Why'd you take away VP rewards from all the previous raids including BH?
I understand that T11 is now available for JP instead of VP, but VP should be still given for raids! You give them for dungeon heroics, are those harder then the first Cataclysm raids? Not in anyway shape or form, yet you can grind those to get VP for really good gear that you can't get if you were to run any raid but Firelands.
There just doesn't seem to be any logic to this change, and I'd like raids to reward VP again, maybe we'll actually start seeing PuG raids again if we get VP for harder stuff then the easy dungeons....
That's a significant part of the thought process, yes. Also, Valor Points are intended to reward top quality items, and we don't think that they should be trivial to obtain in any significant numbers. Allowing them to persist in older content once new raids are added would defeat that purposes. Besides, there should be some added incentive to explore those older raids in the future anyway. |
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Raids and the tougher heroics remain the best way to obtain large amounts of VP quickly. |
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Valor Points aren't awarded in a vacuum though, nor are ZA and ZG necessarily the 'best and only' route. Overall, running a raid, even the previous tier's raid, is going to be more rewarding for most players overall than just hitting up ZA/ZG. You can acquire gear of a high ilevel that provides set bonuses to help prepare for the next tier of content, as well as get a chance at potentially lucrative (or useful) BoEs; opportunities you won't find in the troll dungeons. That's not to say that there aren't advantages to hitting up ZA/ZG to cap your VP if that's all you're after; but to believe that it's necessarily the most rewarding path if that isn't your sole goal, is, I think, a mistake. They still offer viable alternative for those players who have already spent a good deal of time in the tier 11 raid content too. On a related note, we're looking at ways to make raiding accessible and easier to get organized, without at the same time compromising the experience for those who are looking for a challenge. We adjusted tier 11 specifically so that players who haven't seen the content yet will have a chance to get in there and mix it up. In fact, we think that things work best overall when we have heroic raids, normal raids, and then previous tiers all available at the same time - which was an arrangement we didn't quite have in place when Cataclysm launched (unless you count Argaloth, but we don't think a single boss counts as a tier). |
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Is that your impression since the content was adjusted, or is that a first impression from the earlier days of Cataclysm? Perhaps it's time to take a second look? |