Because after this weekend in AV, I think you need to take a look at them- very closely.
Personally its about 20% here.
What about you guys, whats your ratio this weekend?
(talking this weekend alone)
Player feedback is an essential part of our development process, but this kind of thread helps illustrate the value and the pitfalls of anecdotal feedback. What makes it useful? It's personal and emotional. It tells us about what it feels like to play World of Warcraft from an individual's perspective, where the big picture might seem pretty remote and unimportant. The pitfall? It's personal and emotional, which is good, but very subjective. It's a tiny (though important) sample when compared against the whole of every battleground game happening everywhere. We have a duty to objectively look at the big picture. For example, our stats tell us that the ratios for various battlegrounds are pretty close to 50% win/loss for each faction, though that might not matter much to you when you're in the heat of the action. So, when we're looking at what a quest feels like anecdotally, if it's too frustrating, then we can probably adjust that. When it comes to a system like the Battlegrounds, where the dynamic is almost exclusively player driven, but is working really well, it's not a good idea to mess with it because the big picture looks great. Speaking personally, I've found that my mindset plays a huge role in how much fun I'm having. In the midst of a losing streak, I try to remember my winning streaks and landslide wins, or I adopt a philosophical approach and do what I can, where I can. If I get too frustrated, I do a different, more relaxing in-game activity for awhile or step away entirely. My bottom line is that how I think and feel about what I'm doing in-game can mean the difference between having a great time (even if I'm on a losing team), and table-flipping frustration.
As we've said elsewhere, battlegrounds require a ton of effort to create, and modifying them even slightly is extremely labor intensive. It will probably be more worthwhile to create new and better battlegrounds in the future, than go back to continually tweak and modify the old ones. |
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I thought about it, but I didn't want it to lose its savor. |
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I meant to acknowledge your frustration and empathize with it -- I'm sorry if that didn't come across in my post. I know all too well how incredibly frustrating a losing streak can be. |
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I'll bring it up in our next developer meeting, but in all likelihood, since that could potentially dramatically impact queue times for random Battlegrounds, it probably won't fly. |
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I do avidly play the game, but it would be arrogant to assume that my experiences match your experiences, or are capable of encompassing everyone's experience of World of Warcraft. With that in mind, getting personal feedback from people who aren't me is still pretty useful. I'm sorry that you chose to interpret my statement to suggest that we don't actively play the game, because that simply isn't the case.
It's unfortunate that there's a perception of our development teams as "lazy" that gets bandied about so casually. It's frustrating, because they're some of the most dedicated, passionate and hard working people I've ever met. Regardless, elsewhere in this thread, I said that there would be a greater emphasis on creating new Battlegrounds on the future. I should note that we're slowly working toward new technology to make the creation and modification of battlegrounds something we can do more readily too.
I also might have made it sound like the older Battlegrounds will never change again. That's not what I meant to get across. We've redone AV several times throughout the years, and it may see more changes in the future. I just wanted to note that the emphasis is going to be shifted a bit, that's all. |