The accent Tyrande has was bad.
The explicitly sinister Illidan, despite this being before he absorbed the skull of Guldan, and even before he was imprisoned and chained for 10,000 years, is worse. The pre-Deathwing Neltharion model complete with body ruptures and metallic jaw/plates is just laugh-out-loud ridiculous. They could have just used a generic black dragon model and it would have been less out of place. This is akin to if we'd gone to Culling of Stratholme, and instead of the unique Arthas-as-paladin model we found there, they just used the Lich King, complete with Frostmourne for weapon. I swear, every time I think I'm over caring about the lore of this game, Blizzard finds a new low to reach in breaking my sense of immersion. One of the dungeons i was looking forward to the most turns out to be one I can barely stomach. The rest of it was so well done, it just makes these specific things all the more glaring for some reason. Probably just me. |
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The same voice actress is responsible for her voice then and now.
He was already blinded and making use of demonic power by this point, however. I'm not quite certain what you mean by 'explicitly sinister', but he was already largely estranged from his fellows and pursuing his own research at this point. In that light, we thought it would be more interesting to show a little bit of corruption even before he consumes the powers in the skull as opposed to just having him look like a straight-up night elf.
I know that this might be a bit tough to swallow for some, but the use of the current Deathwing model in that scene was a matter of efficiency. A ton of work went into 4.3, and we squeezed in as much as we could, but it didn't make sense to dedicate the huge resources it takes to create a custom model for that one cameo, and we were concerned that using a generic black dragon model wouldn't have the same immediate value of recognition. Modifying the Illidan model made more sense because you actually spend some time running around with him in the dungeon. On that note, I should point out that creating custom models actually consumes substantial resources, so they're precious to us. Tyrande didn’t have her own model for seven years, Sylvanas didn’t have her own model for several years, etc. We'd love to have custom models for every character, for every scene at every point in the timeline, but the resources simply don't exist to make that happen. In the meantime, we hope that players can use a little bit of imagination and still enjoy the dungeons anyway, even if a given model isn't always a perfect reflection of the character. |
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Weird. Almost sounds like the same person. |
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I didn't say they don't exist. They were just directed toward other efforts. For example, there's a lot of new item and environment art in this patch. There are new mounts, new armor sets, new weapons, new pets. Ultimately, while we would love to do everything, at the end of the day we always have to make choices about how and where the resources are spent. |
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I was probably a bit too flip in that response, and I think that the feedback that her current accent is too thick has been heard loud and clear. I was just pointing out that she's always had an accent though, to one degree or another.
I fear you might have misunderstood. The response of mine you quoted about resources had nothing whatsoever to do with the voice acting. |
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Oh, hah. Well, hopefully what I meant comes across anyway.
We always come back to that because we have x development resources which must accomplish y goals in z time. It's very common that there will be some give and take during the process. All of this is in service of trying to get the most out of the time we invest to create the best experience possible. That's incredibly important to us, and hopefully we've created some very worthwhile experiences not only in these instances, but all the other patch content too. Still, whether it's a reality of game development or not, I acknowledge that it's probably not a very satisfying answer when it seems that we've missed something that was important to you.
Our artists were busy creating new models for weapons, mounts, pets, new environments, among other things (including an entire future expansion which is currently in development). It's easy to make all those things seem unimportant, but we disagree - we want the stuff you pick up, wear and keep to look awesome whenever we can make that happen. These dungeons were an important part of 4.3 (I think the term 'prime focus' overstates the case a bit, though) and actually, a tremendous amount of effort went into making them not only fun and engaging, but also as lore-appropriate and visually authentic as possible. It's a little unfortunate that the majority of that effort is being completely overlooked.
All of those were possible courses of action, sure, though I suspect that using a different existing model would likely had the same result. Slight modifications to an existing model may not even have been noticed, given the light show going off in that scene. Also, as others have pointed out, he was already wearing the armor at that point. In the end, we're currently having a long discussion about a single model which appears for a few seconds, and is wreathed in gold lightning for much of that time. |
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Because this was more of a discussion about development resources and model use, less than an actual lore discussion?
(╯゚ヮ゚)╯︵ ♥♥♥♥ |