I just did a run of this instance (well, not a full one, the first boss was down). It looks way to easy. We did have a tank in full 378, I don't know about the others - myself only used and old char that wasn't even decked out in full 359 gear.
However, the bosses have not enough health. I only killed Jaina (and saw Sylvanas, who also has the same amount of health). Just from their health, they have the same amount or even less then the Zandalari bosses. Imo all bosses should have at least 6 to 7 Millionen health. Murozond is also way too easy. Either reduce the Hourglass uses or buff him. Maybe to something between 15-18 million life.
Also the trash, the trash before Murozond is even easier then Jaina's. It only has half the health and the groups are smaller (4 mobs instead of 5 - with half the health per mob!).
I however liked Jaina's and Murozond's encounter. Both were quite funny - but didn't last long enough. Jaina maybe, dunno, 2 minutes - Murozond also 2 - 2:30.
Thank you for posting your feedback on the End Time dungeon in this thread, we will read it with great interest :-)
When you post your feedback, please keep in mind that this dungeon is still a work in progress, and that there aren't yet any available quests or voice overs, and the Dungeon Journal is still being edited. |