WoWCenter.pl
wikass zabił Mythrax the Unraveler (Normal Uldir) po raz 2.     
kuturin zdobył 7th Legionnaire's Cuffs.     
Nikandra spełnił kryterium Loot 200,000 gold osiągnięcia Got My Mind On My Money.     
Tooly zdobył Fairweather Helm.     
Muattin zdobył osiągnięcie The Dirty Five.     
Yoozku zdobył Parrotfeather Cloak.     
Mlody89 zdobył Royal Apothecary Drape.     
Weakness zabił Dazar, The First King (Mythic King's Rest) po raz 6.     
liq spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Osiol spełnił kryterium osiągnięcia Saving for a Rainy Day.     
Wuntu zabił Zek'voz, Herald of N'zoth (Heroic Uldir) po raz 1.     
Olsa zabił Vectis (Heroic Uldir) po raz 6.     
Sarenus spełnił kryterium osiągnięcia Saving for a Rainy Day.     
kajtasus zdobył osiągnięcie Come Sail Away.     
ossir spełnił kryterium osiągnięcia Saving for a Rainy Day.     
mcpablo spełnił kryterium Alliance players slain. osiągnięcia Frontline Slayer.     
Emmm zabił Taloc (Heroic Uldir) po raz 17.     
AsaGorth spełnił kryterium Big-Mouth Clam osiągnięcia The Oceanographer.     

Ask the dev's 9: tanking for EU users?

blizz -> wysłany:
Hiya,


I was wondering whether EU players will get to ask the devs some questions on tanking as well, haven't found the thread yet.

My question:
Would the devs consider the following addition to the game (in lieue or on top of the CTA-system):
Allow tanks and healers (least popular roles according to CtA) to accrue credits (through repeatable quests) by completing a dungeon (no skipping bosses allowed).
Every 5 or 10 credits or whatever arbitrary number seems fair, can be converted into the option of buying a lootdrop from the dungeonbosses that you've killed.
The currency type would be connected to the individual dungeons. (Can't farm credits in fast dungeon / easy bosses to buy stuff of hard dungeon/hard bosses.)

For example: the Leaden Despair which is often needed on by a lot of classes with the sole intent of PvP-usage is still eluding my DK tank, which has led me to not even try to hunt for it anymore in LFD.

If I'd be able to accrue credits to be able to buy it through performing LFD runs to a certain number, then I would again go into LFD.

This would take away a bit of the feeling that tanks get screwed over by DPS who need on tank gear.

It would increase the healers/tanks (CtA-targets) prevalence in the LFD system as they can count on getting their rewards in the end/after this many (full runs).

Would force the tanks/healers to complete the dungeon to get their (repeatable quest-credit) thus not forcing dps/healers to beg the tank to pretty pretty please do all the bosses for certain drops (although HoO might take 90 minutes again with it's millions of optional bosses ;-p)

The system to be used can be as simple as: throw in a repeatable quest thing (like the archeology buffs) which can only be seen if you're a CtA target. Get quest. Complete quest and receive stackable quest item (like kitten whiskers from Winterspring currently). When you've got enough of the stackable quest item, turn it in at tier gear vendor: happiness ensues.

TL:DR: Would the developers consider a repeatable quest system that allows for CtA targets in LFD to accrue a currency type that would allow for purchase of loot drops from the boss loottables of that specific dungeon, after having earned enough quest credit by completing that hc this many times as a means to make CtA / LFD more appealing to CtA targets?

I know that this would seem to be at odds with the general RNG nature of loot droptables for bosses in dungeons, which is the basic hook for people to enter them anyway (you might get lucky), but the current rewards CtA and LFD offers, are no incentive to me as a player who plays 2 tank classes and 2 healing classes at end game level.


A secondary request in line with many of the posts in the existing thread on the US forums:
1) Bear tanks lack a true ranged interrupt. Is beartanking supposed to be melee-centric and having skullbash provide mobility (move towards loose ranged ad instead of pulling it towards you) seems to be at odds with other bear abilities (nature's grasp which works wonders to root the melee that hit you first).
2) Bear tanking mastery bonus is too RNG based to allow for proper reliability. It's a chance of proccing on a chance of a crit. The number seem really low and an unlucky streak of non-crits means tank death, which seems counter-intuitive to the idea of a tank: providing stability.
3) The intention of infected wounds providing a movement speed debuff is at odds with kiting, because if the tank turns her back to the target, she looses all her mitigation (can't dodge attacks that come from the back) and if she backpedals, her movementspeed is crippled to about the same speed as the infected wounds target has anyway. Even with stampeding roar or other movement increasing spells, to run through the target, you'd still present either your back or you're backpedaling as NPC don't keyboardturn ;-p.
4) Bears 'suffer' from the hybrid tax, but aren't able to use their hybrid abilities (tranquility, cat dash, rebirth or something as simple as thorns) whilst in bearform. A talent or minor glyph that would allow for these spells to be cast whilst in bearform would and could solve that.
5) Bear tanking cd's especially against magical damage are weak. The only way to combat this currently is by equipping the mirror in fights where magical spike damage is to be expected. Is there a way to add/glyph/talent an existing cd to provide magic resistance? Aspect of the Polar Bear for frost resistance etc.?

Pls feel free to lock the tread or move the content of this post to the EU ask the devs thread when it opens up.
blizz -> wysłany:

Hiya,


I was wondering whether EU players will get to ask the devs some questions on tanking as well, haven't found the thread yet.



It's coming... Soon™

The topic for the 9th edition of "Ask The Devs" will indeed be Tanking, so now is a good time to start thinking of some good questions to post when the time comes :-)