an across the board 50% reduction of all costs for every DMF item in the game.
There's a difference between keeping something special and giving your players the middle finger. This is beyond extreme. You've actually adopted the EverQuest model for equipment purchases. I thought WoW was supposed to SAVE people from the EverQuest model. These items don't even have stats on them and are not tradeable. This is just for LOOKS! I mean COME ON! To top it off it'll take a YEAR just to get a mount and a pet.
Do you want to keep players interested in the game, or do you want to piss them off? Because I gotta tell you, adopting the EverQuest model of "Hehe once a month you can only get 50 tickets at most (assuming you can redo the profession quests once per month)- GOOD LUCK for the REST of the month and the year!" is really the wrong way to go.
Oh, and Blizz, the Blackened Defias Chestpiece - still missing! 1/2 of the defias gear is IN THE GAME. There's no justification NOT to put the two remaining pieces back in as drops from Ripsnarl and Cookie.
edit: Oh and to those of you who will read this thread who are looking back at how many "tickets" you've collected on Day 1, you need to know this. The majority of your tickets, about 20 or so, came from Yellow Quests. Now these quests might be "once a month", but I'm not so sure about that. The daily quests (and there are what, 5 or 6?) give you 1 ticket each. Don't be fooled by the "boost" you got on day one. It will take you easily 7 months to 1 year to get a full set of Dungeon Set 1-2 armor. That's if you're going straight for the armor and not the mounts/pets.
Further post regarding the actual drop rate of the "dungeon drops" that people keep ignorantly quoting as "a good way to farm and get above 100 tickets a week":
http://us.battle.net/wow/en/forum/topic/3657610824?page=17#337
The response from people who are arguing against me say these things:
1. Use alts!
A. This one was posted by an MVP. Is it blizzard's position that we have to use 10+ ALTS in order to accomplish something on a main?
2. Stop crying you don't need this you should THANK Blizzard.
A. For changing things from the PTR to live without explanation? Feels like bait and switch.
3. Your just crying about vanity items, they're worthless anyway.
A. So you determine what I and others think might be fun?
4. Fun things in games require WORK this is no different than Molten Front, you just want everything on the first day!
A. No, it doesn't and no, we don't. First of all molten front was a persistent in world concept. We weren't forced to play during a short period of one week a month, forced to farm dungeons (including older dungeons which seems more like a bug than actual game) 24 hours a day just to get a rare 10% drop turn in in order to supplement the poor reward rate of daily tickets. Second of all, we're saying it's ridiculous to expect people to farm for 7-12 months just to get a complete set of the gear which was taken out of the game solely because blizzard "didn't feel like changing the stats" during the revamp. Many of us would be happy with 3 months, which is still a gated availability of the items, without the ridiculous 7-12 month wait.
I also want to point out there's a vast ocean of difference of doing dailies for 3 months and only doing dailies for 1 week then being artificially forced to wait for 3 weeks before being able to do them again.
5. Stop crying we can get 100 tickets a day! You don't know how to farm.
A. The only possible way you are getting 100 tickets a day is if you're sitting on your lazy butt for 6-8 hours farming 60-80 bosses just to get a rare with a drop rate of 10% (remember, you can only do 5 dungeons an hour). If you got lucky and got 5 rares after 8 boss kills, then you got lucky. That's RNG. I refer you to this post which explains the statistical probability of 10% drop rate in an open ended pay off:
http://us.battle.net/wow/en/forum/topic/3657610824?page=17#337
IF Blizzard is forcing people to behave like this in order to get the tickets, then they might as well rename themselves to EverCamp. That's what EverQuest was LIKE - exactly what it was like. I remember farming trade goods all too well. It was horrendous, and intolerable.
Regardless, forcing people to play alts, forcing people to farm dozens and dozens of level 20-50 bosses in order to turn in a daily quest reward just to make the ticket gains tolerable, is intolerable in itself and demonstrates that something is BROKEN with this implementation.