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Blizzards current stance on melee vs ranged

blizz -> wysłany:
I am not posting this in warrior QQ or a particular dps class or spec. The following is nothing more then a mere observation that occurred to me and I am seeking others opinions and standpoints on this potential issue.

Not too long ago I came across a post made by Ghostcrawler that really got me thinking. The statement is the following.
"We also nerfed Arms and Fury damage across the board because they were doing too much damage in both PvP and PvE. While we are sensitive to casters outperforming melee on several raid encounters, having warriors handily outperform all other melee isn’t the solution to that problem."

This post baffled me. When I read this it came to my mind that Blizzard is saying "We know ranged are more favorable in raids so we nerfed the only melee dps that can compete with ranged classes rather then give melee either A, a easier time in encounters or B, buff them across the board.

A friend of mine in particular actually ended up rerolling a hunter. His reasoning behind that was because he felt melee dps as a ret paladin became frustrating due to encounters requiring movement and sharper awareness. He concluded that being a ranged dps is easier and more favorable to PUG groups and come to think of it, I cant remenber an encounter in tier 11 that supported a heavy melee group. Sure it's doable but a lot harder.

My overall question is, do you believe that ranged dps have unfair advantages over melee dps?

blizz -> wysłany:

This post baffled me. When I read this it came to my mind that Blizzard is saying "We know ranged are more favorable in raids so we nerfed the only melee dps that can compete with ranged classes rather then give melee either A, a easier time in encounters or B, buff them across the board.



Your reinterpretation seems to suggest that we're ignoring the issue when that's not the case. The take away from the quote should be that we were aware of the issues regarding ranged vs. melee, but that didn't mean that warriors got to outclass the other melee dps while we addressed them.

We're certainly aware that encounter design in the previous tier ended up feeling melee unfriendly. As a result, we were careful to include more melee friendly fights in the Firelands raid. We'll also make adjustments if things feel off in this tier of content (though that doesn't necessarily mean that melee and ranged will be tied for the top spot on every boss fight).